Gran Turismo 7: Latest news and discussion thread

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That is absolutely a "city courses are really challenging at current fidelity levels for everyone" problem rather than a "PD are perfectionists and take longer" problem.

The fundamental formula is 4K assets take a long time for all developers to make. City courses just have way more assets than stadium or mountainous circuits, and because they're all unique you can't just copy and paste either.
Which for clarity, are PD actually 3d scanning buildings and other assets to be at 4k detail when doing this?


EDIT: I had a point written here, but I think I spoke too soon when making it.
 
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Which for clarity, are PD actually 3d scanning buildings and other assets to be at 4k detail when doing this?


EDIT: I had a point written here, but I think I spoke too soon when making it.
I don't know if they'd laser scan it, but at least some of the assets would 100% be 4K, yes.

Taking R246 as an example, you can maybe get away with less detail around the back straight where the buildings are less prevalent, but the buildings on the left-hand side of the main straight like the Honda building would definitely have to be high quality since they are so track-adjacent.
 
GT4 holds up quite well.
Does in general. It's an incredibly solid-looking game for the time - even more so when playing using an emulator on progressive mode.
 
I went back and play gt4 on an emulator. Graphics has age decently. But the sounds has not age well at all. Could not play more than a few weeks. Could not get into it because of how much better most of the aspects are in gt7. Just wish we could transfer the gt4 single player career into gt7.
 
I don't know if they'd laser scan it, but at least some of the assets would 100% be 4K, yes.
That just feels excessive, even for assets adjacent to the track if it's stopping modern games from having multiple city courses.

and this is my overall issue with recent games, the quest for graphical detail feels like it's gotten too far.

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I mean, they shouldn't look like a jpeg from the early 2000s, but I don't think I need assets to be modeled to every little grain if it means it'll take so many years for content to be made.
 
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I totally understand. The time someone took to make a tasty Kahuna burger at the Grand Valley Hwy 1 rest stop, a basic hot dog with mustard would have been fine enough.
 
I am much more impressed by them gravity defying ultra-high durable power lines that seem to be beams made of weightless material that is ignoring any kind of forced movement by weather effects to not put the slightest strains on the poles than I am by the lack of detail compared to the "bad FM".
Pff. Modeling and animating power line sag, which to my knowledge (25 years exp. power lineman), is built in to every overhead transmission, primary and secondary distribution line, according to air temp and distance of run and a few other variables, when hanging it in the air, is just one of the details PD decided not to bother with. Completely understandable. Gotta "draw the line" somewhere. There's more than enough animation going on in other assets. It is a little jarring to see those so tight but hey, in game physics are what the programmers say it is.
 
That just feels excessive, even for assets adjacent to the track if it's stopping modern games from having multiple city courses.

and this is my overall issue with recent games, the quest for graphical retail feels like it's gotten too far.

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I mean, they shouldn't look like a jpeg from the early 2000s, but I don't think I need assets to be modeled to every little grain if it means it'll take so many years for content to be made.
I don't disagree with any of your points here, to be fair.

I just wanted to make the point that it's a more industry-wide thing, and not just the old trope of PD being overly perfectionist while everyone else has no problems pumping things out.
 
emulator. Graphics has age decently
Emulators can and do enhance the systems graphics.

With all those much too hard drawn lines, I dont like the "style" that it presses onto it.
 
Emulators can and do enhance the systems graphics.

With all those much too hard drawn lines, I dont like the "style" that it presses onto it.


It looks decent but nowhere as good as gt sport and gt7 in terms of graphics. But still good enough to not be bothered with the graphics.

Sounds are the worst part witch killing the immersion for me
 
Does in general. It's an incredibly solid-looking game for the time - even more so when playing using an emulator on progressive mode.
If I'm not mistaken, the actual game can run in progressive mode (Something I never had the type of TV to test) so I imagine that helps alot.
 
It looks decent but nowhere as good as gt sport and gt7 in terms of graphics. But still good enough to not be bothered with the graphics.

Sounds are the worst part witch killing the immersion for me
The Spec II mod updates near every sound to modern standards, so I'd give that a look if sounds are a deal-breaker for you.
 
I totally understand. The time someone took to make a tasty Kahuna burger at the Grand Valley Hwy 1 rest stop, a basic hot dog with mustard would have been fine enough.
Nice Pulp Fiction reference.
 
The Spec II mod updates near every sound to modern standards, so I'd give that a look if sounds are a deal-breaker for you.

Even with spec ll the sounds are not as good as gt7. But yes its a lot better.

The driving on a controller is horrible when you use psx2 emulator cant remember it being so bad when i Played gt4 on ps2.

Played specll mod for a couble weeks. Then i could not get into it anymore. Too spoiled with benefits with get with modern gt titles.
 
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Even with spec ll the sounds are not as good as gt7. But yes its a lot better.

The driving on a controller is horrible when you use psx2 emulator cant remember it being so bad when i Played gt4 on ps2.

Played specll mod for a couble weeks. Then i could not get into it anymore. Too spoiled with benefits with get with modern gt titles.
You need to remember how vastly different GT4 and GT7 is. Although the physics and realism is much closer in GT7, the physics and realism in GT4 was appropriate at the time and in some ways it still holds up ok with the visuals in particular being impressive even for a 21+ year old game.

Also as you are very much use to using a modern PS5 controller as opposed to the older PS2 controller, it’s going to feel particularly strange and in most cases, quite under par but it was effective back in its days and even now I still think they play really well.

GT7 is a better game technically and visually but doesn’t always (and in this case) correlate to more enjoyable when compared to GT4.
 
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Midfield is over-rated as a circuit, Apricot hill - especially with a couple of variations - would be much better.
 
