Following recent job offers at PD office in Fukuoka, a mobile companion might comes out the surface for GT7 and for sure GT8.
Mobile
•Development of Gran Turismo support applications for mobile environments such as iOS & Android
•Development of tools for mobile applications
You will be developing applications such as companion apps designed for mobile devices to support the main title series for PlayStation®. It is desirable that in addition to client development, the candidate is also capable of designing and developing in collaboration with engineers from the main series via a network, and is able to manage a mobile asset flow."
and may be a better rules regulation including NASCAR that could pop up at any time for GT8....
Racing Game Programmer
•Development of the race system, rules and regulations
•Development of online competition features
•Development of event systems and support applications
In Race Engine development, you will be tasked with creating the systems and UI’s involving all race events recreated within “Gran Turismo”, from real world race categories such as GT, Rally, and NASCAR, to even fantasy regulation cars.
For online competition features relating to open lobbies and Sports Mode, you will be involved in the initial proposals in the planning stage as well as its implementation. Therefore you will need not only programming ability but also a genuine interest for racing and communication skill for communicating and working smoothly with other teams as a project planner.
As a Race Game Programmer you will also be responsible for implementing features for e-Sport events. You will also be working to produce systems and UI required for hosting events and support applications for their smooth operation.
You will be defining the race engine and game engine, as well as the features for the game. Because of this you will naturally not only be involved in programming, but the overall quality of the game itself.
and finally a better physic and FFB:
Vehicle Simulation Programmer
•Improvement of elements that comprise the vehicle simulation
•Recreation of special mechanisms for certain cars
•Compatibility development for various control devices
The work involves the refinement of the component elements of the vehicle simulation for the Gran Turismo series to further improve the simulation, and the recreation of control logic for special vehicular mechanisms such as hybrid systems and active suspension, which need to be specifically tuned for individual vehicles. This also involves the improvement and adjustment of controllability using the wireless controller (DUALSHOCK 4) and the driving/operation feel of steering controllers.
We are looking for candidates who have an interest in both actual cars and simulations, who have the knack for making educated assumptions for vehicle dynamics even when not all the data is always available, and implement these properly into the game specifications.
Can't wait what the future will bring for GT.