GT 6 physics messed up after 1.03 update ?

  • Thread starter Thread starter Raf Laureys
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@Flaren89, Bug is felt easiest on MR car, but definitely affects ALL cars, ALL Drivetrains. (This different grip before and after pitstop)

Me and some ppl wasn't talking about the pit stop bug, this is another one, the pit stop bug there was even before the 1.03. Ppl is complaining about the cars (mainly MRs) are heavier and more undesteerish than in 1.02, pit stop or not.
 
I think PD have struggled to simulate MR cars since GT5. I haven't driven the R8 LMS since the update but bought the Diablo GT2 the other day and it's a joke. Snap oversteer on lift off and power, I sold it straight away.

I understand that MR cars can be difficult to tame but a lot of them are undriveable in GT6
I raced yesterday in stock Ferrari F40 on comfort soft tyres. Feels great it's far from undriveable. They changed physics to make MR cars easier to drive, and yet people are stil complaining...
 
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I raced yesterday in stock Ferrari F40 on comfort soft tyres. Feels great it's far from undriveable. They changed physics to make MR cars easier to drive, and yet people are stil complaining...

I started the thread about the F40 and the problem was that I had custom rims on the whole time!
Its really a handful on standards, both now and before, but with the old bug it was totally undrivable!
And it should have been since it was a very serious bug!

And I must say that we all know they have changed this rim business and even though we only really noticed a problem on certain MR cars it might have been a problem with all cars, or they might have introduced a problem on all cars.
Either way we know they changed the rims so if a car feels different now could it be that you have custom rims on it and the width now have changed a little?

I am sure this is all related to this change.

There has also been talking about the suspension beeing backwards.... If this is true and they fixed that, it should have a big impact on how some cars behave, even more on cars that have been tuned.
All you have to do is try the lancia with those extreme high frontend setup again and se if it now understeers instead of turning in!

Well, honna try that myself now and my favorite cars just to see if I can tell that there has been a change for the worst. Havent played much since the new patch.
 
Hey, guys... I´m at work now, but please those of you who can start GT6 now, go to Cote d´Azur with a FF car and try to do a stoppie.

This and only this.

I´ve written about how the odd weight transfer causes the MR cars to behave strange under braking, and the FF cars to do stoppies. Not broke cars (apart from the custom wheel bug that has been fixed) or stupid driving. Just the weight transfer someway faster than it should...

So, to shed some light to the physics issue, please go with a FF car and brake hard on the uphill straight after the first corner. If the FF car lift the back wheels like it is a bike, then the physics hasn´t changed much... If not, they has and it`s a really good thing.

Please, let us know your findings.

(and please excuse my english...)
 
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I liked what someone said about replays being a set of instructions. That way, we can get an unbiased way of telling what if anything has changed. If the MR cars are more driveable now, it should be possible to see if the car struggles on a 1.02 system with a 1.03 replay. Would it be possible to transfer a 1.03 replay to a 1.02 system and replay it there? At least it should be possible to view two equal replays side-by-side on two different versions and see how they drive in comparison.

This discussion needs some better analysis. We need to get more scientific instead of just basing everything on opinion. Only when we establish exactly what have changed (if anything), can we decide whether we think it is a good thing or not. This is also the only way we as a community can help PD if they have made a mistake.

We need to replace human opinion with facts or we will get nowhere. Make videos that support your claims.
 
Well, after driving my favorite FF and FR cars on brands hatch, the track I always test all my cars on, I could instantly tell that my little miata racecar lost its funfactor!

I am sad to say that the author of this thread might be very right indeed!
I can also say the cars behave sliiiightly different, I would say more mature and with a broader range of things going on, bit with less edge and fun for me as a driver.
The result is that I dont get sucked in to the driving as much and just keep on driving for the sheer fun of it.
This is my big problem with forza 5, it lacks feedback and immersion, and therefore its not very satisfying. I blame the xbox one controllers loose sticks for it.
Thats why I have been playing gt6 instead, love the grippy little racecars, but I would say its a little bit but significantly changed.
Might be more real though, hehe!
 
