GT4 Hybrids - GameShark Codes ->Updated Post#1 Oct 30, 2011

Discussion in 'Hybriding' started by GrumpEone, Nov 22, 2009.

  1. GrumpEone

    GrumpEone

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    >>Needed Values<<
    • Turbo ID 1
    • Turbo ID 2 (although in theory 0 works as default)
    • Rear Wing
    • Steer
    • 'Tire Track' or 'Tire Layout' FT/RR

    All information that was previously contained in this post was moved to post #6



    Download the following attachment:
    Included are 6 (.xls) Spreadsheets.
    All codes have been converted for use with GameShark Raw format NTSC

    the Spreadsheets include:
    • 01 - Chassis, Susp, DriveT.xls
      includes Chassis, Suspension, Drivetrain, Weight Reduction, and Rigidity codes.
    • 02 - Engine & Parts.xls
      includes Engine, Exhaust, NA Tune, Port & Polish, Engine Balance, Disp., Racing Chip, NOS, Turbo, Intercooler, and Superchager codes.
    • 03 - Transmission & Parts.xls
      includes Transmission, Clutch, Flywheel, LSD, and Driveshaft codes.
    • 04 - Brakes & Controller.xls
      includes Brake and Brake Controller codes.
    • 05 - Tires.xls
      includes Front Tires ans Rear Tires.
    • GT4_table_NTSC.xls
      includes a map for just about all the 'Memory Addresses' and 'Data-Set Lenghths' for use with hybriding.


    EDIT: Added attachment "GT4 US DATA.zip" which contains more values, specifically for the 'BODY ID' & 'CAR ID' values. (files in the zip are in Text (.txt) format)

    EDIT II: Added attachment "B-spec GS Code.txt" which contains a list of codes to max out B-spec stats.

    EDIT III: Added the condensed B-spec code (will leave the attached txt file up, for informational purposes)
     

    Attached Files:

    Last edited: Oct 30, 2011
  2. gnomefromnome

    gnomefromnome

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    cool, any chance for ARMax conversions :tup:
     
  3. gtsmashbros

    gtsmashbros (Banned)

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    codebreaker please...
     
  4. Rykon Zero

    Rykon Zero Premium

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    So, how do these codes work? Do you just activate them, and it affects all of the cars?
     
  5. gnomefromnome

    gnomefromnome

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    I do believe the codes only affect the car in the first slot of the garage.

    much like Hybriding with GT3


    ...I think I still have my Gameshark disc somewhere
     
  6. GrumpEone

    GrumpEone

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    I re-updated the 1st post, and adjusted the format a bit.

    All the old information in the 1st post is now contained in this post for reference purposes.




    [NEW UPDATE Nov. 29th, 2009]

    I Just converted a bunch of huge part lists in Gameshark Codes RAW NTSC, and put them in a series of Excel Spreadsheets.


    [/NEW UPDATE]


    Just recently I started hybriding with gameshark codes through Tune Settings Using 'Setup A'
    (WARNING!! - Back up your save game data before trying codes; better safe than stupid, lol)

    If you use any codes in this thread, leave a post on how they worked!! If I don't get good response I'll know hybridding is dead, and I'll stop posting updates.

    The Following codes are for use with NTSC:

    Reset Active Car Mileage to 0.00 Miles (NEW)
    20A17ADC 00000000
    20A1FC68 00000000


    'Setup A' - HP Multiplier (12 total)(Watch your Fuel, it goes faster with higher HP)
    (Use the 1x code to reset a car back to normal)
    65x-> 10A1F92E 0000FFFF
    20x-> 10A1F92E 00004E20
    10x-> 10A1F92E 00002710
    8x -> 10A1F92E 00001F40
    5x -> 10A1F92E 00001388
    4x -> 10A1F92E 00000FA0
    3x -> 10A1F92E 00000BB8
    2x -> 10A1F92E 000007D0
    1x -> 10A1F92E 000003E8 (NEW)
    75%-> 10A1F92E 000002EE (NEW)
    50%-> 10A1F92E 000001F4 (NEW)
    25%-> 10A1F92E 000000FA (NEW)

