GT4 vs Forza [Let the battle begin]

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Pak
Yeah but why place it above GT4 on your wishlist? :o

So far, not alot has been released, and I really would like to see alot more of it. It's got me wondering what else is in it. What modes are there? What championships? What type of cars do they have?

GT4, I already kow alot about. I would like to know more about this game, and just a bit more of Forza. Like I said, PD is gonna have to at least let out a new thing to us to get my attention back.

I'll still buy it of course, but I'll probably end up in buying all 3.
 
McLaren F1GTR
So far, not alot has been released, and I really would like to see alot more of it. It's got me wondering what else is in it. What modes are there? What championships? What type of cars do they have?

GT4, I already kow alot about. I would like to know more about this game, and just a bit more of Forza. Like I said, PD is gonna have to at least let out a new thing to us to get my attention back.

I'll still buy it of course, but I'll probably end up in buying all 3.

Ah ok, the list was more like what game you're the most interested in atm?
 
Pak
First off, I don't only use a DS2. I also have a FF Driving Force. The point is that in a real car, even if you lock the wheels and steeringwheel, you can still do 180 when you accelerate from a standstill. You will have to correct it because it 'slides'. In GT4p this is not the case. Correct?
I can smash the gas from a standstill and while spinning move the car from left to right. It should not be that easy to control. Same for the cornering.

If you do as you say with the DFP it will do a 180.

From what I understand, although I may be wrong, the FF Driving Force is subject to some of the same steering aids as the DS2 due to it not being a 900 degree wheel. :)
 
JAGUAR
If you do as you say with the DFP it will do a 180.

From what I understand, although I may be wrong, the FF Driving Force is subject to some of the same steering aids as the DS2 due to it not being a 900 degree wheel. :)

Why would OPM say that the latest build of GT4 is completely different from GT4p, 'no comparison, GT4 has gone hardcore, oversteer by even hitting the rev limiter, GT4p is a misdirection/sleight of hand'. Do they say that because GT4p is realistic? Tell me what happens when you lock the steering wheel and accelerate from a standstill.

Oh btw could you tell me what driving aids are turned on with the DS2/old driving force?
 
You guys know what real cars are starting to come out with quite similar driving aids :p

I don't really see steering aids as a big evil becaue if cars were controled with controlers the aids would be in place. I also don't include it when talking of the physics model. To me the physics model starts when the wheels turn, but its not how they turn if you get my drift.
 
Pak
Why would OPM say that the latest build of GT4 is completely different from GT4p, 'no comparison, GT4 has gone hardcore, oversteer by even hitting the rev limiter, GT4p is a misdirection/sleight of hand'. Do they say that because GT4p is realistic?

I don't know but I'd lay money that OPM said GT4p was hardcore and ultra realistic. The same is said for every GT game released. Just hope this time its right.
 
Pak
Why would OPM say that the latest build of GT4 is completely different from GT4p, 'no comparison, GT4 has gone hardcore, oversteer by even hitting the rev limiter, GT4p is a misdirection/sleight of hand'. Do they say that because GT4p is realistic? Tell me what happens when you lock the steering wheel and accelerate from a standstill.

Oh btw could you tell me what driving aids are turned on with the DS2/old driving force?

The Gt4p Physics engine was only part way there, that engine is the same as the one that appeared at E3 2003, the new Physics are an evoloution of it.
I.e the same engine, only better!
They didnt say it was completley different from GT4p.

The old ff and ds, use the same steering assist, where as the DFP is always directly related to the position of the wheels.
 
nasanu
I don't know but I'd lay money that OPM said GT4p was hardcore and ultra realistic. The same is said for every GT game released. Just hope this time its right.

Actually they didnt rate it very well.
 
GTXLR
The Gt4p Physics engine was only part way there, that engine is the same as the one that appeared at E3 2003, the new Physics are an evoloution of it.
I.e the same engine, only better!
They didnt say it was completley different from GT4p.

The old ff and ds, use the same steering assist, where as the DFP is always directly related to the position of the wheels.

ahhhh! now i get it! Thanks for explaining it in laymans terms. I was getting confused about which invisible drivers assists are active or not.
 
As has been said, in laymans terms, the wheels of the car in GT4/GT4P directly relate to the angle of the DFP steering wheel.

When using the DS2/FF the driving aids prevent you from, for instance, turning harshly left or right at high speed. You end up gently drifing from one side of the road to the other, as if you were changing lanes on a motorway.
 
JAGUAR
When using the DS2/FF the driving aids prevent you from, for instance turning harshly left or right at high speed. You end up gently drifing from one side of the road to the other, as if you were changing lanes on a motorway.

