Gran Turismo 7 Update 1.71 Arrives With Major Physics Changes & Fanatec FullForce Support

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After spending a couple of days with the new physics I'm really enjoying it!

I'm a controller driver and I just get more feel and control in all aspects of the corner and it feels very satisfying to push against the limits of it.

There's obviously going to be some more learning to do but there's more confidence in braking and even when in a car that understeers I feel I can bring it back in line easier mid corner, as well as oversteering cars being more progressive when they break traction.

I know some people are a little frustrated with the physics changes with some saying they shouldn't keep changing but I think it's really cool they're always refining and evolving their systems and bringing us along to experience it.
 
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This CANNOT be, I am currently #10 in the world in Suzuka CE.
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If you have a PS5 I would recommend using the motion sensors for steering. It takes a while to learn (around a month in my case) but once you get the hang of it it's a lot better than steering with the stick.
i play on cross/buttons kekw, motion sensors xDDDD ...
if game isn't playable that way they can **** themself and gtfo OuO.
i have some self respect, it's just a game.
it's super easy to inject controller specific logic to make it playable without ruining it for wheel etc players. (adding extra assists)
 
The old 60s FIAT 500 F and the 1970 Abarth Esseesse are ruined.

The steering so twitchy it's like trying to drive a shopping trolley! It's easier to spin the old Abarth FIAT than it is to spin the Caterham! 😲
 
This CANNOT be, I am currently #10 in the world in Suzuka CE.
It's simply a matter of time. In the 50 hours since the update became available, not everyone faster than you will have had the chance or indeed interest to re-do every single timed, online-ranked event in the game.

GTPlanet is routinely world #1 in the Weekly Challenge Special Event when it's not a race. Not on pace, but because almost nobody else outside Oceania is doing them when they first become available (and it's midnight there). When the Japanese players get online a couple of hours later, my time soon sinks.
 
Something I forgot to mention was the interesting "Championship" damage mode for Custom Races? Could this be an indicator that they are finally working on Custom Championships? Let's hope so 🤞

Ignore everything below this if you want.

The physics remind me of how it was maybe back at launch or the first physics update they did. I can't remember. But I vaguely remember the car behavior being like this and then tons of people complained because they found it too hard and then they changed the physics in response and then it was much more dull and simple 🤷‍♂️ It stinks because, IMO of course (should go without saying), based on my experience in the real world, this update feels better. But if a vocal group of people find it too difficult, for a game pad or whatever, PD doesn't stick to their guns and they immediately go back to making it easier/less responsive/more forgiving. Already said it earlier but these physics/tire updates are always frustrating to watch and discuss.

I did a few of the Weekly Challenge races last night and I continue to think it feels good and moves in a more "realistic" direction if not just more fun. Jumped in a stock NA Miata, kind of a mock up of the one I had in real life and it was harder to control at first, especially compared to all the other cars I had been driving. But you have to think about what's happening and adjust your driving. The car is old, rides somewhat high, you're on bicycle tires, and has very soft suspension. There is a lot of "simulated" weight transfer. Be more gentle and smooth with the inputs. It would turn in hard and want to spin under braking but it was also much easier to catch the slide and ride it out. Once I stuck some suspension on it, removed some of that factory floaty feeling, the controls were tighter and it was generally easier to handle. Etc etc.

Practice. Practice. Practice. Apply yourself. Do some license tests over again to get the basics down and try different cars. I will potentially try it with controller today and see how I feel about that.
 
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I know I won’t stay #6 in the world past the next ten minutes, that’s obvious.

My point is different. It’s me vs me. Me today vs me two days ago.

Right now I’m driving like a drunk monkey with bad habits. Same track, same car, but different lines, different gears, different braking. Not smooth — aggressive.

Not saying it’s easier or harder. Just different. But I can’t drive silky smooth with precision anymore. It’s pushing me into aggressive habits, bad habits. That’s my real point.
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It's simply a matter of time. In the 50 hours since the update became available, not everyone faster than you will have had the chance or indeed interest to re-do every single timed, online-ranked event in the game.