    'Setup A' - Weight Multiplier (10 total) (If the car is too light, one end will float)
    (use the 100% code to reset a car back to normal)
    255%-> 00A1F932 000000FF (NEW)
    200%-> 00A1F932 000000C8 (NEW)
    150%-> 00A1F932 00000096 (NEW)
    125%-> 00A1F932 0000007D (NEW)
    100%-> 00A1F932 00000064 (NEW)
    75% -> 00A1F932 0000004B (NEW)
    67% -> 00A1F932 00000043 (NEW)
    50% -> 00A1F932 00000032 (NEW)
    33% -> 00A1F932 00000021 (NEW)
    25% -> 00A1F932 00000019 (NEW)


    'Setup A' - Engine Modifier (6 total)
    Speed 12 - V-12 Engine Code
    10A1F808 00000691
    R92CP (NEW)
    10A1F808 000008EE
    Escudo (NEW)
    10A1F808 0000085B
    Tank Car (NEW)
    10A1F808 00000763
    Formula (NEW)
    10A1F808 0000094E
    Auto Union V16 (NEW)
    10A1F808 0000096C

    'Setup A' - Transmission Modifier (5 total)
    GTR LM - 7spd Transmission Code
    10A1F818 00000E06
    M5 (NEW)
    10A1F818 000016A0
    Escudo (NEW)
    10A1F818 000010C4
    R92CP (NEW)
    10A1F818 00001157
    Formula (NEW)
    10A1F818 000011BA

    'Setup A' - Drivetrain Modifier (6 total)
    4WD - Escudo (NEW)
    10A1F810 0000091E
    4WD - Skyline GTR (NEW)
    10A1F810 00000A71
    FR - Speed 12 (NEW)
    10A1F810 00000754
    FR - Viper GTSR oreca (NEW)
    10A1F810 00000685
    MR - R92CP (NEW)
    10A1F810 000009B1
    MR - Formula (NEW)
    10A1F810 00000A11

    'Setup A' - Suspension Modifier (1 total)
    Denso ?Supra? - 45mm - 90mm (NEW)
    10A1F820 00000F4E

    Tire Modifier (12 total)
    FT - Racing Super Soft - Tank Car (NEW)
    10A1F830 0000B1D8
    RR - Racing Super Soft - Tank Car (NEW)
    10A1F838 0000B1D2
    FT - Racing Super Soft - Range Stormer (NEW)
    10A1F830 0000B029
    RR - Racing Super Soft - Range Stormer (NEW)
    10A1F838 0000B023
    FT - Racing Super Soft - Shelby Cobra (NEW)
    10A1F830 0000B1ED
    RR - Racing Super Soft - Shelby Cobra (NEW)
    10A1F838 0000B1E7
    FT - Racing Super Soft - Mini One (NEW)
    10A1F830 0000B179
    RR - Racing Super Soft - Mini One (NEW)
    10A1F838 0000B173
    FT - Racing Super Soft - Caterham 7 (NEW)
    10A1F830 0000B061
    RR - Racing Super Soft - Caterham 7 (NEW)
    10A1F838 0000B05B
    FT - Racing Medium - Formula (NEW)
    10A1F830 0000DCF2
    RR - Racing Medium - Formula (NEW)
    10A1F838 0000DCEC



    • If you have NTSC2 decrease 'Memory Address' by 6F80 (hex)
    • If you want to modify 'Setup B' increase 'Memory Address' by 0178 (hex); and 'Setup C' increase another 0178 (hex) (so the difference between setups A & C would be 02F0)

    This is just a brief explanation of the codes, and a very small list of codes. There will be more codes to follow, as I am just teaching myself how to hybrid now....

    There will be more updates to follow, as I learn more....​
     
    Last edited: Dec 18, 2009
  7. Rykon Zero

    Rykon Zero Premium

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    Hmm, sweet. Already have them saved, it looks like it's go-time.
     
  8. gnomefromnome

    gnomefromnome

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    Tried the Speed 12 code, ARMax said 'This code is for the wrong game!'

    got the same message for the 7 speed transmission :grumpy:

    fyi I do have the NSTC version

    **Found my Gameshark, lemme see if it'll load**

    Excellent, Speed 12 engine works, an 809 hp CZ-3 Tarmac is quite fun, now trying the 7speed code
     
    Last edited: Nov 23, 2009
  9. Rykon Zero

    Rykon Zero Premium

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    We shall see in a minute, literally.

