First off, thanks to all who posted videos and extra thanks for the
candid and
Translator-san shots. I found the cosplayer babes quite disturbing
^^Now that is skid marks done right notice the rear left is the only one making a mark because the rear right has hardly any weight on it... That is how you do skid marks people
I could never understand why people were bothered about skidmarks - until now.
Kinda funny that all those who test drive GT5 all wanted to test the AI and also the damag effects thats why they drive like crazy.
The impacts are done nicely. Not so sure about car to car contact yet, but wallriding should be a matter of the past. In addition, depending on impact angle you'll spin like mad. So that's a nice punishment other than a lot of visual damage and looks quite spectacular.
Edit: I found it very hard to driver properly because of all the noise. You can only go by what you see, I have no audible clues about shifting and braking points, etc. Quite a challenge for me and surely for some others, too. Though I saw that the folks serious about racing did put in a far better second lap.
👍 Nice to hear, I'm sure by the time the game is released the ffb will be mostly perfect. Is it a step up from prologue or quite similar? Also did the feedback also vary from car to car for example could you tell if one car's steering was lighter than another?
Can't compare it to GT5P, but the 458 felt more purposeful than the BMW 1, but then I played them in different setups (standard vs pro, grippier tires, etc.)
The wheels I tried were rather worn out and FFB weak, but I strongly assume that was done so folks who never had that experience weren't put off.
Have to try it on my own G25
Not sure if serious.
I'm not too sure if you realise that there is a day/night cycle in the game, either. That would mean the lighting is completely dynamic...just not in the demo provided at GamesCom.
If anything GT5 is nothing but eye-candy, isn't it?
Thanks for the update though. Good read.
Thanks mate. It's largely down to personal taste of course, and GT5 is
very serious about depicting the cars. Replays are as always done very good. Some clever camera angles and visually "photorealistic".
But especially the Ring is famous for its changes in bright lit areas and dark shadows (depending on weather), and that wasn't that pronounced in the demo. That's what I meant by "dynamic lightning" - you don't come out of blinding light and dive into a dark corner you can barely make out. Again, that would depend on weather, etc.
It's of course all part of the signature artistic style of PD, which I do like a lot.
Did the demo allow for the "Extreme" difficulty setting that was announced?
Nothing said at Gamescon about "Head Tracking" and by the looks of things was absent.
Still waiting to here comments on the 3D if it sucked was okay or hey was actually nice and worth considering?
They have one pod in stereoscopic 3D, and there's an eyetoy camera on top of the screen. If I get lucky I see if I get a chance in trying it out.
Other than that, I noticed VirtuaTennis being in 3D. But as an spectator, you really don't want to look at the screen. Made me sick and gave me a slight headache after 5 minutes
edit:
As I thought and said earlier, the most important information is kept for the TGS show.
Oi, don't be too greedy

I was quite staggered by the amount of variety and choice featured in the demo. In addition, it's a lot o new stuff to try out. And Monza
So, better be off to the venue