That's terrible!

Now I just need to know when and where the DFPro is available here, see if it really is what it's been made out to be.
 
GTXLR
The Gt4p Physics engine was only part way there, that engine is the same as the one that appeared at E3 2003, the new Physics are an evoloution of it.
I.e the same engine, only better!
They didnt say it was completley different from GT4p.

The old ff and ds, use the same steering assist, where as the DFP is always directly related to the position of the wheels.

I know they don't create new physics engine each time. The latest engine is an evolution, I meant the experience OPM had.

"What the hell? Gran Turismo has changed.
Its gone hardcore.
We now know that GT4 Prologue was misdirection, sleight of hand."

"Gran Turismo 4 has taken a step forward, and its a big one.
The handling has changed significantly, and although its still very recognisably GT, Its much harder to control.
Making a corner is no longer simply a case of stabbing the turn in point and nailing the throttle. << they're implying cornering like that was the case.
The cars are so precariously balanced, even hitting the rev limiter is enough to caause oversteer, even if your in a fast turn."

"GT4 has upped its game.
Success requires far greater levels of finesse and subtlety than any other game on the market.
If you turn in a quick lap here youll genuinely desrve it.
This game has gone to a level previously only seen in PC simulations."

"We Cross referenced the game with Prologue, driving the same car around the same track in each.
There Is NO comparison.
GT4 is a New game."

^ The last part is the reason I said 'completely new'.
 
"GT4 has upped its game.
Success requires far greater levels of finesse and subtlety than any other game on the market.
If you turn in a quick lap here youll genuinely desrve it.
This game has gone to a level previously only seen in PC simulations."



Thats a good thing right. It appears that GT4 has made an even bigger leap forward than GT4P did from GT3.
 
I understand the confusion.
I had to re read it to fully understand what they were trying to say.

GT4P featured a completely new physics engine.
The first time this has been done since GT1.

GT4P physics are about 18 months old at least.

The preview physics engine has obviously advanced greatly, enough to consider that comparing alongside GT4P it feels like a completely new game.
 
Pak
I know they don't create new physics engine each time. The latest engine is an evolution, I meant the experience OPM had.

"What the hell? Gran Turismo has changed.
Its gone hardcore.
We now know that GT4 Prologue was misdirection, sleight of hand."

"Gran Turismo 4 has taken a step forward, and its a big one.
The handling has changed significantly, and although its still very recognisably GT, Its much harder to control.
Making a corner is no longer simply a case of stabbing the turn in point and nailing the throttle. << they're implying cornering like that was the case.
The cars are so precariously balanced, even hitting the rev limiter is enough to caause oversteer, even if your in a fast turn."

"GT4 has upped its game.
Success requires far greater levels of finesse and subtlety than any other game on the market.
If you turn in a quick lap here youll genuinely desrve it.
This game has gone to a level previously only seen in PC simulations."

"We Cross referenced the game with Prologue, driving the same car around the same track in each.
There Is NO comparison.
GT4 is a New game."

^ The last part is the reason I said 'completely new'.

sounds wicked awesome, as strongbad would say. 👍
 
amar212
Did Nurb with road tyres. Road tyres enables full-simulation mode, with full-suspension-work and full-road-bumpiness-mapping enabled. Guess this mode is closest so far to the future simulation mode in game. You'll notice that road tyres are skidding as hell, and they are very sensitive to drive, as simulation tyres seen in GT3. With them included in first-pick, Gran Turismo finally got the real-life feeling from the start (most drivers I know never even laid their hands on simulation tyres in GT3, which is shame), just because you need to maintain a prefect speed for every corner if you don't want to kiss the fence/sandtrap/wall/whatever. Great stuff.

Did Capri with road tyres too, notice the speed trough corners - there are no more idiotic speeds.

NOTICE 4 DRIFTAZ: Drifting with road-tyres will make you go crazy. It is now a true skill to master, even for the professionals (me?:)).

Did NY with sports tyres, just to make a decent compo with Prologue. Have chosen Civic Type R because of the best comparison, and managed to drive both laps almost in exact speeds. Difference is 1 sec, so feel free to call me names:).

As for tyres, road are simulation ones, sports are closest to ones seen in Prologue game and simulation mode of game in GT3 (not the simulation tyres in GT3 though), while arcade tyres are very fun to drive because you can do lot of impossible things with them and they remind me on driving model of GT and GT2. True surprises are coming in the final build of the game, I suppose.

