Suspension is flipped somehow?
Does this mean that if i enter values for rear springs, i actually entered them for front or what? Was this bug affecting all cars or only few?
Stock Diablo GT2 comes with sports hard tire
Check my tune for Diablo GT2 on RH tire, see if it helps :
Lamborghini Diablo GT2 '98 - 630HP, 552PP Racing Hard
I think instead of fixing the one or two nerfed MR's, they've just changed all cars.
You are aware that's how tyres should be? One of the prime issues GT5 had was the lack of grip progression.I think that what they have done is made tires loose grip a little more progressive! That would pretty much explain it all wouldnt it.
We complained over snappy tails, and they looked at the tires and gave us a tire that wasnt just on or off grip, but with a broader range of grip.
Why shouldn't they?Racecars and sportscars should't understeer the way they do now.
a) It's not the ideal way to go fastYou are aware that's how tyres should be? One of the prime issues GT5 had was the lack of grip progression.
Why shouldn't they?
Neither's oversteer, but that has nothing to do with it.a) It's not the ideal way to go fast
What someone prefers in terms of feel has nothing to do with changes making the physics model more or less accurate.b) We can argue about what feels good to drive to you or to me but understeer is not what I want when I want to have some enjoyment from driving.
I understand your point. What I am trying to say is that to me (as I see - feel it)GT 6 in it's current state is flawed in such a way that on initial turn in it always feels like the car understeers or you don't feel the fronttires gripping or losing or regaining traction at all. Therefore the cars feel rather floaty and when you get oversteer you countersteer but there's a real lack of feel trough the wheel and you can't feel how much or how far you can correct, it feels just too floaty, and very artificial. If you turn in there should be more weight in the wheel as the fronttires grip. If you oversteer that pressure should feel gradually less as your tail swings further out. That sensation is completely absent in GT 6 right now. I really hope this get's fixed because it felt rather good before.Neither's oversteer, but that has nothing to do with it.
The default handling balance of a sports/race car isn't oversteer by default, in a good number of circumstances it can and is understeer, doesn't mean its not right.
What someone prefers in terms of feel has nothing to do with changes making the physics model more or less accurate.
You said that sports/race cars shouldn't understeer as they do, that's a quite different to how you would like them to behave. Personally what I want them to do doesn't come into it, well apart from wanting them to do what they should given the laws of physics.
a) It's not the ideal way to go fast
b) We can argue about what feels good to drive to you or to me but understeer is not what I want when I want to have some enjoyment from driving.
I do not think it is the Patch 1.03. The physics been "damaged/unfinished" from the beginning since the release and they weren`T able to fix that correct until now! With tyre wear turned off, it hasn`t got that big impact but still there, but as soon as tyre and fuel wear comes into it, GT6 just ****s it up! I have played all GT games from PS1 to PS3 and this one could have been the best one IMO, but atm it just feels terrible! I am using a wheel and no aids activated besides ABS on 1.
Just about the tyre wear, how can it be that I can do on the same car/setup with the same tyres at the same weather conditions , the 1st stint the rears are worn out to 5 after 6 laps, in the 2nd stint the same tyres are gone after 4 laps to 1 ! This does not make sense at all! Even though I can push the 1st 6 laps like hell and the last 4 laps I am driving on eggs to not ruin them! Same happens when I do 5/5 laps!
I can say I know what I am doing, I might not be one of the fastest drivers but I can surely lap very consitantly race times/hotlaps.
I also do have the feeling that at some point the TC is not turned off properly in the 1st stint, just slightly tunred on on 1 or so ( even if turned off in the menue) and after the pitstop it seems to be turned off. Cause always in the 2nd stint the tyres screetch as soon as you just think of touching the accelerator which does not happen in the 1st stin!
Physics wise, beside the tyre wear problem, the game felt way better in the beginning than now!
I do not like that a car behaves different every day I come back to GT6, and I do not mean cause of the patch! It is like there are 3 different base settings in the background which the car chooses from each day and you`ll never know which one you are running atm!
I do hope they get it right pretty soon, cause at the moment it feels like I payed money for a unfished GT5 addon!
All this critic does not mean that I do not like GT6 but atm it pinches my nerves!
