Gran Turismo 7 Custom Race thread

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Here are the race highlights of my Six Hours of Le Mans 2015 custom race with Sophy :

Setup :
  • 20 cars (1 Red Bull rabbit, 8 LMP1 + me in a Mazda VGT, 3 LMP1 light, 7 LMGTE)
  • boost weak
  • slipstream & traction loss real
  • mechanical damages heavy
  • fuel x 2
  • tires degradation x 1
  • random weather, time progression x4
  • no penalties, no flag rules.
  • Because Sophy stays as steady as a metronome and makes close to no mistake, I tuned down my car so I can set laps faster than its own by about 1s.

Results of the qualifying race and starting order :
1 - #1 Toyota - 3:38.251
2 - #9 Audi - 3:38.294
3 - #19 Porsche - 3:38.328
4 - #55 Mazda - 3:38.332
5 - #2 Toyota - 3:38.340
6 - #17 Porsche - 3:38.356
7 - #7 Audi - 3:38.478
8 - #8 Audi - 3:38.508
9 - #18 Porsche - 3:38.518
10 - #12 Rebellion - 3:39.910
11 - #4 ByKolles - 3:40.303
12 - #13 Rebellion - 3:41.537
13 - #50 Larbre - 4:07.191
14 - #98 AMR - 4:07.533
15 - #96 AMR - 4:07.953
16 - #53 Riley - 4:07.984
17 - #66 JMW - 4:07.996
18 - #72 SMP - 4:08.015
19 - #77 Dempsey - 4:08.215

I lost one or two places at the start of the race, AIs being hybrid powered is a huge deal when coming out of a corner.
Circuit des 24 Heures du Mans_.jpeg


Circuit des 24 Heures du Mans__1.jpeg


Thankfully but for no good reason, Sophy is really bad at entering the Raccordement chicane. This is where I will make most of my overtaking, and sometimes between Tertre Rouge and the first chicane. So I start gaining places until I reach P1 at the end of lap 7 by overtaking the #1 Toyota, soon overtaken by the #9 Audi too.
Circuit des 24 Heures du Mans__2.jpeg


Starting lap 9, we are on the LMGTE's heels. I'm a little too confident and crash into the first GT I come across. I lose two places during this lap due to the mechanical damages and I have to go back to the pitlane one loop earlier than expected.
Circuit des 24 Heures du Mans__3.jpeg


Circuit des 24 Heures du Mans__4.jpeg


I'm gonna keep those tires for a second stint. Back on track P10, 50 seconds behind the #4 ByKolles but in front of both Rebellion which look to be short on fuel.
In the twelfth lap I face a real problem that will eventually force me to change strategy and do something I hadn't planned to do. Both Audi and Porsche are finally observing their pit stop, that's two more lap than the best I can do. The Toyota can do even better with a pitstop every 13 laps! I won't stand any chance if I do nothing, not even to cross their ways during the race.

Few pics as the Sun sets :
Circuit des 24 Heures du Mans__4_01.jpeg


Circuit des 24 Heures du Mans__4_02.jpeg


Circuit des 24 Heures du Mans__4_03.jpeg


My third stint on the same set of tires ends and I feel uncomfortable. Lap times stay good but diving into Indianapolis became scary, I can hear that my tires start squealing and the front end giving way. There will be no forth stint on the same set of tires, I can't afford to lose the car here.
The night has started, I enter the pit lane at the end of lap 29 to put on the soft tires. It's the only way I have at hand to compensate for my opponents' much longer stints. Back on track P9 in front of the #4 ByKolles, 56 seconds behind the #18 Porsche.

Soft tires are doing the job, I'm 1 to 2 seconds a lap faster and my trajectories sharper. I'm closing on the #18 Porsche even if it stays far in front.

