GOTY - Grind Of The Year.If we should rate how good games are after how long it takes to complete them (for example getting all trophies or cough cough collect all cars) GT7 would be rated at 214/100.
You’re right that the lenght of game doesn’t determine how good it is, but the writers have to make sure they utilize the lenght wisely. I cannot comment on Astro Bot, but both GT7 and The Last of Us fail at this.A longer TLOU for example (which also has around the same length) wouldn’t make the Game better, it would probably be worse, I actually think games like these became the masterpieces they are because of their focus, because they told what they wanted to tell and didn’t distract the gamer with unnecessary stuff, keep the momentum going.
There’s a difference between completing the “story” mode and going for 100%. Let’s not lose sight of the actual topic.If we should rate how good games are after how long it takes to complete them (for example getting all trophies or cough cough collect all cars) GT7 would be rated at 214/100.
When it comes to the campaign of GT7, I agree to some degree (but in that case I would call them designers not writers). But GT7 isn’t comparable to these other games (and I personally took a lot longer to complete the campaign btw), there’s a lot more to factor in, which is really difficult in the case of GT7 imo, because it has such outstanding parts that no other racing game can compete with, but also lacks so much in other departments which I don’t understand why.You’re right that the lenght of game doesn’t determine how good it is, but the writers have to make sure they utilize the lenght wisely. I cannot comment on Astro Bot, but both GT7 and The Last of Us fail at this.
The GT7 campaign only lasted a few days, and so much obvious content was ignored by PD. They failed to make a short game that was well-rounded. I think the same is somewhat true for TLOU with the final part feeling rushed.
There’s a difference between completing the “story” mode and going for 100%. Let’s not lose sight of the actual topic.
GT7 platinum was easy and quick, to be frank.If we should rate how good games are after how long it takes to complete them (for example getting all trophies or cough cough collect all cars) GT7 would be rated at 214/100.
Quick? Isn't their an achievement for driving the length of all of Germany's Autobahns combined still?GT7 platinum was easy and quick, to be frank.
Quality over quantity! More cars or tracks are NOT going to make a game much better if at all. Especially when the cars are merely tiny fractions different because it's a 2023 GT3 car versus a 2019. smh.How long a game takes isn’t really a good point to make when it comes to a games quality (or score following your argumentation).
A good gaming journalist shouldn’t score a game lower just because it’s not as long as other games. If the game has quality and if you can feel there’s passion in it, and if you can see that the game is as it should be, as the developers envisioned and wasn’t shortened, lengthened or rushed in any kind, then it deserves the score it deserves and shouldn’t be artificially lowered because some people demand more and more nowadays. This often results in more content over quality, so I for myself find it refreshing to see this focus on quality and prefer something like this over packed games like Assassins creed etc.. For a lot of people the shorter campaign is a plus not a minus. A longer TLOU for example (which also has around the same length) wouldn’t make the Game better, it would probably be worse, I actually think games like these became the masterpieces they are because of their focus, because they told what they wanted to tell and didn’t distract the gamer with unnecessary stuff, keep the momentum going. In the case of AstroBot I guess it’s the fun itself and feeling it delivers, wrapping it up before it gets old.
A longer movie doesn’t make it automatically better also.
I’m a big fan of Christopher Nolan for example, but Oppenheimer for me was too long, the whole hearing at the end was just too long imo and this afterwards also downgraded the parts that came before for me.
And while we are in a forum where it’s mostly about cars, a car (in most cases) doesn’t have fans and gets celebrated because of how long their engine lasts, how many miles it can get on its odometer.
Different people value different things. They play the game for different reasons and they place value on the things that make their experience better. More cars and more tracks is, and has always been, the only thing I've consistently wanted since the first game, which makes me think this...More cars or tracks are NOT going to make a game much better if at all
... is just ignorant, self important horse crap.the naive and inexperienced who are indoctrinated to only be able to count and see increasing quantity as valuable or worthwhile
Designers / writers. GT7 is the first GT title which combines game progression with storytelling, albeit a very shallow story.When it comes to the campaign of GT7, I agree to some degree (but in that case I would call them designers not writers).
Astro Bot, TLOU and GT are indeed in different genres, but all games having a main campaign can be compared in terms of pacing vs. game lenght. At the end of the day it’s merely a question about the degree to which a game succeeds in achieving a fulfilling experience throughout.But GT7 isn’t comparable to these other games (and I personally took a lot longer to complete the campaign btw), there’s a lot more to factor in, which is really difficult in the case of GT7 imo, because it has such outstanding parts that no other racing game can compete with, but also lacks so much in other departments which I don’t understand why.
I agree on everything you said regarding Uncharted 4. TLOU not so much. It has some very elaborate parts and others that feel cut short. Overall I like the game, but I don’t think it’s a masterpiece.About TLOU I don’t agree, I never felt that anything was rushed there, I always felt that these games (and Uncharted too, especially Uncharted 4) are almost perfect when it comes to pacing and good timing, it feels really natural the way the story unfolds, paired with the right amount of good engaging gameplay and freedom.
TLOU? I’m talking about the 2013 game. I never played the PS5 version called Part I, and I don’t know whether it’s any different to the original.Which Part do you mean, Part 1 or 2?
I was mindful about that from the get go. Otherwise I’d use spoiler tags.If we're going to get in depth at all about story/career pacing of other games, could I please request people be mindful of spoilers?
