Grid Autosport (General Discussion)

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Sounds good, like that they are being transparent with the game and not building up hope with certain things.

On the mindset thing, 2 mindsets that are in my opinion silly and perhaps actually affect the racing game market:
Real=Difficult
Arcade=Crap

Neither of these are true and are both highly irritating.
 
Sounds good, like that they are being transparent with the game and not building up hope with certain things.

On the mindset thing, 2 mindsets that are in my opinion silly and perhaps actually affect the racing game market:
Real=Difficult
Arcade=Crap

Neither of these are true and are both highly irritating.


I want to 'like' this comment more than just once! :D
 
Q) Why did Codies not add a flag system to GRID ASA) There’s a danger if we go down the route of adding all these traditional sim options that the game will lose a bit of its identity. That’s not to say we won’t look at that kind of system in the future but right now it’s probably a step too far towards sim for Autosport, we’re all about that ‘middle ground’

Couldnt an arcade/middle ground flag system be the answer rather than nothing at all? Surly no system at all is not middle ground?
 
Well, your Avatar is was a tranny :p

Reported for transphobic language. I'm glad you deemed it necessary, though.

I might be a little late to the party (I've been away from my laptop for a while), I'm sure no-one is discussing this any more, but:
The whole arcade/sim classification is subjective and relative beyond the two extremes (Ridge Racer on the arcade end, iRacing on the sim end), so it's a useless distinction to make. If a game is sold as a 'sim', I want to know how realistic it is. If it is sold as a 'game', I want to know how much fun it is.

I don't know why so many people are intent on telling everyone who will listen how they will not accept anything less than the finest simulation, and it happens every single time a game with cars in it is being discussed. The old Project CARS thread was a great example of that, people who'd never even played it kept stopping by just to tell us all how it was going to be Shift 2 all over again and they'd be playing x PC Sim instead because it is the Prime Simulation and they were its disciples or something.
 
Couldnt an arcade/middle ground flag system be the answer rather than nothing at all? Surly no system at all is not middle ground?

Could be a possibility, but to be fair to them in BTCC unless something really big happens they are either racing or behind a safety car so in that respect it's all or nothing. Hopefully a middle ground can be found though. Sounds like its something that they are thinking about for their next gen versions.
 
That isn't a complex, a complex is when someone automatically thinks themselves better than others. 👍.
 
Some background on Sepang International Circuit.

sepang_04.jpg

Built in 1999 and located in Malaysia, the Sepang International Circuit has hosted a variety of major motorsport events, most notably the Formula One Malaysian Grand Prix which has taken place every year since its opening.

The primary route consists of 15 turns and 8 straights with plenty of overtaking opportunities along the 5.543km of track, so it should definitely make for some great racing in GRID Autosport.

Now for some science; the track surface was built using a specially formulated bitumen compound, a mixture of hydrocarbons that are obtained during the distillation of petroleum. This special compound is not only incredibly smooth but it also helps protect against the tropical Malaysian climate.

It’s the first time the circuit will appear in a GRID game so we’re excited to see what you think once you’re driving your favourite Touring, Endurance or open wheel around it at launch.

panorama_sepang_01.jpg

Sepang at Night, home to the Endurance discipline

So what’s it like to drive? Here’s Graham Bromley, our Lead Level Designer with all the details.

“When we were looking for tracks for this game we wanted to get a good cross-section of some iconic world famous locations, a selection of more modern tracks, and hopefully some tracks that players may not have had the opportunity to play yet.

We looked a number of modern circuits, and Sepang International was one that stood out for a number of reasons.

Aside from its fame, its tropical setting, its distinctive grandstands, and number of driveable layouts; we all loved the way it drove.

Sepang has a nice variation of high speed and low speed corners, some interesting undulations, and it also has some long straights that allow you to get even the fastest cars up to top speed. The combination of these features makes for a circuit with challenging and interesting racing.

