Gran Turismo 7: Latest news and discussion thread

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For me, the Delta carries this update on it's shoulders.

I appreciate that the Citroen BX means something to those that have experience with it, but for me being born and raised in the US it's not really anything special. Same goes for the Peugeot. It drives well enough, but it's nothing to really write home about. Neither of them have any really special modifications so playing around with liveries and body mods isn't particularly exciting either.

The events they released for both of them are pretty ridiculous as well. 2 laps at Willow Streets reverse? In stock form the Citroen doesn't stand a chance, and the Peugeot is woefully underpowered to compete at Watkins Glen. You'd think PD would put a little more thought into the event's made to display these cars talents. 2 and 3 lap races, especially in the "chase the rabbit" model on short courses are very lame.

The Lancia though, what a treat. It's pretty much perfectly set up right out of the box and is a joy to chuck around. It'll be fun to play around with higher power levels, but it's really good as is.

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Hopefully the next update brings more fun stuff to play with. I think pretty much everyone agrees that a new track would be amazing.
 
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Meanwhile, I just saw a GT-style car reveal trailer released within an hour of GT7's, for another game on the PlayStation YouTube channel which, get this; features race cars.


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Crazy concept I know.
Maybe there's a reason why other racing games seem to be adding the same things?
It's the timing of this trailer I find the most funny.

Remember when I pointed out Asphalt 9/Unite have the M4 GT3 and a 9X8 (plus a GT classic in R390 road car) before GT7 even has any of them, despite being an mobile-first* arcade racer?

*The "-first" suffix is important. It's now on consoles, having been on PCs since Asphalt 8 on Windows Store.
 
The new update is more of a "nothing" kind of update, typical 3 cars affair with only 3 races, some scapes, a few engine swaps. There's stuff there, but it's not the most exciting stuff. The highlight for me would indeed be the Lancia Delta HF Integrale Rally Car returning, now in the "super premium" status. Which is great considering the last time it was seen in GT was being a PS2 model on a PS3 game.

Now regarding the Peugeot SUV, a SUV isn't typically my favorite thing in the world to drive. They'll all over the place now and I'm getting mostly sick of seeing them. However at the same time, I do find it fun to take these things around race tracks as I do with other regular cars whenever put in a video game. And I had a bit of fun doing that here.

A similar thing can be said for the Citroen BX, except I like that more than the 2008 on the count it's an interesting looking 4-door sedan and I actually have seen people asking for this thing. Honestly, I think it's kinda cool, I do wish PD added the more crazy 4TC variant. But this will be fine for now.

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Since I heard some discussion earlier regarding people prefer GT7's dlc to be like. I will chime in and say I wish it was both conventional and the non-conventional. At the moment, a lot of the past few months of content have been more of the latter. Aiming to just add more SUVs and oddballs versus adding some newer performance cars and race cars.

While I do appreciate the more oddball choices and wouldn't say they're bad to have, I do wish Polyphony would add some more modern race cars as well. GT as a series has always been about being an appreciation of cars from each era and being a moving museum piece. The only thing is that I haven't seen much of the modern racing end of this "museum" they're building outside of hypotheticals from the Vision GT cars. I think a few more GT3 cars, GT4s, and some LeMans hypercars wouldn't hurt. Just to balance things out a bit.
 
I've suggested to Kaz that PD implement drivetrain swap similar to engine swap before the autumn. Which means that there's still less than 49% chance the we'll get this important feature before Christmas! But tens of boring cars will become fun again..!! It would only take a few 10's of work hours to code..probably. The Peugeot 205 GTI & the Citroen BX was huuuuge disappointments since we could get the 4wd versions since they were in earlier GT versions or similar cars {4wd}. The 4wd cars were my favorites in GT3&GT4 because they were much less difficult to control without RS tires early in the game with increased power output & especially with max HP. This is also true for GT6 since most events are without RS tires.
 
The Peugeot 205 GTI & the Citroen BX was huuuuge disappointments since we could get the 4wd versions since they were in earlier GT versions or similar cars {4wd}.
Huh?

