GT4 Hybrids - GameShark Codes ->Updated Post#1 Oct 30, 2011

  • Thread starter GrumpEone
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United States
Rochester, MI
GrumpEone
(M) Master Codes that I use with GS v4.1
(M) Master Codes (in GS v3-4 format)
F80ACDED 0CB4CF8D
2816ED7C 01967ACB
2816ED68 0C796902
2816EDD6 5A567A65
2816ED6D 40347A71
2816ED1E 6F157A56
2816EDD4 6F427A65
2816ED62 F8AA7AF1
2816ED66 7CC15246
282F8286 78426978
28160640 B3F15246
281606D8 49157A0F
281606ED CF137A56
2816060C F8AA7AF1
28160672 B1B9A465
282FED7C 78426928

(M) Master Codes (in RAW format)
F0100008 0058EF8B
200C20B0 3C01000D
200C20B4 00310821
200C20B8 90210000
200C20BC 10200002
200C20C0 24020001
200C20C4 24030000
200C20C8 03E00008
200C20CC A0830466
2035358C 0C03082C
200C2100 92220466
200C2104 31020003
200C2108 50400001
200C2110 03E00008
200C2114 44812800
203520B0 0C030842

Max B-Spec

Max B-Spec Stats Condensed Code: Condensed Code thanks to nemesis01
40A0C274 00610001
FFFFFFFF 00000000


Car Modifiers

-->> Car Modifiers <<--
Mileage Reset 0.0, (Value Size XX-XX-XX-XX (both codes value must match))
(1.0 Mile = 1609.344 decimal)
EDIT: Actually the mileage should be meterage, as I finally figured out while playing with a measurement converter, that the best number to equal a mile in the codes, was really close to the actual conversion of how many meters are in a mile. So obviously the game figures distance traveled in meters, then converts it into miles for us in the states.

20A17ADC 00000000
20A1FC68 00000000


Master Power Multiplier 1X, (Value Size XX-XX)
(1X = 1000 (03 E8 hex)
10A1F92E 000003E8

Weight Multiplier 100%, (Value Size XX)
(100% = 100 decimal (64 hex)
00A1F932 00000064

Power Multiplier 100% (UNTESTED), (Value Size XX)
(100% = 100 decimal (64 hex)
00A1F933 00000064

Body Color (Car Color) 1st Color (UNTESTED), (Value Size XX)
(1st color = 00, 2nd color = 01, etc.)
00A1F7E8 00000000

Main Car Parts

-->> Main Car Parts <<--
These codes are meant to be used with the Values contained in the attached "GT4 - Hybrid Sheets.rar"

Engine - Speed 12, (Value Size XX-XX)
10A1F808 00000691

Transmission - GTR LM (7spd), (Value Size XX-XX)
10A1F818 00000E06

Drivetrain - FR - Speed 12, (Value Size XX-XX)
10A1F810 00000754

Suspension - DENSO SARD SUPRA GT (45-90 mm), (Value Size XX-XX)
10A1F820 00000F4E

Chassis - Speed 12 (UNTESTED), (Value Size XX-XX)
10A1F800 000006A9

L.S.D. - Speed 12 (UNTESTED), (Value Size XX-XX)
10A1F828 00001ACE

Brakes - Speed 12 (UNTESTED), (Value Size XX-XX)
10A1F7F0 0000092C

Tires - Front - Tank Car (R5), (Value Size XX-XX)
10A1F830 0000B1D8

Tires - Rear - Tank Car (R5), (Value Size XX-XX)
10A1F838 0000B1D2

Engine Parts

-->> Engine Parts <<--
These codes are meant to be used with the Values contained in the attached "GT4 - Hybrid Sheets.rar"

Exhaust - Speed 12 (standard), (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F8A0 00000987
10A1F8A4 00000014


NA Tune - VIPER GTS (stage 3), (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F878 000007C2
10A1F87C 0000000D


Port & Polish - VIPER GTS, (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F858 000002C4
10A1F85C 0000000F


