Gran Turismo 7: Latest news and discussion thread

  • Thread starter Thread starter sems4arsenal
  • 50,903 comments
  • 7,889,935 views
GT put out the stats for who people have voted for in the GTWS:



This is interesting to me, not for the stats in and of themselves, but because it suggests that PD have been successful in getting people who don't partake in online to be interested enough to at least cast a vote.

I say that because anyone who's in Sport Mode enough to know how Gr.3 cars compare isn't picking the BRZ (great aero, poor brakes, terrible acceleration under BoP) to win anything at Bathurst (long straights, lots of big stops, very few high speed sweeping corners).
 
GT put out the stats for who people have voted for in the GTWS:



This is interesting to me, not for the stats in and of themselves, but because it suggests that PD have been successful in getting people who don't partake in online to be interested enough to at least cast a vote.

I say that because anyone who's in Sport Mode enough to know how Gr.3 cars compare isn't picking the BRZ (great aero, poor brakes, terrible acceleration under BoP) to win anything at Bathurst (long straights, lots of big stops, very few high speed sweeping corners).

I do like the use of "soon".

It's pretty much three days from that Tweet.
 
GT put out the stats for who people have voted for in the GTWS:



This is interesting to me, not for the stats in and of themselves, but because it suggests that PD have been successful in getting people who don't partake in online to be interested enough to at least cast a vote.

I say that because anyone who's in Sport Mode enough to know how Gr.3 cars compare isn't picking the BRZ (great aero, poor brakes, terrible acceleration under BoP) to win anything at Bathurst (long straights, lots of big stops, very few high speed sweeping corners).

Reckon a lot of people will choose Subaru for Miyazono.
 
Those games were flops but not has big. Apart from avengers you can still buy all others, so they are still making money to this day. And even avengers was around for 3 years selling copies and mtx. They werent closed after 2 weeks like concord.
Even if the 400M rumour is false and it was just 200M. Its still potentially the greatest flop of alltime. Specially because of closing after 2 weeks. Can you imagine spending that much in a game that closes after 2 weeks? That has "greatest flop of alltime" energy imo.

Go to youtube. There are videos and shorts putting astro bot and mario galaxy side by side. There are many "similarities"

Gta6 is expected to be the greatest release in gaming history. If fails to land, I cant even imagine how legendary the backlash will be.


Thats your opinion. Astro bot is cutesy, has very nice art style and probably has great gameplay ( cant give a full opinion on gameplay because I still didnt play it). Its still a short game, 16.5 hrs completionist on hltb. I dont think a game that short deserves a 94 but thats just my opinion. And I will be very mad/sad if astro bot beats ff7rebirth for game of the year.


Where did I say astro bot is a flop? Do you even know what "flop" means? How about stop putting your words in other peoples mouths...
I'll rephrase: maybe game scores are not as infuential for sales as you might think.
What’s the minimum length a game needs to have to deserve the score Astro got? (undeservingly according to you)

Keep digging. Or actually stop. It’s really annoying.

You talked some nonsense. We called you out for it - you talk some more nonsense. Time to let it go.

If Astro isn’t a win for Sony nothing is.

We’re done here.
 
Those games were flops but not has big. Apart from avengers you can still buy all others, so they are still making money to this day. And even avengers was around for 3 years selling copies and mtx. They werent closed after 2 weeks like concord.
Even if the 400M rumour is false and it was just 200M. Its still potentially the greatest flop of alltime. Specially because of closing after 2 weeks. Can you imagine spending that much in a game that closes after 2 weeks? That has "greatest flop of alltime" energy imo.

Concord's got nothing on The Day Before, which had quite the far more spectacular failure considering the hype, pre-orders and massive promises before it's devastating launch and it being removed a whole four days after release (on top of issues with the devs like severe mismanagement, plagiarism and unpaid labor).
 
GT put out the stats for who people have voted for in the GTWS:



This is interesting to me, not for the stats in and of themselves, but because it suggests that PD have been successful in getting people who don't partake in online to be interested enough to at least cast a vote.

I say that because anyone who's in Sport Mode enough to know how Gr.3 cars compare isn't picking the BRZ (great aero, poor brakes, terrible acceleration under BoP) to win anything at Bathurst (long straights, lots of big stops, very few high speed sweeping corners).