Collision Mayhem video shows the new collision effect, did it on Nurb. Notice that slamming into wall make the car to lose grip in total, leaving you without the control in second or two. In last part of the video you'll see how collision-effect is limited to an bumper (driver's eye) cam, probably in wish that inexperienced drivers who drive from other two perspectives wouldn't get frustrated before switching to the bumper cam. Nice touch for keeping the game more accessible to wider audience. Still, we have to wait and see what will happen with the 10 sec. penalty, seen in Prologue.

This is the sort of advancement to the Physics engine i think OPSM2 were refering.
 
Two new videos of an older Forza demo build (they say in the first video there is only 25 cars in that demo build, so maybe it's the E3 demo version).
The videos are from Games Convention in Germany.



The first video contains a demo by the developers. It shows how some of the customization and tuning menus works and shows some ingame footage but the video has pretty low resolution.

http://www.gamezone.tv/videos/forrza.wmv




The second video is ingame and has higher resolution.

http://www.xboxyde.com/news_946_en.html
 
tiptopcream
New Enthusia screens and video

aston2.jpg

aston2.jpg

vol.jpg

vol2.jpg


The full car physics comparison video :eek:
http://www.konamistudio.com/enthusia/Media/ADSL/movie01.wmv

Maybe Enthusia is coming to XBOX.

http://xbox.ign.com/articles/540/540792p1.html?fromint=1
 
Pak
I know they don't create new physics engine each time. The latest engine is an evolution, I meant the experience OPM had.

"What the hell? Gran Turismo has changed.
Its gone hardcore.
We now know that GT4 Prologue was misdirection, sleight of hand."

"Gran Turismo 4 has taken a step forward, and its a big one.
The handling has changed significantly, and although its still very recognisably GT, Its much harder to control.
Making a corner is no longer simply a case of stabbing the turn in point and nailing the throttle. << they're implying cornering like that was the case.
The cars are so precariously balanced, even hitting the rev limiter is enough to caause oversteer, even if your in a fast turn."

"GT4 has upped its game.
Success requires far greater levels of finesse and subtlety than any other game on the market.
If you turn in a quick lap here youll genuinely desrve it.
This game has gone to a level previously only seen in PC simulations."

"We Cross referenced the game with Prologue, driving the same car around the same track in each.
There Is NO comparison.
GT4 is a New game."

^ The last part is the reason I said 'completely new'.
I can't wait to see the noobs online bwahahahah :lol: that's good, glad to see gt4 is becoming very realistic.
 
Enthusia ias looking incredible, I'm still sticking to my opinion though that GT4 will be the best racer out of the three, I am actually conidering buyiong a cheap X-Box though for Forza depending on how it develops over the next months it lookls like it will be incerdible fun, just customising your car will be great in that, two identical cars can have completely different mechanicals like a different suspension setup, drivetrain and engine ect.
 
live4speed
just customising your car will be great in that, two identical cars can have completely different mechanicals like a different suspension setup, drivetrain and engine ect.

Can you give me details on the engine swap part of this game?
 
Earth
Can you give me details on the engine swap part of this game?
You have a little explanation here:
http://interviews.teamxbox.com/xbox/873/Forza-Motorsport-Microsoft-Games-Interview/p2

"Garrett Young: MadCatz was a great partner for creating our wheel for E3. The Xbox doesn't actually support force feedback natively on the hardware side, so we are still working out the kinks with them on how we can utilize the rumble channel to deliver the functionality we want. Most important to us is that we deliver a great, polished force-feedback experience. If we can't do it right with the current wheels available for the Xbox, we won't do it in this version of Forza Motorsport."

Hmm...
 
After watching those two videos of forza in action, I don't know. It just looks like too much of an arcade ricer (yes, ricer) to me. I will admit, the graphics do look better than GT4's. But that's also in part of the x box and not the dev team. I'm looking foreward to forza, but it seems like you don't have that sense of losing control. That GT-One recovered so easily from a spin out. In Amar's vid I got the sense of losing control even when he didn't. I was nervous he would hit the wall or overshoot the turn. It's that that's missing from forza.
 
When you say graphics look better, are you saying that from a technical side or what's being shown? Because forza looks very arcady and unrealistic. But whatever, I just cant see forza looking better than gt4, I've become alil bias over gt4's graphics after seeing that photorealistic falken vid.
 
TriplePlay
After watching those two videos of forza in action, I don't know. It just looks like too much of an arcade ricer (yes, ricer) to me. I will admit, the graphics do look better than GT4's. But that's also in part of the x box and not the dev team. I'm looking foreward to forza, but it seems like you don't have that sense of losing control. That GT-One recovered so easily from a spin out. In Amar's vid I got the sense of losing control even when he didn't. I was nervous he would hit the wall or overshoot the turn. It's that that's missing from forza.

There are assists in Forza. Maybe some were switched on.
 
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