Gran Turismo 7 Update 1.29 Confirmed for February 21

  • Thread starter Thread starter Famine
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Grand Valley layouts and time of day settings:

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Patchnotes out:
 
👍🏻up so far
Less pop in and a bit brighter and stable image, bit stronger haptik feedback for dualsense. Seems to me the longer wait was it worth.
 
I hope that still keeps some essentials like lap number and position. I just want the giant boxes on the sides and the map gone.
This. Hopefully someone can post a screenshot of this new layout? :)
 
Just downloaded in UK. GT7 is undergoing server maintenance so can test yet
 
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It keeps the Radar / MFD and the bottom stuff. Lap counter, top right map and tower get removed
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Dang. I guess we can use the MFD still for lap count. Will be annoying remembering who's in the lead without the name cards floating over the cars.

Wish there was a toggle or something...
 
It keeps the Radar / MFD and the bottom stuff. Lap counter, top right map and tower get removed
18672ce7fe983-screenshotUrl.jpg
This layout is so poop, why would anyone use this :lol:

I appreciate less junk, but they really should've just added an option to toggle the HUD on fly with a mapped button.

HOW HARD CAN IT BE :crazy:
 
Dang. I guess we can use the MFD still for lap count. Will be annoying remembering who's in the lead without the name cards floating over the cars.

Wish there was a toggle or something...

This layout is so poop, why would anyone use this :lol:

I appreciate less junk, but they really should've just added an option to toggle the HUD on fly with a mapped button.

HOW HARD CAN IT BE :crazy:
Come on guys baby steps, first this and I'm sure that by gt 9 or gt 10 pd will give us full control over the HUD. :):lol:

Wonder if this means no more red message of please refuel in the middle of my screen?
 
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Raytracing in replays and showroom, scapes. And….during races but it will be automatically disabled at sections where reaction time is crucial. How cool is that!
 

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