Gran Turismo 7: Latest news and discussion thread

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Anyone else practically quit playing after the tomahawk exploit was patched? I tried grinding Sardegna for a few weeks and gave up. I thought Sophy and VR would bring me back full time but knowing how much I have to grind to get a full collection put me off. It's always in the back of my head when I'm having fun that my collection isn't complete and won't be unless I grind for a very long time.

We need B-spec for farming or something. Even if it's idle-farming where we set Bob for a championship and have to login daily to manage him. Heck, they can have b-spec multiplayer where we put our Bobs against each other in custom liveries for showing off.
 
R3V
We need B-spec for farming or something. Even if it's idle-farming where we set Bob for a championship and have to login daily to manage him. Heck, they can have b-spec multiplayer where we put our Bobs against each other in custom liveries for showing off.
BOBs would not be legal or the ailies...
 
PD would have to create an Engineer/Race Manager event for something like that. I’d guess “GT4”.

Get assigned GT Sophy AI and manage which ones start and finish. Pit stop to switch AI variants. Could have races that require two to four AI variants at player’s disposal, depending on race length.
 
I think if/when B-Spec does return to the series, the A.I. drivers should get a cut of the winnings as wages, in order to reward the player more if they drive themselves.
I personally would find that to be a fair trade-off that still allows for a level of AFK credit farming.

Also I agree that B-Spec Online would be really cool.
 
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Hey, is PD releasing another update. I just got a notice in the yellow box saying that maintenance is going to start in 10 minutes.
 
Hey, is PD releasing another update. I just got a notice in the yellow box saying that maintenance is going to start in 10 minutes.
yes BoP fix only most likely

Improvements and Adjustments​

1. Balance of Performance (BoP)
 - Fixed an issue wherein the 'BoP' power settings for the 'Ford GT LM Spec II Test Car' were incorrect, resulting in the car producing more power than intended.
 
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@Famine .That makes sense,I thought you just needed to come in the top 3.Thanks anyway.

@jrbabbitt How does that work then? If you install an engine swap and leave the stock transmission,you keep the stock ratios,so why does it change the ratios when you install an engine and already have a custom trans? Its got me confused a little.
 
R3V
We need B-spec for farming or something. Even if it's idle-farming where we set Bob for a championship and have to login daily to manage him. Heck, they can have b-spec multiplayer where we put our Bobs against each other in custom liveries for showing off.
Remember GT5's Remote Racing?
 
@jrbabbitt How does that work then? If you install an engine swap and leave the stock transmission,you keep the stock ratios,so why does it change the ratios when you install an engine and already have a custom trans? Its got me confused a little.
It has always reset the custom gearing when you swapped engines, I always saw it as different motor has different tranmission mounting fixtures and thus a different tranmission.
 

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The tinfoil hat is out again, but the GTWS' first stop is Montreal. And what circuit do we know was found both as a scapes location & time-of-day settings via datamining...

Also the 2nd event is clearly hinting that Circuit de Prague from Forza is going to be added.
(That one was a joke if it wasn't obvious)
 
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It has always reset the custom gearing when you swapped engines, I always saw it as different motor has different tranmission mounting fixtures and thus a different tranmission.
I've noticed when tuning cars that the top speed listed for each ratio increases when you install parts that raise the rev limit. I wonder if it changes ratios to keep the same top speed in each gear as with the standard engine? I haven't looked at how the ratios change and can't remember whether my engine swapped cars have higher top speed without changing the gearbox fitted or not.
 

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The tinfoil hat is out again, but the GTWS' first stop is Montreal. And what circuit do we know was found both as a scapes location & time-of-day settings via datamining...

Also the 2nd event is clearly hinting that Circuit de Prague from Forza is going to be added.
(That one was a joke if it wasn't obvious)

I want Gilles Viallnouve in GT7
 
That the GTWF is involved this month, does it mean that there will be no update in this month of April or does it have nothing to do with it?
 
Was doing the Grand Valley Highway-1 Circuit experience and instead of having been DQ'd on the spot when I went a bit off-track on the inside by miscalculation I had a 0:00:500 penalty saying I was off-track. Was it as intended or is it a bug? Did anyone have that too?

Needless to say I was it startled me pretty badly.
 
Was doing the Grand Valley Highway-1 Circuit experience and instead of having been DQ'd on the spot when I went a bit off-track on the inside by miscalculation I had a 0:00:500 penalty saying I was off-track. Was it as intended or is it a bug? Did anyone have that too?

Needless to say I was it startled me pretty badly.
It happens sometimes, rarely and I think randomly, and not only on Grand Valley
 
Idle thought: they have so many eras of Le Mans racers in the game represented now. You've got the '50s era 300SL and DB3S, the '60s era with the Three Legendary Cars, the Group Cs, the GT1s, the not-a-GT1 GT-One, the early 2010s LMPs, the 2015-2016s hybrids + a couple of contemporary GTEs, and the GR010 + a bunch of GT3s. Just missing some '70s representation to get to a nice round 8 groups.