    EDIT: um, well, the power rating is straight through the roof.

    EDIT2: Oh dear, the 7 speed suddenly kicked in. I suspect I'm going to need a new save soon.
     
    Last edited: Nov 23, 2009
  10. GrumpEone

    GrumpEone

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    Actually I screwed up in the conversion to ARMAX, I forgot to input the 'Game ID'. I'll redo it once I find the ID. (been awhile since I last did this stuff)


    What did you run out of gas?? lol just modify the GS power multiplier code from 'FFFF' (65,535) to something a little more reasonable like maybe:
    POWER MULTIPLIER CODES Updated in post 1
     
    Last edited: Nov 23, 2009
  11. GrumpEone

    GrumpEone

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    If you use any codes in this thread, leave a post on how they worked!! If I don't get good response I'll know hybridding is dead, and I'll stop posting updates.

    1st Post Updated to: (38 codes, 28 new)


    • [*]Power Multipliers (8 total)

      [*]Engine Modifiers (6 total, 5 new)

      [*]Transmission Modifiers (5 total, 4 new)

      [*]Drivetrain Modifiers (6 total, 6 new)

      [*]Suspension Modifiers (1 total, 1 new)

      [*]Tire Modifiers (12 total, 12 new)
     
    Last edited: Nov 26, 2009
  12. Rykon Zero

    Rykon Zero Premium

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    No, I was just tuning the transmission, when it finally switched from the 5 speed to the 7 speed.

    Also, sweet, I'll play some after today.
     
  13. gnomefromnome

    gnomefromnome

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    so it's possible to mix and match front and rear tires? for example using Caterham in the front and Cobra in the rear?

    My gameshark is working so I don't need ARmax codes...but I'm sure anyone who has an ARmax would appreciate the gesture!
     
  14. GrumpEone

    GrumpEone

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    Cool, I'm glad a few are getting use of these codes

    Yes you can mix and match Fronts and Rears as they are contained in different Memory Locations.
    Also I tried having two different sets, Racing SS Rover & Racing M Formula, so I could switch back and forth.
    Unfortunately that doesn't work, the codes tried to always make both sets active, thus automatically randomly choosing between them. (originally I had RSS Tank Car, RS Cobra, RM Formula, RH Caterham 7, & RSH Mini One codes active, and it kept randomly choosing between all 5 types for front and rears independently, I got some real weird combinations)

    My solution for this would be setting a set of tires for each 'Setup' (A, B, and C) so then you could swap between 3 anyway.

    Next, I think I'll play with Weight Modification codes
     
  15. gnomefromnome

    gnomefromnome

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    Thanks, for some reason I forgot that mixing front and rear were possible with GT3 also :ouch:

    oh, and some possible suggestions for trans codes, a 2 speed and a 5 speed

    I was sure that the weight reductions were just percentages, and that a drastic weight loss would have to be a chassis swap.
     
    Last edited: Nov 26, 2009
  16. GrumpEone

    GrumpEone

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    Yes, the weight multiplier is in percentages, but the '05 Ford Mustang GT (1568kg) I was testing 10% Weight multiplier on, the front end started floating high in the air and that's 156kg, I assume the same thing will happen with 1% (15.6kg)

    Don't use 1%, car flies away before you can even drive..


    12 New Weight Multipliers updated in 1st Post, and 1 New HP Multiplier
     
    Last edited: Nov 27, 2009
  17. 4everstock

    4everstock

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    Hey buddy, the 50% weight drop works great.......thanks a lot......I'm tyring desperately to gt the code for downforce without a visible spoiler, or a spoiler like that of one of the hatchback vehicle in the game for the trunks of the older cars.....i.e. a low spoiler or one that goes back a bit instead of up high
     
  18. GrumpEone

    GrumpEone

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    Lemme see..., see if this works out:


    EDIT: corrected, codes DF is only adjustable from 00 to FF , the first set of digits changed from 10 to 00 so only the correct data would be modified...

