Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 155,479 comments
  • 49,473,703 views
Honda Fit 2010 PACK Public Release!!
Download: https://www.mediafire.com/file/2q1doms4c199z7r/10_fit_rs_honda_pack.rar/file
Converted From GT6
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation
-Panoramic session Start config Daniel Nogal

Honda Fit 2010 PACK
STOCK
TURBO
TRACK
__custom_showroom_1780047518.webp__custom_showroom_1780047513.webp__custom_showroom_1780047497.webp__custom_showroom_1780047473.webp__custom_showroom_1780047454.webp__custom_showroom_1780047439.webp__custom_showroom_1780047430.webp__custom_showroom_1780047414.webp__custom_showroom_1780047404.webp__custom_showroom_1780047398 - Cópia.webp__custom_showroom_1780047398.webp__custom_showroom_1780047387 - Cópia.webp
 
The weird things of Assetto Corsa. 🤷‍♂️

Is the "generic Default" setup loaded?

v3.02

Anyways, I've made a minor change for v3.03, which will be uploaded after this post. :)

Have a great and sunny weekend.
Good evening,
Yes, I’m using version 3.02 and, strangely enough, today… no more errors :banghead:
It’s probably the ambient heat causing this.
Thank you for version 3.03, which works perfectly on my side.:bowdown:
Have a great sunny weekend too.
 
Hello, Everyone. It's the end of the month and that means an update to the Spreadsheet database thing.

unfortunately i haven't been on my game the last couple of months, Mainly due to irl work ramping up more than expected & the release for Horizon 6 has had me hooked this month.


Anyways, Spreadsheet was updated 292 liveries & skins was added. But i know there is WAY more that should have been archived, But i didn't get around to it.

Again if anyone wants to help out, Send me an message on here with the email you want to use to help with and i'll have it added. :)


Spreadsheet Link
 

Attachments

Sardian Heights - v1.01
As usuall excellent job :cheers:

I found a couple of issues:
- in hotlap mode the car is facing backwards
hotlap.webp


- in race mode the first cars on the right (left of screenshot) is very slow at start, pherhaps it's becouse it's to near to the side line. It will be better to shift back the grid
 
As usuall excellent job :cheers:

I found a couple of issues:
- in hotlap mode the car is facing backwards
View attachment 1540959

- in race mode the first cars on the right (left of screenshot) is very slow at start, pherhaps it's becouse it's to near to the side line. It will be better to shift back the grid
Sardian Heights - v1.02
  • fixed the hotlap again (I've been under some stress)
  • moved the first few right side start grids inboard to the left by 1-2m

Link updated
 
I was fiddling with skin.ini inside car skin folders to have some color at the pits.
In custom show room the pit crew look OK. On track the brand logos are't visible anymore, while the suit and helmet colors are OK.
 
Class B is finished except for the RUF RTurbo due to it coming with pretty bad physics and it being a pain to fix them to be inline with the other cars. (It's either way too fast with a 30% chance of the AI tipping over or it has good handling but is too slow above 150 MPH with the only fix to give it a major power bump which will make it accelerate way faster than the other cars.) I will try to finish that car and release the class today, Class A is also about 95% complete with the Corvette C6R sound being a heavy WIP (It uses the Panoz as a base) and the physics are about 95% complete, this car was also really hard to balance at first but now it's finally balanced with it's group. Once Class B is released, I will release class A one day next week as a few cars still need to be tweaked.

The race cars are also technically closer to the R Class from Forza Horizon as the race counterparts are superior to the road cars in most cases, outside of the straights as the downforce and gear ratios on most of the race cars hamper the top speed. (The CLK and F1 GTR for example top out at 198-200 but the road cars can reach 230+MPH With drafting and 226 MPH) the only true race car that can reach insane speed is the F50 GT as it will be intentionally slightly OP as it was in PGR4. The F1 LM is actually abit slower than it was in that game due to the car reaching it's top speed far too quickly for any other cars besides the Koenigsegg CCR being able to keep up with it if the speed/powerband was a 1to1.





 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back