Gran Turismo 6 Career Mod

Gran Turismo 6 Career Mod 3.7

  • Thread starter Thread starter Lunard
  • 132 comments
  • 18,902 views
with all the environment changes, is it possible to add an option for ×0 time progression in time trials? some races have ×0 time despite them being dynamic time courses, and i'd love to do a time trial on mozna in the morning without it going into later morning/noon.
I think no.
Maybe it is a hardcoded thing.
Enjoy my mod anyway.
 
hello, i just wanted to apologise for being pushy about all my requests for this mod. i realised after the car sound guy that i myself was asking for too many things, so i'm sorry for that. continue doing what you're doing, this is truly a great mod!
 
hello, i just wanted to apologise for being pushy about all my requests for this mod. i realised after the car sound guy that i myself was asking for too many things, so i'm sorry for that. continue doing what you're doing, this is truly a great mod!
No problem.
I don't think you was being pushy with your suggestions and requests, so, different from the other guy, your requests are being great helpful for my mod development, not being only a "improve this car sounds for stay perfectly identical as in real life or hardcore racing sims because I'm your boss and I'm paying for your mod" type of requests.
But, anyway, glad to see you realize this.
Enjoy my mod.
 
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this is not a request but the chase camera is a bit too low, on certain angles its difficult to see cars and the track ahead of you. raising it a tiny bit and maybe tilting it slightly downwards would alleviate the issue. Something else that im not sure you could do something about is the pathethic FOV (44) in GT 6 ,120 MPH in game feels like 30 MPH in real life.

there are also some audio regressions.. the R32 GT-st is back to sounding like a vacuum cleaner

im sure the reason its so low is becasue of performance

this is nitpick but some events like the first sunday cup might reward a bit too much money.

Everything else is really solid so far

( Im still sad that Sierra time rally doesent work on spec 2 though 😭 )
 
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this is not a request but the chase camera is a bit too low, on certain angles its difficult to see cars and the track ahead of you. raising it a tiny bit and maybe tilting it slightly downwards would alleviate the issue. Something else that im not sure you could do something about is the pathethic FOV (44) in GT 6 ,120 MPH in game feels like 30 MPH in real life.

there are also some audio regressions.. the R32 GT-st is back to sounding like a vacuum cleaner

im sure the reason its so low is becasue of performance

this is nitpick but some events like the first sunday cup might reward a bit too much money.

Everything else is really solid so far

( Im still sad that Sierra time rally doesent work on spec 2 though 😭 )
Hello.
You can adjust the camera FOV in the multi monitor setting in options menu, setting in the server mode, even when you are using only one screen.
About The chase camera position, I don't know how to change it, because I just ported from another mod.
About The mentioned engine sound, I think this is just a matter of one's point of view.
And about the first Sunday cup, I think is not necessary to change the rewards more than the actual payouts, for don't break the progress system.
And about Sierra time rally, I had complete some stages without any issues, both in Spec 2 and my mod.
Anyway, glad you like my mod.
Enjoy.
 
i ended up reverting back to spec 2 again becasue of the car audio and the sound quality difference on the GT-st and Lexus GS300 is night and day.. on spec 2 they sound almost completely authentic to real life.

its not all bad though there are certain premium cars that i do think sound better on you'r mod ( like the honda fit rs ) however most standard cars i think sound significantly worse and not even close to real life

i feel like this is asking a bit too much.. but is there anyway you can maybe package up a version of the mod without the car audio changes? becasue you'r added events are really great but i cant get myself to sacrifice car audio for them


i would look into doing it myself but i dont have time to deep dive into GT 6 modding right now

also thanks for the tip on changing the fov through the multimonitor settings, it worked perfectly
 
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i ended up reverting back to spec 2 again becasue of the car audio and the sound quality difference on the GT-st and Lexus GS300 is night and day.. on spec 2 they sound almost completely authentic to real life.

its not all bad though there are certain premium cars that i do think sound better on you'r mod ( like the honda fit rs ) however most standard cars i think sound significantly worse and not even close to real life

i feel like this is asking a bit too much.. but is there anyway you can maybe package up a version of the mod without the car audio changes? becasue you'r added events are really great but i cant get myself to sacrifice car audio for them


i would look into doing it myself but i dont have time to deep dive into GT 6 modding right now

also thanks for the tip on changing the fov through the multimonitor settings, it worked perfectly
Ok.
I respect your point of view and decision.
Thanks for feedback anyway.
 
Is there a list of the new events to read before installing the mod? I was curious to check it out before committing to anything,

Or if someone can like record the menus and go through each new event in the menu just to show them all off? Something like that.
 
Is there a list of the new events to read before installing the mod? I was curious to check it out before committing to anything,

Or if someone can like record the menus and go through each new event in the menu just to show them all off? Something like that.
No.
Sorry.
I will made a one when I have time.
 
Modify the sound of the Ford Falcon and Ford Mark I 66 so that they sound like the original, or correct it, as they sound bad compared to the original, which sounded good.
 
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Modify the sound of the Ford Falcon and Ford Mark I 66 so that they sound like the original, or correct it, as they sound bad compared to the original, which sounded good.
Sorry my friend.
I will only make these changes if it were bad for me, which isn't the case.
I think it is just a matter of perspective.
Suggestions and requests are welcome, but will not get above my creative decisions, because I'm the modder here and I decide which is good for it.
 
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