Something happened during lap 34. I was no more closing on the #18 Porsche but on the #8 Audi, quickly.
And for good reason, it had just hit the 66# JMW Ferrari during its battling with the #72 sister car! Attempting an overtake between the two was probably daring :
Circuit des 24 Heures du Mans__5.jpeg


#8 Audi into the pit lane, thank you for the spot. I'm now P8, 31 seconds behind the #18 Porsche and 30 seconds in front of the rescaped #8 Audi.
I have to observe my next pit stop on lap 39, and decide to keep those tires for a second stint. The fact that both Toyota stopped at the same time confirmed to me that they could stay on track for 13 laps before having to refuel. Harsh, it won't be easy.

Thoughts... I feel bad with my tires, just like during my third stint with medium tires. My two first laps out of the pits are 3:39 then 3:38. That's nowhere near what I need. By the 47th lap, I can feel again the car's willing to eject me from it at Indianapolis.

Waiting one more lap would be pointless, I'm slow and it's getting dangerous. Sunrises as I'm entering the pitlane one lap earlier than expected (lap 48) :
Circuit des 24 Heures du Mans__6.jpeg



I'm now P9, 11.3 seconds behind the same #18 Porsche, closing. Depending on the pit strategies of everyone, I found sometimes myself P3 or P4 before to stop. There is a tough battle between #9 Audi and both Toyota for the lead.

Some pics from the morning :
Circuit des 24 Heures du Mans__7.jpeg


Circuit des 24 Heures du Mans__8.jpeg


Circuit des 24 Heures du Mans__9.jpeg


Circuit des 24 Heures du Mans__10.jpeg

Lap 53...
scrsh1.png


scrsh2.png


JUNCTION MADE !
scrsh3.png


Circuit des 24 Heures du Mans__11.jpeg


Bye bye Porsche #18! :mischievous:

Things getting more interesting now I'm back into the mix, even if I need to change my tires each time. Thankfully, GT7 isn't realistic when it comes to the time needed for changing them. I'm gonna climb and climb until I need to refuel on lap 58 and be back on track P8.

The next stint is less restless as AIs were it seems on old tires. I still had to face the #9 Audi, which was in the lead, for two laps before a pit stop was needed :
Circuit des 24 Heures du Mans__12.jpeg


The 8th stint that comes next is important. It will end in the 78th lap, and if I count correctly, the Toyota will also have to stop on the same lap. There will then be 1 hour of racing left, and two more stints for everyone.

By the end of this 8th stint, I'm 22 seconds behind the second Toyota, and as expected we are all called into the pit lane. I'm now P9 but close to the cars in front of me. The good news is that they were held into the traffic and splitted by an Audi.

The 88th lap begins and I'm on the tail of the Toyota crew!
Circuit des 24 Heures du Mans__13.jpeg


I was able to overtake the #2 Toyota but it was time for me to pit. The very last one I hope!

I went from P2 to P4 during this ultimate pit stop. For the first time I didn't come out 8th or 9th, the strategy had produced its effects. 22 seconds in front of me is the #9 Audi, 2.5 seconds behind is the threatening #19 Porsche. Far in front the of #9 Audi, both Toyota that still needs to quick splash one more time.

Lap 22, 22 minutes to go. Both Toyota finally enter the pit lane, they come out P1 and P3, Audi splitting them. I'm 17 seconds behind this group :
Circuit des 24 Heures du Mans__16.jpeg


Circuit des 24 Heures du Mans__15.jpeg


I don't think getting a podium place is doable, but I'm pushing like crazy!
Circuit des 24 Heures du Mans__17.jpeg


I was so caught up in my comeback and the possibility of gaining a place that I had forgotten one detail (lap 96):
Circuit des 24 Heures du Mans__14.jpeg


I climb on it!! No podium for Audi this time!
Here it is, this is the very moment I jumped from my couch and yelled of joy! For a P3! :lol:

I kept pushing until the very last peace of track under my wheels....
Circuit des 24 Heures du Mans__18.jpeg


... but I had to concede to Toyota its victory, and a 1-2-3 all japanese podium!
Circuit des 24 Heures du Mans__19.jpeg


I may have lost time in traffic in that last stint, but it was mostly time I lost early in the race. First with a crash, then by waiting too long to change strategy.

