When I wanted to get variation in custom races I used to add ballast to account for different driver weights*. For example, I'd assume boots, suit and helmet would be, say, 5kg or so, so that added to a 65kg driver would mean 70kg added to a few random cars. Other cars would have anything up to 120kg added (5kg kit plus 115kg fat boy driver). All with no bias to front or back, just added mass. Random weights between 70-120kg usually gave enough pp variation on pace to mix things up, even if cars were otherwise equal. Might be worth trying.
*Not sure if the game already factors in a standard weight for drivers anyway, when it does try to be so accurate for fuel burning I suspect it should also make driver weight part of the equation.
Would be interested to know if anybody knows the answer. Maybe the GTWS drivers should be publicly weighed before the event, like boxers and jockeys, then have their weight added as ballast to their cars?