Nah, we know almost everything about GT Sport, the only stuff that hasnt been revealed is weather and the custom race mode.what still not video of GT sport today ... WTF
communication around this game is the worst ever seen !!!!
Nah, we know almost everything about GT Sport, the only stuff that hasnt been revealed is weather and the custom race mode.
And we get those short kaz talking videos every few days or so.
Full details on Sport Mode and Livery Editor, accurate car count, DLC plans/season passes, seasonal are among the many things I'm sure I and lots of others are looking for info on.Nah, we know almost everything about GT Sport, the only stuff that hasnt been revealed is weather and the custom race mode.
And we get those short kaz talking videos every few days or so.
I don't know about online racing / lobbies, custom races, info on the "import" feature from the livery editor, details on how will the download work with scapes (since it's highly unlikely we will download 200GB of scapes), how the arcade will be affected by the internet connection requirement, DLC plans / schedules, and many more.
If you have any details on that, please share them with us.
Full details on Sport Mode and Livery Editor, accurate car count, DLC plans/season passes, seasonal are among the many things I'm sure I and lots of others are looking for info on.
I guess to get those infos about every little detail of GT Sport you either need to have the game or fly to japan and try to ask PDI about all of that stuff.
A trailer wont satisfy your needs.
I'm totally sure that I, and lots of others on this forum, and in the gaming world, are looking forward to a bunch of things, namely:
Interlagos.
DLC info.
Some proper walkthrough of the livery editor.
Info on what the 'campaign' really is.
I'm sure many would agree with me on that.
To be honest I’d just like to see the full list of launch content. We’re a month from launch, the game should be gold at this point. I’m getting sick of having to look through all the event coverage to spot a new car, the speculation about tracks (is it a scape or a track?). Give me the car and track lists and I’ll be happy.
Doesn't have to be a trailer. PD has shared detailed information directly through their official gran-turismo website in the past. A DLC schedule at this point would be more or less expected (given the fact Kaz said the game can reach the 500 cars and we will get around 150 day 1). There are plenty of ways to release information. Also, trailers don't give information about the game's features, only content.
I'm totally sure that I, and lots of others on this forum, and in the gaming world, are looking forward to a bunch of things, namely:
Interlagos.
DLC info.
Some proper walkthrough of the livery editor.
Info on what the 'campaign' really is.
I'm sure many would agree with me on that.
At the launch, no...Yeah, I think it's fair to say they're being a little evasive with details. Myself, and a lot of other people are thinking this.
Has Interlagos actually been officially confirmed yet?
You screamed about not having a trailer today
and that PD is the worst in communicating.
I think that we know about 90 % of the game doesnt show anything of super bad communication.
You have pretty detailed information about GT Sport at the gran-turismo website already.
You said we know almost everything about GTSPORT. Clearly that is not the case. We have the broad strokes on some things and some details here and there bit there is a ton we don't know.I guess to get those infos about every little detail of GT Sport you either need to have the game or fly to japan and try to ask PDI about all of that stuff.
A trailer wont satisfy your needs.
Something specific. Of course they can still do it. I hope so. When I made my first comment here regarding the TGS presentation and the absence of information related to GTS was in the context of pC2 having, in the same day, reviews coming out and information poping out the whole week until Friday (tomorrow). It could have been a good opportunity for Sony to show something new and release more information about GTS. Nothing more than that.
You mean like all those DLC details of the game that has released(?) or will in a handful of hours?Citation needed.
I didn't say they're the worst. But they're pretty bad and I don't think that's an unpopular opinion. Is there any other studio promising things they don't deliver on a constant basis, taking back previously released information, postponing games and betas, etc?
I still think DLC information, list of cars and tracks (PD changed the numbers back and forth a few times already), custom races, and how the internet connection requirement impacts the offline gaming is far more important to know than how the rain or fog looks.
@AKps3 That's nice, but very typical from Kaz and PD. Of course he wants all the type of cars in the game. When, I at least, mention DLC schedule and details I'm talking about something like what SMS made with PC2 or other studios with other games:
"Info about DLC:
Season pass includes X packs.
Each pack includes Z number of cars + 1 track + 5 scapes + 10 stickers
First DLC is planned for X month...
etc, etc".
Something specific. Of course they can still do it. I hope so. When I made my first comment here regarding the TGS presentation and the absence of information related to GTS was in the context of pC2 having, in the same day, reviews coming out and information poping out the whole week until Friday (tomorrow). It could have been a good opportunity for Sony to show something new and release more information about GTS. Nothing more than that.
