Gran Turismo 7 Livery Editor - General Discussion Thread

If this question has been asked or there is already a thread for it, please guide me accordingly and I apologize.

My question pertains to "negative" or "mask" decals. Specifically, has any one figured out a way to outline the decals? For example, you paint the entire car silver then lay down all of your negatives and paint them black. Now you have a black car with silver lettering. What if those decals were all outlined in red? Or whatever color you choose. I have attempted to lay down a negative and then duplicate the same one over top, then make the one on top larger but that just turns out wanky and just a complete mess. A few of you are just masters at these liveries and was wondering if there is a way to do this.
The best way to do this is to make a negative decal then a single outline decal using the same shapes/text. It's hit/miss with decals in the community because they're not normally an exact match.
 
This is the first livery I've made myself, from scratch. I'll normally run one of two kinds of livery - LiquiMoly cause I like their products, or old BTCC Supertouring car liveries. I'm quite happy with what I achieved with this one, considering I have no idea what I'm doing and just tried to make something that looked reasonable.

JbuPbR8.jpg


4nT4Va5.jpg
 
That one. Are there two classes in the Supercars these days? I always thought it was just the one??
There are three classes, with a fourth run by a different racing group. Supercars(main game Gen3), Super2(previous Generation/Gen2 cars), Super 3(Car of the Future before Gen2) and V8 Touring Cars(Australian Racing Group) for Project Blueprint(2004-1012 models)
 
There are three classes, with a fourth run by a different racing group. Supercars(main game Gen3), Super2(previous Generation/Gen2 cars), Super 3(Car of the Future before Gen2) and V8 Touring Cars(Australian Racing Group) for Project Blueprint(2004-1012 models)
Nice one, thanks! I'm guessing it's a little like the F1, F2, F3 structure?
 
If this question has been asked or there is already a thread for it, please guide me accordingly and I apologize.

My question pertains to "negative" or "mask" decals. Specifically, has any one figured out a way to outline the decals? For example, you paint the entire car silver then lay down all of your negatives and paint them black. Now you have a black car with silver lettering. What if those decals were all outlined in red? Or whatever color you choose. I have attempted to lay down a negative and then duplicate the same one over top, then make the one on top larger but that just turns out wanky and just a complete mess. A few of you are just masters at these liveries and was wondering if there is a way to do this.

I've done a few of these types of cars so far, and am working on one now.

The best method here is to treat the stencil and the outline as separate SVGs. When making these SVGs, you want to make sure the dimensions of the SVG are identical, and the art is in the same place in the SVG.

So for me, I'd make the art in a canvas/frame/artboard… whatever your program refers to this as. Then create my art on one. Then duplicate the frame, and modify each so I have a Stencil one, and an Outline one. Then export the SVG by the frame/canvas, not the art itself.

Then in the GT7 editor, you drop in your stencil as you normally would. Then duplicate it in the editor and replace it with the Outline version. This will ensure they lay exactly on top of one another.

As mentioned, I'm working on one of these now:


The left complete icon is the end result. The light blue is sort of a green screen here, and isn't part of the exported SVG. Then I broke it up into three separate SVGs. The main circle, the text, and the icon. I realized I needed the main circle to be a stencil sometimes, so that's an alt on top.

I place the large circle in place to position everything. Then duplicate it twice, and swap it out for 2 & 3 to have the entire logo.

Happy to help with any specific questions.
 
I've done a few of these types of cars so far, and am working on one now.

The best method here is to treat the stencil and the outline as separate SVGs. When making these SVGs, you want to make sure the dimensions of the SVG are identical, and the art is in the same place in the SVG.

So for me, I'd make the art in a canvas/frame/artboard… whatever your program refers to this as. Then create my art on one. Then duplicate the frame, and modify each so I have a Stencil one, and an Outline one. Then export the SVG by the frame/canvas, not the art itself.

Then in the GT7 editor, you drop in your stencil as you normally would. Then duplicate it in the editor and replace it with the Outline version. This will ensure they lay exactly on top of one another.

As mentioned, I'm working on one of these now:


The left complete icon is the end result. The light blue is sort of a green screen here, and isn't part of the exported SVG. Then I broke it up into three separate SVGs. The main circle, the text, and the icon. I realized I needed the main circle to be a stencil sometimes, so that's an alt on top.

I place the large circle in place to position everything. Then duplicate it twice, and swap it out for 2 & 3 to have the entire logo.

Happy to help with any specific questions.
That's a much better explanation of what i was saying. 👍👍

Note to self: explain thyself more eloquently.
 
A few of my livery works:)
 

Attachments

  • b021d14aa00907bad07686175dbe5425_thumb_l_x2.jpg
    b021d14aa00907bad07686175dbe5425_thumb_l_x2.jpg
    79.5 KB · Views: 12
  • 310c17535341f1323db43b45504a6732_thumb_l_x2.jpg
    310c17535341f1323db43b45504a6732_thumb_l_x2.jpg
    54.3 KB · Views: 13
  • ca3cb356b6cf6f799ea806ac88e75bfa_thumb_l_x2.jpg
    ca3cb356b6cf6f799ea806ac88e75bfa_thumb_l_x2.jpg
    95.9 KB · Views: 13
  • 88bab7df2e3feff1772645e400fcf90e_thumb_l_x2.jpg
    88bab7df2e3feff1772645e400fcf90e_thumb_l_x2.jpg
    87 KB · Views: 13
  • 2d981e0e43ea2562b30f4c6314c13b57_thumb_l_x2.jpg
    2d981e0e43ea2562b30f4c6314c13b57_thumb_l_x2.jpg
    81.1 KB · Views: 9
  • 89d22279b69526f059245129999cac71_thumb_l_x2.jpg
    89d22279b69526f059245129999cac71_thumb_l_x2.jpg
    80 KB · Views: 12
52750627074_4778bc62e3_h.jpg


52749853937_15c48b06e6_h.jpg


To be completely honest, this Hellcat powered Willys is about only 65% on what it really should be.

A simple livery matching the late 1960s era of a Jeep AA Fuel Altered dragster that fits the class of a short wheelbase machine with a ridiculously powerful engine.

52750627014_a8b3c00d23_h.jpg


Needless to say, it's uncontrollable all the time.
 
Some of my personal favourite liverys are the simple and subtle , not all out race cars but something i wish I had to pop to the shops via 25miles of moorland roads
20830100321624722.jpg
20829454019292162.jpg
20829775674379715.jpg
20829317712480147.jpg
 

Attachments

  • 20829878800395271.jpg
    20829878800395271.jpg
    82.3 KB · Views: 4
my first attempt at making a livery based on a real design. Based it on the Chevrolet Cruze as it was used in the WTCC race in Portimao in 2012, they had a one off livery as a tribute to the Michel Vaillant comics.
Tried to stay as close to the original as possible, but had to change the layout on the hood and added the GT decals as it looked a bit to empty..

1679146441740.png


1679146419851.png
 
Back