Gran Turismo 5 Customization?

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What could the customization refer to?


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That mini definitely has some stickers on it, and some parts like a splitter as well. Noticed it was running with TUNED cars. Like the Amuse Z. The TUNED cars in GT5P are just that, TUNED cars, not race modded.
 
The rims really change the character of any vehicle, a car without a nice set of wheels is like a man who wears an italian and expensive suit along with dirty tenis shoes. It just doesn't work. :p

That's my style to a T... :(
 
Rims do change everything. I like that now we can pain them now. Not to mention the car!
 
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I wonder that also, and I think in FM3 you can't paint all the rims. I also wonder if body kits can be painted different color or not.
 
For GT6 perhaps...

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Some chromes could be painted in FM3 if you coloured paintable wheels in the first place and then chose the chrome wheel after. It would show you the representation when adding the wheels to the car. The first pair of Rotas are one example.

As for the racing Minis, it looks like the JCW Challenge cars, so most likely a tuned car with colour variations.
 
"Cheesy like Forzas"

You don't have to make cars like that or race against cars like that to get the benefit from a livery editor. It's not like the FM livery editor has a quota for cutesy characters on a car before it allows you to save and exit. The online lobby shows you a preview of the car you're racing against, so if you saw that, either boot them as host or leave the lobby. It's not difficult.

Why not actually check out some of the decent cars created within Forza to see how much better GT5 or 6 would be with this feature.

http://forums.forzamotorsport.net/forums/thread/3857836.aspx
 
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Prehaps, but this sort of customization looks too detailed and cheesey like forzas. Having said that a level of customization should be included.

I actually posted that pic as a negative thing - I never want to see a car like that in GT5 :)
 
Again, a part of me wants a livery editor. I love making replicas and can sit many hours just for one car. Not to mention, the feeling of knowing that you´re the only one with that just particular car/version is great.

The downside to a livery editor is that 90% of the people using it will be 15 years old kids with no taste and no sence at all. Not saying that all 15 years old are like that but most of them. Which is understandable since they really dont know much about cars and yet havent got a car/drivers licence. I really dont want to race with pink cars with yellow rims (Unless its Rays GRAM lights rims =P ) or cars with one-stripe-and-a-big-Brembo-logo-to-cover-the-whole-side type of cars.

So this is all just my own feeling towards it. IF a livery editor is included its better be a GREAT one. Being able to add many layers and lots of shapes/variations to choose from. A great variety of logos will be appreciated too. =) Basically what im saying is, give me a great editor, so great that i wont even be bothered to pay attension to all these stupid cars around that will come with it or just let it be.
 
I really dont want to race with pink cars with yellow rims (Unless its Rays GRAM lights rims =P )

Guess what? There's nothing to stop this happening in GT5. :O

btw, just been browsing that thread you posted Sceptic. I am more jealous than ever of Forza's livery editor. SO SO jealous. There's many awesome liveries being made on that game. It has the effect that you really feel you're never seeing the same car twice. Shame that PD are still "definitely looking into it for the future", after showing it on a presentation slide about 3 years ago :indiff:
 
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I couldn't care less if there are gonna be 100's of ricers out there on the track online, at least customization will let everyone show of their taste in cars.
 
Couldn't they just go "here you can upload image of livery. Do it in photoshop, we haven't got time to make normal editor"? I'm not into tuned cars, but still would like to see some individuals on race tracks. And that rusty Golf from Forza topic just stole my heart :D
 
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You can't dictate fashion or taste upon those who've got no sense of both, you either get a tool ( like livery editor ) and the ability to create and accept there are people who simply don't share the same things you do, or you wish to fully eliminate the possibility for all purely for not risking the truly horrible life-changing moment you witness a pixelated nightmare on wheels.

It's still just a game after all, when I watch a real life race I often witness liveries which make me cringe and wish I could call the fashion police, which thankfully doesn't exist in real life so why would we demand such a thing in a game or eliminate the positive for fear of the negative?
And what negative exactly? Someone doesn't share your taste? Someone with no talent whatsoever? Someone not taking the game as seriously as you do?
All these three examples already happen when you go online in Prologue, the only element added is a visual one ( although some choices of regular colours already baffle me ).

And to all of those who fear to see the example mentioned before of a pink car with yellow wheels, here's a newsflash, this can already be done with the Paintshop option in GT5.
So how can a few added lines and stickers make it much worse when those who have no taste can already creatively destroy a good car.
At least I can laugh at what they created even more ( sense of humour is always left out of the equation somehow ) or if it's truly 'disturbing' it might even be a better incentive to overtake them.
 