There wasn't a 4WD 205 GTI. The 4WD 205 was the T16, which is also mid-engined, so a drivetrain swap wouldn't get you there from a 205 GTI. Also we have the rally version of it (which was also in previous games) rather than the homologation special road car.

There's never been a Citroen BX in a previous GT game, at all. In fact, other than as background cars, one-touch phone racers, and the homologation special 4TC (Forza Horizon 5) and its rally model (some WRC games), no BX has been in any game as a drivable car in the standard content except in The Getaway Black Monday.
 
I've suggested to Kaz that PD implement drivetrain swap similar to engine swap before the autumn. Which means that there's still less than 49% chance the we'll get this important feature before Christmas! But tens of boring cars will become fun again..!! It would only take a few 10's of work hours to code..probably.
That is not how any of this works... Kaz is not making sweeping changes to GT7 based on the suggestion from some random GTP member. He likely gets 1000's of messages a day from random people. Most of which he likely ignores. Furthermore, it would take more than "10's of work hours" whatever that means. You're talking about implementing 100's of drivetrain swaps late in GT7's life cycle, and you think it will be a quick job? Drivetrain swaps would be nice, granted. It's not happening at this late stage. Something to hope for with regards to GT8, certainly.
 
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Huh?

There wasn't a 4WD 205 GTI. The 4WD 205 was the T16, which is also mid-engined, so a drivetrain swap wouldn't get you there from a 205 GTI. Also we have the rally version of it (which was also in previous games) rather than the homologation special road car.

There's never been a Citroen BX in a previous GT game, at all. In fact, other than as background cars, one-touch phone racers, and the homologation special 4TC (Forza Horizon 5) and its rally model (some WRC games), no BX has been in any game as a drivable car in the standard content except in The Getaway Black Monday.
Well then, the 205 GTI is similar externally to the 205 T16 but since I drove the the FF 206 models in GT4 I know there's a big difference, but mostly because of the drivetrain difference FF vs 4wd. And 4wd vs FF or FR bigger difference than engine placement. I should have mentioned some of the 4wd cars from GT3&GT4 even that in GT4 many aren't very fast or very good but still fun & much better than FF cars. While being wrong on the description or the specifics especially the citroen, my main point being that in GT3&GT4 4wd cars muuch better than FF cars. Since we are forced to use sports tires in many events in GT4 as opposed to GT3 in which I used RS tires if the car was difficult to handle.

I thought drivetrain swap meant FF or FR or MR or RR or 4wd not if the engine is front or rear or mid, but alas, in the software gaming world of GT, handling & grip is most important, which are mostly coded & caused by other factors than engine placement!
 
And 4wd vs FF or FR bigger difference than engine placement.
Absolutely not.
I thought drivetrain swap meant FF or FR or MR or RR or 4wd not if the engine is front or rear or mid
The first half of all of those letter pairings are the engine placement...

And yes, drivetrain-swapping converts a car from front/rear/all-driven wheels to any other of those three options (unless it has three, or six, or more wheels). Hence my point that you won't be able to drivetrain swap a FF Peugeot 205 GTI to AWD and get a T16 because the T16 was mid-engined and all-wheel drive.
 
Now I'm not saying GT8 is happening anytime soon (because it isn't), but I can see the logic of having GT7's updates featuring cars that wouldn't be as flashy to use in a new game trailer.
If GT8's trailer mainly consisted of SUV's, Minivans & other everyday cars, it wouldn't generate as much hype for the masses.
So the most logical way to include a lot of these kinds of cars in the game (because they do have a place) would be in GT7 updates.

Not that Polyphony are holding back completed cars for the next game either, but more that they could be choosing not to start development on more trailer-flashy cars until GT8 is closer, and thus prioritising regular car development right now.
With some exceptions that still find their way to GT7 updates to keep general players somewhat engaged, but that isn't as important as having major hype content for the next game.
 
