Gran Turismo 7 Custom Race thread

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Soo...

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I hope it arrives in time for the custom races... and I wonder what will change.


Probably their ability to drive in the rain—real rain, not like the rain in the Power Pack, which was very grippy.

Maybe no more rubber banding?
Defending their position?
Making dive bombs? (not like in Power pack day one PLEASE)
Making mistakes?
Will each AI behave differently?
Or will it be possible to have AI at the same level as in the beta version if we want to?

It's true that it was incredibly difficult, but at least it forced us to drive within our limits, and it was so thrilling.

Man december is so far... But the main thing is that the lovely Sophy will always be in our hearts...

Honestly, with the SPEC IV part 2 release on December, I hope more tracks will be Sophy-compatible in customs, and perhaps she will be able to drive in wet weather conditions just like her 3.0 counterpart.

There are several tracks where Sophy is able to drive in the Power Pack DLC, which unfortunately as you well know can't in the regular customs..

Here's the list of tracks/configurations present in the Power Pack, absent from the custom option :

Asia :

_Tokyo - Central Clockwise and South Clockwise.
_Fuji - Full Course
_Autopolis - Full Course
_Kyoto - Yamagiwa

Europe :

_Dragon Trail - Gardens
_Eiger Nordwand
_Spa - 24 Layout
_Le Mans - No Chicanes
_Nürburgring - GP, Sprint, Endurance (NLS version without the Dunlop curve/Schumacher S) and the Nordschleife (weirdly named "tourist" in the DLC)
_Sardegna - Windmills Normal and Reverse (dirt)

America :

_Willow Spring - Big Willow
_Grand Valley - South
_Daytona - Road Course and Tri-Oval
_Watkins Glen - Long Course and Short Course
_Lake Louise - Long Track (snow)

I wish for these tracks to become Sophy-compatible, especially Daytona-Glenn for my IMSA multi-class races and Autopolis-Fuji for my Super GT multi-class races..
Also the Spa 24h config', but i'll only do a 24h race (GTWC) until Kaz decide to finally drop the M4 GT3 Evo 😅
The Nordschleife (only) would be a great addition for my 90's DTM recreation as well.

But her being able to drive in the rain, mixing up strategies with different compounds of tiyres..etc would be a bigger deal for me tbh
 
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Honestly, with the SPEC IV part 2 release on December, I hope more tracks will be Sophy-compatible in customs, and perhaps she will be able to drive in wet weather conditions just like her 3.0 counterpart.
Ya, I get the sense that there may be. This appears to be a big time expansion on what GT7 is...man, it has come a long way since launch.

Also, I wanted to post that the Clio V6 is one of the best Cup racing in this game!! Run it like it's a Race A or Race B in Sport Mode and it's a real blast, with or without boost.
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Tried it and the e36 driven by Sophy still brakes earlier than any other car and is at crawling speed through faster corners. Do you use brakebalance or extra weight?
SOPHY only uses ABS. What circuit(s) are you having SOPHY use it? I will say, one of my E36 tuned to run against C5s and 993 CS RS is crawling around Road Atlanta. Yet, my set of E36s detuned to run verus DC2 ‘98 models are keeping pace at the same circuit in the same race.
 
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Ya, I get the sense that there may be. This appears to be a big time expansion on what GT7 is...man, it has come a long way since launch.

Also, I wanted to post that the Clio V6 is one of the best Cup racing in this game!! Run it like it's a Race A or Race B in Sport Mode and it's a real blast, with or without boost.
DPPI_00000759_001-e1760629615997.jpg
Ohh.. The Clio V6! I already have a full grid of these beauties, amazing races indeed :D

It reminds me of that Clio Trophy championship in Gran Turismo 3.
(I miss you Monaco 😔)

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Well, with the addition of Sugo, JTCC Group A from 1985-1993 have the core circuits of Sugo, Tsukuba, Suzuka and Fuji. Sendai Hi-land and Mine circuit are the remaining two not in the game. Though Autumn Ring could be used in lieu of Sendai and Yamagiwa in lieu of Mine.

