- 2,340

- London
- DEAD_DULLAH123
- hyperspeed980
Mostly because the game just blackscreens 70% of the time you try to join them.Which nobody uses🤣
Which has been a bug ever since launch, when they were still known as Meeting Places.
Mostly because the game just blackscreens 70% of the time you try to join them.Which nobody uses🤣
Definitely agree with you on this, it's such a good and neat way to expand the content still maintaining the cafè backbone.I feel the cafe, if the intent is to showcase the history of vehicles, could be well served retooled as a side mode, where-in the history beats are blended with a race in between each, say in your skyline example, could set up 3 races each with a "loaner" car, if you don't have one yourself, where they put them in a realistic scenario where you can experience first hand what makes the cars special alongside the lectures.
Say race #1 features either the the Hakosuka or Kenmeri GT-R's mixed in with say a Celica and other 70's Japanese machines.
Then race #2 could require a R32 or R33 against other 90's JDM Icons, while race #3 could use any of the modern R35's against contemporary sports and supercars.
And completing these races could give out the car used for the event as a prize, eventually filling out the menu book at the end with an extra reward(maybe say a gift GTR Gr.3 car?)
There is potential in the cafe, just not as the main meat and potatoes single player campaign. But as a curated "interactive museum" side mode with a setup similar to what I outlined here, it could work.
The menus showed on the first trailers were sooo much better. They just changed completely the progression system and they ****ed up completely everything.Yes. I mean, why go to a cafe to do a world tour of the game? Might as well have done that Mille Miglia style quest from GT5(?).
Start with the compact B segment car stops at various check points and switch cars along the way.
That would have been fun with the initial “world”/globe/map and “airplane” icons.
View attachment 1440046
View attachment 1440047
I still miss the GT4 style night mode menu. I get that it maybe wasn't as visually clear, but my goodness it looked good.To me it felt like more of a racer jet setting across the globe. Besides, it looked fresh. The topography visual looks way better from the teasers.
View attachment 1440170
that early world map , that would be cool to see in a Oled HDR screen especially if those small dots were movingI still miss the GT4 style night mode menu. I get it maybe wasn't as visually clear, but my goodness it looked good.
View attachment 1440171
Image from this page on The Cutting Room Floor, other interesting pre-release stuff listed as well.
Oh for sure. It would really pop!that early world map , that would be cool to see in a Oled HDRscreen especially if those small dots were moving![]()
The day/night transitions would be crazy. I don’t know, but maybe this menu(as with all the other previous visuals) were probably built for PS5 to handle and not PS4.I still miss the GT4 style night mode menu. I get that it maybe wasn't as visually clear, but my goodness it looked good.
View attachment 1440171
Image from this page on The Cutting Room Floor, other interesting pre-release stuff listed as well.
I didn't even think of that, day/night transitions. And yeah it could be! There's a lot of micro detail on the map. Maybe it could run at 30 FPS on PS4 but maybe PD prefers 60 on both in all scenarios in the game.The day/night transitions would be crazy. I don’t know, but maybe this menu(as with all the other previous visuals) were probably built for PS5 to handle and not PS4.
Aaaaaaaah it is so cool, dark and futuristic!!!I still miss the GT4 style night mode menu. I get that it maybe wasn't as visually clear, but my goodness it looked good.
View attachment 1440171
Image from this page on The Cutting Room Floor, other interesting pre-release stuff listed as well.
I really hope they bring this style back in GT8. No idea why they dropped this map design, World Map is cool but this was cooler.I still miss the GT4 style night mode menu. I get that it maybe wasn't as visually clear, but my goodness it looked good.
View attachment 1440171
Image from this page on The Cutting Room Floor, other interesting pre-release stuff listed as well.
It doesn't pop as much indeed. It looks good in stills but maybe wouldn't in motion. A version with extra contrast like you're saying could work. Perhaps dim the background further so the text and icons pop more.The idea of the pre-release map is cool, but white text on dark grey on monochrome-but-variable-including-dark-grey is a UX nightmare, I get why they didn't go for it.
At the very least more distinction between the dark grey text background and the dark grey parts of the map would be needed.
GT4 is a good gameI still miss the GT4 style night mode menu. I get that it maybe wasn't as visually clear, but my goodness it looked good.