Engine Balancing - VIPER GTS, (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F860 000002E0
10A1F864 00000010


Displacement - GTR LM, (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F868 0000005E
10A1F86C 00000011


Racing Chip - VIPER GTS, (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F870 000002F0
10A1F874 00000012


NOS - Speed 12, (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F8C8 000002A7
10A1F8CC 0000001B


Turbocharger - Speed 12 (stage 4), (Value Size XX-XX (1st Code))
(2nd code is the same for all), (also need turbo ID 1 & 2 which I don't have)
10A1F880 00000FE5
10A1F884 0000000E


Turbo ID 1 - UNKNOWN NEED VALUES
???????? ????????

Turbo ID 2 - UNKNOWN NEED VALUES
???????? ????????

Intercooler - Buick GNX (racing), (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F8A8 000002CC
10A1F8AC 00000013


Supercharger - Speed 12, (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F8D8 00000057
10A1F8DC 0000001C


Transmission Parts

-->> Transmission Parts <<--
These codes are meant to be used with the Values contained in the attached "GT4 - Hybrid Sheets.rar"

Clutch - Viper GTS (triple-plate), (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F890 00001318
10A1F894 00000015


Flywheel - Viper GTS (racing), (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F888 00000DD4
10A1F88C 00000016


Driveshaft - Viper GTS, (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F898 00000300
10A1F89C 00000017


Misc. Parts

-->> Misc. Parts <<--
These codes are meant to be used with the Values contained in the attached "GT4 - Hybrid Sheets.rar"

Brake Controller - Speed 12, (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F7F8 000006DA
10A1F7FC 00000002


Weight Reduction - Viper GTS (stage 3), (Value Size XX-XX (1st Code))
(2nd code is the same for all)
10A1F848 00000E3D
10A1F84C 00000008


Increase Rigidity - Speed 12, (Value Size XX-XX)
10A1F850 000006A6

Setup Settings

-->> Setup Settings <<--
NOS Setting - 255, (Value Size XX)
00A1F937 000000FF

Brake Controller Setting 10/10, (Value Size XX)
FT -> 00A1F8FF 00000010
RR -> 00A1F900 00000010


Downforce - 38/53, (Value Size XX)
FT -> 00A1F901 00000026
RR -> 00A1F902 00000035


L.S.D. Initial - 10/10, (Value Size XX)
FT -> 00A1F920 0000000A
RR -> 00A1F921 0000000A


L.S.D. Acceleration - 30/30, (Value Size XX)
FT -> 00A1F922 0000001E
RR -> 00A1F923 0000001E


L.S.D. Deceleration - 20/20, (Value Size XX)
FT -> 00A1F924 00000014
RR -> 00A1F925 00000014


V.C.D. Setting - 50, (Value Size XX)
00A1F8FE 00000032

Ballast Weight - 100 (UNTESTED), (Value Size XX)
00A1F92B 00000064

Ballast Balance - -50 (UNTESTED), (Value Size XX)
(-50=206 (CE hex), 0=0 (00 hex), +50=50 (32 hex))
00A1F92C 000000CE

Suspension Setup Settings

-->> Suspension Setup Settings <<--
Spring Rate - 10.1/10.1, (Value Size XX)
(10.1= 101 decimal (65 hex))
FT -> 00A1F912 00000065
RR -> 00A1F913 00000065


Ride Height - 260/330, (Value Size XX-XX)
(260= 260 decimal (0104 hex)
FT -> 10A1F90C 00000104
RR -> 10A1F90E 0000014A


Shock Absorbers? or Damper softness? or Grip? - 6/5 (UNTESTED), (Value Size XX)
FT -> 00A1F914 00000006
RR -> 00A1F915 00000005


High Speed Bound - 4/3 (UNTESTED), (Value Size XX)
FT -> 00A1F916 00000004
RR -> 00A1F91A 00000003