    Front DF
    00A1F901 0000001E

    Rear DF
    00A1F902 0000001E


    These are untested, and may or may not work. Also try lowering or raising the last 2 digits of either code. See if it makes a difference
     
    Last edited: Nov 29, 2009
  19. 4everstock

    4everstock

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    Thanks bro.......I should mention that I have done extensive Hybrid car building in GT2 and GT3, and some in GT4 (NTSC)......I use gameshark version 5 and the Max converter to convert any code I get to my format.........I have codes for all the engines, turbo and N/A stage 3, and all Car Chassis........I hope we can help each other out.........my most useful codes in GT2 and GT3 were the code for Brakes( from an F1 or other good race vehicle) and Downforce code (like from one with the value of the one of the better race cars)........
    I notice that the 75% and 67% weight drop are equivalent to the Stage 2 and Stage 3 (respectively) weight drop in the game, so my cars that already had that put in through the normal gameplay were not affected (of rather, nothing happened)......the 50% worked fine.....one of the cars felt a bit too light so I add "weigt ballast" through normal gameplay until the car felt right
     
  20. 4everstock

    4everstock

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  21. GrumpEone

    GrumpEone

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    I didn't hybrid in GT2, but in GT3 I did a ton of hybridding, If you still do so in GT3 Check this link to my excel file on car specs: https://www.gtplanet.net/forum/showpost.php?p=2819672&postcount=1

    Also hopefully we all can help each other out by sharing resources, and working together to put together a killer list of codes for hybridding. I think I have made a decent dent so far, in two nights work... more to follow
     
  22. 4everstock

    4everstock

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    ok, I'll send the Chassis codes for you later....if I get the time, my friends and I are having a race-off tonight....the deal is- Hybrid cars not exceeding 1000hp....lose the race, lose your ride (you have to delete your car)
     
  23. GrumpEone

    GrumpEone

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    Cool, I really need them.

    Race for pinks eh? or well sort of.
     
  24. hardtofind

    hardtofind

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  25. GrumpEone

    GrumpEone

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    Holy ____, where did you get all those codes from?? I just spent about 3 hours organizing those codes into xls files, then reverting the memory addresses back to NTSC, luckily all the part values are the same. I think I have every piece of the puzzle now. thanks for the link.

    And now the real fun begins...




    The next updates should include some chassis, and suspension codes, and probably a fully hybridded car or two, hopefully I can build the Caterham 7 Dragster.
     
  26. 4everstock

    4everstock

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    ok GrumpEone, please don't forget to send your updated conveted file for me
     
  27. hardtofind

    hardtofind

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    Good old times :D
    I just found them deep in my HDD.
    If you send raw partcodes also we can make same hybrids in GTPSP.
    Have Fun.
     
  28. GrumpEone

    GrumpEone

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    Will do, just have to double check a few things, and compile the huge tire lists and I'll send you everything I have. Now the only values I need, would be wing and AYC, and I'm still trying to figure out a Mileage Reset..
     
  29. GrumpEone

    GrumpEone

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    A special thanks to hardtofind, his link to GT4 data values has allowed me to have significant data to convert to GS Codes. So now I have spreadsheets that cover just about every single car and just about every single part upgrade.

    hardtofind please pass along a special thanks from me, to whomever you got those codes from.



    Download the following attachment:


    Included are 6 (.xls) Spreadsheets.
    All codes have been converted for use with GameShark Raw format NTSC


    the Spreadsheets include:

    • 01 - Chassis, Susp, DriveT.xls
      includes Chassis, Suspension, Drivetrain, Weight Reduction, and Rigidity codes.

    • 02 - Engine & Parts.xls
      includes Engine, Exhaust, NA Tune, Port & Polish, Engine Balance, Disp., Racing Chip, NOS, Turbo, Intercooler, and Superchager codes.

    • 03 - Transmission & Parts.xls
      includes Transmission, Clutch, Flywheel, LSD, and Driveshaft codes.

    • 04 - Brakes & Controller.xls
      includes Brake and Brake Controller codes.

    • 05 - Tires.xls
      includes Front Tires ans Rear Tires.

    • GT4_table_NTSC.xls
      includes a map for just about all the 'Memory Addresses' and 'Data-Set Lenghths' for use with hybriding.



    Good Luck and Happy Hybridding...
    -GrumpEone

    EDIT: The file is now Attached to: Post #1
     
    Last edited: Dec 6, 2009
  30. hardtofind

    hardtofind

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    I m glad to be helpfull.I dont remember but i m sure i found them from this site.
    Have fun :D