GT Sport's Decal Uploader Won't be Available at Launch

In the bigger scheme of things, this is a discussion board and what mostly matters is discussion. If you don't like what someone says I'd suggest addressing their issues rather than the person themselves.
Ok thanks for the notice X)
I'll keep it in mind to remain more patient to the negativity X)
If i see hopeless case of issues or aurgments i'll just stay & watch behind the curtains for not to paint the forum with fillers X)
 
It's a racing game that "presents "racing" badly. From rigid cockpit cameras on collisions with barriers to smooth road surfaces, from ghosting cars to staggered starts with massive gaps to poor AI. GTS from my experience with the demo was a better dress up tool than a racing game.

What kind of baloney is this? so it drives like pretty much every Gran Turismo game ever? Ghosting can be disabled in the race settings for open lobbies, and it's disabled for races with higher SR and DR ratings. AI is the most improved in the series so far, even the old games suffer from that problem. But I suppose the old games get a pass if you look through the nostalgia goggles.

What's with "staggered starts with massive gaps", grid starts are available too. Sometimes grid starts can be messed up if someone leaves the lobby while it's loading, but other than that they work fine.
 
Hmmm... I have a strange feeling about that....
First talk about how great the features are and then - on release day: We are so sorry......

Come on folks. It´s really hard to hear this stuff over and over again. If all of you would work like this... What would your boss say ?!?!

The gaming industry should think about this. The user is the one who pay the Studios. Not the other way round. If they have problems they shoud communicate that.

And not hold back the info till the last second and then the „big sorry, because“….. Arghhh.
I´m afraid that we will this features not before christmas. Hope i´m wrong.... ;-)

But i think a will buy it on day one...... ;-9

Games development is such a complicated thing these days, especially when it comes to online features, that a feature-breaking bug or issue could turn up at the very last minute without warning. For all we know it was an issue outside of PD's control and they're working around the clock to fix it. As for communicating a problem; isn't that exactly what they're doing here? They're letting everyone know that the feature won't be available immediately.
 
This was one of those things I was excited for, My fear is it will go the way that YouTube uploading game-play was offered in GT6 and didn’t transpire.
 
I assume that because this is a last minute announcement, they just found some minor bug they needed to fix before activating the feature. Imagine we will see this within a week or two and will be extremely disappointed if we don't. Not because I was looking forward to the feature but rather because it's pretty shady to pull this kind of move otherwise.

We aren't buying an early access title. This is a full price, first party, AAA release. If something isn't going to be ready until months after launch, you know that months before launch.

Maybe they received negative feedback about the 15KB .svg upload size limit?
 
What kind of baloney is this? so it drives like pretty much every Gran Turismo game ever? Ghosting can be disabled in the race settings for open lobbies, and it's disabled for races with higher SR and DR ratings. AI is the most improved in the series so far, even the old games suffer from that problem. But I suppose the old games get a pass if you look through the nostalgia goggles.

What's with "staggered starts with massive gaps", grid starts are available too. Sometimes grid starts can be messed up if someone leaves the lobby while it's loading, but other than that they work fine.
Just to add on the facts of staggered starts, maybe he didn't know you can change the distance between cars in custom race? 👍
 
Just to add on the facts of staggered starts, maybe he didn't know you can change the distance between cars in custom race? 👍

You can indeed. It's a very welcome touch. 👍

Unfortunately, all races in the campaign are the same sort of catch-the-rabbit events as before. Some go a little old-school and have only six cars on track, which is a nice call-back to the original GT.
 
Sure is nice to see. But so far, every race has been pretty easy. The biggest challenge is turning up the tire wear/fuel consumption in the custom races. That is the only thing that has kept me on my toes. Off-topic, sorry.
 
In the 5 days of the demo, PD got over 320.000 liveries (from what I imagine, a fraction of the players who will be playing GT) and over a million 4K screenshots. They made the decision to hold back 3 social features and the import decals option after that and I suspect, based on the data they got form the demo.

The original beta 2 months ago had nothing to do with these features so they were not tested.