Sony does NOT want to give a smallest appearance of 🤬 on pCARS 2 - you think just because pc2 releases that Sony should be hitting on them? NO WAY! Would you in their place? 👍
It is quite possible they moved their stuff couple of days later because of business responsibility to make all "third party" developers AND publishers feel always welcome. Without Sony 🤬 on any of them whenever they have something of their own.
They will make a ton of money this year and every year on third-party. Their console could not even exist with no third-party support. They will make plenty of doe even on PC2 itself.
And GTS and PC2 are absolutely in no competition when it comes down to it, going in different directions. They are two games that are (imo) wonderfully complementary to each other!
Most people that buy PC2 will buy GTS, only some will sooner others later... Those latter ones do not upset PD/Sony enough to justify crushing PC2 release honeymoon and sending some toxic message to every single third-party developer and publisher.
(From what we know of Turn 10 previous language, we know they can enjoy taking a public dump on GT and Kaz, but this time they aren't - maybe for the same reason - it would also be undermining PC2 chances on Xbox, and they love money and order as much as Sony. They are s-hitting on them enough with timing of Forza demo! Bad message I think.
Just imo.)
I lost my patience with PC2 marketing a week before release, in 2 week I'll be getting eager as much as you are now... just not yet.
All that would be accurate if a) PCars wasn't the most important title for e-sports at the moment (and with PC2 that will only increase) and b) GT Sport was a similar game as all previous GTs - which it isn't, since its main focus is online racing and e-sports, putting it in the same market as PC2.
Sales from previous titles and Sony's money are meaningless when GTS is entering a market where it has never been. PC2 has been there for 2+ years with e-sports competitions on every platform pretty much every week / month. It's not on the scale of an FPS, but I don't think any racing game will ever get there.
We're talking about uncharted territory for PD here.
Having said that, I also think PC2 is complementary to GTS, at least when we talk about offline enjoyment (60+ tracks, rally cross, dynamic weather, 4 DLCs already scheduled including 4 new tracks and 32 cars, etc).
@Tassie_tiger
From June
"In a press release, Bandai Namco Entertainment has announced the details regarding the Project Cars 2 Season Pass. Priced at $29.99, Season Pass holders will gain access to four upcoming DLC car packs (for the price of three), with each pack containing: eight new cars, new tracks, liveries and new career events.
Additionally, Project Cars 2 Season Pass holders will also get the Motorsport Cars Pack as a bonus exclusive and it contains four special vehicles.
- Jaguar E-Type V12, Group 44 (1974) – beauty, speed, and an absolute motoring icon
- Panoz Esperante GTR-1 (1998) – a ’90s GT stalwart
- Audi V8 DTM (Deutsche Tourenwagen Masters) (1991) – a DTM legend with 460hp @ 9,500RPM
- Opel Astra TCR (2016) – Opel’s latest 300hp Touring Car monster"
June, 3 months ago.
Price + number of packs + number of cars and tracks per pack + some specific cars.
Fair call mate.All that would be accurate if a) PCars wasn't the most important title for e-sports at the moment (and with PC2 that will only increase) and b) GT Sport was a similar game as all previous GTs - which it isn't, since its main focus is online racing and e-sports, putting it in the same market as PC2.
Sales from previous titles and Sony's money are meaningless when GTS is entering a market where it has never been. PC2 has been there for 2+ years with e-sports competitions on every platform pretty much every week / month. It's not on the scale of an FPS, but I don't think any racing game will ever get there.
We're talking about uncharted territory for PD here.
Having said that, I also think PC2 is complementary to GTS, at least when we talk about offline enjoyment (60+ tracks, rally cross, dynamic weather, 4 DLCs already scheduled including 4 new tracks and 32 cars, etc).
@Tassie_tiger
From June
"In a press release, Bandai Namco Entertainment has announced the details regarding the Project Cars 2 Season Pass. Priced at $29.99, Season Pass holders will gain access to four upcoming DLC car packs (for the price of three), with each pack containing: eight new cars, new tracks, liveries and new career events.
Additionally, Project Cars 2 Season Pass holders will also get the Motorsport Cars Pack as a bonus exclusive and it contains four special vehicles.
- Jaguar E-Type V12, Group 44 (1974) – beauty, speed, and an absolute motoring icon
- Panoz Esperante GTR-1 (1998) – a ’90s GT stalwart
- Audi V8 DTM (Deutsche Tourenwagen Masters) (1991) – a DTM legend with 460hp @ 9,500RPM
- Opel Astra TCR (2016) – Opel’s latest 300hp Touring Car monster"
June, 3 months ago.
