Hmmm I don't think so. I don't see what is the problem for some gamers want to play games where the realism of driving is the main focus.
Exactly. And why not? It's a terribly satisfying feeling when a developer gets real world physics right in a game... that plays off a little disc in a console. Compared to purely educational industry grade simulators, that is quite an achievement.
Blame the poor marketing campaign. It was the same with GT6.
I think this new Grid will have poor sales too... The game will be release in June, they have a short time to advertise the game.
I wouldn't be too quick to say sales will be poor. Codies' racing games sell well.
Breaking news, you can play Assetto Corsa with a GAME-pad as well.
And yes, AC is supposed to be one of the most advanced next gen simulators in the near future.
There's way too many "realistic = difficoult" in your mind.
When you find simulation games (or mods) with proper tyre grip realistic will mean fun/big smile on your face.
Some people think GRID is more difficoult than simulators because the physics is soo wrong and unpredictable.
Oh boy, do I know the feeling of that big smile you're referring to! Sims that have simulated proper tyre grip levels are plenty on the PC. Consoles, I don't think anybody's come to the level demonstrated by Forza and GT. Especially Forza.
It's really all in what you're used to, and in a way how you can adapt.
I'm not too sure why there are various comments on "unpredictable" physics, they didn't seem that way.
The only racing game or sim honestly, that I've across to date with unpredicable physics is Shift 2. And even that can be toned down to a certain degree, especially once you understand how the game's engine responds to your inputs. Tough luck for the console version controls though.. there's a noticeable lag no matter what TV you got. You get used to it though.
Okay, I tried both GRID and GRID 2 today to see how the physics compared, I've never played or tried any of these games before. To be honest, GRID is probably the most arcade game with licensed cars that I've ever played, It makes Shift 1 which I went back too today as well feel like an actual hardcore simulation. Then I tried GRID 2 which felt exactly like Dirt 3 does on tarmac sections, exactly the same.
I have no faith in AutoSport now, I was talking out of my ass when I said that Shift was much better but now I can confirm it, BTW Shift 1 has incredible graphics, Shift 2 definitely has more stuff on screen but the image is dirty and the world looks worse overall.
There's no doubt in my mind, Grid is a full blown arcade racer, this middle ground bs that they're talking about, I do not believe it for one second.
Pepe, I have GRID II. It's a fun racing game. I does feel similar to Dirt 3, but I think on a scale of seriousness and realism, Dirt 3 does it slightly better.
And I know the feeling with Shift 2 - it gets ugly every now and then.
I wish, just for once though, devs would either focus on complete arcade, or complete sim. But you and I both know it ain't happening. It ain't what gamers want.
To be fair, if pCARS was released anywhere near it's originally slated date, it may have actually finished up as pretty much Shift 2 all over again. I have massive respect for their choice to push through the ceiling though, and I'm now very confident that where Shift 2 was a failed sim, pCARS will be a successful one.
And that's the thing: Shift 2 was neither a successful or failed arcade game. It was a failed sim. Arcade was never in the equation, and should never be used to describe it. Be it either a jab, a plaudit, or neutral adjective.
My number one want is for my driving experiences to feel robust. Proper arcade and proper sim will both provide that.
Yeah, it's almost sad how Shift 2 failed as a sim. Thanks to the EA license/interference. I can relate to the driving experiences being robust. Either full on arcade, or full on sim. Oh well.
It's not marketing. Racing games themselves are not really in demand. Sims? Even shallower.
NFS SHIFT2 had a insane marketing campaign, did the whole thing. Flopped. Not because it wasn't a sim-racer with poor handling and what not. It's just what happens to racing games.
GT6 can be a ghost marketing wise and still sell like hot cakes, unfortunately.
Racing games were always in demand. Still are. Some folks, especially the over 30-something ones get consoles just for driving sims and racing games.
I believe S2 could have been a brilliant sim, had SM didn't have EA breathing down their neck telling them how the control SHOULD be. The same pivot and turn + floaty driving model can be found in many NFS games. The formula got corrupted right after the original NFS SE, when NFS II was released. By the time NFS HP came, the pivot and turn model was their property!
NFS HP/MW/Burnout Paradise (same game really) are fine, I don't play them because they're boring to me but their driving model works nicely within the games' universe. I don't understand why I can't change gears though, MCLA is awful, avoiding traffic is by far the hardest thing to do in the game with such a terrible steering model.
With that being said, even these games have physical limits on how a car can take a corner, the cars have some weight to them. GRID just felt like floating in a RC car on a track made of plastic, there are no limits on how hard you can throw the car into the corners and braking is basically useless, no need to brake in this game at all. It was the most disconnected from the car I have ever felt in any kind of game with cars in it. Grid 2 was on par with NFS HP but steering is more responsive.
Shift is just on another league when compared to GRID, I mean, braking points, corner entry, apex, corner exit, they all matter in Shift to go fast, in GRID, it just doesn't matter what line you take, you just steer and accelerate and the car will go. I wonder if there's an actual physics model in GRID at all, it seems that the car will just go wherever you are pointing it's front at, the steering animation doesn't give you any feedback and it's completely clueless of what the car should be doing just like DIRT 2 and 3.
I can't, I seriously can't see how on Earth did GRID stablish a fanbase and in what world is it a ''simulation'' or sim-cade game, it's not even trying to be one. I'm glad I did these tests, now I can clearly see what the true middle ground is on consoles. Even Driver San Francisco is more realistic than GRID and I consider that game a pure arcade racer.
I can see why nobody used the cockpit view in GRID, all you see is the driver having a seizure.
Grid II is an enjoyable game. At least there ARE consequences of bad driving. Dirt 3 - steering animation, yes wierd. Just stick to the bumper view. Feels the most concrete and immersive. And you do know what the cars are doing. Dirt 3 is a very enjoyable game. Predictable behaviour, and serious consequences of bad driving. The thought of a Dirt-inspired WRC sim sends shivers down me spine!
Well you are probably right, my last experience of a true "simulator" on a pc was GTR and I found that hugely frustrating. I haven't played Assetto Corsa so I have to take your word on that. Maybe I am playing for a to long time on a console
I drive a Fiat Panda 1000 IE in real life and it is completely different from the handling and physics in GT4/5/6. I tend to say that these games are trying to offer a more realistic driving experience rather than a full blown simulation.
I find in terms of play with a PAD that Forza has a big advantage over GT. It's more balanced and accurate. I just don't know if that is due to the physics model or the way they setup the gameplay with a pad.
Well I stick to the console and if GRID AS gets the label ARCADE I am completely fine with that. Probably because I am not the hardcore SIM guy and my priorities for playing a game are different.
Anyway, GRID AS seems to be shaping up very very nicely and next week there will be a lot of new footage 👍
Forza IS very accurate isn't it? It's in the physics model, not the pad or wheel set up. I'm looking forward to the footage too.