Results of the race :
Results.jpg


P1 is the Red Bull rabbit. I changed its name..
Red_Bull.jpg

:D

Best laps :
#55 - 3:35.594 (S) - 3:36.311 (M)
#9 - 3:37.103
#17 - 3:37.197
#8 - 3:37.201
#19 - 3:37.221
#2 - 3:37.278
#1 - 3:37.288
#7 - 3:37.331
#18 - 3:37.354

#12 - 3:38.267
#13 - 3:38.484
#4 - 3:38.633

#66 - 4:06.301
#72 - 4:06.450
#53 - 4:06.748
#96 - 4:06.848
#77 - 4:06.853
#50 - 4:06.903
#98 - 4:07.177

The BOP was really good, but fuel economy not really...

Thanks for reading! I missed a lot of stuff while taking pictures, but it was hard to sort through and find where the action was in a 6 hour replay.
 
Ok, I'm going to try that post thing again on my Sophy 590 cup.

Context: My plan was to have a series of 30-minute (+/-) races where strategy could and would play a factor. The focus was on road cars; folks looking for racecar tunes/setting may want to look at the principles I have here . . . but a road car is a very different animal. As most (but not all) race cars in the game do not use an H-Pattern shifter (and I have one) a series using street cars made more sense.

That set aside, I'll have a few posts (not necessarily in this order) including:

  • The cars I drive (and setups)
  • The cars I use for the grid (and setups)
  • The tracks I use (and number of laps)
  • The settings for the entire series
  • The grid order
TO BE CLEAR: I and my series are not fit to empty @Theufcveteran bucket of trash . . . much less what they've put together. That said, on with the show . . !

Series And Race Regulations: For each and every car, there are rules to abide by to be in the race:
  1. Each car must be on Sport Hard Tires. While this is very easy to resolve for the player, the Sophy cars have to use SH tires by default.
  2. All cars have a minimum of 589.25 PP rating.
  3. All cars have a maximum of 590.00 PP rating.
  4. No detuning a stock car to get below 590.00 PP rating. Ballast is also not allowed.
  5. As long as the previous rules are obeyed, all other tuning is allowed. This includes all engine parts, aero, suspension, weight reduction, engine swaps, etc.
  6. For each race, 3X Fuel and 5X Tire wear are implemented.
  7. For each race, heavy damage is also implemented. Keep that stuff clean!
  8. Points for each round are 15 for first, 10 for second, 5 for third, 3 for fourth and 1 for fifth.
  9. Time settings: 4X (if you want them) and "random" weather. On Sophy races there will never be rain, so this is more of a "if you want to" kind of thing.

Cars in the Series. This is an older screenshot; the first two cars are the ones I use (Pantera and 512BB).

197c22e68ba25-screenshotUrl.jpg

And :
197c22e68ba26-screenshotUrl.jpg

Next, I'll start sharing the tracks I use (number of laps) in my next post (fingers crossed; PS App is not letting me in at the moment)

Hope this helps . . .
 
Anyone figure out the sweet spot, where a second-sitting Sophy actually pressures/passes you for the lead?
More draft force should do it. I'm usually doing races with downforce and real draft and Sophy will close the gap and dive up the inside. Sometimes, it makes gap just big enough that an other one or two pass in the same opportunity.
 
Ok, I'm going to try that post thing again on my Sophy 590 cup.

Context: My plan was to have a series of 30-minute (+/-) races where strategy could and would play a factor. The focus was on road cars; folks looking for racecar tunes/setting may want to look at the principles I have here . . . but a road car is a very different animal. As most (but not all) race cars in the game do not use an H-Pattern shifter (and I have one) a series using street cars made more sense.

That set aside, I'll have a few posts (not necessarily in this order) including:

  • The cars I drive (and setups)
  • The cars I use for the grid (and setups)
  • The tracks I use (and number of laps)
  • The settings for the entire series
  • The grid order
TO BE CLEAR: I and my series are not fit to empty @Theufcveteran bucket of trash . . . much less what they've put together. That said, on with the show . . !

