Gran Turismo 7 Custom Race thread

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Another layer is it just seems the AI ends up being better or worse, pound for pound, from one car to the next.
Ya, and each car is different depending on it's current position on track. In the GR3 example I gave, if the Lambos are at the front of the field, regardless of track, they are GONE. But, if for some reason one of them is mid pack, I can catch and pass it. Put a different car at the front, and it's a different behavior. The McLaren is a tough car against me if it's midpack, but the others can catch it if it's at the front.

It's tough to know if you need to nerf or buff something when its behavior changes
 
Reminds me of when I did my Le Mans race a few years ago. When I was doing the replays, I saw that the Lambos were commanding until the rain hit.
 
I finished my first pass through my "2026 LMGT" series with the Pagani. I worked on the rules of the series for balance and I think I nailed it. I've started again with the RCZ.

2800LBs/1270KG Minimum weight.
Performance points must be between 720 and 730
Power is around 550hp - If a car is below 720pp at the minimum weight, increase the power.
If a car is over 730pp at the minimum weight and power limit, increase the weight
Set the down force to 400 front, 600 rear.

10 minutes at Watkins Glen - This is better than Sport Mode!! Given that Reggie supports all cars, all tracks, and rain, and given that it's much improved compared to a year ago, I'm leaning toward Reggie over Sophy more often.



And, after the race, this is what my app had to say:

Trulli's dominance masks a broader uncertainty spreading through the paddock. M. Schumacher finished fourth — a decent result, but the Ferrari duo is splintered, with Barrichello collecting no points after qualifying third. AMG's de la Rosa took the final podium spot, keeping constructors tightly bunched at the front. The gap between Ferrari (35 pts) and Peugeot (22 pts) remains significant, but it is no longer a chasm. Peugeot was built to finish tenth. They are finishing third. Either something in that machinery has been radically underestimated, or A.J. Marini is operating at a level that should not be possible in a car of this tier. The paddock is already asking the question. The next ten rounds will answer it.


IMHO - what I've built is WAY better than the talking heads in the game now. Sarah can't match what I've got. ;)
 
I have to try Reggie. Why are you guys liking reggie more, apart from the more open settings?

What I like about Sophy is the no rubber banding with a rabbit and the way they defend and attack. I don't like the dive bombs though.
 
I have to try Reggie. Why are you guys liking reggie more, apart from the more open settings?

What I like about Sophy is the no rubber banding with a rabbit and the way they defend and attack. I don't like the dive bombs though.
Depends with Reggie. AI perform better with tuned and balanced PP. Good racing can be had with Reggie. I still prefer SOPHY.

Since I’ve been mainly doing road car(albeit with RH, full suspension, race brakes and race exhaust) races in the vein of Gran Turismo 1 and Best Motoring, SOPHY is a great challenge and I haven’t been winning races from the back. Even when I’ve started mid pack I’ve either advanced or dropped spots. Doesn’t matter racing low or high PP cars.

When I do the same races with Reggie, the top half breaks away and it loses its fun. However, it is nice to have actual random weather in Reggie races. Nearly forgot what’s it like to start a race on wet surfaces at DTG and Fuji and Autopolis. Plus, the Grid Start option helps the immersion. SOPHY 2.1 needs this option from the Power Pack.

The races are only two and three laps, but my races are more intense with SOPHY.
 
I have to try Reggie. Why are you guys liking reggie more, apart from the more open settings?

What I like about Sophy is the no rubber banding with a rabbit and the way they defend and attack. I don't like the dive bombs though.
Sophy attacks more (the dive bombs) but doesn't defend as well. Reggie will move over to defend the line, and as you see in the video, it will try to out brake you, and end up out braking itself.

(Please don't let this devolve into yet another rubber band vs boost cheating thread)

For me, it the degree of cheating. It's less intrusive with the latest version of Reggie. The Sophy dive bombing on it's own is pretty bad. I brake pretty late and still Sophy throws it up the inside. So much so that It should be throwing the car at the scenery, like Reggie does.

IMHO Reggie has less cheat boost than Sophy. Crazy fast laps usually happen somewhere in the field where it has no affect on you. I try to avoid trying to win on pit strategy, or I avoid pit stops altogether. I feel that neither AI holds up over the long haul, but Reggie does seem to scale a little better with the race length compared to Sophy. The lead cars tend to build a larger buffer.

Reggies also race each other. Sophies are more interested in racing only you, which makes it less like a real race. The big advantage Sophy has is that it's competitive from last position on up. With Reggie, the bottom half of the field are usually pretty chill unless you have damage and they smell blood.

Mind you, for the first 3 years of this game, I felt Reggie was 💩 and to be avoided like the plague. It's only in the last few months that things have improved. It still does stupid things like slamming on the brakes to give you a position (from time to time). But, overall, I think the benefits of Reggie far outweigh the benefits of Sophy.
 