The high speed straights lead into some of the more technical corners (like the unique combination of corners 1 & 2 after the start finish straight for example, and the hairpin at turn 15) and these make for great overtaking zones when there’s traffic, so it’s a difficult track to drive defensively on, which makes for some great races with plenty of leadership changes.

grid autosport sepang.jpg

In contrast the fast sweeping sections flow really well together and allow players to build up a rhythm which, with good lines, will help players gain time around the track (for example turns 5 & 6 into the double apex of turn 7/8), however if you get the line wrong through here, you’re times will suffer and your opponents will catch up.

There are also some of very challenging corners (turns 4, 9 and 14 stand out) players will find more time on these corners as they get to know the circuit and perfect their lines, which gives the location a depth and re-playability, and this lasting appeal and challenge was one of the features that attracted us to Sepang.

Sepang really is a driver’s circuit, easy to learn, but difficult to master.”

Sepang is the first circuit on our list and moving forward we’ll be talking about new locations each week all the way up to launch. What do you think of Sepang? Looking forward to driving around it, happy to see it make its way over to GRID?

http://blog.codemasters.com/grid/04/location-spotlight-sepang/
 
Hmmm I don't think so. I don't see what is the problem for some gamers want to play games where the realism of driving is the main focus.

The problem is when those gamers require all games to have that focus, and believe that any racing games that do not focus on realism are substandard, when in fact they are just not what that gamer is looking for. It's like watching The Bourne Ultimatum and complaining that there aren't enough zombies.
 
Hmmm I don't think so. I don't see what is the problem for some gamers want to play games where the realism of driving is the main focus.
Some racing games, like GRID/NFS etc clearly are not even close to what they want. It's like thinking Ridge Racer is going to be Race Pro. You've lined for pure disappointment.

Speaking of Race Pro - i'm sure the X360 release and sale numbers of Race Pro was a clear message of the demand of console sims.
 
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Some racing games, like GRID/NFS etc clearly are not even close to what they want. It's like thinking Ridge Racer is going to be Race Pro. You've lined for pure disappointment.

Speaking of Race Pro - i'm sure the X360 release and sale numbers of Race Pro was a clear message of the demand of console sims.
Blame the poor marketing campaign. It was the same with GT6.
I think this new Grid will have poor sales too... The game will be release in June, they have a short time to advertise the game.
 
Sims have exactly the same problem. They want to be sim everywhere. Poor sales as a result, because it's a niche market.

Sim driving, tuning, handling, damage, sounds, management, weather, ai, track griplevels etc etc. It's not working for 90% of the gamers. The sim genre wants to be too much at the same time. That's their "identity crisis".

Next to that most gamers don't build a cockpit in their living or invest 1000,- for wheels, pedals etc

Grid simulates a Motorsport expérience! It leaves other parts of simulation out. It focusses on what they and the community think is important for Grid.

Pcars also makes a game together with the community, it takes it a whole step further. It focusses as well on thé racing expérience. However you can still play it very well with a GAME-pad.

It's what they are, GAMES.
 
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Pcars also makes a game together with the community, it takes it a whole step further. It focusses as well on thé racing expérience. However you can still play it very well with a GAME-pad.

It's what they are, GAMES.
Breaking news, you can play Assetto Corsa with a GAME-pad as well.
And yes, AC is supposed to be one of the most advanced next gen simulators in the near future.

There's way too many "realistic = difficoult" in your mind.
When you find simulation games (or mods) with proper tyre grip realistic will mean fun/big smile on your face.
Some people think GRID is more difficoult than simulators because the physics is soo wrong and unpredictable.
 
It's really all in what you're used to, and in a way how you can adapt.

I'm not too sure why there are various comments on "unpredictable" physics, they didn't seem that way.
 
Okay, I tried both GRID and GRID 2 today to see how the physics compared, I've never played or tried any of these games before. To be honest, GRID is probably the most arcade game with licensed cars that I've ever played, It makes Shift 1 which I went back too today as well feel like an actual hardcore simulation. Then I tried GRID 2 which felt exactly like Dirt 3 does on tarmac sections, exactly the same.