It's like Vegas gambling odds... Maybe Monaco is coming to GT7 soon, Monte Carlo casinos and all! Can't wait for the GT7 tab showing odds
 
Last edited:

"GT7 is targeting a November release for a new patch that will add several new PS5 Pro-focused rendering modes, including a Raytrace Priority mode that adds eye-catching new car reflections."
We might still have an update of some kind in October, but nice to know we can guarantee one for November at the latest.
 

"GT7 is targeting a November release for a new patch that will add several new PS5 Pro-focused rendering modes, including a Raytrace Priority mode that adds eye-catching new car reflections."
We might still have an update of some kind in October, but nice to know we can guarantee one for November at the latest.
The more I read that quote, the more it makes me think assuming the Pro update would come before the Pro launches on November 7 might not be the safe assumption I thought it was.

I could see it both ways - a standard October update before Pro support in the normal end of November slot (with Pro owners being angry for a month), or skipping October for a November 6/7 update that adds the support. Or even no October update but the November update doesn't come until the end of the month, who even knows at this point.
 
Reckon a lot of people will choose Subaru for Miyazono.
I believe it's the "Most Popular Driver" effect. Fraga and Lexus got the same outcome for Round 1 (Montreal) and Lexus got the same thing in Round 2 (Prague) despite Fraga not racing there.

EDIT: For context, top results in previous rounds:
Montreal: Fraga/Lexus
Prague: Miyazono/Lexus
 
Last edited:
So it's going to be the same scenario as July, where the update is announced, and then released almost a month later.
 
To me, F1 event exclusive circuits such as Albert Park, Singapore’s Marina Bay circuit, Las Vegas Street Circuit, I feel are the most unlikely of mainstream circuits to be released officially in games outside of EA F1. I’m just unsure of how they’d work from a licencing perspective, maybe unlicensed versions of such would work, but outside of Project Cars, we don’t really see unlicensed circuits in games now.

From a quick look online, the Albert Park circuit doesn’t even have a logo or any obvious ownership (I’d assume Australian Grand Prix corp are in charge of the circuit too).

While the circuit would be great in game, it’s the behind the scenes stuff that makes me lose confidence on circuits like it making the game.
Agree, which is why I was skeptical about Gilles Villeneuve supposedly coming to GT7. It just seems unlikely
I know it's been a while, but I only just found out something that could be relevant to this.

So I understand it as being more unlikely because those kind of tracks are owned by a local government/municipality, rather than independantly owned or owned by a larger motorsport group e.g. SMI or MSV.
Well I was reading an article on the Racer website just now and found out that Laguna Seca also fell into that category (1 of 3 non-temporary circuits in North America), until it recently changed ownership.

That means Polyphony were able to negotiate licensing with and get a municipality-owned circuit into the game before.
Different governments will work differently of course, so it's a case-by-case basis. Perhaps it's a bit more difficult with a street circuit specifically too, regardless of ownership.
However this example of Laguna Seca means the addition of other municipality-owned circuits can't be ruled out entirely, even if it can still potentially be a big hurdle.

In short, as you've both said, it may be unlikely. However it's also not impossible.
 
Last edited:
I just replied to that Tweet, and the text looked very similar to GT Sport's text font :eek:
You can conjure up all sorts of cursed things once you know the right font and you're well versed in Photoshop.
 
Have you guys tried the 3D Audio recently implemented on PS5?
Yes, The 6 and 8 channel Dolby Digital acoustic positional accuracy is phenomenal! Proper speaker and room calibration is critical, but not surprisingly Sony knows how to exceed audio and video cinematic fidelity, and it looks like the combination of the forza sound super talent that they enticed years ago ( https://www.gtplanet.net/polyphony-digital-hires-previous-forza-audio-lead-for-gran-turismo/ ) coupled with their studio sound engineering excellence has put GT7 so far ahead of the pack in every aspect from recording, reproduction, and accuracy in fidelity of experience.

Significant technical excellence, but most importantly with true understanding of what makes Audio truly special. a masterclass in art and science. The GDC session if you can get it from Masao Kimura is peek inspiration in quality. - https://schedule.gdconf.com/session/gran-turismo-7-sound-design-of-the-real-driving-simulator/898986

And as an interesting recent update, Mike is so exceptional he was recently lured back to T10 to try to help recover or salvage anything from fm: https://forums.forza.net/t/welcome-back-mike/729168
 
Last edited:
Put your can of beans where your car's trunk is.
I don't have beans....

