Gran Turismo 7 Update 1.71 Arrives With Major Physics Changes & Fanatec FullForce Support

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After couple days of playing I stand by my first impressions: overall this update is a change for the better. But inevitably, there are some problems.
(I mainly drive road cars on Comfort or Sport tires, so this may not apply fully to race cars in-game)

Pros:
  • progressive grip - finally tires feel, like they're made of rubber - not hard plastic. This is something that most players here agree on.
  • improved longitudinal traction - both in braking and accelerating (less wheelspin) - in my opinion this was GT series problem at least since GT3. Many cars could corner with extreme speed even on Comfort Tires, but still struggle to put power down, and have much too long braking distances. For example - C6 Corvette ZR1 with CS tires achieves lateral G comparable with what car magazines achieved during testing, but it you want comparable to RL braking distances you had to put Sports Hard. It's not the case anymore. This change in physics also makes FF cars finally fun to drive (less wheelspin) and brings 4WD cars performance back to normal levels - especially on lower grade tires (CH/CM) they were much too fast.

Cons:
  • I'm aware that majority of players here think, that cars have become too soft - but IMO (I can be wrong) they've actually stiffened them (default suspension settings). I feel like there is less momentum, less body roll and weight transfer.
  • Many MR cars have become unstable nad twitchy - in GT6 fashion I would say (Road cars on Comfort Tires - C8 Vette, NSX). Maybe I'm driving them wrong, but I feel constant heavy understeer/oversteer.

What I would like/wish to see next:
  • 5 grades of Comfort tires instead of 3 - with new types between Comfort Hard/Comfort Medium and Comfort Medium/Comfort Soft. At the moment the lateral G Difference between CH and CM is about 0.10G (same with CM and CS) - which is a lot and frankly - too much. That's like upgrading from All Seasons to PS Cup 2's - more or less. There are many cars in GT7 that are too slow on CH, and too fast on CM, and also many that have the same problem with CM/CS (both NSX-R, Ford GT '06, SLR Mclaren and many more). If there were 5 types instead of 3, each with a 0.05G difference in grip, we could choose realistic tires for almost every car in the game.
  • With so much complexity and attention to details in cars spec (especially with this update - it seems like they changed default settings in every car), maybe it's time to look at Manufacturer Data and set Camber/Toe values correctly. Old muscle cars don't have Rear Wheel Camber 1.5/Toe 0.20 - because they have Live Axle IRL :)
  • The ability to choose the level of automatic countersteering during drifts. Currently, the game tries to "straighten out" every slip very intensively, which is very noticeable with some cars (MR cars especially). A slider for this would be useful – FM 2023 has exactly that option.

I'm truly pleasantly surprised and at the same time astonished that such major changes were introduced 4.5 years after the game's release. Support for every previous GT game has already ended (or was coming to an end) after such a long time. I really appreciate the continued support for this game. However, it indicates that GT8 is very, very far in the future.

P.S. For the nerds
Since the release of GT6, with each update featuring physics changes, the cars in the game have gotten faster and achieved better lap times. I remember that at launch, I couldn't beat the real-world lap record at Laguna Seca (1:45.87) with stock Supra RZ on CM tires (JZA80). I missed it by about 1.5 seconds (over 1:47). Before this update a few days ago, my record on these tires (CM) was 1:43.20 :). So, in terms of lap times, we're somewhere around year 2023 again and that applies to most cars (at least road cars) :)

Anyway, Kudos to Polyphony for their continued efforts.
 
Have a Logitech rs50 and the new force feedback effect for understeer, along with updated physic’s seemly making all road cars push the nose more predominantly, have taken the joy out of playing the game. Before understeer felt more natural and less intrusive on the wheel, now it’s heavy vibration and almost never goes away unless you slow to a crawl.

Driving the f430 through the Suzuka esses feel like a chore. FRS and RX7s don’t seem to dance through corners anymore. Such a shame.

I used to enjoy adjusting the behavior through the corners, flirting with oversteer, but now I’m constantly trying to get the front end to turn and the damn wheel from stop vibrating so much. And there’s too much grip to get the back end to slide unless you’re really brute with the inputs.

I’ll try and spend more time and to see if I can get used to it, try to learn and adjust my driving to try to enjoy it, but I may find my self spending less time on the wheel if I can’t get the enjoyment back. May also try to adjust and dial down wheel settings, but don’t want to be left with numb feeling wheel. I had it dialed in nicely already but oh well.

