Gran Turismo 7: Latest news and discussion thread

  • Thread starter Thread starter sems4arsenal
  • 51,300 comments
  • 8,068,130 views
I tried my second Custom Race: First one was just picking a buncha random cars that were sort've matched up and did 15 laps on Deep Forest. Was pretty cool but AI wasn't much of a challenge on the hardest level. So I spent some days building out my garage for a cooler Custom Race. For the second test I did 30 mins with tire/fuel wear (pretty low though) at Suzuka with all my own cars, most of them all driven, tuned, with a hand-made balanced setup so I know the cars all handled decently, removing all or most of the games weird handling quirks. Unfortunately, the AI put up even less of a fight. Also noticed that even if the AI was in a faster car, it would have trouble getting passed a fellow AI and would just linger there for the whole race.

Going to continue filling out the grid with appropriate cars and next I want to try it without tire/fuel wear. I'm curious if the AI drives more conservatively if it knows it's on. I was able to do the whole 30 min stint on Racing Softs (they got down to around half at the end) and a quarter to half tank of fuel but most of the race I was kinda driving 7 tenths to conserve. Also curious to see how they do if I vary the weather up. Oh AND I'm also curious to see if they just scale the speed of the AI from front to back of the grid. As in, you know how there are always those stragglers that are way back. My PUMA GTO was way far back except it was balanced to 600PP, the same as a couple other cars in the grid, and I know the car drives really well and is quite fast. So maybe because it started at the back of the grid, it was just programmed to be the slowest.

There is lots of testing to be done by the community before we can really start to understand the nuances of the game related to AI, PP, tuning/physics etc.

View attachment 1124629

P.S. - Doing grid starts really shows you why they removed them from normal gameplay. As it was in the old games, you can just blast off towards the lead with an AWD car and then your whole race is done by turn 1. This is why they moved to rolling starts/chase the rabbit formats. They wanted to make the races more of a full length thing back before they could make the AI good. Not sure what the solution is other than really scalable AI. Some people complain the game is too hard, others say it's way too easy. Hard to design a game to please everyone.
My advice would be to stop using racing softs. You may get some closer racing then.
 
I've noticed that shared photos are treated as WebP instead of JPG like it was in GT Sport - not sure if any relation to lack of USB export (or maybe a PS5 API/firmware restriction?)

EDIT: For instance, this is:
Code:
https://ugc.gt7.game.gran-turismo.com/20/20830246140462140/1bd18591708751d353824db9f6f2ae45_photo.webp
1bd18591708751d353824db9f6f2ae45_photo.webp


EDIT: More related to web changes than everything, but the thumbnail version of each pictures even have different URL to the original. For instance, the thumbnail URL to above is:
Code:
https://ugc.gt7.game.gran-turismo.com/20/20830246140462140/61014c3d32762b011a73e9937c1b409d_thumb_l.webp
Kinda weird that they've done this because you typically only do this if you DON'T want people sharing images.
 
Sport mode lobby just glitched out hardcore and got everyone stuck at a black screen for about 30s before cutting to this lovely image and ending the race.
1647375381835.png




The more you look at it, the worse it gets. It's pretty funny.
 
Is anyone able to do the LeMans circuit experience sector 5 like on the demonstration? first corner flat out seems impossible.. you lose the rear everytime
 
Done it! No more menus. 6 star prize was nice, as was the Carrera GT. My 4 star reward was 5K though! Right, what to buy?



IMG_20220315_203647.jpg
IMG_20220315_203749.jpg
 
@xterno50

That car has serious aero imbalance issues, so it’s probably best to avoid doing that event until it’s sorted out.
 
Last edited:
The AI in this game is serviceable, but it really surprised me. It's aggressive and will defend its position pretty well.

Watch out for Carrazza's yellow 997 in the Porsche Cup!

Aggressive is right

 
Is that picture of your race? Looks great if it is, you got the Taisan, HKS, and AXIA Skylines - did you make the liveries or is it easy to find them made by others?
Yea, that was the Suzuka test race. People have made a lot of the Group A liveries. Many many duplicates.

Just did another test race. 1 hour on Deep Forest, variable weather, no tire wear or fuel. "Heavy" mechanical damage.

Felt a bit closer. Started myself toward the back with a 911. I think it had more to do with the AI and the particular track than the fuel/tire wear. I spent the first 30 mins keeping pace with the 1st and 2nd cars. No surprise, GTRs, even though I tried to spread them out through the grid this time. I started the F40 out front and that car probably punches above it's PP, or at least it did with me driving, because it's soooo stable. It finished in 7th for some reason.