(Besides I was asking for proof)
 
Last edited:
What’s the minimum length a game needs to have to deserve the score Astro got? (undeservingly according to you)
Astro bot takes 16,5hrs to fully complete. Collect everything. Just finishing the game, which is what most players will do, takes only 10hrs.
You are paying full price for 10hrs of content (and only some will stay for the full 16,5hrs). Specially in a world where gaming is getting more expensive every year. I would have been ok with 94 if the game had been twice as long (20hrs finish, 30hrs completionist). My score for it would have been 85 max.

Keep digging. Or actually stop. It’s really annoying.

You talked some nonsense. We called you out for it - you talk some more nonsense. Time to let it go.

If Astro isn’t a win for Sony nothing is.

We? Now you think you can speak for everyone? Who gave you that power?

Where did I bury myself or talked nonsense?
I think I defended my points well, even if many dont agree (people are free to do so). Unlike you who has done nothing other than move goalposts and put words in my mouth I didnt say.

We’re done here.
You brought this on yourself. But I agree. This is a gt7 thread and we have stired away from it for too long. People dont have to deal with your bs or mine. You shall get no more replies from me
 
Astro bot takes 16,5hrs to fully complete. Collect everything. Just finishing the game, which is what most players will do, takes only 10hrs.
You are paying full price for 10hrs of content (and only some will stay for the full 16,5hrs). Specially in a world where gaming is getting more expensive every year. I would have been ok with 94 if the game had been twice as long (20hrs finish, 30hrs completionist). My score for it would have been 85 max.



We? Now you think you can speak for everyone? Who gave you that power?

Where did I bury myself or talked nonsense?
I think I defended my points well, even if many dont agree (people are free to do so). Unlike you who has done nothing other than move goalposts and put words in my mouth I didnt say.


You brought this on yourself. But I agree. This is a gt7 thread and we have stired away from it for too long. People dont have to deal with your bs or mine. You shall get no more replies from me
How long a game takes isn’t really a good point to make when it comes to a games quality (or score following your argumentation).
A good gaming journalist shouldn’t score a game lower just because it’s not as long as other games. If the game has quality and if you can feel there’s passion in it, and if you can see that the game is as it should be, as the developers envisioned and wasn’t shortened, lengthened or rushed in any kind, then it deserves the score it deserves and shouldn’t be artificially lowered because some people demand more and more nowadays. This often results in more content over quality, so I for myself find it refreshing to see this focus on quality and prefer something like this over packed games like Assassins creed etc.. For a lot of people the shorter campaign is a plus not a minus. A longer TLOU for example (which also has around the same length) wouldn’t make the Game better, it would probably be worse, I actually think games like these became the masterpieces they are because of their focus, because they told what they wanted to tell and didn’t distract the gamer with unnecessary stuff, keep the momentum going. In the case of AstroBot I guess it’s the fun itself and feeling it delivers, wrapping it up before it gets old.
A longer movie doesn’t make it automatically better also.
I’m a big fan of Christopher Nolan for example, but Oppenheimer for me was too long, the whole hearing at the end was just too long imo and this afterwards also downgraded the parts that came before for me.
And while we are in a forum where it’s mostly about cars, a car (in most cases) doesn’t have fans and gets celebrated because of how long their engine lasts, how many miles it can get on its odometer.
 
Astro bot takes 16,5hrs to fully complete. Collect everything.
Apropos of that... have you tried it?

I'm on my first playthrough and I'm missing three bots, having only assessed the difficulty of the levels in which you'll find them and not repeating any levels beyond the necessity of getting any bots/pieces/exits I missed first time. My PS5 says I'm at 23hr, and it's not like I'm inept.

If you spend a lot of time making a most efficient path through and are insanely lucky/good with some of the trickier areas, I reckon you could get it down to 15. But that's after dozens of hours practicing and refining your technique.
 
Guys, the dude is trying to tell Astrobot that the game is a flop, gets told it sells really well, then tries to argue the game is not good, gets told the ratings are of the chart and now tries to argue the game is too short. I think we know where this is going lol

Astrobot is a succes both in ratings and in revenue, calling it a flop is just reaching.
 
Last edited:
Back