Gran Turismo Sport - Master Track List

Discussion in 'Gran Turismo Sport' started by Samus, Oct 29, 2015.

  1. JoaoSilva

    JoaoSilva

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    That's the whole point , it can be a new one , it was never seen before , according to the article.

    But i don't know the legitimacy of the article or even if they mean what it appears they mean.
     
  2. nascarfan1400

    nascarfan1400

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    Well PD usually bases their Japanese city circuits off real life roads. It was probably the new layout which more than likely exists in real life.
     
  3. JoaoSilva

    JoaoSilva

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    Must be.
     
  4. Sertsa

    Sertsa

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    Is there any chance GT will add tracks with updates? If so, hopefully they would be standard updates and not as additional paid content (even though I did buy Spa in GT5). Maybe the original circuits will be fantastic--after all Route 11 is one of my favorite GT courses--but I'm not encouraged by that list. I had been considering getting a PS4 when GT Sport came out, but I think I'll hold off and see what Polyphony does with the game.
     
  5. SSQES

    SSQES

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    I think it is safe to say that PD will add Tracks and Cars with update or DLC, like GT5 and GT6. I hope it will be mainly focus on real one though.
     
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  6. Sertsa

    Sertsa

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    Yeah, but I hope they won't go with the pay for every additional feature approach. I'd like more real tracks as well, especially Spa and Sarthe. anyway, I'm trying not to be too pessimistic before seeing the game, but they're not making it easy.
     
  7. TheRacer94

    TheRacer94

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    And Interlagos
     
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  8. Roger the Horse

    Roger the Horse

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    I have to say that at the moment I don't think I'll be rushing out to buy a PS4 to play this, and the track list (backed up by the patchy car list) is the primary reason. I never really cared about Gran Turismo's dirt tracks (although I did enjoy the course generator rallies in GT5) and I can't help but feel the game would ultimately be stronger if the time put into this games dirt courses were instead put into tracks like Grand Valley, Apricot Hill, or Trial Mountain instead. More than anything I'd love to see the return of some old GT2 favourites like Grindelwald, Red Rock Valley, or Rome Night.

    That being said, I have no problem with the new tracks I've seen so far in GT Sport, and all of the one's I've seen look superior to most of the new fantasy tracks that appeared in GT5 and GT6. Overly simple tracks aren't a problem for me either, there's often more challenge and sometimes more enjoyment to be had in mastering a short simple track than merely trying to get decent at a longer complex track.

    In this regard, the complaints I see about Kyoto Driving Park or the bizarrely named BB Raceway bother me; as I can see a lot of less talented, less experienced, or more busy players getting a lot of satisfaction out of them, while the likes of the Nordschleife or Suzuka only serve to frustrate them.

    TL;DR: If I get the chance to play it, I'd be keen to sample the tracks avaliable, but nothing on the track list has me rushing out to buy a PS4. Needs more Tahiti Road.
     
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  9. Erwandu44

    Erwandu44

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    We see Interlagos only on 1 picture
    For me, it's just a location where we can take photo.
     
  10. zzz_pt

    zzz_pt

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    That would be a mega troll from PD. I think it's out of question it being a scape. It would be too bad.
     
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  11. IceMan PJN

    IceMan PJN

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    This isn't a particularly strong or meaningful argument for GTS or PD.

    1) Forza Motorsport 6 didn't have dynamic day/night or weather, but rather it was "baked" into the environment, so it was only an option where they actually rendered it. They've been anal about not sacrificing performance for the sake of cramming something extra in. Games like Project CARS did some neat stuff but at the expense of performance. Turn 10 insists on 60 FPS locked, and won't settle for any dips, not even accepting a drop of just a few frames. CARS, on the other hand, was all over, and I've seen it look like a flip book on several occasions.

    FM6 was their 2015 game. They now have FM7 coming this fall. That's a better, more fair comparison for GTS.

    2) As for outsourcing, that's not really relevant. They pay for what's produced for the game, whether it's developed in-house at the expense of paying their own team for that labor, or if they pay another team for the same labor. They use whatever resources it takes to get the job done. If PD need more bodies, they can employ them, whether hiring them in-house or hiring a third-party.
     
  12. SZRT Ice

    SZRT Ice

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    This doesn't really explin why even their fictional track list is lacking. Missing GT Legendary courses, such as Deep Forest, Trial Mt., Apricot Hill, Grand Valley, and the newly re-added Midfield Raceway.

    Secondly, VR functionality has far less to do with the track. They don't have to re-invent the wheel each time. It's functionality is tied to the vehicle and physics system (camera positioning and G forces). The one major factor the tracks would possibly add, is necessity of system resources. But looking at what's been done so far on the courses invigorating VR, I find that doubtful, as the new courses have more detail and bigger scales than many of the classics.
     