It’s weird. Even though PD put DTM on the map in Weekly Challenges and the Power Pack, the amount of Group A cars are more geared to the JTCC, with many manufacturers from Alfa to Volvo. Especially now that we’re getting the Mugen Civic. :)
 
Well, with the addition of Sugo, JTCC Group A from 1985-1993 have the core circuits of Sugo, Tsukuba, Suzuka and Fuji. Sendai Hi-land and Mine circuit are the remaining two not in the game. Though Autumn Ring could be used in lieu of Sendai and Yamagiwa in lieu of Mine.

It’s weird. Even though PD put DTM on the map in Weekly Challenges and the Power Pack, the amount of Group A cars are more geared to the JTCC, with many manufacturers from Alfa to Volvo. Especially now that we’re getting the Mugen Civic. :)
I wouldn't read too much into how they organize it. It's more of a happy accident than a concerted effort. For instance, they added the Merc Evo and BMW Evo. They already had what amounts to race mods for all cars (suspension, transmission, etc). Then, boom, you get DTM if you use the livery editor.

It's much easier to give the player things to do and let them go wild, then to plan it out.

The F3500's are a great example - one car, a few options, and then the imagination of the community to get stuff that NO GAME could officially allow. Remember, no cigarette advertising.

Adding Sugo is very welcome and probably a much loved addition in Japan (lol, I bet there's a bunch of bro in the US who never heard of it ;))...Adding more Sophy would be fantastic so fingers crossed.
 
Okay, a couple of you are on to something with the SOPHY performance. Just ran Group A SOPHY at Suzuka and SOPHY is braking way too early into T1. I’m usually the one braking early. Throughout the lap, SOPHY continues to brake earlier than expected. Something ain’t right.

Yeah, I’m in my Division 2 E30 that’s slower than the R31s and RS 500s and I caught up to them. What’s really weird are the five E30s in my class just dropped off as I blew past them. To add, my E30s are rev happy and my own car feels slow to rev. All the cars appear and sound like they need tune ups. Nothing wrong with the console performance.

Caught the Division 1 cars and passed one of the Supras. Before the finish line. If I went another lap I might have moved up and caught the RS 500s.

Not sure how the programming could be changed in a couple days. Weird no doubt!

Edit: Ran the same grid at the trusty Sardegna B and no issues.
 
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SOPHY only uses ABS. What circuit(s) are you having SOPHY use it? I will say, one of my E36 tuned to run against C5s and 993 CS RS is crawling around Road Atlanta. Yet, my set of E36s detuned to run verus DC2 ‘98 models are keeping pace at the same circuit in the same race.
I only did tests at Spa. The braking get's better with different suspension tunes but the laptimes are never anywhere near a competitive time (it's competing against Integras, S14, 190e ...)
 
Okay, a couple of you are on to something with the SOPHY performance. Just ran Group A SOPHY at Suzuka and SOPHY is braking way too early into T1. I’m usually the one braking early. Throughout the lap, SOPHY continues to brake earlier than expected. Something ain’t right.

Yeah, I’m in my Division 2 E30 that’s slower than the R31s and RS 500s and I caught up to them. What’s really weird are the five E30s in my class just dropped off as I blew past them. To add, my E30s are rev happy and my own car feels slow to rev. All the cars appear and sound like they need tune ups. Nothing wrong with the console performance.

Caught the Division 1 cars and passed one of the Supras. Before the finish line. If I went another lap I might have moved up and caught the RS 500s.

Not sure how the programming could be changed in a couple days. Weird no doubt!

Edit: Ran the same grid at the trusty Sardegna B and no issues.
The more the straight lines are long and the more it is noticeable. As I said in my bug report, they brake so early at Le Mans that they have to reaccelerate to reach the next turn.

There’s definitely something not quite right with Sophy, and since it affects cars that previously had no issues, I suspect it’s a compatibility problem between Sophy and the new physics. I really hope they'll fix this because right now this isn't enjoyable, and sometimes their is just no point into racing.
 
Okay, a couple of you are on to something with the SOPHY performance. Just ran Group A SOPHY at Suzuka and SOPHY is braking way too early into T1. I’m usually the one braking early. Throughout the lap, SOPHY continues to brake earlier than expected. Something ain’t right.