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Just recieved a Valkyrie from viewer campaign, completed the Aston Martin menu and was really surprised because the background they used to showcase the cars is a massive photomode location from GT6 - The City of Arts and Sciences in Valencia, Spain, except it's sunrise instead of night time. And it's not one static shot, cars drive around the whole thing. Which means (unless it's a pre-rendered video, but I don't think it is) this whole location is in the game. I wonder how much of space those large 3D locations take? Though disk space is not really my concern, real question is whyyyy can't we use it in photomode :banghead: :(
I thought you could access those locations through the VR Showroom mode of the PS5 versions (Granted if you have PSVR2)?

But the gift Valkyrie and BRZ were really interesting because the BRZ had every tuning & tire option available, while the Valkyrie had a turbo+suspension setup. At least, it made for good money selling that BRZ and the other Valkyrie I had back when it was new.
 
Now I'm not saying GT8 is happening anytime soon (because it isn't), but I can see the logic of having GT7's updates featuring cars that wouldn't be as flashy to use in a new game trailer.
If GT8's trailer mainly consisted of SUV's, Minivans & other everyday cars, it wouldn't generate as much hype for the masses.
So the most logical way to include a lot of these kinds of cars in the game (because they do have a place) would be in GT7 updates.

Not that Polyphony are holding back completed cars for the next game either, but more that they could be choosing not to start development on more trailer-flashy cars until GT8 is closer, and thus prioritising regular car development right now.
With some exceptions that still find their way to GT7 updates to keep general players somewhat engaged, but that isn't as important as having major hype content for the next game.
Good point, I'm fine with what PD is doing. I wouldn't mind gt8 waiting until 2027 or 2028. I mean as long as we have original car ideas and models, the game is fine just the way it is. Even if we don't get anymore tracks, PD has to take one priority at a time and not rush things. That's the mistake many developers of any game makes. I'm guessing that there will be close to 700 cars by the end of the year. But that might be overwhelming and amping up things quite a bit. The trailers aren't boring, at least they show new players what to expect.
 
Absolutely not.

The first half of all of those letter pairings are the engine placement...

And yes, drivetrain-swapping converts a car from front/rear/all-driven wheels to any other of those three options (unless it has three, or six, or more wheels). Hence my point that you won't be able to drivetrain swap a FF Peugeot 205 GTI to AWD and get a T16 because the T16 was mid-engined and all-wheel drive.
Moreover, the T16 had a completely different chassis...
 
Moreover, the T16 had a completely different chassis...
That's certainly also a factor, but in regards to making a front-engined, front-wheel drive car drive like a mid-engined, all-wheel drive car by only converting the drivetrain to all-wheel drive it's just garnish on an already problematic approach (especially as GT doesn't appear to directly model such things beyond what appears to be a single "flex" component).

You'd probably be better off getting the 205 T16 Evo 2 Rally Car, painting it all-grey or all-white (with a red pinstripe), and winding the power down to half with maximum ballast. It'd still have the ludicrous aero of course, but physically it's a lot closer to the T16 than an AWD, front-engined 205 GTI.
 
Good point, I'm fine with what PD is doing. I wouldn't mind gt8 waiting until 2027 or 2028. I mean as long as we have original car ideas and models, the game is fine just the way it is. Even if we don't get anymore tracks, PD has to take one priority at a time and not rush things. That's the mistake many developers of any game makes. I'm guessing that there will be close to 700 cars by the end of the year. But that might be overwhelming and amping up things quite a bit. The trailers aren't boring, at least they show new players what to expect.
You guess that there will be 700 cars by the end of the year?!!! There are currently 536 cars in the game. They would need to add 164 cars in 6 months which would average 27.33 per month! You are correct "that might be overwhelming and amping up things quite a bit".:lol:
 
You guess that there will be 700 cars by the end of the year?!!! There are currently 536 cars in the game. They would need to add 164 cars in 6 months which would average 27.33 per month! You are correct "that might be overwhelming and amping up things quite a bit".:lol:
700 cars by the end of the games lifespan would be a stretch itself. Let's say PD doesn't have any plans to replace GT7 anytime soon, and keeps development going for 2 more full calendar years. That would mean 30 more potential content updates, which at the current going rate of 3 cars per update would lead to 90 new cars introduced to the game.