Series And Race Regulations: For each and every car, there are rules to abide by to be in the race:
  1. Each car must be on Sport Hard Tires. While this is very easy to resolve for the player, the Sophy cars have to use SH tires by default.
  2. All cars have a minimum of 589.25 PP rating.
  3. All cars have a maximum of 590.00 PP rating.
  4. No detuning a stock car to get below 590.00 PP rating. Ballast is also not allowed.
  5. As long as the previous rules are obeyed, all other tuning is allowed. This includes all engine parts, aero, suspension, weight reduction, engine swaps, etc.
  6. For each race, 3X Fuel and 5X Tire wear are implemented.
  7. For each race, heavy damage is also implemented. Keep that stuff clean!
  8. Points for each round are 15 for first, 10 for second, 5 for third, 3 for fourth and 1 for fifth.
  9. Time settings: 4X (if you want them) and "random" weather. On Sophy races there will never be rain, so this is more of a "if you want to" kind of thing.

Cars in the Series. This is an older screenshot; the first two cars are the ones I use (Pantera and 512BB).


Next, I'll start sharing the tracks I use (number of laps) in my next post (fingers crossed; PS App is not letting me in at the moment)

Hope this helps . . .
Don’t put yourself down, what @pritchyTim and I made was just the result of passion and time.

Any event you make is a part of that within yourself. Be proud of your work 😊

I’m gonna set up a grid of 590 PP cars and when you post the tracks and laps, I’ll jump in and race in the cup!
 
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To desprately try and save the Rally feature in this bloody game.

I wonder if I could emulate a custom Rallycross race, only 1v1 using myabe Sophy as the AI opponent, like this clip below. Its a legendary clip of the Late Ken Block (RIP) & Travis Pastrana rippping up the US deserty track on a sick Rallycross battle. I would just use the GR.B Rally cars and the Sega Rally cars to boot. Obviously use Catalunya as that is setup that way, 3 laps intense battling and winner takes all.

 
All of my GT money in one race 🤣🤣💲💲💲💲💲



The F1 in LM trim is available this week, and I sold mine years ago. But, I thought I might be able to use it again, so I sacrificed a few cars that were expensive but unused, and grabbed another.

Now, since it's an actual GR3 car, I had to turn the downforce all the way down. This race here is before I balanced the other cars against it. I had to turn everything up to the max. The F1 still needs a 10pp boost because at an even 700pp, it can't keep up. I was a little worried that I was throwing away 16mil for a disappointment, but it seems to fit into that group of cars very well.


BTW that F50 with diffuser might be the fastest GR3 car in the game!!
 
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I found a bit of an issue with my set up (above).

I did an XJR 9 engine swap on the XJ 220. Drives GREAT but unfortunately the fuel capacity is part of the engine swap. At 4X fuel usage, it can drive for about 1/2 and hour where the other can drive for about 15 minutes. 🙄 When another one comes up for sale, I'll have to do a swap.
 
Don’t put yourself down, what @pritchyTim and I made was just the result of passion and time.

Any event you make is a part of that within yourself. Be proud of your work 😊

I’m gonna set up a grid of 590 PP cars and when you post the tracks and laps, I’ll jump in and race in the cup!
Thanks for the kind words!

I actually have tracks, a grid and setups. Let's just hope I'm able to make the posts work . . !
 
Sophy 590 Cup: Tracks, Grid and Lap Settings.

For my next trick, I have a couple-few (tm) screen shots below that have:
  • The settings I have for each track (I took these screen shots last night so they're pretty accurate.) For a credit boost, you can have a setup that drops the PP of your car as low as possible prior to loading the race settings. Once you're at the race screen just flip your car settings back to <= 590PP. Using this method, the average race is between 315 and 320k for the winner (not including a CRB.)
  • The tracks I use with lap count. Most of them are designed for 30 minutes or so but there are a couple outliers (Nürburgring I'm looking at you.) Bear in mind for more of a challenge feel free to add a few laps. The current setup tends to fall in favor of the Pantera going for a non-stop (vs. the fastest cars that have to stop.)
  • The grid setup. For each race I use the same grid and - I'm very happy to say - produces different results for each race . . . especially dependent on the track.

