Gran Turismo 7 Undocumented Changes Thread (Update 1.65)

  • Thread starter Thread starter RACECAR
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So do we agree that they drastoically improved the quality rt mode and pssr on ps5 pro? I feel it is so much sharper then before.
Having a hard time to judge it honestly. We would need concrete comparison shots and videos. Before and after the patch.
In think it’s also a little bit better but honestly it wasn’t bad before…
There is still some aliasing in sharp edges, thin lines, grids and fences.
The material of headlights does look better indeed. This had some visible issues before and it looks much much better now.

Definitely wouldn’t call this „drastically“.
 
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Having a hard time to judge it honestly. We would need concrete comparison shots and videos. Before and after the patch.
In think it’s also a little bit better but honestly it wasn’t bad before…
There is still some aliasing in sharp edges, thin lines, grids and fences.
The material of headlights does look better indeed. This had some visible issues before and it looks much much better now.

Definitely wouldn’t call this „drastically“.

May be related, but is this what is being seen as aliasing (diagonal lines in shadows)?
1000022893.webp

1000022892.webp

https://ibb.co/B5QLXcH5
https://ibb.co/4Zyn6sSB
I have noticed this on base PS5.
 
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Does dirt accumulate faster if you up the variable time speed ratio? I often run the Spa 1-hr race (24x time speed and with high chance of rain) but I have not done that lately as I am busy with the power pack.
 
Note dirt stacks faster going off road, this might give some ideas so the pics come quicker.
That's good! Luckily for me I spend plenty of time off the circuit, unintentionally of course, so will check that out soon.
😖
 
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