Grid Autosport (General Discussion)

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Now, I agree the cars feel floaty, but...



...what?

I'm serious, if you throw the car into a corner at the right time and at the right angle it will slide through it. Same technique as in Dirt but hell, in Dirt you can get it wrong at times and spin or crash. In Grid you just go.
 
I'm serious, if you throw the car into a corner at the right time and at the right angle it will slide through it. Same technique as in Dirt but hell, in Dirt you can get it wrong at times and spin or crash. In Grid you just go.

On this basis and on what you have said before in this thread, you haven't played Grid. Or Grid 2, or Shift.
 
Hmmm I don't think so. I don't see what is the problem for some gamers want to play games where the realism of driving is the main focus.

Exactly. And why not? It's a terribly satisfying feeling when a developer gets real world physics right in a game... that plays off a little disc in a console. Compared to purely educational industry grade simulators, that is quite an achievement.

Blame the poor marketing campaign. It was the same with GT6.
I think this new Grid will have poor sales too... The game will be release in June, they have a short time to advertise the game.

I wouldn't be too quick to say sales will be poor. Codies' racing games sell well.

Breaking news, you can play Assetto Corsa with a GAME-pad as well.
And yes, AC is supposed to be one of the most advanced next gen simulators in the near future.

There's way too many "realistic = difficoult" in your mind.
When you find simulation games (or mods) with proper tyre grip realistic will mean fun/big smile on your face.
Some people think GRID is more difficoult than simulators because the physics is soo wrong and unpredictable.

Oh boy, do I know the feeling of that big smile you're referring to! Sims that have simulated proper tyre grip levels are plenty on the PC. Consoles, I don't think anybody's come to the level demonstrated by Forza and GT. Especially Forza. :)

It's really all in what you're used to, and in a way how you can adapt.

I'm not too sure why there are various comments on "unpredictable" physics, they didn't seem that way.

The only racing game or sim honestly, that I've across to date with unpredicable physics is Shift 2. And even that can be toned down to a certain degree, especially once you understand how the game's engine responds to your inputs. Tough luck for the console version controls though.. there's a noticeable lag no matter what TV you got. You get used to it though.

Okay, I tried both GRID and GRID 2 today to see how the physics compared, I've never played or tried any of these games before. To be honest, GRID is probably the most arcade game with licensed cars that I've ever played, It makes Shift 1 which I went back too today as well feel like an actual hardcore simulation. Then I tried GRID 2 which felt exactly like Dirt 3 does on tarmac sections, exactly the same.

I have no faith in AutoSport now, I was talking out of my ass when I said that Shift was much better but now I can confirm it, BTW Shift 1 has incredible graphics, Shift 2 definitely has more stuff on screen but the image is dirty and the world looks worse overall.

There's no doubt in my mind, Grid is a full blown arcade racer, this middle ground bs that they're talking about, I do not believe it for one second.

Pepe, I have GRID II. It's a fun racing game. I does feel similar to Dirt 3, but I think on a scale of seriousness and realism, Dirt 3 does it slightly better.
And I know the feeling with Shift 2 - it gets ugly every now and then.
I wish, just for once though, devs would either focus on complete arcade, or complete sim. But you and I both know it ain't happening. It ain't what gamers want.

To be fair, if pCARS was released anywhere near it's originally slated date, it may have actually finished up as pretty much Shift 2 all over again. I have massive respect for their choice to push through the ceiling though, and I'm now very confident that where Shift 2 was a failed sim, pCARS will be a successful one.

And that's the thing: Shift 2 was neither a successful or failed arcade game. It was a failed sim. Arcade was never in the equation, and should never be used to describe it. Be it either a jab, a plaudit, or neutral adjective.

My number one want is for my driving experiences to feel robust. Proper arcade and proper sim will both provide that.

Yeah, it's almost sad how Shift 2 failed as a sim. Thanks to the EA license/interference. I can relate to the driving experiences being robust. Either full on arcade, or full on sim. Oh well.

It's not marketing. Racing games themselves are not really in demand. Sims? Even shallower.

NFS SHIFT2 had a insane marketing campaign, did the whole thing. Flopped. Not because it wasn't a sim-racer with poor handling and what not. It's just what happens to racing games.

GT6 can be a ghost marketing wise and still sell like hot cakes, unfortunately.

Racing games were always in demand. Still are. Some folks, especially the over 30-something ones get consoles just for driving sims and racing games.
I believe S2 could have been a brilliant sim, had SM didn't have EA breathing down their neck telling them how the control SHOULD be. The same pivot and turn + floaty driving model can be found in many NFS games. The formula got corrupted right after the original NFS SE, when NFS II was released. By the time NFS HP came, the pivot and turn model was their property!

NFS HP/MW/Burnout Paradise (same game really) are fine, I don't play them because they're boring to me but their driving model works nicely within the games' universe. I don't understand why I can't change gears though, MCLA is awful, avoiding traffic is by far the hardest thing to do in the game with such a terrible steering model.

