Grid Autosport (General Discussion)

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If you're driving a car on a track (something I'm quite familiar with in real life) you're simply not looking at your gauges... Just oil temp., water temp., and air-fuel ratio...


Which some cars don't even have gauges for.
Honestly, you don't need gauges when driving on a track. You trust yourself, on that you've put enough fuel in, you get your sense of speed naturally, and you use your ears.
You really have absolutely no idea what you are talking about.
 
Kind of begs the question, what happens if you don't take care of the tires and you can't pit?

In the gameplay video, the race engineer was heard saying something like "so-and-so are really burning through their tires. If they keep this up, they'll be out of the race." So maybe if your tire wear reaches 0, you'd be forced to retire. Or maybe you'd just have so little grip that it would be almost impossible to keep the car on the track without being ridiculously slow.
 
In the gameplay video, the race engineer was heard saying something like "so-and-so are really burning through their tires. If they keep this up, they'll be out of the race." So maybe if your tire wear reaches 0, you'd be forced to retire. Or maybe you'd just have so little grip that it would be almost impossible to keep the car on the track without being ridiculously slow.
If there aren't pits then that's what it has to be, I don't see any other way on how it could work. I think it's fine given that the endurance races aren't that "endurancy" anyway.
 
Yes, they've confirmed no pits.

How bizarre though given the endurance races. What if your tires are completely worn.. how are you going to reach the finish line while keeping ahead? With hopes and dreams?
 
How bizarre though given the endurance races. What if your tires are completely worn.. how are you going to reach the finish line while keeping ahead? With hopes and dreams?

With great difficulty....that's the whole point. You'll need to conserve your tyres..... if you don't, you'll have a very hard time getting around the track in the closing laps.... let alone winning.

However, if you do conserve your tyres better than the rest, then you'll be in a better position to win the race :)
 
With great difficulty....that's the whole point. You'll need to conserve your tyres..... if you don't, you'll have a very hard time getting around the track in the closing laps.... let alone winning.

However, if you do conserve your tyres better than the rest, then you'll be in a better position to win the race :)

It's disappointing that pitting isn't in there, but in a way I quite like how it forces the player to pay attention to the tyre wear game.

Too often in games the optimum strategy is very simple. You drive as fast as you can and either you pit or you don't, and it's likely the same for every race.

By removing pit stops, it actually opens up the strategy a lot more. The races are probably tuned so that you can't really make it to the finish driving flat out, you'll have to conserve at some point. Where you conserve your tyres probably doesn't really matter that much from a pure optimisation point of view, so it comes down to your driving style and how the race unfolds in front of you. I quite like that.

It's also a lot easier to grok for people who aren't mathematicians, they don't have to do pit lane loss calculations in their heads as they race. :D
 
It's disappointing that pitting isn't in there, but in a way I quite like how it forces the player to pay attention to the tyre wear game.

Too often in games the optimum strategy is very simple. You drive as fast as you can and either you pit or you don't, and it's likely the same for every race.

By removing pit stops, it actually opens up the strategy a lot more. The races are probably tuned so that you can't really make it to the finish driving flat out, you'll have to conserve at some point. Where you conserve your tyres probably doesn't really matter that much from a pure optimisation point of view, so it comes down to your driving style and how the race unfolds in front of you. I quite like that.

It's also a lot easier to grok for people who aren't mathematicians, they don't have to do pit lane loss calculations in their heads as they race. :D
Given that it's not so easy for less skilled pilots with a controller to be really smooth, a one-size-fits-all tire model has to necessarily favour the weakest players or they won't be able to finish a race. I'm guessing tire wear won't be much of an issue for the smoother drivers.
 
Given that it's not so easy for less skilled pilots with a controller to be really smooth, a one-size-fits-all tire model has to necessarily favour the weakest players or they won't be able to finish a race. I'm guessing tire wear won't be much of an issue for the smoother drivers.

I don't think necessarily, they just have to drive slower. It's a bit like F1 after they introduced the Pirellis. Really good drivers could still go flat out a lot of the time, less smooth drivers simply had to slow down to a pace that was capable of supporting their strategy. It's something that's foreign to a lot of players to drive below their maximum pace to end up further up the field at the end of the race, and I hope they don't cripple it too much.

I think in order for the tyre wear to mean something, it has to be possible to overcook your tyres and make it at least practically impossible to finish the race, even if you could trundle round and eventually get there. That's kind of the heart of endurance racing, driving so that you're fastest over the entire course of the race, rather than just hot lapping.

Naturally, smoother drivers and drivers with wheels are probably going to see advantages. But that's part of the game of endurance again, are you faster overall by learning to drive faster or learning to drive smoother? I'm not sure how much can be done about that without trivialising the whole system. Appropriate assists and smoothing on controller inputs can help level the field, but a controller is always going to be a worse tool for driving smoothly than a wheel. Perhaps difficulty setting affect the tyre wear scaling as well in endurance mode. Who knows.


Again, it's a shame pitting isn't in but I really think this way offers some unique strategic situations. It'd be nice to have both, but I think they way they've chosen to go has it's benefits too, ones that probably wouldn't turn up were pitting to be in.
 
With great difficulty....that's the whole point. You'll need to conserve your tyres..... if you don't, you'll have a very hard time getting around the track in the closing laps.... let alone winning.

However, if you do conserve your tyres better than the rest, then you'll be in a better position to win the race :)

I understand that tyre punctures are in the game too, so if we get a puncture in an endurance race (or any race) the race is over?

Also, as already asked by another member, are pit stops going to be considered in a future update?

EDIT:

Just have a couple of questions regarding the endurance races...

What are the maximum number of laps for online and offline endurance races?

Are different compounds of tyre available?
 
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I don't mind the idea of the tyre wear, just adds another element of interest to the race, something else to concentrate on. I'm guessing adding pitstops is harder than it sounds as a lot of games don't include it.
 
I don't mind the idea of the tyre wear, just adds another element of interest to the race, something else to concentrate on. I'm guessing adding pitstops is harder than it sounds as a lot of games don't include it.

But surely driving down a pit lane, stopping and having your tyres magically reset to 100% and then driving back onto the track can't be that hard to implement?

I'm not too bothered about fancy animations in the pit stop, I'd just like the feature to change my tyres in an endurance race...
 
But surely driving down a pit lane, stopping and having your tyres magically reset to 100% and then driving back onto the track can't be that hard to implement?

I'm not too bothered about fancy animations in the pit stop, I'd just like the feature to change my tyres in an endurance race...

Yeah just like Forza did it the past 9 years, lazy - but it works.
 
I understand that tyre punctures are in the game too, so if we get a puncture in an endurance race (or any race) the race is over?

No... if you get a tyre blowout, you'll still be able to continue....albeit, driving on your rims (like the video above)

The game will only end if you get terminal damage (ie, your wheel actually falls off due to a heavy collision)
 
Who's looking forward to Open Wheel racing? :D


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No... if you get a tyre blowout, you'll still be able to continue....albeit, driving on your rims (like the video above)

So basically, your race is over! ;)

Not to worry, still looking forward to the game and can't wait until the end of June, really looking forward to getting stuck in to the open wheel & touring car races!

Also, I'm dying to have my first race in that close up cockpit view, I love the FOV and the fact that there is no steering wheel visible...I'll only be seeing my own wheel in front of the TV!
 
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But surely driving down a pit lane, stopping and having your tyres magically reset to 100% and then driving back onto the track can't be that hard to implement?

I'm not too bothered about fancy animations in the pit stop, I'd just like the feature to change my tyres in an endurance race...

Yes give us tire changes, refueling and/or damage repair PLEASE! :dopey:
 
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