In subsequent posts I'll try to share the settings for each car so you all know what I'm working with.

Remember, the key here is to have fun!

And now . . . BEHOLD THE PRODUCTIVITY!
First, the track listing with laps. As mentioned before, most of the laps are set for about 25-30 minutes and a payout of roughly the same amount.
1981340398a87-screenshotUrl.jpg

1981340398a61-screenshotUrl.jpg

1981340398a23-screenshotUrl.jpg

1981340398a18-screenshotUrl.jpg

Next, here are the settings I use for each track. Pay no attention to the cash amount on screen.
1981340698614-screenshotUrl.jpg


1981340698623-screenshotUrl.jpg


1981340698662-screenshotUrl.jpg

Lastly, here is the grid I use for each race. Almost all of the cars have been modified; those posts will come later.

The Nissan is bone-stock in this grid; I did upgrade her ride to sports brakes to go from 589.25 to 589.75(?) PP last night.
Grid 2.jpg


Grid 1.jpg

So that's it for now. I'll start with the car setups next beginning with the two cars I use: a 512 BB and my engine swapped Pantera.

I hope this helps . . . and I hope you have a blast!
 
Sophy 590 Cup: Tracks, Grid and Lap Settings.

For my next trick, I have a couple-few (tm) screen shots below that have:
  • The settings I have for each track (I took these screen shots last night so they're pretty accurate.) For a credit boost, you can have a setup that drops the PP of your car as low as possible prior to loading the race settings. Once you're at the race screen just flip your car settings back to <= 590PP. Using this method, the average race is between 315 and 320k for the winner (not including a CRB.)
  • The tracks I use with lap count. Most of them are designed for 30 minutes or so but there are a couple outliers (Nürburgring I'm looking at you.) Bear in mind for more of a challenge feel free to add a few laps. The current setup tends to fall in favor of the Pantera going for a non-stop (vs. the fastest cars that have to stop.)
  • The grid setup. For each race I use the same grid and - I'm very happy to say - produces different results for each race . . . especially dependent on the track.

In subsequent posts I'll try to share the settings for each car so you all know what I'm working with.

Remember, the key here is to have fun!

And now . . . BEHOLD THE PRODUCTIVITY!
First, the track listing with laps. As mentioned before, most of the laps are set for about 25-30 minutes and a payout of roughly the same amount.

Next, here are the settings I use for each track. Pay no attention to the cash amount on screen.

Lastly, here is the grid I use for each race. Almost all of the cars have been modified; those posts will come later.

The Nissan is bone-stock in this grid; I did upgrade her ride to sports brakes to go from 589.25 to 589.75(?) PP last night.

So that's it for now. I'll start with the car setups next beginning with the two cars I use: a 512 BB and my engine swapped Pantera.

I hope this helps . . . and I hope you have a blast!
Awesome! Will be diving in tomorrow. A tip to save on custom race setting sheets, you can load one for any track. So if your multipliers are the same, then all you have to do is adjust the laps, set the weather (it will default to preset weather) and boom.
 
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Awesome! Will be diving in tomorrow. A tip to save on custom race setting sheets, you can load one for any track. So if your multipliers are the same, then all you have to do is adjust the laps, set the weather (it will default to preset weather) and boom.
I started with my Spa settings, then adjusted the lap count to match with a couple of notable exceptions. There are a couple of tracks where Sophy doesn't have the ability to drive one or more of the same cars . . . even having a car drop off the list during the last update (Dragon Trail / Nissan GTR I'm looking directly at you) which are reasons I decided to save each track.

Also, it makes it easier to just jump into a track and go without having to see who'd be bogarting my ride! 🤣

Individual setups coming soon . . .
 
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Sophy 590 Cup: My car setups.

So I wanted to show what I'm working with. As the driver, I have some flexibility as I can change to whatever car I want and fit SH tires. While I primarily use the first two, there is another car I decided to add to the PartyPost. I include a shot of the car in my garage so you can get a feel for any widebody/aero choices.

All the tunes I'm going to post are based on using and racing against Sophy. These are not intended to use for/against Reggie, but have fun whatever way you desire!