Low Speed Bound - 2/1 (UNTESTED), (Value Size XX)
FT -> 00A1F917 00000002
RR -> 00A1F91B 00000001


High Speed Rebound - 7/6 (UNTESTED), (Value Size XX)
FT -> 00A1F918 00000007
RR -> 00A1F91C 00000006


Low Speed Rebound - 9/10 (UNTESTED), (Value Size XX)
FT -> 00A1F919 00000009
RR -> 00A1F91D 0000000A


Camber - 2.1/1.1 (UNTESTED), (Value Size XX)
(1.1= 11 (0B hex)
FT -> 00A1F909 00000015
RR -> 00A1F90A 0000000B


Toe Angle - +1/-1 (UNTESTED), (Value Size XX)
(-1= 127 (7F hex), 0= 128 (80 hex), +1= 129 (81 hex))
FT -> 00A1F910 00000081
RR -> 00A1F911 0000007F


Stabilizer - 2/4 (UNTESTED), (Value Size XX)
FT -> 00A1F91E 00000002
RR -> 00A1F91F 00000004


Transmission Gear Setup Settings

-->> Transmission Gear Setup Settings <<--
Gear Size - 1.111 = 1111 (04 57 hex)

Reverse Gear - 5.555 (UNTESTED), (Value Size XX-XX)
10A1F8E0 000015B3

1st Gear - 4.444 (UNTESTED), (Value Size XX-XX)
10A1F8E2 0000115C

2nd Gear - 4.111 (UNTESTED), (Value Size XX-XX)
10A1F8E4 0000100F

3rd Gear - 3.777 (UNTESTED), (Value Size XX-XX)
10A1F8E6 00000EC1

4th Gear - 3.444 (UNTESTED), (Value Size XX-XX)
10A1F8E8 00000D74

5th Gear - 3.111 (UNTESTED), (Value Size XX-XX)
10A1F8EA 00000C27

6th Gear - 2.777 (UNTESTED), (Value Size XX-XX)
10A1F8EC 00000AD9

7th Gear - 2.444 (UNTESTED), (Value Size XX-XX)
10A1F8EE 0000098C

Final Drive - 4.777 (UNTESTED), (Value Size XX-XX)
10A1F8F8 000012A9

Gear Auto Setting - 20 (UNTESTED), (Value Size XX)
00A1F8FA 00000020

>>Needed Values<<
  • Turbo ID 1
  • Turbo ID 2 (although in theory 0 works as default)
  • Rear Wing
  • Steer
  • 'Tire Track' or 'Tire Layout' FT/RR

All information that was previously contained in this post was moved to post #6



Download the following attachment:
Included are 6 (.xls) Spreadsheets.
All codes have been converted for use with GameShark Raw format NTSC

the Spreadsheets include:
  • 01 - Chassis, Susp, DriveT.xls
    includes Chassis, Suspension, Drivetrain, Weight Reduction, and Rigidity codes.
  • 02 - Engine & Parts.xls
    includes Engine, Exhaust, NA Tune, Port & Polish, Engine Balance, Disp., Racing Chip, NOS, Turbo, Intercooler, and Superchager codes.
  • 03 - Transmission & Parts.xls
    includes Transmission, Clutch, Flywheel, LSD, and Driveshaft codes.
  • 04 - Brakes & Controller.xls
    includes Brake and Brake Controller codes.
  • 05 - Tires.xls
    includes Front Tires ans Rear Tires.
  • GT4_table_NTSC.xls
    includes a map for just about all the 'Memory Addresses' and 'Data-Set Lenghths' for use with hybriding.

EDIT: Added attachment "GT4 US DATA.zip" which contains more values, specifically for the 'BODY ID' & 'CAR ID' values. (files in the zip are in Text (.txt) format)

EDIT II: Added attachment "B-spec GS Code.txt" which contains a list of codes to max out B-spec stats.

