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Does any one know if there will be Telemetry UDP support(as per codemasters games) to connect external display/leds? This would give a great boost to immersion and simulation to the game.
I wouldn't feel so sure about that. Here's what looks like a C/C++ printf() formatting string I found in GT Sport:The physics coding of Gran Turismo doesn't have real telemetry where these apps get the data.
Simulator Interface Packet ver 0.0
{
\"engineRPS\":%f,
\"maxEngineRPS\":%f,
\"fuelPressure\":%f,
\"fuelLiters\":%f,
\"fuelCapacityLiters\":%f,
\"engineWaterTemp\":%f,
\"engineOilTemp\":%f,
\"engineOilPressure\":%f,
\"carSpeed\":%f,
\"numberOfLaps\":%ld,
\"completedLaps\":%ld,
\"lapTimeBest\":%f,
\"lapTimePrevious\":%f,
\"lapTimeCurrent\":%f,
\"position\":%ld,
\"numCars\":%ld,
\"gear\":%ld,
\"tireTemp\":[ [%f, %f, %f], [%f, %f, %f], [%f, %f, %f], [%f, %f, %f]],
\"numPenalties\":%ld,
\"carCGLoc\":[%f, %f, %f],
\"carOri\":[%f, %f, %f],
\"localAcceleration\":[%f, %f, %f],
\"bodyHeight\":%f
}
// List of Gran Turismo Sport MoTeC i2 telemetry channels
// Format: "long name", "short name", "[unit]"
"Vehicle Speed", "VehSpd", "[km/h]"
"G Force Long", "G Long", "[G]"
"G Force Lat", "G Lat", "[G]"
"G Force Vert", "G Vert", "[G]"
"Throttle Pos", "TPD", "[angle%]"
"Brake Press", "Brake P", "[bar]"
"Gear", "Gear", "[]"
"Engine RPM", "RPM", "[rpm]"
"Wheel Speed FL", "WSpd FL", "[km/h]"
"Wheel Speed FR", "WSpd FR", "[km/h]"
"Wheel Speed RL", "WSpd RL", "[km/h]"
"Wheel Speed RR", "WSpd RR", "[km/h]"
"Susp Pos FL", "SPosHFL", "[mm]"
"Susp Pos FR", "SPosHFR", "[mm]"
"Susp Pos RL", "SPosHRL", "[mm]"
"Susp Pos RR", "SPosHRR", "[mm]"
"Wheel Load FL", "WH L FL", "[N]"
"Wheel Load FR", "WH L FR", "[N]"
"Wheel Load RL", "WH L RL", "[N]"
"Wheel Load RR", "WH L RR", "[N]"
"Contact Press FL", "CT P FL", "[kPa]"
"Contact Press FR", "CT P FR", "[kPa]"
"Contact Press RL", "CT P RL", "[kPa]"
"Contact Press RR", "CT P RR", "[kPa]"
"Tire Tread Temp FL", "T T FL", "[C]"
"Tire Tread Temp FR", "T T FR", "[C]"
"Tire Tread Temp RL", "T T RL", "[C]"
"Tire Tread Temp RR", "T T RR", "[C]"
"Tire Contact Temp FL", "CT T FL", "[C]"
"Tire Contact Temp FR", "CT T FR", "[C]"
"Tire Contact Temp RL", "CT T RL", "[C]"
"Tire Contact Temp RR", "CT T RR", "[C]"
"Steered Angle", "StAngBK", "[deg]"
"Yaw", "Yaw", "[deg/s]"
"Pitch", "Pitch", "[deg/s]"
"Roll", "Roll", "[deg/s]"
"GPS Longitude", "GPSLong", "[deg]"
"GPS Latitude", "GPSLat", "[deg]"
"GPS Altitude", "GPS Alt", "[m]"
"GPS Heading", "GPS Head", "[deg]"
GT6 had Motec support.Don't hold your breath...
The physics coding of Gran Turismo doesn't have real telemetry where these apps get the data.
I was thinking the same. That was coolGT6 had Motec support.
Gran Turismo 6 Compatible with MoTeC i2 Professional Data Analysis Software
The high-end data analysis tool used by professional motorsports teams is now compatible with GT6.www.gtplanet.net
That wont happen until PD give players access to the telemetry.If someone can make an app for android or iOS that’s will be a game changer
Nothing to do with PD. Playstation doesn't support it. Same for ultrawide. I'd love to play racing games on my ps5 with an ultrawide but alas we can't.Only a big company like Fanatec / Thrustmater / Logitech could ask PD to give them access to this telemetry. It could bring us display / leds but also motion rigs !!!
I hope it will happen someday but even the triple screen option doesn't seem to be on PD's plan this time so....
Oh man, I don't want to be rude but you must be new here.All they need is an affordable one time purchase app and it can give you shift display button box etc
I fully agree man, but PD will never add this, or allow some other dev to snoop in their source code.Actually I Amon the forums but I’m not new when it comes to sim racing I know you can make button boxes with a number key pad and **** like that. But a display for rpm shift light speed similar to an actual car would be ideal and get more in depth with the game. Just my honest opinion
PS2 and PS3 didn't support triple screen officially but PD managed to make it work. On the side screens (consoles 2 and 3) it's a simple client that listens the server (main console 1) on the local network.Nothing to do with PD. Playstation doesn't support it. Same for ultrawide. I'd love to play racing games on my ps5 with an ultrawide but alas we can't.