And now without further ado . . . have a few cars:
197c22e0c7c57-screenshotUrl.jpg

197c22e0c7c1-screenshotUrl.jpg


197c22e31fa91-screenshotUrl.jpg

And Next, my Red Growler:
197c22e31fa76-screenshotUrl.jpg


197c22e31fa70-screenshotUrl.jpg


197c22e31fa67-screenshotUrl.jpg

And lastly, my Sarah-N-Tuned homage:

197c22de3b456-screenshotUrl.jpg


197c22e0c7b37-screenshotUrl.jpg


197c22e0c7b58-screenshotUrl.jpg

That's it for this post; I don't want to just spam GT Planet with a ton of pictures and have an issue w/ bandwidth.

The future posts will have a car or two unless any admins feel it's out of place.

We now return you to the interwebs, already in progress . . .
 
Sophy 590 Cup: My car setups.

So I wanted to show what I'm working with. As the driver, I have some flexibility as I can change to whatever car I want and fit SH tires. While I primarily use the first two, there is another car I decided to add to the PartyPost. I include a shot of the car in my garage so you can get a feel for any widebody/aero choices.

All the tunes I'm going to post are based on using and racing against Sophy. These are not intended to use for/against Reggie, but have fun whatever way you desire!

And now without further ado . . . have a few cars:

And Next, my Red Growler:

And lastly, my Sarah-N-Tuned homage:


That's it for this post; I don't want to just spam GT Planet with a ton of pictures and have an issue w/ bandwidth.

The future posts will have a car or two unless any admins feel it's out of place.

We now return you to the interwebs, already in progress . . .
I see you are using SH tires. Do you have Sophy on stock tires or RH?
 
I see you are using SH tires. Do you have Sophy on stock tires or RH?
All cars are on stock SH tires for all races. It's why there are some cars that are not part of the series . . . even though I'd love to have them there (GT40, Cobra, Miura, 288GTO)
 
All cars are on stock SH tires for all races. It's why there are some cars that are not part of the series . . . even though I'd love to have them there (GT40, Cobra, Miura, 288GTO)
Ahhh, that makes sense. This also brings up an interesting question. Considering Sophy will only choose stock or RH tires, is there a list of all the vehicles with SH tires as standard? Has anyone compiled such a list yet?
 
Ahhh, that makes sense. This also brings up an interesting question. Considering Sophy will only choose stock or RH tires, is there a list of all the vehicles with SH tires as standard? Has anyone compiled such a list yet?
LOL that's part of why I picked my grid! I'll get to it; I'll start with the four that didn't quite make the list. There are a few cars I haven't worked with because of the mandate to have the car at 589/590PP.

:lol:

Sorry . . . it made me snarf at the office because I asked the same question a couple-few weeks ago!
 
Sophy 590 Cup: The Ones That Just Didn't Make It.

When I began this project, I was using 10 laps at Spa as my base. I wanted to keep both tire wear and fuel usage as I had in a previous set of races as that helped introduce strategy.

During my testing, there were some cars that I felt should have been competitive but - for whatever reason - just weren't. Some cars just didn't have the pace. Others were too thirsty (fuel - mind out of the gutter) and had to pit twice where most other cars had to pit once (if at all.) Just because a car was quick enough in my hands didn't always translate to Sophy.

Here are a few of the ones that (like ordinary AFX) didn't quite make it. #IYKYK
For whatever reason, while I could put down solid lap times it didn't seem to register with Sophy . . . especially at LeMans. The top end just wasn't there.

Dom RX7 Head Shot.jpg


Dom RX7 1.jpg


Dom RX7 2.jpg

This next one killed me.

I really thought this one would be a great addition to the grid . . . but alas I was wrong. Handles wonderfully but just wasn't up to snuff with the other competitors.

New NSX Headshot.jpg



New NSX 1.jpg


New NSX 2.jpg

This next car had the pace . . . but not the fuel economy. I replaced it later on after it regularly would go for a second pit stop at 10 laps of Spa.