After some time the 2nd place Taisan GTR oversped the first corner when he tried to out brake me. He may have hit the wall, which is the only conclusion I can come to seeing as he finished in 11th. I did not see if he pit to repair or just drove a broken car. Rest of the grid remained about the same. The other four GTRs made it to the front.

Long story short, after the 30 min mark, lap 17 ish? The lead GTR I was chasing just suddenly started going slower so I passed. Spent the rest of the race putting in clean laps, I think about 5 seconds faster per lap than the next fastest car.

I could put harder tires on to balance it out maybe but that's just an artificial handicap for me. Doesn't really change that the AI all conveniently spreads itself out based on its difficulty.

Was still fun though.

Edit: Oh.. well there's your problem. Checking the replay, most of the cars are using Sport Hards. And the bottom four are using Comfort Softs.. Why? 🤷‍♂️
 
Last edited:
Oh, now I get it. Online is where the fun’s at!

Finished my first race earlier today, and now I’m over the moon over a 5th place finish in the Gr.4 daily race, lol.
 
Who said Sport was a good role model anyway?

“Sport was just as bad! Phew! What a relief!”

God forbid they’d improve things from the previous title.
Because he made a false claim, I corrected the false claim by noting that the custom races were equally as bad. Don't move the goal post.
 
I could put harder tires on to balance it out maybe but that's just an artificial handicap for me. Doesn't really change that the AI all conveniently spreads itself out based on its difficulty.

Was still fun though.
If the AI are anything like Sport they likely prefer Hard tyres and will choose them over anything else (unless this has changed because they're garage cars) - this is what I've found in my custom races as well.

If that's the case, it's more like you're running at an advantage :P

I would try doing a Gr.2 grid race, if you have any of the cars. The AI in the BMW McLarens were really strong in my races and put up a good fight right until the end, with them usually only a couple seconds behind me by the end of long races.
 
Last edited:
I could put harder tires on to balance it out maybe but that's just an artificial handicap for me
Personally I call softs cheater tires, but at least we don't have super softs anymore. 😅

still fun though.

Edit: Oh.. well there's your problem. Checking the replay, most of the cars are using Sport Hards. And the bottom four are using Comfort Softs.. Why? 🤷‍♂️
Hmm, I may have to check my replay from last night where the lead car was unpassable.
 
I tried my second Custom Race: First one was just picking a buncha random cars that were sort've matched up and did 15 laps on Deep Forest. Was pretty cool but AI wasn't much of a challenge on the hardest level. So I spent some days building out my garage for a cooler Custom Race. For the second test I did 30 mins with tire/fuel wear (pretty low though) at Suzuka with all my own cars, most of them all driven, tuned, with a hand-made balanced setup so I know the cars all handled decently, removing all or most of the games weird handling quirks. Unfortunately, the AI put up even less of a fight. Also noticed that even if the AI was in a faster car, it would have trouble getting passed a fellow AI and would just linger there for the whole race.

Going to continue filling out the grid with appropriate cars and next I want to try it without tire/fuel wear. I'm curious if the AI drives more conservatively if it knows it's on. I was able to do the whole 30 min stint on Racing Softs (they got down to around half at the end) and a quarter to half tank of fuel but most of the race I was kinda driving 7 tenths to conserve. Also curious to see how they do if I vary the weather up. Oh AND I'm also curious to see if they just scale the speed of the AI from front to back of the grid. As in, you know how there are always those stragglers that are way back. My PUMA GTO was way far back except it was balanced to 600PP, the same as a couple other cars in the grid, and I know the car drives really well and is quite fast. So maybe because it started at the back of the grid, it was just programmed to be the slowest.

There is lots of testing to be done by the community before we can really start to understand the nuances of the game related to AI, PP, tuning/physics etc.

View attachment 1124629

P.S. - Doing grid starts really shows you why they removed them from normal gameplay. As it was in the old games, you can just blast off towards the lead with an AWD car and then your whole race is done by turn 1. This is why they moved to rolling starts/chase the rabbit formats. They wanted to make the races more of a full length thing back before they could make the AI good. Not sure what the solution is other than really scalable AI. Some people complain the game is too hard, others say it's way too easy. Hard to design a game to please everyone.
Yeah, tell me about it. ;)


Edit, yes, about the AI tyres. I mentioned in the Custom Race thread, they use whatever compound came standard on the road car. I have to use the CM tyres to match the other N2 AE86s. Its also why I’m still trying to balance my Trans-Am series. some cars have Cs or SH compounds. Makes a big difference with adjusting BOP.
 
Last edited:
Apologies then.
It's alright. I do agree they need to increase the pay out's of both Custom/Arcade/ Daily races. I don't however, think it's related to microtransactions ( as others have claimed) as they were equally as bad as in Sport. The issue with 7 is the car's cost more + turning parts exacerbates the problem. In Sport, I had about 200,000 milage points and 10 million credits with nothing to really spend it on.


