Grid Autosport (General Discussion)

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The thing is the Cat B cars are too similar to the production models. DTM cars are pretty much silhouette racecars with not much in common with the road cars.
That's what "silhouette series" means - the only similarity between the race cars and their road-going counterparts is the silhouette. They look alike, but under the skin, they're completely different.

And it seems I haven't ever watched Stock Cars Brasil, hence I had no idea.
It doesn't get too much exposure outside South America. Arguably, Argentina's TC2000 series is better-known.

Will have to re-check about Formula B.
The Formula B cars themselves are Lolas, but the GP2 cars are built by Dallara.
 
That's what "silhouette series" means - the only similarity between the race cars and their road-going counterparts is the silhouette. They look alike, but under the skin, they're completely different.


It doesn't get too much exposure outside South America. Arguably, Argentina's TC2000 series is better-known.


The Formula B cars themselves are Lolas, but the GP2 cars are built by Dallara.

While I can't really check that in game very well, the Cat B cars seem like simply tuned road cars and not original one off creations with only the skin resembling the road cars. Like, the Cat B cars have a normal bonnet but the real life DTM cars have like an entire front piece.
 
They're not based on the current DTM models, which gained a lit of common aero parts when the technical rules were rewritten a few years ago.
 
They aren't full-on replicas but they're a close approximation

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Yeah, shifting too early gives you wheelspin (unlike real life where short shifting is usually used to CURE wheelspin). It's particularly prevalent with some cars (Formula C, Formula B, GT-R GT500, 787B, Panspeed RX7) when shifting from 1st-2nd or 2nd-3rd. Try it yourself if you don't believe me. First corner at Spa is perfect for testing this. The only cure I have is to lift off while shifting, but even then the timing is a bit inconsistent.

It's a shame because this little glitch is the only thing keeping me from enjoying the physics 100%.
For discussion sake, you're shifting early but you "could" also be shifting at the maximum power hence the tires loosing traction, especially if the engine has a very sharp HP/torque curve, and depending on transmission gearing. Shifting late could drop you further from the ideal, hence less traction problems.
A car accelerates hardest with gearing selected to stay as close as possible to the engine *power* peak. Not all cars should be shifted at the redline (engine manufacturers published "safe" point, regardless of gearing) for maximum performance, but it's true for many cars. If you had a continuously variable transmission, the lowest time from point A to B would be achieved by keeping the engine dead on the peak power RPM.
No two cars are alike (HP, torque, gearing, safe RPM threshold), and seeing that this is a game the variables applied are just approximations.
Now if you are shifting VERY early, then it would be clear that Codemasters are off on the approximations.
 
I think I might stand a chance at unlocking them in my current season. I'm doing the second championship under Tier 2 in Touring - Super Utes at Mount Panorama, Minis at Jarama Reverse (Cup), and Cat-B Touring at Hockenheim Short B and the Red Bull Ring.

After the first round and the cup race, I got K&N's Alex Cote as my event rival for Hockenheim. I beat him in both races, and his team-mate, Stefano Bruno, in the second. Going into the Red Bull Ring round, five drivers can win the title - me (Razer), the K&N drivers, and the Ravenwests. I haven't done the races yet - 40 laps over two races is a big event - but I'm hoping that because Cote was my event rival in Hockenheim, I might be able to unlock K&N.

I'll let you know how it goes once I'm done.

I'll be looking forward to your result 👍 In any case, this wouldn't make it any easier since it's random which rival you're assigned to :crazy:

For discussion sake, you're shifting early but you "could" also be shifting at the maximum power hence the tires loosing traction, especially if the engine has a very sharp HP/torque curve, and depending on transmission gearing. Shifting late could drop you further from the ideal, hence less traction problems.
A car accelerates hardest with gearing selected to stay as close as possible to the engine *power* peak. Not all cars should be shifted at the redline (engine manufacturers published "safe" point, regardless of gearing) for maximum performance, but it's true for many cars. If you had a continuously variable transmission, the lowest time from point A to B would be achieved by keeping the engine dead on the peak power RPM.
No two cars are alike (HP, torque, gearing, safe RPM threshold), and seeing that this is a game the variables applied are just approximations.
Now if you are shifting VERY early, then it would be clear that Codemasters are off on the approximations.