Sorry I forgot the "Headshot." The power and speed were both there . . . it just got too thirsty.

Shelby 1.jpg

Shelby 2.jpg

And last of this group (although there is another car I can't seem to find my screenshots for) is a car that was ok at Le Mans . . . but bubkis elsewhere.
Shuri Head Shot.jpg


Shuri 1.jpg


Shuri 2.jpg


And that's it for now! Starting (likely) tomorrow I'll post the actual competitors in the grid.

Take care,

Revengel
 
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I think a list categorising each car by default tyre would go miles in this thread, I'm surprised no-one's done it yet.

As someone who's races live and die by tyre restrictions, it would help immensely for compiling grids.

What kills me is how many engine swaps can't work because the default tyre on the recipient car just doesn't match. :(
 
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I think a list categorising each car by default tyre would go miles in this thread, I'm surprised no-one's done it yet.

As someone who's races live and die by tyre restrictions, it would help immensely for compiling grids.

What kills me is how many engine swaps can't work because the default tyre on the recipient car just doesn't match. :(
Check the KudosPrime GT7 car list. Every car has its default tyres listed. Absolutely incredible work by @Milouse.

The whole list is a lifesaver if you’re using it as a reference, and just fantastic effort put in for everything on the website, all the other car lists and DR/SR trackers I believe, and even a garage if you have an account.

The car names are even 1:1 with the game too, exactly as written.
 
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I think a list categorising each car by default tyre would go miles in this thread, I'm surprised no-one's done it yet.

As someone who's races live and die by tyre restrictions, it would help immensely for compiling grids.

What kills me is how many engine swaps can't work because the default tyre on the recipient car just doesn't match.

I just ran into this problem yesterday. The '68 Dodge Charger, with the Demon swap, has Comfort Medium tires. Great for drifting, but not as good at making it around a corner without being introduced to a wall. So, you're forced to install Racing Hard tires (to match with Sophy/Reggie) which gives the car way more grip than I actually want it to have. There's no middle ground. I wish they would train Sophy on Sport tires, as well as the other compounds. Sure would make compiling grids that much easier.

Also, we really do need that default tire list. If Custom Races are going to stay the way they are (Default Tires/Racing Hard Tires ONLY), such a list would go a LONG way toward alleviating some of the anxiety that often goes hand in hand with creating custom races/grids.

Check the KudosPrime GT7 car list. Every car has its default tyres listed.

That's a place to start. Maybe if someone is bored they could simplify the list with just the car names (by brand) and their default tire. (i.e much quicker to search through). Hell, if I'm bored I may do it myself.
 
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This morning I did a 700 pp race at LeMans to test out the rubber banding. I used a 835pp Sauber with RM tires. I used weak boost and 4x fuel 6x tires. I started in 15th and of course I was in 1st by the end of the 1st lap. Here's the thing that I thought was crazy there the 98 Impreza that was going toe to with me. I was in the Merc going 215 mph down Mulsanne and the Impreza was going about 205 mph. I was never able to get more than 1 second ahead of it. Once it stopped to pit I was followed by a swapped XJ220 which was hitting about 225 mph. I know this because I went back and looked at the replay I saw those cars hitting those speeds. I wanted to see how fast the Impreza could so I did a time trial and I was only able to go 198 mph down Mulsanne.
 
I maintain a default tire spreadsheet in my Integrale spreadsheet (sig) - “Full Car List” tab. That KudosPrime thing is sick though!! Now I don’t have to actually OWN the car…

Also, @suomi1, HECK of a race! Thanks for sharing.

Look forward to trying your 590 cup, Revengel! Though I’m presently sitting down to a sweaty series in UFCVet’s MR Classics Cup with my lil ol’ Dino - put a safety car in front as the rabbit and daaaamn, I’m glad I have a heavy lead in the Pro League standings. :ill:

IMG_6933.jpeg
 
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Started 10th and still couldn’t make it to the front.

That's some nice even racing. It may be frustrating but it's fun! lol
I did a test today of the Toyota GRMN. 5 cars, 3 lap race at N24. Almost like yours, we were all still in a bunch at the end of the race.
 