Controller I can deal with it better as it’s less tactile and rely less on feel.
 
For me....the new physics engine feels bad with a controller. Not liking it and it's actually making me not even want to play the game, even though I used to play it daily.

No idea why they did this....keep the new physics for GT8 or something cause this ruins the game for me.
Hopefully they fix it, or I can revert back somehow =(
This is another issue with always online games....you can't play the game without being forced to update.
 
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I wouldn't worry about it too much, we've been here a few times before when it comes to physics changes!

Most times in the past when PD make a big change, a few weeks later they refine it, fix stuff, or even reverse the change completely!
Ok okay ! That is great to know ! Pretty new on GT7.😅 At least, they are trying to keep the game interesting, they are probably trying things for GT8 too ! That is a good thing from them to keep the game and community very much alive after all these years !

Thanks for your answer mate ! 😁
 
Honestly, with a fanatec DD+ 18nm.. its actually be a lot of fun. Not too much time in, but after about 7 laps on the nord I have to say that the changes have been largely positive. The ffb on the DD+ is progressive, and descriptive, and after a few laps, things really fell into place. Grip, throttle, and weight transfer, with a rear wheel drive felt natural. Traction, and the loss/acquisition, feel better expressed. Everything generally felt more realistic. I do run the wheel with minimal settings and maybe I’m just lucky but things really felt good enough that after a few laps it the nord became the visceral playground it should be. Haven’t tried any race cars yet, but the road cars are the best they’ve ever been, and for the first time..a decent amount of fun.
 
I meant the other 2 titles. GT sits somewhere in the middle where it caters to pad and wheel players.
And actually I didn't mean on Project Cars, athough Project Motor Racing.
Assetto Corsa, especially Competizione, plays well on DualSense, but PMR is disaster!

Is GT7 a dedicated sim,or do you mean the two titles mentioned?I always assumed the GT series catered for pad players as that was what the majority of players used,I dont know what the percentage of wheel users vs pad users is though.Just wondered.👍
That!
From GT1, Gran Turismo was synonymus for excellent gamepad support, the best in racing games.

Don't see reason why would PD change that now, or if they made a "deal with devil" - aka rich agreement with some of wheel developers, what would be unseen treason!
 
That is very logical. I tried the new physics and it is more like an arcade game now, unlimited grip. I can drive like there is no skill needed. So it is logical that for casual players it is better as it is easier. For competitive guys ot is bad because of the same reason - no skill needed, you can pick up a pad and be quick right away
Is so funny to see most of us enjoying the new physics and the competitive drivers being on the opposite feeling/side lol

Overall I am enjoying this update far more than the Hypercars one
 
The Unimog with all limitors set to 70%, removing all parts, adding a diff, adding 200 Kg ballast to the front, Sports Soft on the Front and Comfort Hard on the back and after tuning it with no Ultimate parts gives it a PP rating of 0.01 🤣 as of this update!

(PP won't go down any lower if I get a new chassis or engine to nerf it.)
 
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The Unimog with all limitors set to 70%, removing all parts, adding a diff, adding 200 Kg ballast to the front, Sports Soft on the Front and Comfort Hard on the back and after tuning it with no Ultimate parts gives it a PP rating of 0.01 🤣 as of this update!

(PP won't go down any lower if I get a new chassis or engine to nerf it.)
How. Is. That. Possible?! Must have a top speed of 5kph and you still have to brake for corners! 🤣🤣🤣

Edit: A Video would be cool please
 
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How. Is. That. Possible?! Must have a top speed of 5kph and you still have to brake for corners! 🤣🤣🤣

Edit: A Video would be cool please
It goes at 61 Kph approx. I'm getting close to finding out how to upload!! Gonna upload soon!

Managed to upload!! Also has a bit of humour with the game's cursor!
 
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Acceleration Showcase!! And that's not the slowest knowing that it's got some engine parts that are currently unremovable without a re-body/re-engine!:lol: Edit: My bad, had the car sounds off for Triscuit and it's also late-night time (2:52 AM) but for some reason I can't get rid of the "3,2,1,Go!" sounds. Hmm, is that Coco driving the car? 🐈🐟

 
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Sport tires and setups are definetely where the magic is. Stock GR3 cars without BoP feel AMAZING with sport softs or even mediums. Just turn up your FFB as GT7 naturally gives sport tires lower FFB compared to racing tires.