Could be the case, though I don't think the physics engine is that detailed to model each car's individual power and torque curves. It just feels like the gear shifts are overly violent with some cars. Even when you're off throttle, the act of changing gears itself will swing the back end out. I used this to my advantage in tight hairpins where I downshift down and back up again (e.g. 5-4-3-2-1-2) to help turn the nose in. Like I said it only happens with some cars, so try it out and you'll see what I mean 👍
 
I'll be looking forward to your result 👍 In any case, this wouldn't make it any easier since it's random which rival you're assigned to :crazy:
It didn't work. I got caught up in a first-lap tangle in the final race, and finished third overall, behind Scott and Bruno.

And rivals aren't random. When I got to Hockenheim, I was tied on points with Alex Cote, and we were six points clear of Rick Scott.
 
Could be the case, though I don't think the physics engine is that detailed to model each car's individual power and torque curves.

Well, it has to be detailed enough to model the different power and torque curves between an Indycar and a Merc C63 AMG. If you can do that already, there's no reason why cars in the same class can't have unique power/torque curves. An S2000 mod sure feels different to a Camaro mod to me.

Even when you're off throttle, the act of changing gears itself will swing the back end out. I used this to my advantage in tight hairpins where I downshift down and back up again (e.g. 5-4-3-2-1-2) to help turn the nose in.

And you're sure that you're not getting the back wheels to chirp just because you're changing down in that situation? And you're making sure to avoid the clutch kick syndrome? You can get the wheels to lose grip in a real car too when changing up if you keep your foot flat to the floor while the clutch is in.

Possibly there's some assist that gives a throttle cut when you're shifting near redline but not when you short shift or something, but lifting while you shift is pretty standard in any car without a dog box anyway.
 
No. CM made it up so you wouldn't have Cat A with just one car.
It's not all that different to the Chevrolet they use. Codemasters probably couldn't get the licence for it, which is odd, considering that there are Chevrolets elsewhere in the game.
 
It didn't work. I got caught up in a first-lap tangle in the final race, and finished third overall, behind Scott and Bruno.

And rivals aren't random. When I got to Hockenheim, I was tied on points with Alex Cote, and we were six points clear of Rick Scott.

Ouch. Tough luck mate. Guess I'll just have to keep running the Championships in different orders...

Well, it has to be detailed enough to model the different power and torque curves between an Indycar and a Merc C63 AMG. If you can do that already, there's no reason why cars in the same class can't have unique power/torque curves. An S2000 mod sure feels different to a Camaro mod to me.

And you're sure that you're not getting the back wheels to chirp just because you're changing down in that situation? And you're making sure to avoid the clutch kick syndrome? You can get the wheels to lose grip in a real car too when changing up if you keep your foot flat to the floor while the clutch is in.

Possibly there's some assist that gives a throttle cut when you're shifting near redline but not when you short shift or something, but lifting while you shift is pretty standard in any car without a dog box anyway.

No, it only happens on upshifts. If I go 5-4-3-2-1 it would never snap. Probably changing near the limiter works because, well, the limiter kicks in and it has the same effect as lifting off throttle. It's still weird that it happens on purpose built race cars. I don't think A1GP or Super GT drivers lift during shifts. You'd expect it to happen in old muscle cars with plenty of torque, but in game they're all fine.

In any case, since Codies stated they don't want Grid to be anywhere close to a sim, it's strange that they included such a specific piece of detail when even GT doesn't. I guess since they expected most of the players to be using TCS/ASM/AT it's not a problem, and those who don't use aids are probably good enough to just deal with the oversteer.

EDIT: I've been watching the no aids drivers on YT, and it seems they're using one gear higher than me for the tight corners. Guess that's how it works.
 
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Ouch. Tough luck mate. Guess I'll just have to keep running the Championships in different orders...
Turn the difficulty down, and replay a championship they are in over and over again. Manipulate the results each time, and maybe you'll get an offer.
 
Yeah that's what I've been doing. I'm grinding the EBC Brakes Indycar Championship since it's the shortest one that has K&N. Tried finishing 1,2,3 and last and no luck so far.
 