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regular AI have trouble with the jump on sector 5 of Fisherman's ranch causing an Oprah joke of you get a yellow flag YOU get a yellow flag everyone gets a yellow flag tonight.
 
regular AI have trouble with the jump on sector 5 of Fisherman's ranch causing an Oprah joke of you get a yellow flag YOU get a yellow flag everyone gets a yellow flag tonight.
on the flipside, there is no Sophy option. ;)


The biggest overall issue I see with both is that they do not scale well.

Reggie has issues if the races are too short. The rubber band that slows it down is too aggressive during short races (5 laps or 10 minutes). Sophy is similar, but not as bad.

Both are bad over the long races (IMHO) of 1 hour or more, because you are likely going to throw in a pitstop, and we all know what happens if you pass the AI while it's in the pits. However, on this point, Reggie is better because the boost is slightly less aggressive. Sophy boost is over the top. So, if you are going to use pitstops, I suggest sticking with Reggie.

You have to find a sweet spot of car balance and race length. I've been fiddling with all the settings (as mentioned in the GR3 set up). I'd come back around to Group C and I find that a 900kg (1984 lbs) weight minimum works with a +/- 700hp ceiling. The cars should be around 876PP, with the exception of the Mazda. For that, I leave it at it's own weight and 690hp. I'm finding that 15 minute - 15 Lap race works best (Either Sophy or Reggie).

I took Reggie and Group C to Daytona (why their isn't a Sophy for this is beyond me). I started 10th and finished 7th after 15 minutes.

This was the end. I'm in the Silk Cut Jag
20970329646178141.webp


Really, what Reggie lacks most of all IMHO is the drive to fight back. Once passed, it sort of gives up. This is where Sophy shines, if only it didn't dive bomb you.
 
on the flipside, there is no Sophy option. ;)


The biggest overall issue I see with both is that they do not scale well.

Reggie has issues if the races are too short. The rubber band that slows it down is too aggressive during short races (5 laps or 10 minutes). Sophy is similar, but not as bad.

Both are bad over the long races (IMHO) of 1 hour or more, because you are likely going to throw in a pitstop, and we all know what happens if you pass the AI while it's in the pits. However, on this point, Reggie is better because the boost is slightly less aggressive. Sophy boost is over the top. So, if you are going to use pitstops, I suggest sticking with Reggie.

You have to find a sweet spot of car balance and race length. I've been fiddling with all the settings (as mentioned in the GR3 set up). I'd come back around to Group C and I find that a 900kg (1984 lbs) weight minimum works with a +/- 700hp ceiling. The cars should be around 876PP, with the exception of the Mazda. For that, I leave it at it's own weight and 690hp. I'm finding that 15 minute - 15 Lap race works best (Either Sophy or Reggie).

I took Reggie and Group C to Daytona (why their isn't a Sophy for this is beyond me). I started 10th and finished 7th after 15 minutes.

This was the end. I'm in the Silk Cut Jag
View attachment 1534215

Really, what Reggie lacks most of all IMHO is the drive to fight back. Once passed, it sort of gives up. This is where Sophy shines, if only it didn't dive bomb you.
I've never noticed the pitstops issue with Sophy if you use a rabbit. Not ideal I know.
 
I've never noticed the pitstops issue with Sophy if you use a rabbit. Not ideal I know.
I don't want to debate using a rabbit with people, but I hate having a dedicated rabbit car. First off, it breaks the immersion, secondly, it is not always an option. I love my F1 races...what should I use as a rabbit? How about group C? F1, Group C, Gr2!! The faster racing precludes a dedicated rabbit. I know many people have a love affair with pit stops. I am not one of them. I prefer racing over pit stops and setting up races so I don't need them.

(This reminds me that I need to make a GR2 race!!)

1st position is always a rabbit. This is why people don't notice over boost after a pit stop when using a rabbit. If you are never first by a massive margin, there's no reason for the game to trigger the boost. I simply avoid that situation. It's boring anyway. I increase tire wear because it creates more of a challenge for me, and I prefer the race ends before anyone needs to change tires.

And full damage - That really shakes up the field.

And I like when the NPCs race each other (this is where Reggie beats Sophy every time). When a Reggie NPC gets passing cars, it starts getting more boost. I have seen some Reggies get into a great rhythm and move from near last to top 5 or 6. Most don't see it because most don't track it.
 
I don't want to debate using a rabbit with people, but I hate having a dedicated rabbit car. First off, it breaks the immersion, secondly, it is not always an option. I love my F1 races...what should I use as a rabbit? How about group C? F1, Group C, Gr2!! The faster racing precludes a dedicated rabbit. I know many people have a love affair with pit stops. I am not one of them. I prefer racing over pit stops and setting up races so I don't need them.
Not that it invalidates any of your other points but unless you're racing Tomahawk one makes, there's always a faster car to use as a rabbit. Its top speed can be pretty easily limited to make it not lap you a silly amount.
 