Guys, are you sure you disabled SFR, as for what I know some of you use it on the seasonal events for better laptime? If u forgot it on, it's sure you have less fun to drive.
 
Testing the mclaren F1 now and I am sure it behaved rather differently then this before.

I think that what they have done is made tires loose grip a little more progressive! That would pretty much explain it all wouldnt it.
We complained over snappy tails, and they looked at the tires and gave us a tire that wasnt just on or off grip, but with a broader range of grip.
This takes away that huge wall of grip in the frontend many cars had, and that made you feel in control and like you drove a big gokart.
And it makes the backend a little bit less snappy.
Its just to bad its also a little bit less fun :(

Seems this is what has happend.
 
I started the thread about the F40 and the problem was that I had custom rims on the whole time!
Its really a handful on standards, both now and before, but with the old bug it was totally undrivable!
And it should have been since it was a very serious bug!

And I must say that we all know they have changed this rim business and even though we only really noticed a problem on certain MR cars it might have been a problem with all cars, or they might have introduced a problem on all cars.
Either way we know they changed the rims so if a car feels different now could it be that you have custom rims on it and the width now have changed a little?

I am sure this is all related to this change.

There has also been talking about the suspension beeing backwards.... If this is true and they fixed that, it should have a big impact on how some cars behave, even more on cars that have been tuned.
All you have to do is try the lancia with those extreme high frontend setup again and se if it now understeers instead of turning in!

Well, honna try that myself now and my favorite cars just to see if I can tell that there has been a change for the worst. Havent played much since the new patch.

No, it's not because custom wheels. I was aware of this bug in 1.02, i didn't used custom rims on my cars. I compared X-BOW before and after patch, its wheels can't be changed, and behavior of the car definitely changed after patch. I don't use any aids, so it's clearly about physics, maybe steering inputs calibration? PD changed something and now MR cars feel little floaty and heavy, they are less responsive and less nervous, less sensitive.

I think i'm going to delete 1.03 patch, an look more closely at this case.
 
Tried my fully tuned R8 gordini now and before it was a fantastic little car that you just loved to lap because of how it felt.
Now I had to force myself to keep driving just so I could get more laps in to try and match my best times in it.
Funfactor gone
More progressive grip

This explains why I suddenly just stopped playing the game after the patch.
 
@Flaren89, understand that bug what you were speaking, adding more to same theme, now this newest bug makes mixed up tire grip/physics and consider really much handling, MR cars feels like different car after pitstop, also many other drivetrain car also.
Personally like F40, one of favorites on stock NoABS SH tires, earlier and now its nice car, but want feeling to be stable, not like that at you have to drive two different car pre and after pitstop.

@andryush, there is no more changes of going back to 1.01 or 1.02, if you start reinstalling, your only choice is 1.03.
Or if you find way please tell me that also. Thanks.
 
@Flaren89, understand that bug what you were speaking, adding more to same theme, now this newest bug makes mixed up tire grip/physics and consider really much handling, MR cars feels like different car after pitstop, also many other drivetrain car also.
Personally like F40, one of favorites on stock NoABS SH tires, earlier and now its nice car, but want feeling to be stable, not like that at you have to drive two different car pre and after pitstop.

@andryush, there is no more changes of going back to 1.01 or 1.02, if you start reinstalling, your only choice is 1.03.
Or if you find way please tell me that also. Thanks.

True, but from 1.00 to 1.02 physics was the same? They didn't changed it. I'm planing to unistall update files and just try 1.00 version.
 
I feel the game much much better after 1.03, and mostly because the rear tire grip is correct on cars with different tire widths...
 
@diegorborges, Do a pit stop, and think are you still on same mood :) (doesn't matter are you doing it on-line, or off-line, arcade or career)

Ah yes, the pit stop part is not alright... I was just refering to the car handling overall and the fixed bug about the rear wheels... :)
 
@OdeFinn about the pit stop bug, it was up even before 1.03... Maybe now it literally changes from x to y the physic of the tires, but something like that there was pre-patch... There are some other threads about that.
 
So, i uninstalled 1.03 patch and game data...