EDIT III: Added the condensed B-spec code (will leave the attached txt file up, for informational purposes)
 

Attachments

  • GT4 - Hybrid Sheets.rar
    498.4 KB · Views: 931
  • GT4 US data.zip
    58.3 KB · Views: 629
  • B-spec GS Code.txt
    2.2 KB · Views: 366
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I do believe the codes only affect the car in the first slot of the garage.

much like Hybriding with GT3


...I think I still have my Gameshark disc somewhere
 
I re-updated the 1st post, and adjusted the format a bit.

All the old information in the 1st post is now contained in this post for reference purposes.




[NEW UPDATE Nov. 29th, 2009]

I Just converted a bunch of huge part lists in Gameshark Codes RAW NTSC, and put them in a series of Excel Spreadsheets.


[/NEW UPDATE]


Just recently I started hybriding with gameshark codes through Tune Settings Using 'Setup A'
(WARNING!! - Back up your save game data before trying codes; better safe than stupid, lol)

If you use any codes in this thread, leave a post on how they worked!! If I don't get good response I'll know hybridding is dead, and I'll stop posting updates.

The Following codes are for use with NTSC:

Reset Active Car Mileage to 0.00 Miles (NEW)
20A17ADC 00000000
20A1FC68 00000000


'Setup A' - HP Multiplier (12 total)(Watch your Fuel, it goes faster with higher HP)
(Use the 1x code to reset a car back to normal)
65x-> 10A1F92E 0000FFFF
20x-> 10A1F92E 00004E20
10x-> 10A1F92E 00002710
8x -> 10A1F92E 00001F40
5x -> 10A1F92E 00001388
4x -> 10A1F92E 00000FA0
3x -> 10A1F92E 00000BB8
2x -> 10A1F92E 000007D0
1x -> 10A1F92E 000003E8 (NEW)
75%-> 10A1F92E 000002EE (NEW)
50%-> 10A1F92E 000001F4 (NEW)
25%-> 10A1F92E 000000FA (NEW)

'Setup A' - Weight Multiplier (10 total) (If the car is too light, one end will float)
(use the 100% code to reset a car back to normal)
255%-> 00A1F932 000000FF (NEW)
200%-> 00A1F932 000000C8 (NEW)
150%-> 00A1F932 00000096 (NEW)
125%-> 00A1F932 0000007D (NEW)
100%-> 00A1F932 00000064 (NEW)
75% -> 00A1F932 0000004B (NEW)
67% -> 00A1F932 00000043 (NEW)
50% -> 00A1F932 00000032 (NEW)
33% -> 00A1F932 00000021 (NEW)
25% -> 00A1F932 00000019 (NEW)


'Setup A' - Engine Modifier (6 total)
Speed 12 - V-12 Engine Code
10A1F808 00000691
R92CP (NEW)
10A1F808 000008EE
Escudo (NEW)
10A1F808 0000085B
Tank Car (NEW)
10A1F808 00000763
Formula (NEW)
10A1F808 0000094E
Auto Union V16 (NEW)
10A1F808 0000096C

'Setup A' - Transmission Modifier (5 total)
GTR LM - 7spd Transmission Code
10A1F818 00000E06
M5 (NEW)
10A1F818 000016A0
Escudo (NEW)
10A1F818 000010C4
R92CP (NEW)
10A1F818 00001157
Formula (NEW)
10A1F818 000011BA

'Setup A' - Drivetrain Modifier (6 total)
4WD - Escudo (NEW)
10A1F810 0000091E
4WD - Skyline GTR (NEW)
10A1F810 00000A71
FR - Speed 12 (NEW)
10A1F810 00000754
FR - Viper GTSR oreca (NEW)
10A1F810 00000685
MR - R92CP (NEW)
10A1F810 000009B1
MR - Formula (NEW)
10A1F810 00000A11

'Setup A' - Suspension Modifier (1 total)
Denso ?Supra? - 45mm - 90mm (NEW)
10A1F820 00000F4E