GTPlanet is routinely world #1 in the Weekly Challenge Special Event when it's not a race. Not on pace, but because almost nobody else outside Oceania is doing them when they first become available (and it's midnight there). When the Japanese players get online a couple of hours later, my time soon sinks.
P.S. Got to # 2 in the world by being more aggressive, throwing the car more and ignoring the fact that there is a limit of grip. I am driving VERY BAD! Granted, soon people will go a few seconds quicker. But this is so-so weird

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p.P.S. isnt this weird that even though we have new threshold for Gold and I have done a lap based on the new physics, it is still showing my previous lap that I have done based on the old physics?

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p.P.S. isnt this weird that even though we have new threshold for Gold and I have done a lap based on the new physics, it is still showing my previous lap that I have done based on the old physics?
Nope. That's entirely standard fare - your leaderboard entries were wiped, but your own best time remains visible to you.

As I said in the article, this one regularly causes confusion:

This one can cause some confusion, as your own record remains visible to you and can mislead due to the new targets. In essence, your progression remains untouched: if you already achieved a gold, this isn’t taken away from you if your record is now only good enough for silver; if you hadn’t yet achieved a gold, it isn’t granted to you even if your record is now good enough for gold.
 
Hello guys,

This is my very first post here!

I’ve only been playing GT7 since January (I actually bought the PS5 just for it), and before that, I hadn’t played video games for about 13 years!

It’s also my very first sim rig, so I’m playing with a wheel.

I just wanted to share my thoughts about the new physic.

I’m kind of disappointed. I mean, I’m not really a great player, but I love learning, practicing, and working over and over again to get better.

In the Time Trials, I’m regularly in the Top 1000/500, and that’s cool because I can actually see my improvement, trying to handlethe cars with TCS0.

But the new physic feels wrong to me. It feels like they’ve erased some of my skill issues by simply making the cars easier to drive. Of course, I’m still not a top player... But I used to struggle with mid-cornering and acceleration in Gr.3 cars. I wasn’t able to drive them with TCS 0 because I didn’t have enough skill yet, but I wanted to improve myself !

Today, I feel like I can just send it into a corner and the car will understeer instead of really punishing me. I was barely able to spin the Genesis on Yas Marina (TCS0)after missing three apexes in a row with 60% tyre wear.

I feel like they’ve taken away part of what made the game interesting to me.

The game seems to be moving towards something more arcade-like rather than a sim. We’re even getting further away from the “simcade” feeling, I believe.

It may be more fun, but it’s also less challenging. It will probably suit a lot of players who just play for fun, while disappointing some of those who mainly play for the challenge. That’s simply a choice. 😃

Another thing I can’t really understand is that GT7 is very well known for its huge variety of road cars, but PD doesn’t seem to give them much attention in Sport Mode or competitive events.

For those events, it’s mostly GT3 and GT4 cars (or something close to them). But at the same time, they’ve changed the physic of these cars quite a lot. They’ve made them slower, and I don’t know whether they feel easier to drive because of the physics themselves or simply because they are much slower than before. The same goes for tyre wear.

It’s a shame that the 992 was the meta, but instead of improving the performance of the other cars, they just nerfed the 992, the R8, etc.

So they’ve basically built Sport Mode around GT3/GT4 cars, but we still can’t properly use every brand because some manufacturers like Aston Martin, BMW or McLaren only have very old GT3 cars. At the same time, they’ve made these categories slower in terms of lap time and much easier to handle.

Road cars seem better to drive, but there is no real interest in sport mode.

Also, it seems like the previous physic was giving an advantage to rear-engine cars, while now the it seems to have shifted to front-engine cars...

Maybe this is because we’re finally going to get the M4 GT3 soon. 😂

Great day guys !
 
I get that.The biggest gripe is all those tunes people made over time will need looking at again,like the last physics update.It is what it is though,we just have to get on with it.
Hi

Just a suggestion. Use the settings sheets, either re-name or save any old (pre update) setups and name them V1.70 / pre-update.

Then duplicate that setup sheet and re-name it as V1.71 and use this for any changes being done now.

It's a massive pain if you have many cars that are tuned, but there's at least a 50% chance PD might do some kind of correction at some point. So saving your old setup and having something for this update means there's more chance that'll you save yourself a load of work in the future (if PD do decide to do some sort of correction).

Personally, I'm going to use as few cars as possible and wait and see what PD do. I don't think doing a knee-jerk panic reaction to all your cars/setups right now is a wise use of time.

