Gran Turismo 5 Evolution Mod Discussion

  • Thread starter Thread starter Erik Delgado
  • 287 comments
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Hello @SilverApex, progress is great, I'm working on the mod in all my free time and when I'm done with my current updates for the mod, I'll post them here. Cathedral Rocks will not get added, nor will any PS2 track that the Master Mod didn't already add, as they were left out because they were broken to some extent.
 
Request I would like:
Add the improved car sounds mod,
Add reverse options for all tracks
Forcing colors to work on cars that can't be painted even with the bypass
Option to turn on/off wrong way sign
Integrate hidden upgrades into the campaign
Sandbox mode aka master mod freedom for casual play
More wheel options
Ability to change number of opponents on track in arcade mode
Select ai difficult in campaign
 
Request I would like:
Add the improved car sounds mod,
Add reverse options for all tracks
Forcing colors to work on cars that can't be painted even with the bypass
Option to turn on/off wrong way sign
Integrate hidden upgrades into the campaign
Sandbox mode aka master mod freedom for casual play
More wheel options
Ability to change number of opponents on track in arcade mode
Select ai difficult in campaign
Sounds will be improved

Not currently possible to add new reverse layouts

Not possible to force colours on cars that can't be painted

Not possible to add that option

To integrate the cut tuning parts, it will require reverse engineering the setup menu, which hasn't been done yet

You will be able to have a sandbox like the Master Mod, the developer menu will still be available

I don't know how to add more wheels

Would be very complex, above my knowledge

Also too complex for my knowledge
 
Just a li'l question about B-Spec, will the normal B-Spec racing events be shortened a bit to keep it entertaining?
Edit: Also is there a way to change the command delay in B-Spec races to something shorter, if do-able?

Also, yes! I will be patient and wait! :D
 
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Just a li'l question about B-Spec, will the normal B-Spec racing events be shortened a bit to keep it entertaining?
Edit: Also is there a way to change the command delay in B-Spec races to something shorter, if do-able?

Also, yes! I will be patient and wait! :D
I also look forward to see how B Spec events on GT5 Evolution Mod will be look like.
 
Just a li'l question about B-Spec, will the normal B-Spec racing events be shortened a bit to keep it entertaining?
Edit: Also is there a way to change the command delay in B-Spec races to something shorter, if do-able?

Also, yes! I will be patient and wait! :D
First question - No idea, haven't touched B-Spec yet. I always assumed they made the races longer to give the terrible AI a chance to overtake the opponents and win, but we'll cross that bridge when we get there.

Second question - I'll be honest, I don't even know what is that command delay you talk about. I have played very little GT5 B-Spec in all the time the game's been out, I never liked how it became its own campaign, I preferred GT4's B-Spec which was more of a tool than a standalone attraction. Still, I'm going to get more familiar with the game mode once I start working on it.
 
First question - No idea, haven't touched B-Spec yet. I always assumed they made the races longer to give the terrible AI a chance to overtake the opponents and win, but we'll cross that bridge when we get there.

Second question - I'll be honest, I don't even know what is that command delay you talk about. I have played very little GT5 B-Spec in all the time the game's been out, I never liked how it became its own campaign, I preferred GT4's B-Spec which was more of a tool than a standalone attraction. Still, I'm going to get more familiar with the game mode once I start working on it.
The delay as in the 10 seconds the players need to wait to input another AI pace command without being able to do anything else to direct the AI.

No pressure though.

It's okay if it can't be changed.
 
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