The decal customization in Forza 3 does look amazing.
This is the one thing I really enjoy about Forza. In the Forza section here, alba got many of us involved in creating a GT Planet livery set, so when we raced together, we could have a GT theme on our cars. I spent a lot of time making a "decal sheet" with many Gran Turismo, Polyphony and SONY style decals to share with everyone. Racing number plates, national flags and other things too. Made free, any decal can be taken apart and reworked, recolored, resized, you can do anything you want with it. Sadly, the file handling of the 360 is garbage, and it became too time consuming to do anything for me, so I haven't even put mine back together since Christmas. There may be some activity still going on in that regard, but I think when I dropped out, the whole thing fizzled.

But, just imagine if this system was in place for GT5. There would be hundreds of us with some artistic ability making decals, vinyls, even whole liveries to share with the community here. Undoubtedly, most would be sold (in game credits) because it does take a long time to make an intricate decal, let alone an entire racing livery. If you want a special historic race car, why wait for it to show up eventually in DLC? Make your own, or have someone do it! Create your own racing identity like many of us did.

Let's hope this is in GT6, because it's a much cooler feature than most people realize.
 
You can't dictate fashion or taste upon those who've got no sense of both, you either get a tool ( like livery editor ) and the ability to create and accept there are people who simply don't share the same things you do, or you wish to fully eliminate the possibility for all purely for not risking the truly horrible life-changing moment you witness a pixelated nightmare on wheels.

It's still just a game after all, when I watch a real life race I often witness liveries which make me cringe and wish I could call the fashion police, which thankfully doesn't exist in real life so why would we demand such a thing in a game or eliminate the positive for fear of the negative?

^ This is making just insanely good sense to me.

I just looked through the back half of that Forza liveries thread and am now mortified that GT5 will be lacking the feature :guilty:
 
Its not about fashion its about realism. I also pointed out that its just my opinion and im well aware that everybody likes diffrent things, depending on age, where you from, experience etc etc.

I read many posts about people talking about skidmarks, tiresmoke, graphics, weather and so on. Same thing. Its all about realism. If you remove these things what you got left? I like to race with realistic cars thats all.

I drive a Audi A5 convertible, 19´inch rims. The rest is stock. I would never paint the car two-tone pink and green, i would never put a big skull sticker on it, i would never write $$ GHOST RIDERZ $$ or something stupid like that on it, i would never put on 24 inch rims on it etc. And i "only" got a Audi A5. Imagine anyone doing that to their Ferrarri or Lambo? Dont think so.
Im pretty sure you wont see that on your highway or on your local track either.

I also have a second project car together with a friend of mine. RX7 RE FD. Meaning we got some stickers on it that says RE Super G etc. We made modifications also so TRUST, ENKEI, Endless stickers are on it. This is not mean to be pretty or fashionable in any way. Its just to "show off" what this car is about.

By the way race liveries are not meant to be pretty, well at least not many. Its about showing of sponsors and making the car visible. Some would say that making a pretty livery would help that which i agree on but thats a diffrent subject.

I´d rather race with a WEDSSPORT Lexus which i dont really find to be very pretty, than with a Lambo with a MONA LISA painted on it. Not because of which one is the prettiest, just because of the one are most REALISTIC.
 
The decal customization in Forza 3 does look amazing.

So how do people create these uber-detailed designs? If you create something on photoshop, can you then export it over to the XBOX HDD to use on Forza? Or are these entirely created in-game?

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Jeez, very impressive.:drool:

Basically the game has like a simple version of photoshop built into it. And it is not easy to create custom decals. It takes a lot of work, lots of layers, lots of layer groups, maybe hours to create a kick ass car.

The livery editor in Forza is really amazing, and really adds a lot of replay value. On the forza site forums there is an area where guys from the forza community create garages, and they hire great tuners and painters. These guys will get together and create killer cars together, then sell them in the auction house.

This community aspect of forza doesnt exist in GT, and I really wish it did.
 
You can't dictate fashion or taste upon those who've got no sense of both, you either get a tool ( like livery editor ) and the ability to create and accept there are people who simply don't share the same things you do, or you wish to fully eliminate the possibility for all purely for not risking the truly horrible life-changing moment you witness a pixelated nightmare on wheels.

It's still just a game after all, when I watch a real life race I often witness liveries which make me cringe and wish I could call the fashion police, which thankfully doesn't exist in real life so why would we demand such a thing in a game or eliminate the positive for fear of the negative?
And what negative exactly? Someone doesn't share your taste? Someone with no talent whatsoever? Someone not taking the game as seriously as you do?
All these three examples already happen when you go online in Prologue, the only element added is a visual one ( although some choices of regular colours already baffle me ).