Yeah, I’m in my Division 2 E30 that’s slower than the R31s and RS 500s and I caught up to them. What’s really weird are the five E30s in my class just dropped off as I blew past them. To add, my E30s are rev happy and my own car feels slow to rev. All the cars appear and sound like they need tune ups. Nothing wrong with the console performance.

Caught the Division 1 cars and passed one of the Supras. Before the finish line. If I went another lap I might have moved up and caught the RS 500s.

Not sure how the programming could be changed in a couple days. Weird no doubt!

Edit: Ran the same grid at the trusty Sardegna B and no issues.
Ya, it isn't all the Sophy cars, but it is many of them and I do still believe it is the diff. The Suzuki Carry is the worst offender. It almost comes to complete standstill with Sophy in the turns. Opening the diff didn't change it much in Sophy, but made noticeable difference in Reggie. So, I'm still suspecting the diff is the issue even in Sophy.

Speaking of the Carry. I did a couple races. One with only 1 engine swapped Carry, and then a few in the Tokyo rain with 3 engine swapped Carrys. Note, I had to detune the swaps to 200hp, because at full pop, they are nearly 300hp. I'm not sure if I prefer the rolling starts or the grid starts in this case. I wish the rolling starts were side by side rather that single file.





BTW, these are both Reggie because the braking bug makes the Carry unplayable with Sophy.
 
I see the draw to reggie now, come across some settings that suit me using my garage cars.
Boost off
Slipstream strong
Equal conditions, Tough but winnable races with some unpredictable incidents around. I'm around 4 seconds a lap slower than the fastest lap so something to aim for.
Not convinced they receive penalties like I do though.
Just need to learn how to use excel for a spreadsheet championship now
 
I see the draw to reggie now, come across some settings that suit me using my garage cars.
Yep, Reggie has improved quite a bit, but there are some things you need to know...
I'm around 4 seconds a lap slower than the fastest lap so something to aim for.
Ignore their fastest laps. It's cool if you can beat it, but often the back field will boost to keep the field together and someone will find several seconds out of nowhere that are (sometimes) physically impossible.
Not convinced they receive penalties like I do though.
The AI never gets penalized. This is why I use "Heavy" damage or "Championship" damage. It's the only penalization that the AI has to deal with. On a side note, it also changes how they drive (at least with Sophy) as they try to avoid the damage.
Just need to learn how to use excel for a spreadsheet championship now
Grab my tool from Github. It's an HTML file and runs in your internet browser. All you need to do is set up your race. It gives you a starting grid and tracks your championship.
 
Thanks for the advice. I noticed that ai always do a smashing lap on lap 2, I was catching them at a rate of knots last few laps, I have championship damage set, think heavy damage too much as the ai randomly pit which in effect puts them out of the race.
 
Thanks for the advice. I noticed that ai always do a smashing lap on lap 2, I was catching them at a rate of knots last few laps, I have championship damage set, think heavy damage too much as the ai randomly pit which in effect puts them out of the race.
Sometimes, that's what you want :) - It mixes things up.
 
I SOLVED THE BRAKING BUG!!



It is indeed the differential. If the braking sensitivity is set too low, Sophy stops far too early. Bonus finding, the higher number, the deeper they go into the braking zone. It's as if the braking sensitivity is also being used as a braking zone adjustment in Sophy. I've tried a few cars with the sensitivity set to 100, and they drive fine.

In the video I posted, I show the Lambo with a wide open diff (Bad Diff) and I start the race, you can see how the yellow Lambo ahead of me causes chaos. I then switch to the "Good Diff" with a braking sensitivity of 50, and the Lambo takes off into the distance.

I also tested this with the Suzuki Carry, which has a default wide open diff. Racing them in Sophy with that diff is HORRIBLE. I then set the braking sensitivity to 100 (max) and that race becomes immediately awesome.

So, there you have it. You may want to experiment with your cars because this seems like another way to make the racing better.

@Famine We might want to pin this to the top of the thread so everyone can see it, or somehow call it out. It only really matters to the custom race people.
 
I thought that adding lots of vehicles that Sophie can drive would improve the balance of the races when you choose a random starting grid.

But as you can see in the screenshot...
1a07a85e87814-screenshotUrl.webp


I have the AE 86 from the Power Pack, a really fun 220 ch car.
And who am I racing against?


