- 5,173

- London, Ontario
- voodoovaj
This is not an absolute truth.The AI still cheats and manipulates to accomplish these feats, this is because if they perform at the same rules as the player they wouldn't stand a chance.
"...if they perform at the same rules as the player they wouldn't stand a chance." Which player? The player that, at their best, can barely break out of DR C in Sport Mode? The player that that scores bronze in the lap time challenges? Or are we talking about high DR A+ to DR S drivers?
This is my point. "The player" is not a static point of reference. We keep talking about "AI cheating" as if it is an absolute, and all players are claiming that the AI is cheating them but, in reality, most players are super slow.
In this week's Race A, Dr B drivers are 3 seconds per lap slower that I am. 3 seconds is an enormous amount of time. I believe the AI is more than capable of beating those players with no cheats what-so-ever. So, the question is, what is the actual maximum pace of the AI?
This all leads to what I think we ALL want to see, and that is an end to the cars exceeding their performance capacity. I believe, this can be achieved by simply giving the AI some cars that, even when they are slow, can still be a challenge to beat. Replicate faster drivers. Add 5, 10, even 15pp to replicate better drivers.
The opposition doesn't need to boost, if you can't get miles ahead.
Yes, because it likely cannot due to the surface. More power on dirt and snow won't necessarily make you faster. The added momentum will also make cornering more difficult, even with more grip. So, there are limits to this cheating.One thing to add more out curiosity is the GT Custom Race AI rubberbanding doesn't happen in Dirt or Snow races. When I do races there, they never beat my lap times and just get left in the dust with their sub optimal laps as if no manipulation is occuring at all which is interesting.