With that being said, even these games have physical limits on how a car can take a corner, the cars have some weight to them. GRID just felt like floating in a RC car on a track made of plastic, there are no limits on how hard you can throw the car into the corners and braking is basically useless, no need to brake in this game at all. It was the most disconnected from the car I have ever felt in any kind of game with cars in it. Grid 2 was on par with NFS HP but steering is more responsive.

Shift is just on another league when compared to GRID, I mean, braking points, corner entry, apex, corner exit, they all matter in Shift to go fast, in GRID, it just doesn't matter what line you take, you just steer and accelerate and the car will go. I wonder if there's an actual physics model in GRID at all, it seems that the car will just go wherever you are pointing it's front at, the steering animation doesn't give you any feedback and it's completely clueless of what the car should be doing just like DIRT 2 and 3.

I can't, I seriously can't see how on Earth did GRID stablish a fanbase and in what world is it a ''simulation'' or sim-cade game, it's not even trying to be one. I'm glad I did these tests, now I can clearly see what the true middle ground is on consoles. Even Driver San Francisco is more realistic than GRID and I consider that game a pure arcade racer.

I can see why nobody used the cockpit view in GRID, all you see is the driver having a seizure.

Grid II is an enjoyable game. At least there ARE consequences of bad driving. Dirt 3 - steering animation, yes wierd. Just stick to the bumper view. Feels the most concrete and immersive. And you do know what the cars are doing. Dirt 3 is a very enjoyable game. Predictable behaviour, and serious consequences of bad driving. The thought of a Dirt-inspired WRC sim sends shivers down me spine!

Well you are probably right, my last experience of a true "simulator" on a pc was GTR and I found that hugely frustrating. I haven't played Assetto Corsa so I have to take your word on that. Maybe I am playing for a to long time on a console :odd:

I drive a Fiat Panda 1000 IE in real life and it is completely different from the handling and physics in GT4/5/6. I tend to say that these games are trying to offer a more realistic driving experience rather than a full blown simulation.

I find in terms of play with a PAD that Forza has a big advantage over GT. It's more balanced and accurate. I just don't know if that is due to the physics model or the way they setup the gameplay with a pad.

Well I stick to the console and if GRID AS gets the label ARCADE I am completely fine with that. Probably because I am not the hardcore SIM guy and my priorities for playing a game are different.

Anyway, GRID AS seems to be shaping up very very nicely and next week there will be a lot of new footage 👍

Forza IS very accurate isn't it? It's in the physics model, not the pad or wheel set up. I'm looking forward to the footage too.
 
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Still more than FM5, but rather I must remind myself, why does this matter?
I don't know why it matters, you are the one that brought it up to prove a point and I was just pointing out you were wrong.
 
I'm serious, if you throw the car into a corner at the right time and at the right angle it will slide through it. Same technique as in Dirt but hell, in Dirt you can get it wrong at times and spin or crash. In Grid you just go.
Grid 2? Yeah, that's just the way the handling works on that game.
 
With that being said, even these games have physical limits on how a car can take a corner, the cars have some weight to them. GRID just felt like floating in a RC car on a track made of plastic, there are no limits on how hard you can throw the car into the corners and braking is basically useless, no need to brake in this game at all. It was the most disconnected from the car I have ever felt in any kind of game with cars in it. Grid 2 was on par with NFS HP but steering is more responsive.

I don't recall the first release being much like this, braking was very much still important. Unless, once again, we're talking about GRiD 2 which makes me believe you're only talking about the second release here.

Shift is just on another league when compared to GRID, I mean, braking points, corner entry, apex, corner exit, they all matter in Shift to go fast,

This applies to GRiD 1 as well. Obviously.

I can't, I seriously can't see how on Earth did GRID stablish a fanbase and in what world is it a ''simulation'' or sim-cade game, it's not even trying to be one.

It's a fun game. Not every damn racing game has to be simulation. I bought the game because it looked like so much fun, and I wasn't disappointed! Played it up until GT5's release. From earlier in your post:

I don't play them because they're boring to me but their driving model works nicely within the games' universe.

I feel you have a sim-bias going on, rejecting anything below "simulation" status.

I'm glad I did these tests, now I can clearly see what the true middle ground is on consoles. Even Driver San Francisco is more realistic than GRID and I consider that game a pure arcade racer.

What? :lol: Seriously... what? No way.

I have the same opinion as he does. You probably play with a controler and we with a wheel (at least I do) and with a wheel the original Grid was terrible

I have both. However, even though I did have both, the wheel was admittedly not at all that great and went with the controller. I believe it was simply designed to be that way. But hey, what's wrong with using a controller?
 