Not sure why your finding that because the difference I'm seeing between 1.03 and before is not of that scale and certainly not of that nature.I understand your point. What I am trying to say is that to me (as I see - feel it)GT 6 in it's current state is flawed in such a way that on initial turn in it always feels like the car understeers or you don't feel the fronttires gripping or losing or regaining traction at all. Therefore the cars feel rather floaty and when you get oversteer you countersteer but there's a real lack of feel trough the wheel and you can't feel how much or how far you can correct, it feels just too floaty, and very artificial. If you turn in there should be more weight in the wheel as the fronttires grip. If you oversteer that pressure should feel gradually less as your tail swings further out. That sensation is completely absent in GT 6 right now. I really hope this get's fixed because it felt rather good before.
You are aware that's how tyres should be? One of the prime issues GT5 had was the lack of grip progression.
Why shouldn't they?
Each to his own.Of course, thats what I am saying also. It feels more realistic now. Problem is that I liked the feedback and control before.
Problem with realism is that it feels much different in real life then it actually is.
Pgr2 is one of very few car games that made you feel like you do when you drive, but it was very far from realistic.
Film yourself driving and it feels like the most boring film ever, even though you had a blast behind the wheel.
You have too do something with the film to be able to get the person watching to feel how it really was, and its this problem all car games struggle with!
I did not follow through these threads regarding physics changes through the recent patches.
Only one thing I realised Today, when trying to pick up a Audi R8 LMS:
I ran this car on Highspeed Ring (a great track to check out your LSD setup through the long sweeping turns).
What immediately became clear was that the stock setup of the Audi R8 LMS was undrivable.
The moment, you would just slightly lift the throttle of the car, it would immediately oversteer, as if having set no differential lock.
I experimented with the differential settings first and even completely locked the differential and completely unlocked it - the difference in behaviour from the rear axle was only marginal !!!
I then tried to remedy the behaviour with tweaks to the chassis, set much more stable toe settings on the rear axle, neutralised the front, used heavier downforce, …
The car would not be getting into a neutral driving behaviour this way.
I am sure, something has been changed to the physics of this car, as I have used it with the stock version of GT6 offline before patching the software and won some races with it (one of them at Le Mans and no such behaviour was indicated).
For now I have stored the Audi in the scrapyard and await a future patch - here is clearly something wrong.
Any production car would be set up to understeer from the factory. If they didn't it would be suicide for the manufacturer.
Race cars are kinda similar. They won't be setup to oversteer because in endurance racing constant correction of oversteer would be exhausting, counterproductive to saving fuel and tires, and would slow down each lap. (Not to mention a car that has to do corners at 140+ constantly while oversteering slightly is incredibly dangerous)
EDIT: I see what you mean. Yes the FFB is really lacking with feelings of grip, one of the biggest gripes with the game.
Each to his own.
What I'm after from a driving sim is for it to be like it actually is, that I don't find boring at all (PGR2 in my case most certainly doesn't make me feel like I do when I drive - as the manner in which the cars react to the forces acting upon them and the inputs made don't work as they should).
Its the feelings, not the physics.
Thanks a lot - I will give this a shot and play with the setup again.Ridox actually has a tune that helps tame this demon.
For more detail: https://www.gtplanet.net/forum/thre...t2-aventador-lp700.294814/page-3#post-9237508
The thread is about changes to the physics, and grip progression (which was one of the points you made) is a factor of physics, yes it does then have an effect on feel, buts it root is in the physics.Its the feelings, not the physics.
Here's a test for you, I don't know if this was present before the update but grab a Stock Fiat 500 Abarth and jam on the breaks at high speed, massive weight transfer to the front wheels (seems to be in all the small FF cars this happens).
If you do the Italian series in IB (I think) go do the Cote d' Azur race and watch all the cars going on to the two front wheels up the top of the hill braking in to the left hand sweeper as they crest. When I get a chance I'm going to go see if with some tinkering the 500 can do a forward roll! Should be a laugh but looks silly when you see it.
Thanks a lot - I will give this a shot and play with the setup again.
My only doubt about this is, that I rode this car already before the update and it behaved not as extreme like this.
What makes me wonder is that LSD lock changes do impact so very little on the R8 LMS, whereas with other cars changing ±5 clicks makes for a very big impact in behaviour (this is not just at high speed, but can be felt already in the slow 3rd gear turns on Highspeed Ring, that setting the LSD from one extreme to another has very little impact on the rear end behaviour with the R8 LMS).