Gran Turismo 7 Custom Race thread

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Maybe half of players aren’t satisfied with the physics changes, but it’s worked perfectly for what I do with these cars. I’m happy.
To be fair, half the people have no idea what they are talking about and they're just upset that it changed. For us in the custom races, these changes are a net gain.

Also, I tried the differential changes to fix the Suzuki Carry, if did nothing. Now I think it's something to do with the addition of slip angle.
 
Just did a 32 lap race against my own gr3 cars, usually don't get near the front on intermediate level. From my "know the basics knowledge" I find the new physics quite good. The championship damage is painfull. Fortunately it was around the pit window for new tyres so wasn't to damaging to my race
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Just did a 32 lap race against my own gr3 cars, usually don't get near the front on intermediate level. From my "know the basics knowledge" I find the new physics quite good. The championship damage is painfull. Fortunately it was around the pit window for new tyres so wasn't to damaging to my race
Fyi, I'm pretty sure changing the Ai from intermediate to professional does absolutely nothing for custom grids, other than altering the payout.

If you have a "random" grid, changing from intermediate to professional will alter the car selection, but if you have a custom grid, it does nothing.


BTW, the new physics does mess with Sophy. I did a race on Monza and even the F3500 had to slow abnormally at the chicane. Not sure what it's trying to avoid, but it seems that it needs a general update.
 
I need to put this in the undocumented changes thread. Reggie has been vastly improved. It's no longer a cake walk on the straights. the biggest drawback compared to Sophy is the fight from people behind you. They kind of drop off to no where.

Now, this is back to being a toss up whether to do Sophy racing or Reggie racing. Sophy is a bit more challenging in some case, but Reggie has all the tracks and weather.



All the cars are between (the new) 725-735pp. My Renault is 727. The 296 and AMG are stock.

Boost weak, strong slipstream, championship damage. BTW, this is lap 4 and 5 of a 5 lap race. I started mid pack, finished 6th.
 
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Yeah, even at Fuji Reggie was pulling me in the same tuned Chasers as mine and the Civic and the M3. I have slipstream set to real and I still couldn't just blast by like pre-1.71.
With the slipstream set to strong, they pull each other together and makes them pass each other more. :)
 
With the slipstream set to strong, they pull each other together and makes them pass each other more. :)
Watching my replays they were still passing one another and setting up with switchbacks. I'll try with strong and see how it goes down the straights. Using the SpeedVision Touring cars now with less horsepower(200-230 BHP) at Road Atlanta.
 
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Watching my replays they were still passing one another and setting up with witchbacks. I'll try with strong and see how it goes down the straights. Using the SpeedVision Touring cars now with less horsepower(200-230 BHP) at Road Atlanta.
I was reading in the undocumented changes thread that driving without ABS is possible now (you don't lock up right away). This might make many of these races far more interesting.
 
You are correct, just tried the same race upped the laps, difficulty and lowered tyre wear to x4. Wasn't anymore difficult. All cars finished in same positions though, which makes me ask how you guys do your custom championships?.
 
Did the race 2/Round 2 for this weekend’s JTCC 12 lap event at Fuji. Moved up to P1 on lap 5. Me and P2 started to edge away slightly. Checked the replay and the top half of the field broke away from the bottom half. All cars held station until I did my fastest lap of 1:49.9 on Lap 9. Then, the programming kicked in for passing in the top 7 positions.

P2 to P5 dropped the time to 1:47 to maintain the .7s to 1.8s gap. P7 started picking off cars over the next 4 laps and finished right behind me.

Even with slipstream strong I couldn’t pass on the straight. I’d get a very slow run just past the start/finish line, move out of the slipstream to overtake and nope. Reggie would start edging ahead.
 
You are correct, just tried the same race upped the laps, difficulty and lowered tyre wear to x4. Wasn't anymore difficult. All cars finished in same positions though, which makes me ask how you guys do your custom championships?.
Depends on Sophy or Reggie.

Here is what I do. Boost weak, Strong slipstream, and damage (you pick what you prefer). Also, for the most part, do not over balance the cars. Choose a range of about 10PP. Tune cars up as needed, or down as needed. Generally speaking Reggie does more passing than Sophy, especially in the backfield, although I do not know if that is still the case with all the changes. Sophy still passes very little, but I haven't done enough Reggie races.

IMHO, this update brings the two AI closer together. With Reggie having the standing starts, the weather, and all the tracks...well, You might be able to do a championship where you can flip back and forth between the two AI models and expect similar end of race results.
 
I'm also going to switch to Reggie for all my championships. Having all cars, all tracks and random weather with possible rain on most tracks is just so much more fun. Plus since I'm not that fast I also find the 3 different levels are actually all different. With sophy there seems to be less difference between beginner and pro.

Especially now we have another road car touring car with the Chaser which is one amazing car I cannot bring myself to Sophy anymore.
 
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