- 445
- Toronto
- NigrickUS
I have a long history with Gran Turismo. This is one of my all-time favourite game franchise and I really love and appreciate the passion that comes into making this game. It's not flawless, and many will agree that one of the biggest issues is AI. We forced to play rabbit chase with moving obstacles, and I was hoping that it will change in GT sport, but after analyzing the first sneak peek of the gameplay I made a conclusion that nothing had changed. And I was right.
So, I decided to do the same thing with the only available gameplay of GT7. And to my surprise, I saw a glimpse of hope. I will demonstrate a few examples and will include GIF so you can see it for yourself.
1. Notice how aggressive the Porshe is overtaken the leader of the race - Aston Martin. That is something I can't recall from the previous title because the leader is always far ahead.
2. Another example of aggressive behaviour where Aston is bumping into the Porshe, fighting for the optimal line to enter the corner.
3. In GT sport all the opponents feel like they are slower than you on straight lines. It's very easy to chase the opponent by slipstreaming him. Here we see that Aston is actually getting away.
4. Another issue from previous game entries is that AI is usually just following each other like a train, and very rarely fights for the position. Here we can see the battle for the position that is happening behind players car.
5. Another interesting detail hiding in the player's input metrics. Notice how unnatural the gas indication behaves. Solid hold on 10% for a few seconds and then suddenly a few 70% gas hits... This makes me think that we are actually inside the AI-controlled car! If it's true, the game is doing a good job making you think that it's a human player.
So, I decided to do the same thing with the only available gameplay of GT7. And to my surprise, I saw a glimpse of hope. I will demonstrate a few examples and will include GIF so you can see it for yourself.
1. Notice how aggressive the Porshe is overtaken the leader of the race - Aston Martin. That is something I can't recall from the previous title because the leader is always far ahead.
2. Another example of aggressive behaviour where Aston is bumping into the Porshe, fighting for the optimal line to enter the corner.
3. In GT sport all the opponents feel like they are slower than you on straight lines. It's very easy to chase the opponent by slipstreaming him. Here we see that Aston is actually getting away.
4. Another issue from previous game entries is that AI is usually just following each other like a train, and very rarely fights for the position. Here we can see the battle for the position that is happening behind players car.
5. Another interesting detail hiding in the player's input metrics. Notice how unnatural the gas indication behaves. Solid hold on 10% for a few seconds and then suddenly a few 70% gas hits... This makes me think that we are actually inside the AI-controlled car! If it's true, the game is doing a good job making you think that it's a human player.
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