I’m going to share a more detailed opinion on the changes introduced in version 1.71. Two quick points to start : 1 - I play with a controller
(manual transmission, using the stick for steering and the Cross/Square buttons); 2 - the way the cars wiggle is a nightmare, it interferes my understanding of what is happening, which makes it difficult to know how to react to it or not.
The first thing I would like to raise is the way they are introducing these kinds of changes
(too many of them at the same time imo). No communication from them, this was probably under work for months and yet we weren't averted that something was coming. If I had known that all my settings would be wiped out, that my expensive custom races would be destroyed, and that the cars I’d tuned for 700PP races would become undriveable, I wouldn't have spent so much time on it.
To me, it shows a total lack of respect for the players on their part; there were other ways of handling it. Imagine you've grown for two years a whole garden adapted to your limestone soil, and that one morning a guy came to tell you he changed your soil overnight for an acidic peat one. How enchanting it would be, really!
They should have implemented a trial period with a dedicated game mode, just like during the first Sophy test. Everyone could have individually rated the new parameters and said whether they preferred the old physics or the new.
Overall the road cars handle well, whether in their standard configuration or with a sportier setup
(sports tyres, suspension, brakes, etc...); and with very few exceptions, I have no complaints here.
Things start to get complicated as soon as you deal with cars equipped with racing tires, including converted road cars. They probably tried to make them easier to drive, but in doing so, they also smoothed out their distinctive characteristics. These cars have often lost their personality, and you feel more like you're driving a "skin" than an MR, RR, FR, or a 4WD vehicle. It borders on caricature for the Group 1 cars, I feel nothing driving them.
My understanding is that they may have wanted to make the FR GT3 cars more competitive under BoP, but if Chevrolet abandoned that configuration in real-world racing, it wasn't for nothing...
This brings us to the fact that, aside from road cars, all the others have their performance deliberately compromised so they can fit into categories where they can compete against one another. But when you've reached that point, you might as well just clone one car's physics onto all the others for those events, rather than betraying their true real-world characteristics.
Overall :
- road cars : very good (physics and stats)
- road cars turned into race cars : mixed feelings (physics)
- road cars on dirt and snow : really really bad (physics)
- Gr.4 cars : mixed feelings (physics)
- Gr.3 cars : bad (physics and stats)
- Gr.2 cars : really bad (stats)
- Gr.1 cars : really really bad (physics and stats)
- Gr.B cars on dirt and snow: bad (physics)
- non grouped race cars : bearable (physics and stats)
- everyone : wiggles !
I may continue playing GT7 a little, but whether or not the changes are for the better, the fact that they can come and put all of your efforts into a trash can makes the time invested feel irrelevant.