Gran Turismo 7: Latest news and discussion thread

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Weird if they don't count QA as part of production.
Of course they do, the time is from commencing work on the asset and the asset being finished, not being sort of finished but not ready to put into the game yet.
 
Sorry if this is the wrong place to post this. It has been a while since I’ve logged on.

Is it just me or has anyone else who’s joined the public lobbies noticed other cars driving significantly faster than you in a straight line?

I’m pretty decent at tuning, but the gap is drastic. Am I maybe missing something or do I just need to tune my gearing a bit better?


Second, my internet connection is really good and I’m hardwired in via cat6 but drivers tend to lag, even with the green bar connection. Anyone else had this issue come up and fixed it?

I was just trying to do some races while on PTO and it was a terrible online experience :(.
 
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A couple of errors:

1. It's probably been mentioned but when you complete the Bugatti book it mentions the Veyron runs on a W18 engine. But then later says the Chiron's W16 engine is an upgraded version.

2. The AMG GT3's headlights can be turned completely off. In every other car I've driven, when you go to "turn off" the headlights at night they just dim. The AMG GT3's just turn completely off. Which is scary when you're in the middle of the Spa 1-hour race...in the middle of the night and you flash a slow-moving car and your lights turn off.

3. Not an error but I noticed the CLK-LM is now in AMG instead of Mercedes-Benz. Don't know when that happened or if it was ever with Benz, but I could have sworn it was.
 
You say again, but we're two games into 3D models built to this standard. Even the PS5 isn't powerful enough to display full LOD photomode models in-game. That's not to say there isn't room for improvements. But the days of full re-modelling seem to be over. The next major graphical leap will be improvements to lighting and more efficient ways to reproduce environments.
I think he's said this every generation so far except PS1, and it hasn't been true yet. We're getting to a point in graphical fidelity that it might be legit, the diminishing returns from reworking things is getting smaller and smaller but at the same time, who knows what new tech will come out and require redoing the models.

I'd be more inclined to believe him if he hadn't been crying wolf since 2005. I hope it's true, but I'll believe it when I see it.
 
A couple of errors:

1. It's probably been mentioned but when you complete the Bugatti book it mentions the Veyron runs on a W18 engine. But then later says the Chiron's W16 engine is an upgraded version.

2. The AMG GT3's headlights can be turned completely off. In every other car I've driven, when you go to "turn off" the headlights at night they just dim. The AMG GT3's just turn completely off. Which is scary when you're in the middle of the Spa 1-hour race...in the middle of the night and you flash a slow-moving car and your lights turn off.

3. Not an error but I noticed the CLK-LM is now in AMG instead of Mercedes-Benz. Don't know when that happened or if it was ever with Benz, but I could have sworn it was.
Think it's always been AMG. Always had AMG prefix anyway.
 
A couple of errors:

1. It's probably been mentioned but when you complete the Bugatti book it mentions the Veyron runs on a W18 engine. But then later says the Chiron's W16 engine is an upgraded version.

2. The AMG GT3's headlights can be turned completely off. In every other car I've driven, when you go to "turn off" the headlights at night they just dim. The AMG GT3's just turn completely off. Which is scary when you're in the middle of the Spa 1-hour race...in the middle of the night and you flash a slow-moving car and your lights turn off.

3. Not an error but I noticed the CLK-LM is now in AMG instead of Mercedes-Benz. Don't know when that happened or if it was ever with Benz, but I could have sworn it was.
We can turn off lights?
 
3. Not an error but I noticed the CLK-LM is now in AMG instead of Mercedes-Benz. Don't know when that happened or if it was ever with Benz, but I could have sworn it was.
Its actually been that way since release from what I remember seeing. Makes sense though as it was developed and built by AMG as well as raced in period under "AMG Mercedes".
 
Its actually been that way since release from what I remember seeing. Makes sense though as it was developed and built by AMG as well as raced in period under "AMG Mercedes".
Think the other one which caused debate around the manufacturer was the BMW/McClaren f1 car.
 
B80
Think the other one which caused debate around the manufacturer was the BMW/McClaren f1 car.
My theory on that one is down to its actual owner: BMW. Because it was run as a Factory car AND its still owned and maintained by them, its licensed as a BMW and not just as a Mclaren (This is also the case with two Short Tail Mclaren F1s in the BMW Motorsports livery).
 
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With the 25th anniversary of gt I was thinking about this car 1 of the most beloved and iconic gt cars ever do you guys think it'll every come back?