  13. Vspectra

    Vspectra

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    1. This isn't really a great excuse for the severely limited track condition variations on the very few tracks that actually have it in Forza 6 and how that's more excusable than PD's offering. GTS also neither has dynamic time nor dynamic weather for performance and fidelity reasons. Just put into perspective on why the wide variety of course conditions in GTS most likely had an impact on their current track count. Also take a look at GT5's more generous track list and the majority of them didn't even have time change, most had static lighting with baked data too.

    2. Yes, outsourcing is relevant in this discussion, especially if you want to excuse the small number of tracks with varied course conditions for a studio that massively outsources their assets but yet fail to give props to a studio that has now created in-house the same consistent conditions variety for all of their track offerings. Moreover, hiring a bunch of new art and modeling employees for the long run will be much more expensive than a one time payment to a studio located in a third world country that's dedicated to only creating game assets. I'm not even saying this like its a bad thing, PD would be better off if they relied on some outsourcing help. Simply put, outsourcing companies can create more content in the same amount of time because that's where all of their manpower is focused on, and they can do it for cheaper. Polyphony's arrogance and pride in creating everything themselves is the only reason why they aren't outsourcing.
     
    Last edited: Aug 3, 2017
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  14. zzz_pt

    zzz_pt

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  15. GTRacer22

    GTRacer22 Premium

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    We already knew it, BB Raceway. It was shown a bit ago.

    The fact that BB stands for 'Broad Bean' is hilarious though. :lol:
     
  16. zzz_pt

    zzz_pt

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    Oh, really? Only saw it today. The only BB I knew was Blue Bay. :)
     
  17. GTRacer22

    GTRacer22 Premium

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    Yeah, it was revealed on the Circuit Experience screen with all the layout pictures. It sorta looks like a baby High Speed Ring.

    Blue Moon Bay would be the track you're thinking of.
     
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  18. Johnnypenso

    Johnnypenso Premium

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    I'm only guessing of course but it appears as if they are making a clear break from all previous versions of the game. You may see classic tracks down the road a bit but the entire game appears to have cast almost all attachment to prior games short of some menu sounds and music and maybe a few other, inconsequential things.
     
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  19. GT6mebe

    GT6mebe

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    This. I'm guessing they want to establish a new generation of iconic fantasy tracks. I think a couple show promise.
     
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  20. Uday9479

    Uday9479

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    Could the answer to everyone's disappointment be in the title itself?

    Since it's 'Gran Turismo Sport' & not the typical GT 5 or 6 (which would be a wholesome package of world circuits, cars etc.), wonder if PD have just kept limited tracks with all the fast racing cars only & no the typical hatchbacks, saloons etc. as this is a Sport version of the game.

    Even tough in the prior GT versions, racing was the main ingredient but it feels as if in Sport, they just want to focus on the best racing cars on tracks which could induce the best racing possible.
     
  21. grind mouse

    grind mouse

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    Hi everybody! I had a question about the Tokyo Expressway tracks layout , is Tokyo inspired? Or is this a real road? I have googleized, for example, the Sompo Building (assuming it is the one with the concaved shape), I did not find any road that runs near it ,on all four sides, similar to what is in GTSport.:cheers:
     
    Last edited: Aug 7, 2017
  22. Freeman_Cruz

    Freeman_Cruz

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    It is inspired by the atmosphere of the Inner Circular Route C1 route of the Tokyo Metropolitan Expressway toll road in central Tokyo, but, unlike Tokyo Route 246, it does not follow a real route.

     
  23. grind mouse

    grind mouse

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    Tokyo Rute 246, which runs through existing roads , traffic lights, newsstand in the exact point, buildings, had a nice touch, a little bit disappointed by the fact that this new track is a semi-fantasy track (allow me the term) anyway gorgeous layouts in both variants.:tup:
     
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  24. GT6mebe

    GT6mebe

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    Yeah, I really like the inspiration and aesthetic of the new Tokyo track.
     
  25. true_kiat

    true_kiat

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    Having recently completed X360's Import Tuner Challenge (Shutokou Battle X), which features the real C1 loop, I would have loved having it in GTsport. Not sure if some kind of licensing deals are needed for that anyway.
     
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  26. mwoodski

    mwoodski

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    I'm excited for the ovals and semi-ovals like BB Raceway, to be completely honest.

    Now we just need oval cars.
     
  27. AJFast12

    AJFast12

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    Nascar and/or Indycar would be dandy for these Ovals
     
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  28. mokalovesoulmat

    mokalovesoulmat

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    Waitaminute...I just realized there is no Spa! :(
     
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  29. Lord Kacperov

    Lord Kacperov (Banned)

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    And Circuit De La Sarthe is also absent. :(
     
  30. Castrol96

    Castrol96

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    16/17?

    By far the worst GT track list ever.