It's almost a shame they don't commit a full set of missions or a spin-off game mode to going through the history of them, that feels like it'd be super on-brand for what the game is going for car history-wise.
 
Idle thought: they have so many eras of Le Mans racers in the game represented now. You've got the '50s era 300SL and DB3S, the '60s era with the Three Legendary Cars, the Group Cs, the GT1s, the not-a-GT1 GT-One, the early 2010s LMPs, the 2015-2016s hybrids + a couple of contemporary GTEs, and the GR010 + a bunch of GT3s. Just missing some '70s representation to get to a nice round 8 groups.

It's almost a shame they don't commit a full set of missions or a spin-off game mode to going through the history of them, that feels like it'd be super on-brand for what the game is going for car history-wise.
1970s are represented with Porsche 917K. Ferrari 512 S is coming at some point.
 
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R3V
I have to grind to get a full collection
This is categorically untrue.

I have run the "grind races" just a few times, not any different from any other single player events.

I'm only a couple of dozen Brand Central cars and 2 Legends away from completing the car collection.

A steady income from Time Trials, Custom Races, prize cars and Circuit Experiences is just enough to slowly get to that final number.

Ps. This includes buying every update car as they come out.

The trick is to have fun, it's a game after all.
 
The trick is to have fun, it's a game after all.
This.

Fun does have a different meaning depending on the person.

But I'm sure to a lot, that means using the Escudo or Toyota GT1 in the WTC 800 events.
 
A steady income from Time Trials, Custom Races, prize cars and Circuit Experiences is just enough to slowly get to that final number.
Even if TTs started 2 years ago, with 8 potential M credits/month, plus 50M credits from golding all CE, it barely puts you to half of the total cost of cars.

There has been 71 TTs, and only 97 players managed to get gold on every TT (with a medium of 136k players partaking to each TT)

Of course golding all TTs and getting gold on all CE is the best scenario and is out of reach for many (most ?) players.

Tickets are not rewarding enough to make a noticeable difference.

Prize cars will get you ~110 cars, among which the most expensive ones reach max a few M credits per car.

I am scratching my head about how did you managed to get "nearly" all cars while doing the grind races only a few times.
You must play an impressive number of hours given how little most of the content is rewarding in terms of credits.
 
Fun does have a different meaning depending on the person.
Completely true, but my original reply was aimed at somebody moaning about "a forced grind" which comes across to me as someone who was definitely not having fun.
Even if TTs started 2 years ago, with 8 potential M credits/month, plus 50M credits from golding all CE, it barely puts you to half of the total cost of cars.

There has been 71 TTs, and only 97 players managed to get gold on every TT (with a medium of 136k players partaking to each TT)

Of course golding all TTs and getting gold on all CE is the best scenario and is out of reach for many (most ?) players.

Tickets are not rewarding enough to make a noticeable difference.

Prize cars will get you ~110 cars, among which the most expensive ones reach max a few M credits per car.

I am scratching my head about how did you managed to get "nearly" all cars while doing the grind races only a few times.
You must play an impressive number of hours given how little most of the content is rewarding in terms of credits.
Okay you got me... I was a little liberal with my Brand Central sentence. I'm actually about 100 away from finishing those but I disregard Group 3 & 4 cars as my aim is to drive each car in the game and Sport Mode allows us to do that by renting them.

The way I see it I'll soon be in a position to afford 1 car per gaming session by default (a couple of offline races, a couple online, normally) so I've taken those missing models as spoken for.

Apologies for being misleading.
 
When I was at the New York International Auto Show yesterday, they had a neat couple of racing rigs set up with GT7 at the Genesis booth. (The rigs even had hydraulics!) The idea was that if you could top the leaderboard in a time trial, you'd win a PS5. The top time when I was there wasn't even a tenth past 1:08.

The time trial itself featured the Genesis VGT on Sport Softs at Watkins Glen Short, and I got a time of 1:12.xxx. But the TCS was cranked up all the way, so I could definitely sense the power loss as I tried to accelerate out of various corners. Still, I think this was a pretty good time, considering that I had only driven the Genesis VGT once for that online time trial at Monza, I only use a DS4, and finally, you were only given three minutes to set your best time, so that's effectively just two laps to do your best.

Oh, and I got to see the full-sized model of the actual Genesis VGT, too.

EDIT: Interestingly, some other automakers had other racing sims set up. Subaru seemed to have iRacing, while Hyundai's N division had you drive a Veloster N around Lime Rock Park in Forza.
 
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This is categorically untrue.

I have run the "grind races" just a few times, not any different from any other single player events.

I'm only a couple of dozen Brand Central cars and 2 Legends away from completing the car collection.

A steady income from Time Trials, Custom Races, prize cars and Circuit Experiences is just enough to slowly get to that final number.

Ps. This includes buying every update car as they come out.

The trick is to have fun, it's a game after all.
Game came out 2 years ago. It took you 2 years of having fun to still not have all the cars. "Categorically untrue" lol. Compare that to GT4.
 
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