I'm just using my test car 'fleet' at the mo and have to say that already something has come up.

To all out there with a garage mostly full with cars with custom setups, try to be patient, plan long term and try to keep both bases covered.

As always, best of luck to everyone 👍
 
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Hi

Just a suggestion. Use the settings sheets, either re-name or save any old (pre update) setups and name then V1.70 / pre-update.

Then duplicate that setup sheet and re-name it as V1.71.

It's a massive pain if you have many cars that are tuned, but there's at least a 50% chance PD might do some kind of correction at some point. So saving your old setup and having something for this update means there's more chance that'll you save yourself a load of work in the future (if PD do decide to do some sort of correction).

Personally, I'm going to use as few cars as possible and wait and see what PD do. I don't think doing a knee-jerk panic reaction to all your cars/setups right now is a wise use of time.

I'm just using my test car 'fleet' at the mo and have to say that already something has come up.

To all out there with a garage mostly full with cars with custom setups, try to be patient, plan long term and try to keep both bases covered.

As always, best of luck to everyone 👍
I always keep my previous settings sheets in case of any sort of update alteration.I cant see any changes happening because a lot of people are unhappy,theres also a lot of people who are happy with the update so who knows.I dont know how much influence youtubers like Tidgney or super gt have regarding any game issues.We will have to wait and see.
 
Did a little driving with controller. Feels great so far. Kinda makes the handling changes more obvious than with a wheel. Definitely seems to be less or no dead zone in the steering so going in a straight line might have people feeling the need to constantly correct it which then, because the new steering is much more direct/sensitive, causes this back and forth with the player. It didn't seem like it was having a dramatic effect for me. Needed to make smaller corrections or try not to. But controller could use a little more dead zone there. Edit: Might've also been the car. Drove the stock Chaser and it was fine.

Also because the steering is so direct now, turn in is sharp which is good, which then puts the car into a nice neutral state pretty quick and can control the car with minor steering and throttle adjustments on exit. This did cause me to notice how much self-counter steering the game was doing for me though even though I have counter-steering assist turned off. I almost didn't need to do anything. Tiny tweaks on steering itself and more steering with the throttle. Fun and seems very forgiving on controller.

No noticeable issues with braking or anything. Feels fun and easy to drive. My controller sensitivity is set to 0. No TCS or other assists except ABS.
 
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i play on cross/buttons kekw, motion sensors xDDDD ...
if game isn't playable that way they can **** themself and gtfo OuO.
i have some self respect, it's just a game.
it's super easy to inject controller specific logic to make it playable without ruining it for wheel etc players. (adding extra assists)
I don't know what a cross/buttons kekw is, but if you don't want to play the game I guess that's up to you. I'm just saying that if you want a better experience I can recommend the motion sensors.
 
Wow Enzo and McLaren F1 are crazy op now in Tokyo 600 race. Feels like level of some swapped cars. Holy **** I was so shoke. I wonder what big changes there is. Maybe Pagani huyrua is finally good in lemans
 
Some of the hardcore players should test GT7 with stock non-BOP GR.3 with sport tires. Shows the physics a lot more. Tested the Ferrari 296 GR.3, and it was pretty nice with sport mediums and hards. Also my Porsche Cup spec(ish) 992 was very enjoyable at the Nurb with comfort soft tires. Throw in comfort mediums, and you are in AC1.

Yes there is a safety layer in play at the moment. The usable slip angle is quite wide. But once they dial it in with correct amount and curve, the physics maybe arent half bad.

I suspect PDI has thrown few "safety layer" on to keep the game some what playable to average Joe while they dine tune the physics. First there is the very wide and flat degree of slip angle to give grip and help with the saves, then there is propably quite high grip multiplier on the tires and in addition they seem to have nerfed down every car in BOP with some very dull setups. Especially MR cars have some seriously handicapped setups. I believe othervice they would be massively overpowered against other cars. You can kind of feel the nimbleness in the porsche and ferrari, but the edges has been taken off with pretty extreme bop setups. I do believe this is temporary, and the "Hyundai era" is merely a marketing troll that will pass come next bop update.
 