I have no faith in AutoSport now, I was talking out of my ass when I said that Shift was much better but now I can confirm it, BTW Shift 1 has incredible graphics, Shift 2 definitely has more stuff on screen but the image is dirty and the world looks worse overall.

There's no doubt in my mind, Grid is a full blown arcade racer, this middle ground bs that they're talking about, I do not believe it for one second.
 
I don't know why so many people are intent on telling everyone who will listen how they will not accept anything less than the finest simulation, and it happens every single time a game with cars in it is being discussed. The old Project CARS thread was a great example of that, people who'd never even played it kept stopping by just to tell us all how it was going to be Shift 2 all over again and they'd be playing x PC Sim instead because it is the Prime Simulation and they were its disciples or something.

To be fair, if pCARS was released anywhere near it's originally slated date, it may have actually finished up as pretty much Shift 2 all over again. I have massive respect for their choice to push through the ceiling though, and I'm now very confident that where Shift 2 was a failed sim, pCARS will be a successful one.

And that's the thing: Shift 2 was neither a successful or failed arcade game. It was a failed sim. Arcade was never in the equation, and should never be used to describe it. Be it either a jab, a plaudit, or neutral adjective.

My number one want is for my driving experiences to feel robust. Proper arcade and proper sim will both provide that.
 
Okay, I tried both GRID and GRID 2 today to see how the physics compared, I've never played or tried any of these games before. To be honest, GRID is probably the most arcade game with licensed cars that I've ever played, It makes Shift 1 which I went back too today as well feel like an actual hardcore simulation. Then I tried GRID 2 which felt exactly like Dirt 3 does on tarmac sections, exactly the same.

I have no faith in AutoSport now, I was talking out of my ass when I said that Shift was much better but now I can confirm it, BTW Shift 1 has incredible graphics, Shift 2 definitely has more stuff on screen but the image is dirty and the world looks worse overall.

There's no doubt in my mind, Grid is a full blown arcade racer, this middle ground bs that they're talking about, I do not believe it for one second.

I'm surprised you say this when there are things like the other Need for Speed titles in existence and Midnight Club for some examples as they're pretty "bad" in that aspect as well. But the use of "arcade game" is becoming very redundant and rather annoying. Meanwhile, I'm surprised you say Shift 1 feels so great in comparison to GRiD as I feel the exact opposite. Unless we're talking about the second GRiD in which case I'd probably agree with you, what an awful game that was.
 
Blame the poor marketing campaign. It was the same with GT6.
I think this new Grid will have poor sales too... The game will be release in June, they have a short time to advertise the game.
It's not marketing. Racing games themselves are not really in demand. Sims? Even shallower.

NFS SHIFT2 had a insane marketing campaign, did the whole thing. Flopped. Not because it wasn't a sim-racer with poor handling and what not. It's just what happens to racing games.

GT6 can be a ghost marketing wise and still sell like hot cakes, unfortunately.
 
I'm surprised you say this when there are things like the other Need for Speed titles in existence and Midnight Club for some examples as they're pretty "bad" in that aspect as well. But the use of "arcade game" is becoming very redundant and rather annoying. Meanwhile, I'm surprised you say Shift 1 feels so great in comparison to GRiD as I feel the exact opposite. Unless we're talking about the second GRiD in which case I'd probably agree with you, what an awful game that was.

NFS HP/MW/Burnout Paradise (same game really) are fine, I don't play them because they're boring to me but their driving model works nicely within the games' universe. I don't understand why I can't change gears though, MCLA is awful, avoiding traffic is by far the hardest thing to do in the game with such a terrible steering model.