Tire Modifier (12 total)
FT - Racing Super Soft - Tank Car (NEW)
10A1F830 0000B1D8
RR - Racing Super Soft - Tank Car (NEW)
10A1F838 0000B1D2
FT - Racing Super Soft - Range Stormer (NEW)
10A1F830 0000B029
RR - Racing Super Soft - Range Stormer (NEW)
10A1F838 0000B023
FT - Racing Super Soft - Shelby Cobra (NEW)
10A1F830 0000B1ED
RR - Racing Super Soft - Shelby Cobra (NEW)
10A1F838 0000B1E7
FT - Racing Super Soft - Mini One (NEW)
10A1F830 0000B179
RR - Racing Super Soft - Mini One (NEW)
10A1F838 0000B173
FT - Racing Super Soft - Caterham 7 (NEW)
10A1F830 0000B061
RR - Racing Super Soft - Caterham 7 (NEW)
10A1F838 0000B05B
FT - Racing Medium - Formula (NEW)
10A1F830 0000DCF2
RR - Racing Medium - Formula (NEW)
10A1F838 0000DCEC



  • If you have NTSC2 decrease 'Memory Address' by 6F80 (hex)
  • If you want to modify 'Setup B' increase 'Memory Address' by 0178 (hex); and 'Setup C' increase another 0178 (hex) (so the difference between setups A & C would be 02F0)

GameShark Entry Explained
Example I : HP Multiplier Code x65.535---> 10A1F92E 0000FFFF
Example II: HP Multiplier Code x1.000 ---> 10A1F92E 000003E8

Memory Address (Memory Address to change)
Value (change to value)

The Values are all in HEX code. (the value of 1 is equal to 0.001 in this multiplier)
Example I is 65.535 HP multiplier, FFFF hex = 65,535 decimal (in other words there are 65,535, 0.001's in 65.535)

Example II is 1 HP multiplier (so the exact same HP), 03E8 = 1000 decimal

This is how I observe these codes, there are more to the codes than I have knowledge of, which is what I am currently researching now. more info to follow...

This is just a brief explanation of the codes, and a very small list of codes. There will be more codes to follow, as I am just teaching myself how to hybrid now....

There will be more updates to follow, as I learn more....​
 
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Tried the Speed 12 code, ARMax said 'This code is for the wrong game!'

got the same message for the 7 speed transmission :grumpy:

fyi I do have the NSTC version

**Found my Gameshark, lemme see if it'll load**

Excellent, Speed 12 engine works, an 809 hp CZ-3 Tarmac is quite fun, now trying the 7speed code
 
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We shall see in a minute, literally.

EDIT: um, well, the power rating is straight through the roof.

EDIT2: Oh dear, the 7 speed suddenly kicked in. I suspect I'm going to need a new save soon.
 
Last edited:
Tried the Speed 12 code, ARMax said 'This code is for the wrong game!'

got the same message for the 7 speed transmission :grumpy:

fyi I do have the NSTC version

**Found my Gameshark, lemme see if it'll load**

Excellent, Speed 12 engine works, an 809 hp CZ-3 Tarmac is quite fun, now trying the 7speed code

Actually I screwed up in the conversion to ARMAX, I forgot to input the 'Game ID'. I'll redo it once I find the ID. (been awhile since I last did this stuff)


We shall see in a minute, literally.

EDIT: um, well, the power rating is straight through the roof.

EDIT2: Oh dear, the 7 speed suddenly kicked in. I suspect I'm going to need a new save soon.

What did you run out of gas?? lol just modify the GS power multiplier code from 'FFFF' (65,535) to something a little more reasonable like maybe:
POWER MULTIPLIER CODES Updated in post 1
 
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If you use any codes in this thread, leave a post on how they worked!! If I don't get good response I'll know hybridding is dead, and I'll stop posting updates.

1st Post Updated to: (38 codes, 28 new)


  • [*]Power Multipliers (8 total)

    [*]Engine Modifiers (6 total, 5 new)

    [*]Transmission Modifiers (5 total, 4 new)

    [*]Drivetrain Modifiers (6 total, 6 new)

    [*]Suspension Modifiers (1 total, 1 new)

    [*]Tire Modifiers (12 total, 12 new)
 
Last edited:
so it's possible to mix and match front and rear tires? for example using Caterham in the front and Cobra in the rear?