Heck you can throw in sport mediums, and with slight tune it feel very much along the lines of AC and iRacing.

Yes there is still the issue of front tired keeping the maximum grip even if you go wild with the steering angle. But its not as artificial as with racing tires. If current SM tire was the new RH and they made the grip fade away and understeer when you have too much of a slip angle, it would be perfect for me.

So it really seems the physics are great at the moment, just the tires need minor adjustments. Im just affraid GT7 demographic is the main problem. Make a lobby without BoP and with sport tires or even RH and no-one participates. Seems most players want the RS trains..

I currently have (empty😂) GR3 sport tire lobby open if anyone is interested in testing. Called "PURE Gr3".

Some of the best fun in GT7 for a long time:
Stock Gr3 Ferrari 458 Italia GT3 with SM tires and TC0. As you can see, even TC has its place on SM tires. I guess its a simulator after all..


And TC1 - first lap more raw on purpose and second more smooth.


Other laps from outside. First smooth then more rough and some spins at the end. You tell me this looks "arcadey"?
 
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For me....the new physics engine feels bad with a controller. Not liking it and it's actually making me not even want to play the game, even though I used to play it daily.

No idea why they did this....keep the new physics for GT8 or something cause this ruins the game for me.
Hopefully they fix it, or I can revert back somehow =(
This is another issue with always online games....you can't play the game without being forced to update.
I suspect they evaluated keeping the physics for GT8, but probably pushed GT8 back.
 
Pretty certain controller players will have an edge on many car/track combo. Early testing days for me, but this is what I can say 100%:
1. Prior to this update on CE reverse I was quicker on a wheel vs controller, no doubt
2. After the update, I am massively quicker on a controller vs wheel

I did not use a controller for several months, but on this CE it is effortless to control the car, while with the wheel it is MUCH harder.
 
Controller player here:

Loving it so far. Much easier to extract the cars performance at the limit. I feel we can finally use the slip angle of tires... As I'm a more street car focused player, I'm very satisfied with the update.

I think we need an adjustment for the countersteering assist option. I can get away with it but sometimes it looks annoying.

Also the dirt racing, I think it's more fun now and looking at it the car behaves visually in a more realistic way. Again, a countersteer assist adjustment would let us fit it best to our own style.
 
Yeah, countersteer is super annoying, especially on dirt tracks. I don't get why we have so limited controller settings. Where is dead zone adjustments for sticks and triggers? My gas engages fully when I have tiny bit of trigger movement left.
 
Honestly, this update is one big pile of 💩 .

Nevermind the physics, the improvement of which was completely undermined by a very bad input centering implementation on controller. In some cars you have to fight the input centering to keep the car stable. Such a shame, considering the new tire slip angles allow more aggressive and fun driving.

The other elephant in the room, which is a huge thing for me who enjoys creating custom grids and recreating race cars with the limited resources the game gives us, is game balance. The whole rebalancing of the cars doesn't make any sense. The F1 GTR Longtail is one such example. The whole point of the Longtail was to improve downforce over the regular F1, in order to keep it competitive against the new GT1 monsters like CLK-GTR, R390, etc. Well, PD in all their wisdom decided both cars now should have the same max downforce figures. They've basically neutered the Gr.2 Longtail to Gr.3 status (even more so than before).

The vast majority of cars which had stock downforce figures got nerfed. 911 GT1, Diablo GT, 911 Turbo S, NSX '17, ZR1 '19, you name it. A few gained downforce like 650S, XJ220, 812 Superfast, but with little if any improvement. Hilariously the 964 Carrera RS gained 20 rear downforce despite not having a rear wing (the clean look being the whole point of the car). When it comes to race cars, the LM Hypercars gained downforce but became slower around a track in the process. 2016 GT500 cars lost downforce as they should have, but not as much as needed IMO.

What's funny though, Gr.3 cars are untouched. Why am I not surprised, considering this is the most raced class online?
:lol:

The question, however is: why? Why now? The game was stable enough, all that was needed was to keep it going with new content until GT8 arrived. Instead they threw continuous improvement out of the window and make drastic changes nobody was really asking for. No other physics update for this game has messed up the balance so much as 1.71. Can't help but feel they were saving this for GT8 but decided to push it for GT7 instead, so the game that would take the blow if things went wrong was the old one, not the new release.
 