And that is not including the occasional skipped month that would further decrease the car total, or a further reduction in content as PD starts to shift priorities to GT8/whatever comes next.

To hit the 700 car mark by the end of the 30 month period would require and average of 5.46 cars a month, with no skipped months. Considering that 5+ car updates only come during "big" drops and usually after a month or two update absence, the chances of this happening are basically zero, unless PD suddenly drastically increases their car output somehow.
 
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700 cars by the end of the games lifespan would be a stretch itself. Let's say PD doesn't have any plans to replace GT7 anytime soon, and keeps development going for 2 more full calendar years. That would mean 30 more potential content updates, which at the current going rate of 3 cars per update would lead to 90 new cars introduced to the game.

And that is not including the occasional skipped month that would further decrease the car total, or a further reduction in content as PD starts to shift priorities to GT8/whatever comes next.

To hit the 700 car mark by the end of the 30 month period would require and average of 5.46 cars a month, with no skipped months. Considering that 5+ car updates only come during "big" drops and usually after a month or two update absence, the chances of this happening are basically zero, unless PD suddenly drastically increases their car output somehow.
Hey, they’re partnering with Xiaomi. Like I mentioned before, lots of outsourcing would help.
 
I’ve been playing a bit of Forza Horizon 5 of late, it’s ok for some mindless fun but I prefer fixed layouts to absolute free-roam. I only bought it as I was craving some road driving/racing and it’s hit that spot a little.

Anyway, aside from continuing to crave a point-to-point route from PD, one of the things that struck me about FH5 is the environments. After playing for a few hours I jumped back into GT7 for a race at Deep Mountain and was astounded at the geometric density and detail, whereas I expected to be nonplussed coming straight from FH5 given the consistently decent environment Mexico provides.

Last night after an FH5 session I fired up GT7 to do the weeklies, and did Dragon Trail Gardens always look this pants? Yet Tokyo Expressway, at night, looks amazing.

I hope GT8 does something about the environments to bring them all up to the level of the likes of Deep Mountain and Tokyo. Yes, I know real life circuits are mostly boring, but up until playing FH5 I never really noticed the disparity within GT7. Some circuits are such a step down compared to others.
 
I forgot that I had another thing on my mind when discussing the new update. The adding of the Citroen BX is good news to me since that means PD did not forget this brand exists. Especially good since Citroen gets forgotten a lot in racing games. The addition of more Peugeots in the past few updates is also good news as I do feel like that's another brand deserving of more representation that it's gotten in the past. Also that Renault Kangoo van thing. Not the Renault I immediately want, but PD still thinking of Renault at all is a good thing.

I'm hoping the focus on French brand car additions don't stop.

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I forgot that I had another thing on my mind when discussing the new update. The adding of the Citroen BX is good news to me since that means PD did not forget this brand exists. Especially good since Citroen gets forgotten a lot in racing games. The addition of more Peugeots in the past few updates is also good news as I do feel like that's another brand deserving of more representation that it's gotten in the past. Also that Renault Kangoo van thing. Not the Renault I immediately want, but PD still thinking of Renault at all is a good thing.

I'm hoping the focus on French brand car additions don't stop.

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Good points! Maybe we‘ll eventually get Sébastien Loeb‘s Xsara WRC in a future update (at least I hope so lol).
 
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Maybe we’ve all become too obsessed with perfection. Perfect car, perfect track, perfect sound, perfect setup etc. monthly updates to perfect the game. I just fired up the PS2 with GT4 and had so much fun just driving around. The fact that it was released “complete” with no updates or further expectations is now refreshing. I just drove my Jensen Interceptor around El Capitan. Did it look perfect, no. Did it drive perfect, no. Did it sound perfect, no but it was glorious. I think PD needs to focus less on perfection and more on making the game fun. More tracks, events and cars. The cars don’t have to be so detailed that it takes so long to make them available same with tracks. I know not everyone feels this way but I just thought I’d put that out there. 😁
 
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