I remember back in gt3 -gt4 days I always thought of this car as the ferrari of gt before ferrari got added.


Does it even still exist? I know the car was acquired by Autobacs, but that's last time I heard or saw anything about it.
 
Happy Holidays to everyone! :gtpflag:

Bay Quarter Yokohama_.jpeg
 
I think he's said this every generation so far except PS1, and it hasn't been true yet. We're getting to a point in graphical fidelity that it might be legit, the diminishing returns from reworking things is getting smaller and smaller but at the same time, who knows what new tech will come out and require redoing the models.

I'd be more inclined to believe him if he hadn't been crying wolf since 2005. I hope it's true, but I'll believe it when I see it.
I don't think anyone really thought PS2 level models had much long-term worth. With PS3, models reached a very acceptable standard and could still pass in current-gen games. But on closer inspection, still clearly game assets, particularly zoomed into finer details. With todays models photorealism has been achieved in photomode, we'll be onto PS6 before that quality of model is used in gameplay. Power resources will be much more effectively used with improved, more dynamic, environments, and full ray-tracing in future titles.

My theory on that one is down to its actual owner: BMW. Because it was run as a Factory car AND its still owned and maintained by them, its licensed as a BMW and not just as a Mclaren (This is also the case with two Short Tail Mclaren F1s in the BMW Motorsports livery).
I believe BMW funded the long-tail car, they even wanted to use a V8TT to replace the V12. Ironically when they entered LMP900 they stuck with the V12, even though it wasn't ideal for packaging.
 
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More of a IRL thing, but can we talk about how bad Spa's pit exit is? It's right in the middle of a high speed corner and...I feel like it's gonna cause an accident...and...I'm not sure why they didn't just extend it the extra like 10 feet or so to put it on the straight.
 
Does it even still exist? I know the car was acquired by Autobacs, but that's last time I heard or saw anything about it.
Apparently the Escudo that's in game no longer exists as a full car, but I imagine that Autobacs still have the car itself so if that's the case PD could just scan it or use CAD data, and since it was powered by a R34 engine they could just port the sound over.
 
I don't think anyone really thought PS2 level models had much long-term worth.
Regardless of whether any players believed it, Polyphony did to the point that they used them again on the next generation of hardware. Twice. There were PS2 assets in a game that released in 2013 and they thought that was perfectly acceptable.
With PS3, models reached a very acceptable standard and could still pass in current-gen games.
Absolutely. But they still felt the need to rework them for GTS. My personal opinion is that the PS3 premium max level of detail is still well in excess of what's required in 2022, and that after that it's strongly diminishing returns. But the PS3->PS4 transition is a big part of why I don't assume that Polyphony thinks like I do.
With todays models photorealism has been achieved in photomode, we'll be onto PS6 before that quality of model is used in gameplay.
Maybe. The same thing could be said of the PS3 generation. If I go back and look through the GT5 photomode galleries, the cars are fine. Where the shots aren't photorealistic it's more down to the lighting and the environment than the car models.
Power resources will be much more effectively used with improved, more dynamic, environments, and full ray-tracing in future titles.
Look, I agree. I think PS3 premium models are more than enough for a game like Gran Turismo, and I'd much rather see modelling and computational resources spent on things other than having a car that is 3% prettier. I think the game is better off with more detailed and complex environments, better lighting or even just bigger fields of cars.

However, that's not what Polyphony has chosen to do in the past, and every time they say that their car models are future-proof they then go and rework them for the next generation.

It ultimately comes down to whether Polyphony actually means it this time and will allocate those resources to any of the other things that could improve the game, or whether they'll do this all over again. Their demonstrated lust for high poly count ultra detailed models means it's absolutely plausible that they decide that cars need to be remodelled to include even finer levels of detail than they already do.

That's what I mean when I say I believe it when I see it. Everything you say makes sense, and if you or I were in charge of allocating resources for a game like this we'd probably have similar approaches. There are more important things to a racing game than perfectly modelled windscreen washer nozzles. But Polyphony doesn't make decisions based purely on what makes the most sense. There's history to prove this, and little in the way of suggesting that they've changed their minds.
 
But Horizon Forbidden West was named by DF to have the best graphics of 2022.
Horizon FW also took advantage of the PS5's power. All Ragnarok did for the PS5 was add slightly better textures.

Sony Santa Monica even went on record that it was developed primarily for the Ps4.
 
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