No, it only happens on upshifts. If I go 5-4-3-2-1 it would never snap. Probably changing near the limiter works because, well, the limiter kicks in and it has the same effect as lifting off throttle. It's still weird that it happens on purpose built race cars. I don't think A1GP or Super GT drivers lift during shifts. You'd expect it to happen in old muscle cars with plenty of torque, but in game they're all fine.

In any case, since Codies stated they don't want Grid to be anywhere close to a sim, it's strange that they included such a specific piece of detail when even GT doesn't. I guess since they expected most of the players to be using TCS/ASM/AT it's not a problem, and those who don't use aids are probably good enough to just deal with the oversteer.

EDIT: I've been watching the no aids drivers on YT, and it seems they're using one gear higher than me for the tight corners. Guess that's how it works.

I drove my first Cat B Formula races yesterday, and that gear change kick really caught me off guard a few times. I changed the settings to high gear ratios to combat the affects as I use automatic gears... Really have to be driving in a straight line though to be on full throttle. It's a welcome challenge though.

Has anyone been able to make a decent standing start as well? No matter what I do I end up going backwards, but it doesn't seem right that lighting the throttle is the best start I can manage. If I try to limit the wheelspin, I can't do it and just fall further behind because I've reduced throttle...
 
Best of British pack available today!

The expansion costs £2.39/$2.99 and adds three new vehicles into the mix:
  • McLaren F1 GTR
  • Aston Martin V12 Zagato
  • Mercedes-Benz SLR McLaren 722
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I bought the DLC "best of the british"

I'm sad to say and confirm, Codies did it again. They are not integrated with career mode. You can use them in custom single player or online. There is no team liveries. Just default.

Which so people know what classes the cars are placed in... it's the following...

  • McLaren F1 GTR ( G1,600,00 online ) > Endurance > Endurance GT Group 1

  • Aston Martin V12 Zagato ( G400,000 online ) > Street > GT Class

  • Mercedes McLaren SLR-722 ( G335,000 online ) > Street > GT Class

I hope Codemasters integrates them into single player in the future. Makes me very wary of spending that $3, or buying the season pass. I am not a fan of online racing on Grid.
 
I hope Codemasters integrates them into single player in the future. Makes me very wary of spending that $3, or buying the season pass. I am not a fan of online racing on Grid.
They will only integrate the expansions such as "Sprint Pack"; "Touring Car Legends Pack" and "Drag Racing Pack" into the single player mode, they said that on the blog in which they announced the future DLC.
 
They will only integrate the expansions such as "Sprint Pack"; "Touring Car Legends Pack" and "Drag Racing Pack" into the single player mode, they said that on the blog in which they announced the future DLC.
thank you for clarity 👍

I assume they'll add the team liveries to them with the expansions?
 
The British pack is currently throwing up an error for me on the 360--can't download.
Anyone else having the same experience?
 
Gah!! What a mess.

- Game sees my ECCI 7000 wheel, but I can't get any force feedback. Tested with Assetto Corsa and it was fine.

- Game sees two thirds of my CST Performance Pedals. I can only map the clutch and brake. Tested with AC, fine.

Dirt 3 was pretty much plug and play with the same gear.

Anyone have any ideas? I'm on pc obviously.
 
S4A
The British pack is currently throwing up an error for me on the 360--can't download.
Anyone else having the same experience?
I haven't tried yet but I had a similar problem with the Black Edition content

Cured that by clearing the 360's cache, give that a try 👍
 
I drove my first Cat B Formula races yesterday, and that gear change kick really caught me off guard a few times. I changed the settings to high gear ratios to combat the affects as I use automatic gears... Really have to be driving in a straight line though to be on full throttle. It's a welcome challenge though.

Has anyone been able to make a decent standing start as well? No matter what I do I end up going backwards, but it doesn't seem right that lighting the throttle is the best start I can manage. If I try to limit the wheelspin, I can't do it and just fall further behind because I've reduced throttle...

Well challenge is nice, but if it's exaggerated then it grinds my gears. Anyway, good to know that I'm not the only one with this problem 👍

Nailing the throttle seems to be the best, and then rapidly shift to whichever gear gives least wheelspin without bogging down (usually 2nd or 3rd). I wouldn't worry about matching the AI, they're usually programmed to have better starts anyway :P

Best of British pack available today!