And to all of those who fear to see the example mentioned before of a pink car with yellow wheels, here's a newsflash, this can already be done with the Paintshop option in GT5.
So how can a few added lines and stickers make it much worse when those who have no taste can already creatively destroy a good car.
At least I can laugh at what they created even more ( sense of humour is always left out of the equation somehow ) or if it's truly 'disturbing' it might even be a better incentive to overtake them.

I'm in much agreement with you. I'd love a livery editor, even if we have to deal with tasteless works and to be honest, we'd only witness said horrors online.

Still though, I wonder about livery editors and copyright infringement. What are the rules for such things? It all seems a fair bit confusing.

Little Big Planet frowns on such things, but then they make a tidy profit selling various licensed character/level kits. Forza is a vast garden of characters and Nintendo has a never ending stream of famous characters as Miis.

Is it just Sony and licensed content profit, or is there something about this I am not quite getting?
 
Any design at all is realistic "it's paint" you tape off and spray or clean, stick and smooth a decal. I've seen a graffiti painted Lamborghini and a hello kitty Ferrari lol. While I don't like either I don't see them as unrealistic just funny. I would love to customimize my whole garage to fit my racing team design.
 
Yeah, that's what I'm banking on. Here in Canuckstan there's only one brick-and-mortar retailer doing pre-orders on the CE, so I have a McLaren F1 and a Nascar something-or-other coming to me in stealth form.

Same here with the McLaren F1 and the Gamestop Nascar, but I do hope that PD finds some other way to get the rest of the stealth cars to us than to just release them a few months later. I still want those cars to be difficult to get. Perhaps if you have a PSN friend who owns one, they could trade it, or even the used "Black Cars" from GT4 could be an option to introduce them.

As far as Customization goes, I really hope it's a good livery editor. I would really like to recreate my car('06 M35x), as I'm sure many other drivers around the world would.
 
Just a few extremely good examples:

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:drool:

Everyone's entitled to their own opinions, and I'm not trying to tell you how to feel, but I find it confusing that some people just want a fixed, carbon copy of real life... in a game. I use that wording because "realism" is not necessarily the right word here. What you're actually asking for is restrictions that prevent people from creating things in the game that don't exist in real-life, because some of those creations might be bad. Now to me that seems like a very short-sighted, limiting approach. Look at Forza, where users actually make money by painting cars and selling them. They even collaborate with people who specialise in the mechanical side of things. Here you have an organic realism growing within the game, and the old-school "realism" (aka a fixed, 2D replica of reality) pales in comparison.
 
When you think of an idea think about the pros and cons....
It was posted before about offensive and ridiculous liveries made by forza users.
Yes livery would improve realism to an extent but gt5 wont die without it, they aren't known for that.
 
Everyone's entitled to their own opinions, and I'm not trying to tell you how to feel, but I find it confusing that some people just want a fixed, carbon copy of real life... in a game. I use that wording because "realism" is not necessarily the right word here. What you're actually asking for is restrictions that prevent people from creating things in the game that don't exist in real-life, because some of those creations might be bad. Now to me that seems like a very short-sighted, limiting approach. Look at Forza, where users actually make money by painting cars and selling them. They even collaborate with people who specialise in the mechanical side of things. Here you have an organic realism growing within the game, and the old-school "realism" (aka a fixed, 2D replica of reality) pales in comparison.

I fully agree as the thing I would do is indeed trying be creative, not trying to accurately replicate existing ones ( which could also be done by those who enjoy that, it simply isn't my cup of tea ).
That's only unrealistic if you can't imagine those liveries could be possible in real life, in fact the real graphic designers creating the liveries seen today on real life racecars had to start from scratch too to be original as their job is to create, not replicate.
The liveries not yet seen and which will appear on future racecars are being created right now and those designers don't ask whether they will be perceived as realistic or not.
In fact, nobody's even seen all liveries of all racecars of all time, and although some can be easily spotted as being "fake" perhaps ( for certain extremely rare cars in the game it isn't that hard to find out ), if they look to be professionally done, it's hard to judge whether it actually exists and easy to imagine it could exist.
And whether it looks like it could exist is probably most important in a game aiming for realism.
I can easily imagine playing a "role" of a real designer creating original liveries in a virtual recreated environment ( which in itself is a convincing illusion ).
Even PD creates cars and tracks which don't exist in real life.....
 
Yes livery would improve realism to an extent but gt5 wont die without it, they aren't known for that.

Ok, so by that logic then, best take out damage, track editors, cockpits and karts, because GT isn't known for those features, either.
 

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