My gameshark is working so I don't need ARmax codes...but I'm sure anyone who has an ARmax would appreciate the gesture!
 
No, I was just tuning the transmission, when it finally switched from the 5 speed to the 7 speed.

Also, sweet, I'll play some after today.

Cool, I'm glad a few are getting use of these codes

so it's possible to mix and match front and rear tires? for example using Caterham in the front and Cobra in the rear?

My gameshark is working so I don't need ARmax codes...but I'm sure anyone who has an ARmax would appreciate the gesture!

Yes you can mix and match Fronts and Rears as they are contained in different Memory Locations.
Also I tried having two different sets, Racing SS Rover & Racing M Formula, so I could switch back and forth.
Unfortunately that doesn't work, the codes tried to always make both sets active, thus automatically randomly choosing between them. (originally I had RSS Tank Car, RS Cobra, RM Formula, RH Caterham 7, & RSH Mini One codes active, and it kept randomly choosing between all 5 types for front and rears independently, I got some real weird combinations)

My solution for this would be setting a set of tires for each 'Setup' (A, B, and C) so then you could swap between 3 anyway.

Next, I think I'll play with Weight Modification codes
 
Thanks, for some reason I forgot that mixing front and rear were possible with GT3 also :ouch:

oh, and some possible suggestions for trans codes, a 2 speed and a 5 speed

Next, I think I'll play with Weight Modification codes

I was sure that the weight reductions were just percentages, and that a drastic weight loss would have to be a chassis swap.
 
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Thanks, for some reason I forgot that mixing front and rear were possible with GT3 also :ouch:
oh, and some possible suggestions for trans codes, a 2 speed and a 5 speed
I was sure that the weight reductions were just percentages, and that a drastic weight loss would have to be a chassis swap.

Yes, the weight multiplier is in percentages, but the '05 Ford Mustang GT (1568kg) I was testing 10% Weight multiplier on, the front end started floating high in the air and that's 156kg, I assume the same thing will happen with 1% (15.6kg)

Don't use 1%, car flies away before you can even drive..


12 New Weight Multipliers updated in 1st Post, and 1 New HP Multiplier
 
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Hey buddy, the 50% weight drop works great.......thanks a lot......I'm tyring desperately to gt the code for downforce without a visible spoiler, or a spoiler like that of one of the hatchback vehicle in the game for the trunks of the older cars.....i.e. a low spoiler or one that goes back a bit instead of up high
 
Hey buddy, the 50% weight drop works great.......thanks a lot......I'm tyring desperately to gt the code for downforce without a visible spoiler, or a spoiler like that of one of the hatchback vehicle in the game for the trunks of the older cars.....i.e. a low spoiler or one that goes back a bit instead of up high

Lemme see..., see if this works out:


EDIT: corrected, codes DF is only adjustable from 00 to FF , the first set of digits changed from 10 to 00 so only the correct data would be modified...

Front DF
00A1F901 0000001E

Rear DF
00A1F902 0000001E


These are untested, and may or may not work. Also try lowering or raising the last 2 digits of either code. See if it makes a difference
 
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Thanks bro.......I should mention that I have done extensive Hybrid car building in GT2 and GT3, and some in GT4 (NTSC)......I use gameshark version 5 and the Max converter to convert any code I get to my format.........I have codes for all the engines, turbo and N/A stage 3, and all Car Chassis........I hope we can help each other out.........my most useful codes in GT2 and GT3 were the code for Brakes( from an F1 or other good race vehicle) and Downforce code (like from one with the value of the one of the better race cars)........
I notice that the 75% and 67% weight drop are equivalent to the Stage 2 and Stage 3 (respectively) weight drop in the game, so my cars that already had that put in through the normal gameplay were not affected (of rather, nothing happened)......the 50% worked fine.....one of the cars felt a bit too light so I add "weigt ballast" through normal gameplay until the car felt right
 