After further testing I'm not a fan.
The FFB for weight transfer and understeer is better, but tbh it was fine anyway. The issue is steering.
Pre update you'd turn into a corner and feel the wheel get heavier as you approach the tyres limit. After you pushed past that limit the wheel would feel lighter and vibrate more and the car wouldn't turn in any further, so you either ran wide or hit the brakes.
Post update the wheel gets heavier as you approach the tyres limit as before, but if you push past that you feel a clunk and the wheel becomes lighter with much more severe vibrations and the tyres are screeching, but the car somehow turns in further? Not sure how that's possible as you've already surpassed maximum grip hence the tyres let to, but the car turns in further anyway and doesn't run wide.
You'd shred your tyres sooner but in races where tyre wear isn't a factor, there's no downside to driving this way.
I can only imagine it's to cater for controller users who just want to throw the analogue stick full left and full right without any repercussions.
Also the braking distances are insane once you learn just how late you can brake and get away with it.
No one complained about the physics before so not sure why they've been simplified now.
 
I'm reserving judgment for the moment because I haven't driven enough. It currently feels like two steps forward, one back. Something does feel broken though but I can't get my finger on what.
 
No one complained about the physics before so not sure why they've been simplified now.

I think the physics are currently in a away simplified or limited version of the new. Propably on purpose. Kind of a "soft launch" to keep average Joes interested while they fine tune and gather data. Propably couple more updates/fixes before its sorted.
 
I don't know what a cross/buttons kekw is, but if you don't want to play the game I guess that's up to you. I'm just saying that if you want a better experience I can recommend the motion sensors.
directional buttons (left,right,up,down) and AOX[]. anyway, "better experience" is subjective but thanks for suggestion! (i personally prefer to move less when i play videogames etc)

they for sure will fix physics, the question is how long will it take (rally on controller is literally broken, malfunctions).
 
Went to do some Power Pack races with the NSX GT500 '00 (Autopolis) and MR2 GT-S '97 (Autopolis and Yamagiwa). The rears were too stable. There was virtually no threat of oversteer when hammering the throttle out of hairpins. Doesn't seem right. Not sure if it's going to be like this with other MR cars.

Still on the fence about how I feel about this patch, but the new cars are pretty awesome. Doing VIP/Itasha liveries on the Toyotas is pretty fun.
 
Hello guys,

This is my very first post here!

I’ve only been playing GT7 since January (I actually bought the PS5 just for it), and before that, I hadn’t played video games for about 13 years!

I’m kind of disappointed.
I wouldn't worry about it too much, we've been here a few times before when it comes to physics changes!

Most times in the past when PD make a big change, a few weeks later they refine it, fix stuff, or even reverse the change completely!
 
In fairness you can't expect a dedicated simulator to cater to gamepad users much else it ends up hindering the physics for wheel users. Games like FH are more designed around pad users
Is GT7 a dedicated sim,or do you mean the two titles mentioned?I always assumed the GT series catered for pad players as that was what the majority of players used,I dont know what the percentage of wheel users vs pad users is though.Just wondered.👍
 
Dirt racing is completly broken, at least on a pad. It's like the game is constantly trying to correct the steering when the car slides, despite all assists being turned off. The results is the car is zig zaging all the time even though I'm not touching the pad.
But the more I drive with this update the more I feel this is also impacting road racing, just a lot less.
I played the game on the early hours of friday (in my region). At first I thought my controller was acting up, then I assumed I was so tired from work.
Then I tried again a few moments later, and yeah, the problem remained, it felt like you were on the car with your mother-in-law grabbing the wheel while screaming "you are going to kill US!! go straight godd*mmit!!"

Then I remembered the update, sigh a little, then tried to do something about it. Extending the gearbox to make the car accelerate a little bit slower kinda did the trick, it calmed the mother-in-law copilot, but you can feel her looking at you... suspicious of you... always looking at you. :scared:
Suspicious Despicable Me GIF
 
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Is GT7 a dedicated sim,or do you mean the two titles mentioned?I always assumed the GT series catered for pad players as that was what the majority of players used,I dont know what the percentage of wheel users vs pad users is though.Just wondered.👍
I meant the other 2 titles. GT sits somewhere in the middle where it caters to pad and wheel players.
 
I'm really curious as to why e.g. very low powered road cars are suddenly way slower although cornering speeds seem to have stayed the same. On Nürburgring 24h some of the cars are up to a minute slower. That can only be explained by a lack of power, but allegedly that's not one of the things they changed...?
 
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