View attachment 1440171
Image from this page on The Cutting Room Floor, other interesting pre-release stuff listed as well.
Same here! It‘s one of my favorite modern GT cars. I‘ve always loved Aston Martin‘s for their elegant yet understated designs.Have you ever rushed home just to see a new car in your favorite game?
View attachment 1440219
I don't think I would fall in love with this one because of the headlights. I didn't care much for it. The new Vantage, yes, it's love at first sight because the headlights have changed.
But when you own a beauty like that, you start to see things differently.
I've already driven almost 600 kilometers, basically testing Sophy at Nurburgring.
View attachment 1440222
Not GTPlanetA surprise announcement from Japan looks set to require Gran Turismo 7 players to prepare for increased car prices across the board in order to reflect real-life trends — but only if they reside in America.
Per an Executive Order, April 2 sees the implementation of controversial tariffs on imported cars and car parts in the USA, with a 25% tax levied on non-US made products. This comes despite warnings that this will drive up prices, with importers forced to pay the 25% fee, cutting into profit margins off the shelf and leading to costs being passed on to the end consumer.
Rather than being an exclusive levy on cars made outside the USA, it may have consequences for domestic products too. Cars are commonly constructed from components that are made overseas and brought in for final vehicle assembly. Indeed major components — such as engines — may themselves be made from parts from various countries.
In fact, every time a component crosses the border into the USA, it will be subject to the 25% tariff and this will increase costs even for vehicles that are eventually put together in a facility in the USA — even for domestic marques.
Long-term GT players will know that — with the Hagerty dealership in Gran Turismo 7 and its almost-quarterly pricing updates to reflect changes in the classic car market a more recent example — Polyphony Digital strives for accurate pricing of vehicles in-game, and generally to European prices.
For example a Hyundai Ioniq 5N will cost ¥8,580,000 ($57,500) in Japan, £65,000 ($84,000) in the UK, and €74,000 ($84,000) in Europe — compared to $67,675 for the US market price up to April 1. In GT7, it’s priced near the European value, at 85,000cr.
Our US players though could see prices for most “Brand Central” cars (those produced from 2001 to the present) increasing by a quarter. The increases haven’t been specifically released, but we’re expecting only a handful of cars – Chevrolet Camaro and Corvette, Ford F-150 and Mustang, Tesla Model 3 and S, and Toyota Tundra – to be barely affected, if it all, and almost every other vehicle to increase by 25%.
Of course that will vastly increase the amount of credits players will need to buy every Brand Central car once apiece. Currently it costs almost 200m credits to buy each individual car once, so we’d estimate that’s going to be an increase of ~50m credits that players will need to scrape together to complete their Car Collection from scratch, or a little less if you don’t mind buying the used versions of 2001-2009 models.
Live operations and logistics manager Eipuru Irufuru remarked that “we always strive towards realism, and we find that as fidelity to the real world increases so player satisfaction also increases. Matching car price values to those of reality improves players’ social relationships with the vehicles they buy, and we’re sure that this will only enhance player enjoyment.”
Stay tuned for all the latest on this developing story.
Did a test at Tsukuba, 3 lap races against Sophy with boost set to strong, weak and off. Did each setting twice, first time staying around 5 seconds behind Sophy and the second time staying ahead.It sounds counterintuitive, but that's what you should do. There might be some glitch in the menu where "weak" is mapped to off and vice versa, because it's been the same thing with the regular AI in custom races.
I have to say that "Eipuru Irufuru" is brilliant 😂I was going to post this as an article today, but we figured maaaaaybe trying to do satire right now (especially on this topic) is not wise or even particularly easy to spot.
Enjoy:
I'm not seeing it, what does it mean?I have to say that "Eipuru Irufuru" is brilliant 😂
Fanatec > Logitech & Thrustmaster (thrustmaster has bigger eco system, logitech the stronger base)What’s currently the best wheel for GT7?
"April Fool" turned to Japanese and then back to a latin alphabet.I'm not seeing it, what does it mean?
Or a late Eipuru Irufuru joke....Server maintenance has been announced (for two and a half hours from this post) - you have to think this is a hotfix for the wheel issue.