Thanks bro.......I should mention that I have done extensive Hybrid car building in GT2 and GT3, and some in GT4 (NTSC)......I use gameshark version 5 and the Max converter to convert any code I get to my format.........I have codes for all the engines, turbo and N/A stage 3, and all Car Chassis........I hope we can help each other out.........my most useful codes in GT2 and GT3 were the code for Brakes( from an F1 or other good race vehicle) and Downforce code (like from one with the value of the one of the better race cars)........
I notice that the 75% and 67% weight drop are equivalent to the Stage 2 and Stage 3 (respectively) weight drop in the game, so my cars that already had that put in through the normal gameplay were not affected (of rather, nothing happened)......the 50% worked fine.....one of the cars felt a bit too light so I add "weigt ballast" through normal gameplay until the car felt right

I didn't hybrid in GT2, but in GT3 I did a ton of hybridding, If you still do so in GT3 Check this link to my excel file on car specs: https://www.gtplanet.net/forum/showpost.php?p=2819672&postcount=1

Also hopefully we all can help each other out by sharing resources, and working together to put together a killer list of codes for hybridding. I think I have made a decent dent so far, in two nights work... more to follow
 
ok, I'll send the Chassis codes for you later....if I get the time, my friends and I are having a race-off tonight....the deal is- Hybrid cars not exceeding 1000hp....lose the race, lose your ride (you have to delete your car)
 
ok, I'll send the Chassis codes for you later....if I get the time, my friends and I are having a race-off tonight....the deal is- Hybrid cars not exceeding 1000hp....lose the race, lose your ride (you have to delete your car)

Cool, I really need them.

Race for pinks eh? or well sort of.
 
https://www.gtplanet.net/forum/showthread.php?t=123004
I posted here all GT4 parts list .I m using them for GTPSP. :D

Holy ____, where did you get all those codes from?? I just spent about 3 hours organizing those codes into xls files, then reverting the memory addresses back to NTSC, luckily all the part values are the same. I think I have every piece of the puzzle now. thanks for the link.

And now the real fun begins...




The next updates should include some chassis, and suspension codes, and probably a fully hybridded car or two, hopefully I can build the Caterham 7 Dragster.
 
ok GrumpEone, please don't forget to send your updated conveted file for me

Will do, just have to double check a few things, and compile the huge tire lists and I'll send you everything I have. Now the only values I need, would be wing and AYC, and I'm still trying to figure out a Mileage Reset..
 
A special thanks to hardtofind, his link to GT4 data values has allowed me to have significant data to convert to GS Codes. So now I have spreadsheets that cover just about every single car and just about every single part upgrade.

hardtofind please pass along a special thanks from me, to whomever you got those codes from.



Download the following attachment:


Included are 6 (.xls) Spreadsheets.
All codes have been converted for use with GameShark Raw format NTSC


the Spreadsheets include:

  • 01 - Chassis, Susp, DriveT.xls
    includes Chassis, Suspension, Drivetrain, Weight Reduction, and Rigidity codes.

  • 02 - Engine & Parts.xls
    includes Engine, Exhaust, NA Tune, Port & Polish, Engine Balance, Disp., Racing Chip, NOS, Turbo, Intercooler, and Superchager codes.

  • 03 - Transmission & Parts.xls
    includes Transmission, Clutch, Flywheel, LSD, and Driveshaft codes.

  • 04 - Brakes & Controller.xls
    includes Brake and Brake Controller codes.

  • 05 - Tires.xls
    includes Front Tires ans Rear Tires.

  • GT4_table_NTSC.xls
    includes a map for just about all the 'Memory Addresses' and 'Data-Set Lenghths' for use with hybriding.



Good Luck and Happy Hybridding...
-GrumpEone

EDIT: The file is now Attached to: Post #1
 
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