1.03 Savefile is not compatible with version 1.00. Replays too don't work... 1.00 has a lot of bugs. My car changed colour and started to blink. Drivers hand were shaking also... it was very wired experience..

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As for the physics, i was surprised to find that 1.00 had different physics model than 1.02. It's similar to 1.03. Car felt heavy, but tire contact was feeling better tahan in 1.03. Car was even less oversteer in 1.00 than in 1.03, far from what i remember from 1.02. Definitely easiest MR physics. What i noticed also is that gears were changing veeeery slow compared to 1.03. Same for throttle, it worked with some lag. In the end, 1.03 physics feel like something betwen 1.00 and 1.02. Later i will install 1.03 and compare my laptimes on Norschleife. In 1.00 i managed to do full lap in 7:31... i think in 1.03 i made it in 7:38 just before uninstalling 1.03...
 
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Wow I am very disappointed in the new 1.03 physics.

Its a step back from reality and feeling of being connected to the road. Everything feels slower and dumbed down. Twitch reactions are not as important any more, even on high powered unstable cars. I feel like I have much longer to react to any changes. It almost feels like wet weather handling on a dry track. Kind of floaty and eery;

I like the added stability aspect of it, I think it may be more realistic, I just don't like the fact the physics calculations and car reactions seem slower, giving the driver more time and less "edgyness" in the drive
 
Like I said in the poll, the weight distribution was messed up and now it's not. Now, whether this fix is better or not is a different story.
 
I play with controller, and I don't feel like MR physics was too difficult. It was tricky, but with some effort I was able to control MR cars better and better. <-- like in case of X-Bow Street which i described above.

I play with a controller too and I thought the MR cars were just fine before the update. They handled like an MR should, IMHO.
 
Like I said in the poll, the weight distribution was messed up and now it's not. Now, whether this fix is better or not is a different story.

Hmm this is very interesting. After playing some more I feel like in 1.03 you have to drive based on knowing the track and pre-planed routes rather than driving based on "feel".

It feels more like a formula 1 driver mentality vs rally drivers mentality, where the former is based on precisely calculated routes and the latter based on feel and instinct.


Its difficult to say which is more realistic actually. I think 1.02 was because it seemed to communicate the conditions better, faster, and more precisely. 1.03 also seems to have a higher input lag. The only thing I like is the fact the cars seem to be more stable. But maybe now they are perhaps too stable.
 
Took my integra touring car to the ring and raced my old ghost to see if its as fantastic as it used to be.
Well since I already tested it earlier I knew it wasnt, and no surprises, its just doesnt give the same direct feeling and feedback it used to do.

BUT!....
Now I tried what some have suggested that a bug have reversed front and back suspension.
So I reversed them, and what happened?! Well suddenly it came alive again! It doesnt handle like before, more understeer, but the directness and feel came back!
Suddenly I actually wanted to keep driving it and easily broke my last best lap on the first try with more to spare!
Very interesting!
Gonna try this on more cars...
 
I think instead of fixing the one or two nerfed MR's, they've just changed all cars.
 
What reversed suspension means? Can somebody explain it to me?

Well I am no expert on the subject but in gt5 there was a bug where they had gotten the front and back suspension wrong, so front is back and back is front.

When driving the lancia seasonal events I tried a tune where ot was setup in a way so that the car should have had massive understeer, but instead it had superb turn in and you could get the fastest times with it.
So it seems this bug was present on gt6 to.
If they fixed this it should have had a big difference on all cars in the game.
But just setting the back as the front dont make them as before.
Just tried on my mazda touring car and it didnt suddenly become fantastic again but funny enough I was 0,5 second quicker with reverse setting within 5 laps! On autumn mini.

I think the gt6 demo actually had handling like the handling is now! Its how I remembered it anyway.

Well seems you might be able to fiddle with the settings to get the fun back in some cars.
 
Tried the nsx lm race car now, VERY different!
Felt very planted and gocart like before, feels very loose and neutral now. I miss the old way it felt and behaved but also like the new.
The new way is probably more real, feels more alive and you can play with it more. But it comes with the price of less confidence and grip to lean on.
 
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