I’m going to share a more detailed opinion on the changes introduced in version 1.71. Two quick points to start : 1 - I play with a controller (manual transmission, using the stick for steering and the Cross/Square buttons); 2 - the way the cars wiggle is a nightmare, it interferes my understanding of what is happening, which makes it difficult to know how to react to it or not.

The first thing I would like to raise is the way they are introducing these kinds of changes (too many of them at the same time imo). No communication from them, this was probably under work for months and yet we weren't averted that something was coming. If I had known that all my settings would be wiped out, that my expensive custom races would be destroyed, and that the cars I’d tuned for 700PP races would become undriveable, I wouldn't have spent so much time on it.
To me, it shows a total lack of respect for the players on their part; there were other ways of handling it. Imagine you've grown for two years a whole garden adapted to your limestone soil, and that one morning a guy came to tell you he changed your soil overnight for an acidic peat one. How enchanting it would be, really!
They should have implemented a trial period with a dedicated game mode, just like during the first Sophy test. Everyone could have individually rated the new parameters and said whether they preferred the old physics or the new.

Overall the road cars handle well, whether in their standard configuration or with a sportier setup (sports tyres, suspension, brakes, etc...); and with very few exceptions, I have no complaints here.

Things start to get complicated as soon as you deal with cars equipped with racing tires, including converted road cars. They probably tried to make them easier to drive, but in doing so, they also smoothed out their distinctive characteristics. These cars have often lost their personality, and you feel more like you're driving a "skin" than an MR, RR, FR, or a 4WD vehicle. It borders on caricature for the Group 1 cars, I feel nothing driving them.
My understanding is that they may have wanted to make the FR GT3 cars more competitive under BoP, but if Chevrolet abandoned that configuration in real-world racing, it wasn't for nothing...

This brings us to the fact that, aside from road cars, all the others have their performance deliberately compromised so they can fit into categories where they can compete against one another. But when you've reached that point, you might as well just clone one car's physics onto all the others for those events, rather than betraying their true real-world characteristics.

Overall :
  • road cars : very good (physics and stats)
  • road cars turned into race cars : mixed feelings (physics)
  • road cars on dirt and snow : really really bad (physics)
  • Gr.4 cars : mixed feelings (physics)
  • Gr.3 cars : bad (physics and stats)
  • Gr.2 cars : really bad (stats)
  • Gr.1 cars : really really bad (physics and stats)
  • Gr.B cars on dirt and snow: bad (physics)
  • non grouped race cars : bearable (physics and stats)
  • everyone : wiggles !

I may continue playing GT7 a little, but whether or not the changes are for the better, the fact that they can come and put all of your efforts into a trash can makes the time invested feel irrelevant.
 
Many changes to Power Pack balance. New physics and car nerfs/buffs also mean some opponents have lost competitiveness while others came to the forefront.

Some downforce change specifics are described in this video


They've literally butchered the Diablo. Front downforce when stock is zero now. :lol:

It doesn't matter how crude the Diablo was (even the Audified versions like the GT). This is a track version of the car. If anything, it should've gained downforce, as it used to be at 60/80 before 1.71.

I used to have a pretty good build for the Diablo GT with around 500 hp and 1250 kg for the Gran Turismo 500 events of the Power Pack. Now I have to ramp the power up to 600 hp to compete against the rabbit (Drumont's Supra GT500).
 
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I play GT since ps1 daily, but the latest update makes me consider giving up. In case you have some ideas how to fix the following issues, I'd appreciate your help:

1.)I have 870 cars, min 2 setup, but mostly 4-5-6, should I really click on every single car 1by1 to see the actual PP at least?
Any method? I remember a while ago there was an option to update all icons or whatever...

2.)How could I change the setting on the TG-T II, because now all the cars feels like a LADA 1200 on flat tyres, even on the stiffest settings, and the same time they started to roll over on bumps... (I used to own a LADA 1200, before you ask, until it rolled ower on a bump:))

I stopped the FPS games for the same reason, update means you can put all your setups to the waste bin. But this time I cannot even figure out any proper settings. I can do better laps now, but the handling is like on my old Trophy Trucks in the game. Slooow understeer to oversteer and then endless grip on the tyres under tripple weight... Oh and the Valkyrie started to take off for some reason.
 