Also for other users, The custom AI from your garage is not "slow", The game is either bugged or PD deliberately made the choice to keep Garage car's on their default tire compounds. So even though the car may say it is a 550 PP car in your garage, take into account that is not the PP the car will have in your race, it's true PP is whatever your car has with its stock tire compounds, and tune the car accordingly. Once I figured this out the AI was much better.
 
Last edited:
If the AI are anything like Sport they likely prefer Hard tyres and will choose them over anything else (unless this has changed because they're garage cars) - this is what I've found in my custom races as well.

If that's the case, it's more like you're running at an advantage :P

I would try doing a Gr.2 grid race, if you have any of the cars. The AI in the BMW McLarens were really strong in my races and put up a good fight right until the end, with them usually only a couple seconds behind me.
Yea, just discovered the tires the AI runs are the issue. 700PP should be using Racing Hards at least IMO. Sport Softs would seem appropriate for 600PP stuff.. which is kinda like Group N tier? This system is dumb if they just always put anything that isn't Gr4 or Gr3 up on Sport tires. Sport tier tires are equivalent to stuff you could run on the street IMO. I'd probably slot generally good summer tires at hard, something like Michelin Pilot Sport 4S at a medium, and Pilot Sport Cup Rs or Toyo R888s at a Sport Soft.

And I'm not really interested in any of the Gr.3 stuff. And while I mostly did Gr.4 in GT Sport, now that I can build all my own Gr.4/700PP tier cars, I'm not particularly interested in the pre-built Gr.4 stuff. Although Gr.3 seems to be about 800PP, and I hope to build out some more Le Mans tier GT stuff once I get access to more appropriate cars.
 
Last edited:
Oh, now I get it. Online is where the fun’s at!

Finished my first race earlier today, and now I’m over the moon over a 5th place finish in the Gr.4 daily race, lol.
Top 5 is always a great result online. Single player seems lifeless and dull once you get into racing people.
 
If the AI are anything like Sport they likely prefer Hard tyres and will choose them over anything else (unless this has changed because they're garage cars) - this is what I've found in my custom races as well.

If that's the case, it's more like you're running at an advantage :P

I would try doing a Gr.2 grid race, if you have any of the cars. The AI in the BMW McLarens were really strong in my races and put up a good fight right until the end, with them usually only a couple seconds behind me by the end of long races.
In the 30min mission race at High Speed Ring they're running softs from the get go.
 
Personally, I feel the AI's being locked into the stock tires is a bug, It makes no sense and PD has been having issues selecting their own darn tire compounds haha!
 
Yea, just discovered the tires the AI runs are the issue.

And I'm not really interested in any of the Gr.3 stuff.
2, not 3! The Super GT stuff, though it may not make a difference depending on why you dislike Gr.3. I found the Gr.2s super fun to drive, they have insane sticking power (and power, in general)
 
Done Le Mans race earlier and when I went too pit too put on wets, the tyres are slicks going back on graphically but it was wets so obviously bugged.
 
Personally, I feel the AI's being locked into the stock tires is a bug, It makes no sense and PD has been having issues selecting their own darn tire compounds haha!
My guess too.
 
2, not 3! The Super GT stuff, though it may not make a difference depending on why you dislike Gr.3. I found the Gr.2s super fun to drive, they have insane sticking power (and power, in general)
Ah, Gr.2 sorry. Same thing though. Just not really interested in purpose built race cars. I like the production based stuff which is why I kinda like Gr.4.
 
Personally, I feel the AI's being locked into the stock tires is a bug, It makes no sense and PD has been having issues selecting their own darn tire compounds haha!
Yeah, was hoping it would have been in the first update. We’ll see.
 
Because he made a false claim, I corrected the false claim by noting that the custom races were equally as bad. Don't move the goal post.
I never made a false claim. It is you who is trying to falsify my claim without even providing evidence to support your claim. Me on the other hand just mentioned how easy it is to get a decent chunk of change in Sport by setting up the aforementioned event like so.
 
Last edited:
can anyone confirm if i can put turbos or superchargers on n/a cars after i install high compression pistons
The game automatically removes them if you apply forced induction and then adds them back in if you remove the turbo or supercharger.
 
Yeah, tell me about it. ;)


Edit, yes, about the AI tyres. I mentioned in the Custom Race thread, they use whatever compound came standard on the road car. I have to use the CM tyres to match the other N2 AE86s. Its also why I’m still trying to balance my Trans-Am series. some cars have Cs or SH compounds. Makes a big difference with adjusting BOP.

Hey, did you buy a bunch of AE86 Levins to race against those or does the game swap liveries if possible?
 
Back