I guess this falls under "discussion."

Likely a very hot take, but I've never really been a fan of Grand Valley for racing, from a track layout perspective. It's a bit like Autopolis for me in the sense that there's 1.5 good passing spots, and the rest is painful to try and follow another car through.
It's nice as a time trial circuit though, and especially as a cruise circuit now with the new scenery for GT7.
 
I enjoyed both circuits and I’d love to race on them again. They’re both over rated.:sly: :lol:

Apricot hill will be another elevation circuit that we already have many of. Mid-field have elevation changes, but it has tunnels! Yes, tunnels! We needs that! ;)

Both circuits have nice long pit straights. Decent Turn 1 entries with plenty of room. Their reverse layouts have tricky blind crests into a first turn. Sweeping corners and ess bends don’t break the momentum too much.
Mid-field has a better looking environment while Apricot Hill looks better as a permanent circuit.

Apricot Hill does have day-night transition, but Mid-field has transitional weather. Both strong circuits that would be welcome in the GT7 main game and would be a nice option for Sport Mode too.
 
I‘m pretty sure both will come back. Since Grand Valley, Deep Forest, High Speed Ring and Trial Mountain got a big overhaul or let‘s say „facelift“ i think PD will do the same with Midfield and Apricot Hill. The only big question to me is when we‘ll see them. I really hope it’ll happen in the lifespan of GT7 but there‘s also a chance we‘ve to wait until GT8.
 
Really wish they had not done the whole facelift on Grand Valley. I miss that track. I thought it was pretty good for racing. Good mix of corners. I try to avoid the new one. Feels completely different.

I don't have any particular fondness for Midfield or Apricot. Both kinda boring IMO. I'd rather see Autumn Ring (was a good course for lower/mid speed cars), Special Stage Route 5 (just a really fun/balanced circuit that looked great at night), Opera Paris would be good, Seattle of course, or maybe Rome Circuit. Other than that, I think the majority of Original circuits are rubbish (aside from a few already in GT7).

Buuuut of course there are a million real tracks they could pick.
 
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I guess this falls under "discussion."

Likely a very hot take, but I've never really been a fan of Grand Valley for racing, from a track layout perspective. It's a bit like Autopolis for me in the sense that there's 1.5 good passing spots, and the rest is painful to try and follow another car through.
It's nice as a time trial circuit though, and especially as a cruise circuit now with the new scenery for GT7.
I've never been much of a fan of modern Grand Valley Speedway either. It was always low down on my list of tracks I wanted them to bring back, though I get why it was chosen early. The really old, pre-GT4 layout was a bit better, but the GT4 modifications have always made the middle sector feel really clunky and unfun to me.

I do like what they did with the T3-T5 esses section at Highway 1 - the undulations and cliffside really make that feel like you're on the edge of grip going through there in a way I never really felt with the old track.
 
I‘m pretty sure both will come back. Since Grand Valley, Deep Forest, High Speed Ring and Trial Mountain got a big overhaul or let‘s say „facelift“ i think PD will do the same with Midfield and Apricot Hill. The only big question to me is when we‘ll see them. I really hope it’ll happen in the lifespan of GT7 but there‘s also a chance we‘ve to wait until GT8.
Thing is, both already got major face lifts in GT6

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High Speed Ring at most got minor touchups compared to what it had in 4 and then 5 & 6 (The pit entry being moved from before the final corner to the Front Straight being one example) so going off its looks in GT7, Apricot Hill and Mid-Field Raceway would likely get similar minor touchups. I don't think either will get the major "Renovations" that Trial Mountain, Deep Forest and Grand Valley got considering none of those 3 were all that updated outside 3 & 4.
 
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it doesn't really fit in with modern GT's design philosophy, and would not be a popular choice among the hardcore racers here, but I'd love to see Tahiti Road from GT2 come back one day. There was something cool about starting your career on a scenic back road instead of a fancy dedicated race track, and its visuals have etched themselves into my memory as a key element of GT2's character.

Just... make the grass parts not act like pavement this time.
 
That just feels excessive, even for assets adjacent to the track if it's stopping modern games from having multiple city courses.

and this is my overall issue with recent games, the quest for graphical detail feels like it's gotten too far.

-------

I mean, they shouldn't look like a jpeg from the early 2000s, but I don't think I need assets to be modeled to every little grain if it means it'll take so many years for content to be made.
Sadly, way too much of gaming culture right now is dumb console wars using out-of-context screenshots and focusing on meaningless details, and given that GT is supposed to be a showcase for Sony technology, I highly doubt Sony would let them use merely average assets. I'm surprised they did back in the PS3 days...
 
Thing is, both already got major face lifts in GT6

View attachment 1428547
View attachment 1428548

High Speed Ring at most got minor touchups compared to what it had in 4 and then 5 & 6 (The pit entry being moved from before the final corner to the Front Straight being one example) so going off its looks in GT7, Apricot Hill and Mid-Field Raceway would likely get similar minor touchups. I don't think either will get the major "Renovations" that Trial Mountain, Deep Forest and Grand Valley got considering none of those 3 were all that updated outside 3 & 4.
Good Memories on these tracks :cheers: :)
 
GVH1 mostly just annoys me because PD has made waaaaay too many road or road-esque tracks lately, and I prefer the pure racetrack aesthetic better. I don't think the mashup of the GV layout with the California coast really did anything for either. I think the changes they made to the layout were mostly a wash, the Highway 1 last sector annoys me but I guess it's probably better for racing than the GV version.
 
One of the most underrated things to do in this game, is taking a road car to GVHWY1, and doing some performance driving while staying in your lane (within reason) - similar to how you would do a canyon run IRL. That’s when you see exactly how good some of these road cars are
 
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