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I wouldn't have any problem with that if the game dealt with the consequences of such extreme tuning. However it already fails to do so for mildly tuned engines. Look at the "Tuner" cars, which are based on real world data. Most often they have peaky and narrow powerbands, quite unpractical for racing and even more so for normal driving, but realistic. Using "GT" parts on the normal cars instead you can instead have race-tuned engines that are as drivable as they are stock. This is without even touching the topic of mechanical damage and failures due to wear/tear/abuse or other details of engine and drivetrain dynamics.
To me, this is the major disappointment in tuning and modifications after 5 iterations of this game, not that engines can't reach 1000-1500-2000 hp. It's Its failure to innovate itself, and the lack of recovery so far on tuning dynamics after the stepback it suffered in GT3.
Ofcourse the engine behavior should match that of real life, as expected of any engine in a sim. Any difficulty in driving the car because of the characteristics of the engine should be there. OP never asked to have the engine just blow away the competition by being twice as fast or be unfairly more difficult to control than a real 1500hp skyline or supra in real life. It should be an accurate representation of how they are in real life.
However the GT5 crew need to be careful. At these Hp figures power laid down to the ground is not as efficient as a stock or engineered to match car.
I see a lot of cars with a ton of HP but when they try to lay down the full power the clutch is half slipping so it may only be laying down a smoother 600hp, until you wait a few seconds for things to catch up and even out.
They can't just plug in the new HP values with the same parameters set for stock cars in how they transfer power. Everything has to be considered
However realiabilty wise it is a bit of a diffcult one. I think this falls under the category of damage. I think even 1500hp tuned engines can be realiable if tuned right and treated right.
As for trying to replicate realism. I guess If they do have really tight clutch and power delivery then laying down the power too hard can see you snapping driveshafts etc maying this can be implemented somehow.
But i think for the moment just allowing a 1500hp tune with clutch slip torque, speed of delivery characteristics etc should be enough.