Price + number of packs + number of cars and tracks per pack + some specific cars.
pc2 will feel and taste like watered down tea in regards of brunt, gurth and depth of numerous GTSport's social aspects as well as e-sport
I did know of the rest, but seriously, it's all pretty vague, with no time schedule.
What numerous social aspects? Genuine question: they both look like they'll offer plenty of ways to share with fellow players.
Indeed, though it's generally accepted that Season Passes should wrap up within 12 months of release.
But it is a notable difference between GT Sport and its competition. PCARS2's rough DLC outline was announced months ago. Forza's wasn't, but that series' post-launch support is so consistent you can practically set a watch to it.
We're less than four weeks out from Sport's release, and there's been no official mention of any post-launch support, outside of the vague "500 cars" comment from over a year ago. That seems ambitious to say the least, seeing as how the game is launching after four years of development with 150-ish. If there is a post-launch plan — and a game as online-oriented as Sport seems to be would certainly benefit from one — it hasn't been mentioned yet, and this close to release, that's a little strange.
It'll be very interesting to see how it all unfolds leading up to release.
Vague? Literally the only thing missing is the actual release dates and, if the first game is any indication, the DLC will be flowing quickly and regularly. No one would expect to know the content at this point.I did know of the rest, but seriously, it's all pretty vague, with no time schedule.
Indeed.What numerous social aspects? Genuine question: they both look like they'll offer plenty of ways to share with fellow players.
Indeed, though it's generally accepted that Season Passes should wrap up within 12 months of release.
But it is a notable difference between GT Sport and its competition. PCARS2's rough DLC outline was announced months ago. Forza's wasn't, but that series' post-launch support is so consistent you can practically set a watch to it.
We're less than four weeks out from Sport's release, and there's been no official mention of any post-launch support, outside of the vague "500 cars" comment from over a year ago. That seems ambitious to say the least, seeing as how the game is launching after four years of development with 150-ish. If there is a post-launch plan — and a game as online-oriented as Sport seems to be would certainly benefit from one — it hasn't been mentioned yet, and this close to release, that's a little strange.
It'll be very interesting to see how it all unfolds leading up to release.
We do know ALMOST everything about GT Sport - we know more or less how many cars and tracks it features, we know how the campaign works and we know what other features like online lobby, scapes, museum and livery editor it offers. There‘s a ton we do know and some details we dont.You said we know almost everything about GTSPORT. Clearly that is not the case. We have the broad strokes on some things and some details here and there bit there is a ton we don't know.
pc2 will feel and taste like watered down tea in regards of brunt, gurth and depth of numerous GTSport's social aspects as well as e-sport - and those two feed each other in symbiosis. It will have a life, not just a side note to single player.
But that's why those 2 games compliment each other instead of trashing.
You will soon see what I refer to anyway. In short, all those GTSport's features that many talk down on as "superfluous" and as "having nothing with racing" - they don't directly BUT THEY will be primordial soup that connects, binds everything bringing entire GTSport VEHICLE to life as one single social organism.
GTEs are allowed a bit more power than GT3s I think but the 911 RSR only has 510 horsepower so it's probably not too unbalanced compared to the other GT3s and fantasy Group 3s in the game.First GTE in GTSport. Though this is faster than a GT3?
Indeed.
Should GT turn out to be a "service" as has been hinted, it's confusing why they wouldn't have a Season Pass themselves.
I'm not one that prescribes to calling for free DLC as to me a solid days work equals a solid days pay.
So where does that leave us?
Are they really looking at a majority of free DLC, or perhaps they simply don't have the content ready to go with a Seasons Pass.
Or perhaps it's a model they don't agree with and they have another way planned for doing things.
As you say, it will be interesting to see how it all plays out.
And not only from PD's side, but also their customers reactions.
You know how the campaign works? What are the prize levels like and how do they fit in with the overall economy? Are there prize cars for certain events or overall completion? If you repeat the event and get a better time do you get more prize money? Will more campaign events be added post launch? Will you have to compete certain portions of the Campaign in order to compete online generally, and, more specifically in Sport Mode? How easy or difficult are the tests relative to prior games?We do know ALMOST everything about GT Sport - we know more or less how many cars and tracks it features, we know how the campaign works and we know what other features like online lobby, scapes, museum and livery editor it offers. There‘s a ton we do know and some details we dont.
Have you got a preview copy then? Anything you can share with us for the blog?You will soon see what I refer to anyway.