With that being said, even these games have physical limits on how a car can take a corner, the cars have some weight to them. GRID just felt like floating in a RC car on a track made of plastic, there are no limits on how hard you can throw the car into the corners and braking is basically useless, no need to brake in this game at all. It was the most disconnected from the car I have ever felt in any kind of game with cars in it. Grid 2 was on par with NFS HP but steering is more responsive.

Shift is just on another league when compared to GRID, I mean, braking points, corner entry, apex, corner exit, they all matter in Shift to go fast, in GRID, it just doesn't matter what line you take, you just steer and accelerate and the car will go. I wonder if there's an actual physics model in GRID at all, it seems that the car will just go wherever you are pointing it's front at, the steering animation doesn't give you any feedback and it's completely clueless of what the car should be doing just like DIRT 2 and 3.

I can't, I seriously can't see how on Earth did GRID stablish a fanbase and in what world is it a ''simulation'' or sim-cade game, it's not even trying to be one. I'm glad I did these tests, now I can clearly see what the true middle ground is on consoles. Even Driver San Francisco is more realistic than GRID and I consider that game a pure arcade racer.

I can see why nobody used the cockpit view in GRID, all you see is the driver having a seizure.
 
Breaking news, you can play Assetto Corsa with a GAME-pad as well.
And yes, AC is supposed to be one of the most advanced next gen simulators in the near future.

There's way too many "realistic = difficoult" in your mind.
When you find simulation games (or mods) with proper tyre grip realistic will mean fun/big smile on your face.
Some people think GRID is more difficoult than simulators because the physics is soo wrong and unpredictable.

Well you are probably right, my last experience of a true "simulator" on a pc was GTR and I found that hugely frustrating. I haven't played Assetto Corsa so I have to take your word on that. Maybe I am playing for a to long time on a console :odd:

I drive a Fiat Panda 1000 IE in real life and it is completely different from the handling and physics in GT4/5/6. I tend to say that these games are trying to offer a more realistic driving experience rather than a full blown simulation.

I find in terms of play with a PAD that Forza has a big advantage over GT. It's more balanced and accurate. I just don't know if that is due to the physics model or the way they setup the gameplay with a pad.

Well I stick to the console and if GRID AS gets the label ARCADE I am completely fine with that. Probably because I am not the hardcore SIM guy and my priorities for playing a game are different.

Anyway, GRID AS seems to be shaping up very very nicely and next week there will be a lot of new footage 👍
 
Okay, I tried both GRID and GRID 2 today to see how the physics compared, I've never played or tried any of these games before. To be honest, GRID is probably the most arcade game with licensed cars that I've ever played, It makes Shift 1 which I went back too today as well feel like an actual hardcore simulation. Then I tried GRID 2 which felt exactly like Dirt 3 does on tarmac sections, exactly the same.

I have no faith in AutoSport now, I was talking out of my ass when I said that Shift was much better but now I can confirm it, BTW Shift 1 has incredible graphics, Shift 2 definitely has more stuff on screen but the image is dirty and the world looks worse overall.

There's no doubt in my mind, Grid is a full blown arcade racer, this middle ground bs that they're talking about, I do not believe it for one second.


So.... when exactly did you play Grid Autosport?
 
I'm surprised you say this when there are things like the other Need for Speed titles in existence and Midnight Club for some examples as they're pretty "bad" in that aspect as well. But the use of "arcade game" is becoming very redundant and rather annoying. Meanwhile, I'm surprised you say Shift 1 feels so great in comparison to GRiD as I feel the exact opposite. Unless we're talking about the second GRiD in which case I'd probably agree with you, what an awful game that was.

I have the same opinion as he does. You probably play with a controler and we with a wheel (at least I do) and with a wheel the original Grid was terrible, probably the worst PS3 racing game I payed with a wheel, terrible physics

felt the same way about F1 2010 but it got miles better with each release and F1 2013 is pretty good with a wheel. So I have some faith when it comes to Grid autosport.

I really dont mind it not being a true Sim, all I want is a competitive and fun racing game with good physics and a good career mode and the original Grid had a great career mode IMO.
 
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