skill issues.I have close to zero confidence into driving this car anymore.
skill issues.I have close to zero confidence into driving this car anymore.
I think this heavily depends on the road car. I have exactly opposite experience with the Volvo 245. Feels like a proper tuned track car now. But yes.. a setting for steering deadzone is needed. Or more centering FFB instead of sway in the middle.I want to revisit what I said about the game's new physics. Some cars / specifically road cars, really struggle to handle it.
The TVR Tuscan, which used to be one of my favorites, has practically become one of the worst. It squirms all over the place at the slightest input. If you make a small steering adjustment on a straight line to realign the car, it keeps wobbling from side to side the whole way until the next braking point. It feels less like the car is fitted with tires and more like it’s on balloons; the way it moves goes far beyond what the tire width or thickness should allow without the tires to break appart. I have close to zero confidence into driving this car anymore.
More generally, it is now more difficult to make a road car close to believable as a race car. Engine swaps and customizable racing parts have less interest than before to that end.
I thought this was a real photo until I looked closer. 😅I didn‘t have much time to properly try the update yet but I was able to make Toyota Team TOM‘s cars from the 1998 JTCC season:
View attachment 1559637
More liveries will follow later when I‘m back home from the gym!
I'm not a huge rally fan, but it's always been fun, alot of fun. Once you learnt the track and brake/turn in points, being able to 'throw' a car into the corner then trying to balance and steer on the throttle...Dirt racing is completly broken, at least on a pad. It's like the game is constantly trying to correct the steering when the car slides, despite all assists being turned off. The results is the car is zig zaging all the time even though I'm not touching the pad.
But the more I drive with this update the more I feel this is also impacting road racing, just a lot less.
My Max. Force Feedback Torque is at 5, Sensitivity at 3. Base settings are on auto, FullForce at 100%. Just did a 40-minute session, and the FFB hasn't cut out yet. Prior to update 1.71, I was running Torque at 6 and Sensitivity at 3. Seeing similar reports on the Fanatec forum about instability after 1.71 — they're saying Fanatec has launched an investigation.That sounds like the problem Fanatec had right after the original 8nm holding torque update. Anyone else having this issue? How high FFB setting you have in game? Im currently at 8 and no problems. Might be that the new stiffer FFB is bringing back the Fanatec holding torque issues. Not straight related to FullForce.
I’ve seen those reports - unfortunately the component variations in production runs means not everyone will have the same problems.My Max. Force Feedback Torque is at 5, Sensitivity at 3. Base settings are on auto, FullForce at 100%. Just did a 40-minute session, and the FFB hasn't cut out yet. Prior to update 1.71, I was running Torque at 6 and Sensitivity at 3. Seeing similar reports on the Fanatec forum about instability after 1.71 — they're saying Fanatec has launched an investigation.
For me, the issues actually started when I wasn't using auto settings — I had my own custom setup. After the first two dropouts, I started digging around for info, and one of the suggested fixes was to switch to auto. Probably safer to just wait for a patch and stay off the track for now =)I’ve seen those reports - unfortunately the component variations in production runs means not everyone will have the same problems.
If it is indeed wheel shutdown due to overload, then lowering on wheel base is likely safer than lowering in game - I’d maybe run FFB at 90-95 and FUL at 90 and compensate in game until this shakes out to limit max output by the base
Could possibly be related to auto setup but no hard info yet
TCS is generally forced disabled for off-road so that's not going to be it. It's mostly fine on wheel, it's something to do with the input filtering applied to pad off-road.I'm a controller player, and I agree with the complaints about the new dirt physics. I played the Evolution Meeting weekly race, and it was weird.
I move the stick to the right to start sliding around a right turn, and when I lighten up on the stick, the car's nose immediately moves to the left. It's like the game is forcing the nose of the car to point in the same direction as the car's momentum, instead of allowing the slide to continue. This results in an endless left-right battle of overcorrections even on normal straight sections.
As far on-road racing, my FR cars have so much grip now that I'm probably going to turn off the TCS (I currently have it on the lowest setting).
Looking back at what I wrote, maybe the TCS is what's screwing up dirt racing with the new physics? I won't have time to test it over the weekend, but maybe someone else can chime in.
I should have mentioned that I play with a controller; I don't know what to say about the FFB.I think this heavily depends on the road car. I have exactly opposite experience with the Volvo 245. Feels like a proper tuned track car now. But yes.. a setting for steering deadzone is needed. Or more centering FFB instead of sway in the middle.
Very weird.. I wanted something raw to test so i took stock Cobra and Ford Mark IV to Nurb with sport and comfort tyres. Just weird. Like there is a water tank stabilizer in the car, that keeps you wobbly straight even if you try to de-stabilize the car, and then suddenly it decided to take you to other orientation and you are stuck in that - often understeer 4 wheel slide, but without latitude forces. Just a watertank floating over the ground. And its the same on tarmac and grass. Then might suddenly snap to oversteer with no apparent reason and stabilize itself back to another angle float. Like the car had its own random physics detached from the world. I recall we have had something similar long time ago in GT7 or GT Sport. Like some randomly self-alining driving aid stuck on. 🤔
Exactly what i feel with some road cars. It’s hard to describe, but it’s as if the tires were properly aligned with the road, yet the car's chassis kept swaying from left to right to left to right above them.I’m relieved to see so many responses mention the auto-centre wiggle when using pad, at least it’s not just me. Given PD have tweaked new physics releases previously, I’m confident they’ll sort it. I am finding this wiggle is making my time spent with GT to be a little less fun.
Digit Racing isn't a fan:
I've only driven a GR1 car since the update so can't comment on the 'marshmallow tyres' feel of street cars but I definitely agree that braking distances seem insanely short now. I can brake from 220mph to nothing at the end of the Le Mans straight in like half the distance I could pre patch, even on worn tyres. Other than that though, that particular car doesn't feel much different. Maybe I'm in for a shock when I drive something road legal with less downforce
It requires less skills to drive, so there are many people benefiting. Unhappy are the people that put an effort to refine these skillsI honestly can't say whether the new physics update is bad or if it's just me who hasn't gotten used to it yet. I will play more tonight and see.
But for now, I think it's a very divisive update. I've seen many people liking it while others are hating it.