I'm talking about GRID 1 here, GRID 2 as I previously said, feels like Dirt 3. I'm playing NFS MW 2005 and Carbon at the moment, Am I still sim-biased because I think that the latest NFS games are complete crap? Does thinking that 1 game of 1 franchise is much less realistic than I thought suddenly turns me into a Sim Racing Elitist?

I've never said Grid wasn't fun, It's too unrealistic for me to say it's some sort of a middle ground.
 
I felt you had at least implied what I accused you of being. You've definitely made it out to be that, as I said, anything short of simulation is bad.
 
I have both. However, even though I did have both, the wheel was admittedly not at all that great and went with the controller. I believe it was simply designed to be that way. But hey, what's wrong with using a controller?

Nothing is wrong with using a controller, Im currently using a controler to play racing games (Im currently working and living in Angola - Africa) but I do enjoy much more playing racing games with a wheel. So much more that I plan to bring all my gear here next time I get to europe
 
Man how I wish I had a rig. Controller's great, no complaining there. But a rig's a rig!

Then again I'd be spending practically all day on it.. without much food or drink....
 
It seems like they are making the grip loss more progressive. It's the right direction, but if the base physics model is still from Grid 2 then it's not gonna help much. I just wish they'd bring back Grid 1 physics and tightened it up, added more sense of weight and then make grip loss more progressive. That would be the perfect simcade physics IMO.

It's interesting to read how they set AI difficulty though. Maybe the reason why GT AI's are so slow is PD has really bad drivers as testers :lol:
 
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It seems like they are making the grip loss more progressive. It's the right direction, but if the base physics model is still from Grid 2 then it's not gonna help much. I just wish they'd bring back Grid 1 physics and tightened it up, added more sense of weight and then make grip loss more progressive. That would be the perfect simcade physics IMO.

It's interesting to read how they set AI difficulty though. Maybe the reason why GT AI's are so slow is PD has really bad drivers as testers :lol:
They did also mention the cars will feel more weighty and be harder to knock off their line.
 
Judging from the blog link you posted, progressive loss of grip is good.

However, if it's the same Grid II model underneath, that's a no-no for me.
 
After watching some gameplay videos the physics don't seem that bad. I really wanted them to release it on the PS4 though
 
Looks like Codies are going to give it one last shot to make a lasting impression on last-gen.

I've a feeling they got big things in the making for next-gen.

Oh, btw.. Grid Auto is again going to be 30 fps yeh?

After watching some gameplay videos the physics don't seem that bad. I really wanted them to release it on the PS4 though

Do you have the PS4?

How're the games?
 
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Looks like Codies are going to give it one last shot to make a lasting impression on last-gen.

I've a feeling they got big things in the making for next-gen.

Oh, btw.. Grid Auto is again going to be 30 fps yeh?



Do you have the PS4?

How're the games?

Yup I have it. It has a decent collection right now but you can wait until more games are released
 
It's not even 5% friendly. Reports are that the cockpit view has the dash blurred completely out so you "focus on the road". Codemasters are a joke. Why are they even bothering? I could see if they were releasing this on PS4 because there's no racing games on PS4 right now, but this game is the most utterly pointless piece of trash they've made so far, and that includes Dirt Showdown.
 
It seems to depend from game to game. F12010 was their best title for me to play with my DFGT. That was a pretty good experience. F12012 was absolutely awful and F12013 is ok but has some strange steering input bugs with my wheel. PC vs PS3 might make a difference though

So it will be yet to see what they'll get us in the new game...

In my opinion F1 2013 is the best by far because it's the first one that has the low speed physics and tire physics anywhere near something realistic. It's still insanely forgiving compared to simulators but for once it actually feels decent at low speeds. I agree about 11/12 though, those were not good. 2010 was decent but it was pretty poor at low speeds and at the edge of grip.
 
It's not even 5% friendly. Reports are that the cockpit view has the dash blurred completely out so you "focus on the road". Codemasters are a joke. Why are they even bothering? I could see if they were releasing this on PS4 because there's no racing games on PS4 right now, but this game is the most utterly pointless piece of trash they've made so far, and that includes Dirt Showdown.
It's not intended to be a sim, I'm not surprised they aren't modelling the dash. The focus is obviously on the career and the online portion of the game. It is what it is, definitely not for everyone, especially if you're used to the detail of GT or Forza. But the career and online portion of the game hold some promise and I'll take that over good last gen graphics any day.
 
The cars may not be the most detailed but the whole world outside the track will be, and that's what sets Codemasters' games apart; they actually feel alive.

Case in point: Grid 2 - drifting around Druids at Brands Hatch - over the engines I hear a distinct female voice shout "Wow! Look at that drift, that's awesome!". Can't have been the announcer, since the announcer for that track (in the game) is male.

And then you have the workers in Abu Dhabi welding together the metal frames of buildings under construction. The squirrel that dives across the road in California. The braying crowds which jump back when you get too close.

The little things.
 
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