If PD takes more than a month bringing these features live I'll change opinion. Because a month is more than enough to roll out 1 or 2 sprints to fix existing and upcoming issues. Until then I'll give them the benefit of the doubt. Not because I trust everything PD say, but because I can distinguish between this and the postponement of the "Course maker", for instance, which took more than a year to be implemented but we had never seen anything of it - no pictures, no nothing. In this case, we have already tried it / saw it.

ZZZ, I officially withdraw my post!

Seriously, dude, good points.
 
I can't wait for this feature now, I don't see manufacturer logos anywhere, I need to upload my Subaru related logos now.
 
Thank God, now there won't be any Pornhub liveries for a few days at least.

Also, didn't PD have server issues with the course maker even after it came out? Hundreds of thousands of people spamming the import feature day 1 could stress the server quite bad.

I don't really see why an import feature even needs to involve a server. Take file, put on USB stick, import into game. Or simply import from the files available on your PS4, get it there however you choose.

Running it through servers seems overly complicated to me. Far easier to let the player do it on their own PS4, and avoid any server stress or issues until the final livery is completed.
 
I don't really see why an import feature even needs to involve a server. Take file, put on USB stick, import into game. Or simply import from the files available on your PS4, get it there however you choose.

Running it through servers seems overly complicated to me. Far easier to let the player do it on their own PS4, and avoid any server stress or issues until the final livery is completed.

Putting the custom decals through a server filters out the offensive content easier. There's no hiding what you upload offline.
 
I don't really see why an import feature even needs to involve a server. Take file, put on USB stick, import into game. Or simply import from the files available on your PS4, get it there however you choose.

Running it through servers seems overly complicated to me. Far easier to let the player do it on their own PS4, and avoid any server stress or issues until the final livery is completed.

Since it all has to be uploaded anyway, and an import operation has to be done anyway, I don't see why it's "far" easier, or "overly" complicated?

Import to PS4
Create & Save
Upload livery and decal information at the same time to server.

vs.

Import to PS4 including uploading upload of decal information to server
Create & Save
Upload livery

The latter option allows for smaller, but more frequent data transfers, perhaps PD prefer this to less frequent bigger transfers?
 
GT Sport's Decal Uploader Won't be Available at Launch
I don't mind it to be honest, I have the patience to wait and it's still possible to have fun with the editor in it's current state.
The editor as it is now though is quite stale. Only one single font and it's not a very good one at that.
But I remain hopeful more options will come down the road. And I wish you could paint the decals with the car colors (paint chips)
you have acquired, as it is you can only paint them with PD's pre-decided colors.

I played around with two liveries today.

full

full

full
 
I'm fine with waiting too, if only because I've been working with nothing but in-game shapes in Forza for years. That said, I can't exactly carry over my library from there... :lol:

What a stark contrast to see the livery/badge/license plate pixelization, and the awesome sharpness of the headlights.
 
What a stark contrast to see the livery/badge/license plate pixelization, and the awesome sharpness of the headlights.
It depends where you are taking the photos I've learned.

As an example you can compare those two Spongebob pics above. The first one is a 'scape' while the second one is a 'race photo'.

Looking at the badge and license plate you see a world of difference there. They look like real life in the scape one, with no pixelization. Lol that's a funny word. Pixelization.
 
Since it all has to be uploaded anyway, and an import operation has to be done anyway, I don't see why it's "far" easier, or "overly" complicated?

Import to PS4
Create & Save
Upload livery and decal information at the same time to server.

vs.

Import to PS4 including uploading upload of decal information to server
Create & Save
Upload livery

Because the second description requires twice as many words. If you had to code it, you would have a strong preference for one of those because it's significantly easier.

The latter option allows for smaller, but more frequent data transfers, perhaps PD prefer this to less frequent bigger transfers?

Think about how the internet works and tell me that the file size of a livery is relevant. This webpage is probably larger than a car livery, and if the images are limited to 15kb then it almost certainly contains significantly more image content.

If they're set up for online racing, then it's almost impossible for sending or receiving small files to be a limiting factor.
 

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