Not that it invalidates any of your other points but unless you're racing Tomahawk one makes, there's always a faster car to use as a rabbit. Its top speed can be pretty easily limited to make it not lap you a silly amount.
F3500's are a perfect example...and for what? I'd rather not stop.

I hate pit stops. F1 pit stops are horrible manufactured events because so little passing happens on track. If they got rid of them, I bet the racing would be better.
 
F3500's are a perfect example...and for what? I'd rather not stop.

I hate pit stops. F1 pit stops are horrible manufactured events because so little passing happens on track. If they got rid of them, I bet the racing would be better.
What?
 
You said: "there's always a faster car to use as a rabbit. Its top speed can be pretty easily limited to make it not lap you a silly amount."

I said: F3500's are a perfect example...of fast cars where rabbits are problematic.

And then I said "For what?" as in why bother? Boost is mostly an issue after pitstops, so just don't stop. I don't have enough time in my life for multi hour long races, so short races with no stops seems to be the way to go.
 
You said: "there's always a faster car to use as a rabbit. Its top speed can be pretty easily limited to make it not lap you a silly amount."

I said: F3500's are a perfect example...of fast cars where rabbits are problematic.

And then I said "For what?" as in why bother? Boost is mostly an issue after pitstops, so just don't stop. I don't have enough time in my life for multi hour long races, so short races with no stops seems to be the way to go.
I don't really know what any of that has to do with anything I responded to. Part of your initial post rhetorically asked what you were meant to use for a rabbit whilst in (e.g.) F1 cars.
A car like the Tomahawk would solve that, as they're significantly faster than anything else in the game.

As I also said, it doesn't invalidate any of your other concerns, so you don't need to convince me with why you do or don't like longer races or pitstops. I'm only responding to that one point.
 
on the flipside, there is no Sophy option. ;)


The biggest overall issue I see with both is that they do not scale well.

Reggie has issues if the races are too short. The rubber band that slows it down is too aggressive during short races (5 laps or 10 minutes). Sophy is similar, but not as bad.

Both are bad over the long races (IMHO) of 1 hour or more, because you are likely going to throw in a pitstop, and we all know what happens if you pass the AI while it's in the pits. However, on this point, Reggie is better because the boost is slightly less aggressive. Sophy boost is over the top. So, if you are going to use pitstops, I suggest sticking with Reggie.

You have to find a sweet spot of car balance and race length. I've been fiddling with all the settings (as mentioned in the GR3 set up). I'd come back around to Group C and I find that a 900kg (1984 lbs) weight minimum works with a +/- 700hp ceiling. The cars should be around 876PP, with the exception of the Mazda. For that, I leave it at it's own weight and 690hp. I'm finding that 15 minute - 15 Lap race works best (Either Sophy or Reggie).

I took Reggie and Group C to Daytona (why their isn't a Sophy for this is beyond me). I started 10th and finished 7th after 15 minutes.

This was the end. I'm in the Silk Cut Jag
View attachment 1534215

Really, what Reggie lacks most of all IMHO is the drive to fight back. Once passed, it sort of gives up. This is where Sophy shines, if only it didn't dive bomb you.
it was a 7 lap race at Fisherman's ranch last night where the jump after the sector check point in the middle of sector 5 is in a tough spot causing some ai to spin out
 
I don't really know what any of that has to do with anything I responded to. Part of your initial post rhetorically asked what you were meant to use for a rabbit whilst in (e.g.) F1 cars.
A car like the Tomahawk would solve that, as they're significantly faster than anything else in the game.

As I also said, it doesn't invalidate any of your other concerns, so you don't need to convince me with why you do or don't like longer races or pitstops. I'm only responding to that one point.
Not trying to convince you, just trying to clear up the disconnect. Sorry that it created more confusion. 😫



Moving on, here's some stand out races from this weekend.

This one is two laps of Nurb in what I call 1995 LMGT. This one is Sophy. Little mistakes throughout the race cost me in the end. Btw, my goal in this race (for my championship) was to get ahead of A. Wallace in the Harrod's F1. Mission accomplished on lap 1.



And here's a screenshot of the start of a Reggie powered LeMans race. I finished 5th, about 25 seconds back. The Mazda and Nissan are always very strong at LeMans, but it was the drying track that caught me out. I swapped to RM when there was a clear dry line, but pit exit was wet, and I lost it. I think I could have finished third.
20970983904119184.webp
 
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Any way to prevent Reggie from sucking with certain cars? I do time trials to structure my grid and she's hilariously slow with some of my fastest cars.
 
Any way to prevent Reggie from sucking with certain cars? I do time trials to structure my grid and she's hilariously slow with some of my fastest cars.
What I have found is that it depends on the track and the start position of the car. Reggie does suck at some tracks. Watkins Glen is a place where it shines. For the cars, the same car can be great from first place, and terrible from last, with a sliding scale across the midfield.

Try to give Reggie all that you can in terms of grip, because losing traction/control causes it to slow down and correct it's mistakes.
 
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