Gran Turismo 5 Evolution Mod Discussion

  • Thread starter Thread starter Erik Delgado
  • 281 comments
  • 54,690 views
Hello @SilverApex, progress is great, I'm working on the mod in all my free time and when I'm done with my current updates for the mod, I'll post them here. Cathedral Rocks will not get added, nor will any PS2 track that the Master Mod didn't already add, as they were left out because they were broken to some extent.
 
Request I would like:
Add the improved car sounds mod,
Add reverse options for all tracks
Forcing colors to work on cars that can't be painted even with the bypass
Option to turn on/off wrong way sign
Integrate hidden upgrades into the campaign
Sandbox mode aka master mod freedom for casual play
More wheel options
Ability to change number of opponents on track in arcade mode
Select ai difficult in campaign
 
Request I would like:
Add the improved car sounds mod,
Add reverse options for all tracks
Forcing colors to work on cars that can't be painted even with the bypass
Option to turn on/off wrong way sign
Integrate hidden upgrades into the campaign
Sandbox mode aka master mod freedom for casual play
More wheel options
Ability to change number of opponents on track in arcade mode
Select ai difficult in campaign
Sounds will be improved

Not currently possible to add new reverse layouts

Not possible to force colours on cars that can't be painted

Not possible to add that option

To integrate the cut tuning parts, it will require reverse engineering the setup menu, which hasn't been done yet

You will be able to have a sandbox like the Master Mod, the developer menu will still be available

I don't know how to add more wheels

Would be very complex, above my knowledge

Also too complex for my knowledge
 
When I have time I will see if I can learn how the game code and structure is, of course this will take time but I have some prior knowledge to how coding works so it may come in handy.
 
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