A 1,001 horsepower Veyron 16.4 that goes from 0 to 100 km/h in 2.5 seconds.
A 458 Italia.
A McLaren F1


Well, I don’t need to explain what happens during the race, but I’d like to point out that for a console game, GT7 displays the vehicles extremely far ahead of me.

There's a good chance it's because my vehicle has too many PP (579), which is enormous for its power.
 
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I SOLVED THE BRAKING BUG!!



It is indeed the differential. If the braking sensitivity is set too low, Sophy stops far too early. Bonus finding, the higher number, the deeper they go into the braking zone. It's as if the braking sensitivity is also being used as a braking zone adjustment in Sophy. I've tried a few cars with the sensitivity set to 100, and they drive fine.

In the video I posted, I show the Lambo with a wide open diff (Bad Diff) and I start the race, you can see how the yellow Lambo ahead of me causes chaos. I then switch to the "Good Diff" with a braking sensitivity of 50, and the Lambo takes off into the distance.

I also tested this with the Suzuki Carry, which has a default wide open diff. Racing them in Sophy with that diff is HORRIBLE. I then set the braking sensitivity to 100 (max) and that race becomes immediately awesome.

So, there you have it. You may want to experiment with your cars because this seems like another way to make the racing better.

@Famine We might want to pin this to the top of the thread so everyone can see it, or somehow call it out. It only really matters to the custom race people.

I don't understand why you claim the culprit is the 'braking sensitivity' parameter in the differential settings and go on to show us that you changed all three initial torque, accel and braking parameters from the bad diff settings to the good diff settings. That's certainly not how 'fault isolation' works in engineering. I mean, the issue can certainly be caused by the interaction of the 3 settings in the diff as a whole. Not saying you might not be on to something, but I do not see such a bold statement regarding the braking sensitivity individually.
 
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I don't understand why you claim the culprit is the 'braking sensitivity' parameter in the differential settings and go on to show us that you changed all three initial torque, accel and braking parameters from the bad diff settings to the good diff settings. That's certainly not how 'fault isolation' works in engineering. I mean, the issue can certainly be caused by the interaction of the 3 settings in the diff as a whole. Not saying you might not be on to something, but I do not see such a bold statement regarding the braking sensitivity individually.
😒 😒 😒 😒 😒

Do you think this is the only one I tested? This was also the most dramatic example.

EDIT: Also, given the braking has changed, if you are still finding cars misbehaving in the braking zone, add the brake balance controller. In some cars, 50/50 braking is still too much rear bias for the AI.

And for the doubters, here are back to back comparisons. In the first video, all the cars are set to 0 braking sensitivity (you will need to believe me). The BMW and Porsche are NOT 0/0/0 or they can't navigate corners, but the Lambo and Carry are 0/0/0 - You can compare the braking zone markers on track to when the brake lights come on. Note when I pass all cars.


Test 2, all cars set correctly with braking sensitivity between 60 and 100. The Lambo is 0/0/75 the Carry is 0/0/100 - I don't think 100 is necessary, it's just for this test. Again, note the braking zone compared to the brake lights. The carry goes MUCH deeper into turn 1, the BMW goes much deeper into Eau Rouge. It takes me until the back half of the track to catch the Porsche and I catch the other Lambo at The Bus Stop.
 
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Thanks to some of your tunes @05XR8 , I was able to test a 20-car race yesterday. 12 laps at St. Croix A,reggie, no boost, slipstream real, 5x fuel,1x tire. I was in a Chaser with your no aero tune. What a fun race! It was pretty much close all the way with some of the grid. I have a couple I need to retune. But I only won by less than 2 seconds with another Chaser behind me and an MB EVO in third.
 
Word of caution with the altering the braking sensitivity for an entire field. It works! However, the racing might get VERY close amongst the Sophys and there will be pile ups. So, use sparingly for the cars that brake too early.

Also, opening the rest of the diff can help the late braking cars to navigate the corner.

Lastly, for those who are looking for a little "personality" from the cars, 1 or 2 clicks is enough to alter the behaviours and have the cars act like different drivers.

It's been a good find so far, but I've only tested on a handful of models. I'm going to play with the F3500's to see if I can make the cars reflect the driver. For instance, "Senna" should be a bit better under braking, so I might turn up the dial on his cars.
 