The expansion costs £2.39/$2.99 and adds three new vehicles into the mix:
  • McLaren F1 GTR
  • Aston Martin V12 Zagato
  • Mercedes-Benz SLR McLaren 722

And Codemasters have done it again! Both the Aston and SLR were in Grid 2 :banghead:
 
That's not the point mate. Assets that you already have before release should have been on the disc when it shipped. The spirit of DLC is to add new things that you make AFTER the disc is shipped. But hey, I understand Codemasters is a small developer and they'll do it anyway because "it sells". Just like unlock everything passes and bonus XP "DLC".

Not taking anything from GAS - it's everything I wanted from a Grid sequel. Your willingness to listen to fans' complaints and incorporate our suggestions is unprecedented amongst game developers. But this whole DLC whoring has got to stop. The 8-ball Pack and Prestige Pack of the original Grid is what DLC should be. Everything has gone downhill since then with recycled and fragmented content. I know you guys can turn the tides - you already did with the base game with GAS. If only you would put out quality bang-for-buck DLC, Codemasters will again fully regain my respect as a top notch developer. As it is, I'll be thinking thrice about getting your next game.

It's moments like this that reminds me why Polyphony is amazing. Sure they never listen to fans or communicate properly. And their AI and sounds are from the 90s. But all cars and tracks they have from previous games will always be in the next one from Day 1. DLCs are always things that they couldn't include at launch because they haven't finished making them. And we have been getting FREE DLCs for 6 months so far. And people still complain that we are not getting enough updates blah blah blah...
 
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It's moments like this that reminds me why Polyphony is amazing. Sure they never listen to fans or communicate properly. And their AI and sounds are from the 90s. But all cars and tracks they have from previous games will always be in the next one from Day 1. DLCs are always things that they couldn't include at launch because they haven't finished making them. And we have been getting FREE DLCs for 6 months so far. And people still complain that we are not getting enough updates blah blah blah...

What is amazing is that a company can release half a game, for full price, and 8 months later still have not included much of any of the features they used to sell us the game! Of course they will recycle the old assets, it is even confirmed that they will be using 10+ year old assets in the next gen console coming up, that should look real nice :crazy: If your idea of fun is to chase rabbits, rabbits that will slow down and make sure you win, you go right ahead and fun with that. I will stick with F1 and GAS, racing games that give me exactly what I want from a racing game...actual racing.
 
Just so you know.... there is NEW DLC coming.... stuff that is still being worked on now..... and it's pretty damn sweet, it has to be said.

DLC is optional remember.
 
What is amazing is that a company can release half a game, for full price, and 8 months later still have not included much of any of the features they used to sell us the game! Of course they will recycle the old assets, it is even confirmed that they will be using 10+ year old assets in the next gen console coming up, that should look real nice :crazy: If your idea of fun is to chase rabbits, rabbits that will slow down and make sure you win, you go right ahead and fun with that. I will stick with F1 and GAS, racing games that give me exactly what I want from a racing game...actual racing.

Well if the features doesn't come when PD decides to stop supporting GT6, then you can complain. Until then you cannot prove/disprove that it's false marketing. Old assets are better than no assets at all. At least they don't try to resell it every time a new game comes around. And I'm not a graphics whore so it doesn't matter as long as it drives the same as the other cars ;) And no, GT has never been about the racing. That's never been their goal. I understand that, and I use it for the enjoyment of driving only.

For racing I have always turned to Codemasters. I'm not expecting sim physics or 1000 highly detailed cars. That's never been their goal, and I understand that too. Even Grid 2 with its disastrous physics the racing is still great. I respect that side of CM. However their DLC strategies are just pure ripoffs. The sad thing is they're not a bad company like EA. They're willing to listen to their fans as proven by the turnaround from Grid 2 to GAS. It just saddens me that they use such low tactics to get more money y'know? I really want to keep buying and playing their games and enjoy all their DLCs, but money doesn't grow on trees, so if I had to pick which company to support PD vs CM, I'd go for PD.

Just so you know.... there is NEW DLC coming.... stuff that is still being worked on now..... and it's pretty damn sweet, it has to be said.

DLC is optional remember.

True. I'm looking forward to the new content. And I will pay accordingly if I feel it's worth my money. Honestly, you could just put existing assets into the disc, and bundle all new stuff in one big DLC and price it higher. Same revenue, but it'll give you a much better image 👍
 
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