I'm playing through the Uncharteds for the first time at the minute (didn't really play games in the PS3 gen, the Astro Bot level made me curious), and I'd prefer not to have this conversation spoil me on them if that's okay.
Designers / writers. GT7 is the first GT title which combines game progression with storytelling, albeit a very shallow story.
Astro Bot, TLOU and GT are indeed in different genres, but all games having a main campaign can be compared in terms of pacing vs. game lenght. At the end of the day it’s merely a question about the degree to which a game succeeds in achieving a fulfilling experience throughout.
I agree on everything you said regarding Uncharted 4. TLOU not so much. It has some very elaborate parts and others that feel cut short. Overall I like the game, but I don’t think it’s a masterpiece.
TLOU? I’m talking about the 2013 game. I never played the PS5 version called Part I, and I don’t know whether it’s any different to the original.
Ah ok, I just wasn’t sure which of the the two you meant. Nah the Part I PS5 version doesn’t have new story elements to it.Designers / writers. GT7 is the first GT title which combines game progression with storytelling, albeit a very shallow story.
Astro Bot, TLOU and GT are indeed in different genres, but all games having a main campaign can be compared in terms of pacing vs. game lenght. At the end of the day it’s merely a question about the degree to which a game succeeds in achieving a fulfilling experience throughout.
I agree on everything you said regarding Uncharted 4. TLOU not so much. It has some very elaborate parts and others that feel cut short. Overall I like the game, but I don’t think it’s a masterpiece.
TLOU? I’m talking about the 2013 game. I never played the PS5 version called Part I, and I don’t know whether it’s any different to the original.
What are you getting at? PD has no recent history sacrificing quality for the sake of quantity. GT6 days are no more.As much as i would love more cars for gt7, i still rather have quality over quantity all day long.
Maybe they mean in terms of what cars are added. It's personal preference imo. One person's trash is another person's treasure.What are you getting at? PD has no recent history sacrificing quality for the sake of quantity. GT6 days are no more.
That makes no sense. Quality over quantity means more effort. Personal preference has nothing to do with effort.Maybe they mean in terms of what cars are added. It's personal preference imo. One person's trash is another person's treasure.
I think they mean car selection. In the OP's eyes perhaps, they would rather that PD add cars they feel are quality cars to them, selection wise, rather than lots that maybe are not interesting to a large section of the player base (the percentage would possibly vary a lot per car).That makes no sense. Quality over quantity means more effort. Personal preference has nothing to do with effort.
I think we all want cars that fit our personal preferences. That’s self-explanatory. However, the phrase quality over quantity was used and it literally means to prioritize effort.I think they mean car selection. In the OP's eyes perhaps, they would rather that PD add cars they feel are quality cars to them, selection wise, rather than lots that maybe are not interesting to a large section of the player base (the percentage would possibly vary a lot per car).
That's the only way I can see it anyhow. Or maybe like, they'd like requested community choices vs. multiple trim levels/models of an iteration of GT-R, for example.
But of course, there are people who'd like a full GT-R line including trims or special one-off models.
Again, it doesn’t make sense in the context of quality over quantity.That's where the personal preference comes in.
You’re not wrong, though I’ll just end on - quality for some might be tied to/represent personal preference/cars that are highly requested. I can see where the OP is coming from looking through a certain lens. But you can also make the argument you’re making. So, yeah, if OP clarifies then we’ll understand more what they mean.I think we all want cars that fit our personal preferences. That’s self-explanatory. However, the phrase quality over quantity was used and it literally means to prioritize effort.
Again, it doesn’t make sense in the context of quality over quantity.
I think we should stop this. You didn’t make the original comment and you guessing what was meant doesn’t really clarify anything (for the reason I’ve already stated). People should answer for themselves when called out on random comments lacking context.
Yep, exactly this. I've always maintained that the best racing game careers are open-ended, letting you do a lot of things in different orders depending on how you play the game, while also making sure there are plenty of options available to you at once.Quantity does help games, especially with replayability.
GT3 and GT7 are polar opposites in this regard. GT3 has great event freedom quality since you can do all of a series in any order, but the car freedom quantity hurts it on replays since there are so many events on the main path in that game that only have one or two eligible cars (there's 10 Yaris races you have to do with only 2 Yarises in the game, for example, so those events will feel the same every time). GT7 by contrast has great car freedom quality, almost too much - with the sole exception of the truck races, every race on the main path has at least nine cars you can pick from. But it's hurt by event freedom quality, in that it has none, since the café is strictly linear.
That's why GT4's career is held up as the pinnacle, because it has both - there's tangible progression but not a strict linear event path, while having enough car choice that replay value doesn't suffer.
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Hah, that example of the GT-R‘s couldn’t have a better timing, as it seems we are getting another one in next weeks update😀I think they mean car selection. In the OP's eyes perhaps, they would rather that PD add cars they feel are quality cars to them, selection wise, rather than lots that maybe are not interesting to a large section of the player base (the percentage would possibly vary a lot per car).
That's the only way I can see it anyhow. Or maybe like, they'd like requested community choices vs. multiple trim levels/models of an iteration of GT-R, for example.
But of course, there are people who'd like a full GT-R line including trims or special one-off models. That's where the personal preference comes in.