Started 10th and still couldn’t make it to the front.

I had to start 5th, in my grid of 10 Trueno's, to make it to the lead by the end of the final lap. It wasn't exactly clean, but it was my first practice run through. I've since managed to get the win from 7th, but it was close (to the line for a photo finish).



I have to wait for the UCD to spit out a Levin before I can complete my 20 car grid (as you have above). Apparently it's going to be a bit of a wait.
 
Did my first IMSA MX-5 Cup race today at Dragon Trail. 15 laps,1xt/1xf. Tried to copy the required weight and hp as in the real series.
It was so-so because the rabbit took off and had a gap over us by over 20 seconds on lap 3. Then the rubber banding started around lap 10 and I overtook everyone except 1st. I'll try more tracks soon. Car is pretty twitchy though. And if any of these liveries are from anyone here,thanks for sharing them!
Dragon Trail - Seaside__2 (16) by 2cam16, on Flickr
Dragon Trail - Seaside__3 (9) by 2cam16, on Flickr
 
Did my first IMSA MX-5 Cup race today at Dragon Trail. 15 laps,1xt/1xf. Tried to copy the required weight and hp as in the real series.
It was so-so because the rabbit took off and had a gap over us by over 20 seconds on lap 3. Then the rubber banding started around lap 10 and I overtook everyone except 1st. I'll try more tracks soon. Car is pretty twitchy though. And if any of these liveries are from anyone here,thanks for sharing them!
Dragon Trail - Seaside__2 (16) by 2cam16, on Flickr
Dragon Trail - Seaside__3 (9) by 2cam16, on Flickr
If you don’t already, make sure boost is set to weak. It may help mitigate to a degree the slow down if it’s because they’re too far ahead.

Althouth if boost is off I don’t think they would be able to hold a 20 second gap for any length of time.

Still, if you have it off, try turning it to weak and see how you go with the late race slow down.
 
Sophy 590 Cup: Family

For each of my tunes, I drove them at Spa on SH tires (naturally as that's a requirement) and I would let Sophy use them in a few races.

So, I'm going to begin near the start of the grid (ish) and work my way backwards. This means the fastest car will most likely be my last post for a car setup (so I expect - I also expected to be able to post some of these yesterday!)

Clearly, the names are just for fun. I'll admit I have a good time with a little role-play thinking of each car as a given driver (for this set in particular, it makes complete sense!)

Without further ado . . .

"FAMILY"


Letty Screenshot.jpg

Letty Part 1.jpg

Letty part 2.jpg

She gets good gas milage; this is one of about six cars that normally can do a no-stopper at Spa.

Follwed by . . .

Letty 2 Screenshot.jpg

Letty 2 part 1.jpg

Letty 2 part 2.jpg

Bit of an enigma, this one. I prefer this look and I set similar lap times in testing . . . but it doesn't perform quite as well. I could put this in the "Work In Progress" category but the looks demanded I post it.

And can't have one without the other . . .

Dom Supra Screenshot.jpg

Dom Supra pt 1.jpg

Dom Supra pt 2.jpg


I have to say that while this isn't the fastest car, I made the mistake of putting him at the start of the grid at Grand Valley Highway and I never saw him again. :lol:

This one also gets good mileage and normally does a non-stop at Spa.

Can I get some Tokyo Drift . . ?

Han Screen.jpg

Han pt 1.jpg

Han pt 2.jpg

Late braker and good handler, Han is not the quickest in a straight line. Also, he can't go the full 10 on fuel. However, this is easily better than Dom's RX-7 in Sophy's hands.

But not to be outdone . . .

DK Screen.jpg

DK pt 1.jpg

DK pt 2.jpg


I swear . . . I can almost see his expression sometimes on the grid. He gets about the same fuel efficiency as Han.

Sidebar: I REFUSE to try and engine swap a Shelby GT 350 with a GT-R engine as that was AUTOMATIC GROUNDS FOR DISQUALIFICATION #Bitter #NotMe

Whelp that's it for Family.

Hope this helps; I'll try to post more tunes later today.
 
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