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It’s the steering that is bothering me. I noticed it immediately. It’s like there are hidden assists and it’s pulling the wheel back and forth. I did some gymkhana style sliding and the steering wheel in game is definitely doing more work and fighting me on controller it’s the same you turn and the car seems to turn too much then you end up correcting and the wheel comes back to quickly or it feels robotic or something it’s hard to explain.

The brakes are too quick to pull up now it’s odd I can break at 50m mark with no trouble in most cars. Racing or normal.



When I did a Bathurst lap with the GT3 Porsche 992 I was getting a zig zagging feeling between the walls and dipper I didn’t want to touch them or go near but it didn’t feel natural when avoiding them or turning. The car kept getting closer to them and I know I don’t drive like that it was in game steering wheel pointing the car towards them and I was fighting to bring it back a different direction.



The rally X was a good example. I use to be smooth on their I constantly got near the walls and touched them which was not my intention it’s because the steering is jerky or it’s too aided now. That’s why I believe drifting is better and wheel users are doing better because there seems to be internal help from the game or a dead zone of sorts.

Can’t fully put my finger on it. Something is definitely off with the steering system.



The update just needs fine tuning maybe. Some tweaks. But it’s a case by case basis. Because the Ferrari 499P is a joy to drive at Leman’s now. It’s better out of corners, throttle is much better than before. Feels planted and the rear less likely to k you and send you into a different post code. Each car either feels better or worse. Overall the steering is my biggest complaint.



The update has potential just hope PD knows what’s going on and generally try to solve something rather than leave it for months. My feeling we are stuck with this until a new game update arrives month or months later. Some clarification from PD would be nice just to see if this is indeed working as intended or there’s an issue that needs resolving in different areas.
 
What's funny though, Gr.3 cars are untouched. Why am I not surprised, considering this is the most raced class online?
:lol:
Gr3 cars are not untouched - i've heared there are some pretty profound changed in settings like toe and lsd. What gr3 cars are, is a mess. But that is expectable. They can only do so much without the data they get from the players. So Im hopeful - it just takes few more updates/fixes to get all the BoP:ed stuff back in line. I just hope they trust us with more demanding feel. Not nerfed trains, but actually alive race cars. Gr3 should definetely be in the 550-600hp ball park, not sub 500. They really should boost the slow cars - not nerf the fast ones.
 
Ive spent a good few hours trying different cars on Tokyo and its not too bad when you adjust your sytle a little.Some cars on stock suspension appear to me to have more wobble than before the update but that might me my driving style so have to adjust.My std engine RX7 was a blast,a little lively in some of the corners but pretty fun.
What I did find odd,on some awd cars,not all,if you brake slightly whilst turning they would tend to suddenly oversteer slightly.Ive never had that before but again,it may be down to my inputs/driving style.Its not all awd,mainly I found it on a few Lamborghini`s and the Audi R8 to name a few.My go to awd cars,engine swapped/std engine Lancia Delta,Amg A45,R32,32,34,Lancer Evos and a few others were solid around this track,all cars were on SH.
Ive not tried any dirt races or Gr3/4 cars yet nor any of the powerpack races,I assume these changes will be on the PP races as well.
All in all not too bad in my own experience,not perfect especially the wobbly stuff but good fun all the same. 👍
 
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As always when I do the weekly challenge, I was hesitant when it came to rally racing.

But out of curiosity, I gave it a try behind the wheel (I usually play with a controller on rally stuff).

Well, I have to say I really enjoyed it—the car was more fun to drive.

That said, when it comes to asphalt, as Haitauer says, some tires have way too much grip.
I tested the Giulia with racing tires, and the grip was as insane as an F1 car’s.
So goodbye to its playful handling—make way for the LMP1.
Then again, maybe that’s realistic ?


In any case, I don’t know what PD will do with the new tire—whether they’ll stand by their choice or make a drastic reversal… In any case, if they do reverse course, I’ll quit the game for good since I get so much enjoyment out of driving it.


Just like what happened once Sophy Beta was removed.

But the problem is that players who use controllers and those who use steering wheels are caught in the middle.
It’s hard to satisfy both sides, I suppose—though controller players are having fun, so I don’t know what to think.

Worst-case scenario, PD, just make the game offline so I won’t update it, and I’ll stick with my real tires while everyone else drives on concrete ones.
 
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