Thanks to some of your tunes @05XR8 , I was able to test a 20-car race yesterday. 12 laps at St. Croix A,reggie, no boost, slipstream real, 5x fuel,1x tire. I was in a Chaser with your no aero tune. What a fun race! It was pretty much close all the way with some of the grid. I have a couple I need to retune. But I only won by less than 2 seconds with another Chaser behind me and an MB EVO in third.
That’s cool. I’m still not game to do no boost. :lol:

Played with the CUVs. Ran them with upgrades just to see which would be the fastest as is. SOPHY was running me to the ground. Pretty good.
IMG_9116.webp



Made adjustments to the other non CVT CUVs based on the C-HR bhp, weight and top speed gear of 259 km/h. All cars at 175bhp with full manual transmissions set to 3.218 final drive. Shame to remove the Qashqai and CR-V. The Qashqai looks the best of them all, while a widebody Captur is like the pit bull of CUVs. :lol:


Adjusted the RAV4 aero to relieve drag, adjusted the weight to its minimum of 1206kg and bumped bhp to 186.



Last test with the CR-V and Qashqai back in.
IMG_9117.webp



Replay of the same race. The Qashqai gear runs to 176 km/h with its 8.8 final drive ratio. SOPHY hustling that thing until… the pit bull comes through the pack.
 
Been wanting to make and showcase an imitation RX-7 Type RZ since the ɛ̃fini RX-7 debuted, but I just can't get the car to work right nor the race to be exciting. 251HP is just too too little to compete against even domestic rivals like the NA1 NSX-R and R32 GT-R, let alone anything non–Japanese and not bound by the Gentlemen's Agreement.

So I decided, to heck with it, let's welcome CHAOS. Reverse grid based on PP; how many positions can my mock Type RZ cling onto at the end of 5 laps?



Sophy seems particularly maladjusted for Tsukuba after the v1.71 update; there seems to always be at least one car per pack that will just overshoot braking zones.

I also put together a grid of (roughly) 600PP supercars from mid to late 2000s. Then 1.71 hit and now even the highest rated cars are just barely above 600PP. I'm in there with a 584PP C6 ZR1, but that thing has LEGS.



As you can probably tell, these supercars are a few pay grades above what I normally drive...:scared:

But yeah, Sophy in Custom Races is a game changer. I'd even go as far as to say that those on the PS4 aren't playing the same game; they're playing Gran Turismo 6.5.
 
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Word of caution with the altering the braking sensitivity for an entire field. It works! However, the racing might get VERY close amongst the Sophys and there will be pile ups. So, use sparingly for the cars that brake too early.

Also, opening the rest of the diff can help the late braking cars to navigate the corner.

Lastly, for those who are looking for a little "personality" from the cars, 1 or 2 clicks is enough to alter the behaviours and have the cars act like different drivers.

It's been a good find so far, but I've only tested on a handful of models. I'm going to play with the F3500's to see if I can make the cars reflect the driver. For instance, "Senna" should be a bit better under braking, so I might turn up the dial on his cars.
I tried this and it didn't resolve the issue I encountered here.

These must be completely different problems.
 
I tried this and it didn't resolve the issue I encountered here.

These must be completely different problems.
Ya, what you describe is completely different. What the diff change fixes are the Sophy (specifically) that begin slowing too far before the braking zone, then crawl slowly around the corner, before accelerating again.

The diff will not fix a car slowing before the braking zone, then speeding up again.

And I want to reiterate that applying this fix can also break cars in a different way. The Ferrari 512 and Pantera simply have weak brakes and need a longer distance to slow down. If you increase the braking sensitivity on those cars to have them brake later, they'll blow through the exit of the corner. So it's a balancing act.

On that note, I'm curious what it is about LeMans that brakes Sophy so often. It's mostly straight lines. How does Sophy screw that up? That also leads to the discussion of whether it would have simply been easier to fix Reggie by allowing it run at 100% (or more). We have all seen Reggie set really fast lap times when necessary, so why create a whole new AI system?

ANYWAY - Baja Bugs are fun - Still too much of chasing the rabbit, but fun none the less.

 
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