GT4 vs GT5 vs GT6, which B-Spec is better?

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Which GT B-spec is the best?


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Which one do you think has the best B-spec between these 3 GT games?


GT4 Features:

  • Speeding the race up to X3
  • able to change between A-spec and B-spec during the pit stop (i heard rumors that GT4 Japanese version doesn't have that, is it truth?)
  • Overtake on or off
  • race pace from 1 to 5
  • pit in option
  • able to use in almost any arcade / time trial / GT career mode races
  • live timing
  • Skills increase with every race
GT5 Features:

  • Able to hire up/create some b-spec driver
  • "random" change able b-spec names
  • customizing the b-spec racing suits
  • experience level up to level 40 along with skills becoming better
  • a-spec is separated from b-spec events
  • increase, hold or decrease pace with cold & hot meter
  • pit in option (only in endurance or Extreme races)
  • change able auto "pit in" depending on tire / fuel wearing
  • remote play
  • overtake pace
  • able to suspend endurance races
  • able to use in GT career B-spec mode races and some seasonal events only
  • not able to change race speed
  • live timing
GT6 Features:

  • 3 Level Pace: own pace, push the pace and push it hard
  • quick real time control using the Cross, circle, Square and triangle
  • able to tell bob to go to the left or right side of the track
  • able to make him accelerate or brake any time you want
  • Slip streaming real time option
  • overtake real time option
  • only available in Career, Red Bull Races and Seasonal events
  • Able to suspend Cup champion races
  • pit in option
  • no more hiring up bob
  • live timing
  • not able to change race speed

Sorry if i made mistakes or forgot something so please correct it.

GT4 B-spec

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GT5 B-spec

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GT6 B-spec

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I thought GT5 B Spec was the best. I don't know why, but I loved the controls and features in GT5 B Spec, and had more victories than GT6 and GT4. In GT6, I feel that the cars spin out too much if they are on "Push it Hard", and on "My Own Pace" the cars go slower than they need to on the turns and have bad overtaking skills. GT6 B Spec works best for low powered cars. Kudos to GT5 B Spec!
 
Mechanism: GT6
Progress: GT5
Usefulness: GT4

GT6 Key features: Pacing with manual control.
GT5 Key features: Mood with Bob skill training and profile.
GT4 Key features: Pacing + 3x fast forward.

Keep in mind that while GT4 has skill number, is just a A-Spec points like without any actual improving skills.
 
GT4 was the best IMO. the 3x option was great and it was nice to allow Bob to help drive the long races or just drive them to earn credits/win cars.

GT5 was entertaining at times as well as frustrating, could help with earning credits but useless in racing.

GT6 is ok, has some use for earning credits but that is about it. No races long enough to need him, no training or special events for him just a bot to win credits.

GT4 is the clear winner
 
I voted for GT4 Bob. He had his faults & so did GT5 Bob but the latest version leaves me wondering just how long the developers spent on it. It's like they were given a weekend to get it in the game just to please those that were constantly asking when it was coming, me included.
I find it so frustrating at times, I wonder why they even bothered.
The only thing I sort of like is the real-time control but even that can be disobedient.
Things that drive me crazy:
Hey Bob, a circuit is defined by the black stuff inbetween the two white lines.
Bob. Please go to rehab & sort your addiction of running up the rear of the car in front. While you're there, see if they can do anything to cure your obsession with the sand on the outside of turn 1 at Brands Hatch and stupid, lunatic attacking of the pit wall at turn 1 Spa Francorchamps.
I could go on but I can feel my heart rate increasing and the beads of sweat forming on my furrowed brow.
Rant over.
 
GT4 was a nifty way to test the basic performance of cars, and a nifty solution to the ever-increasing endurance race lengths. Thousand Miles in particular was pretty cool to watch the various classic cars tool around with each other (at least when the Cobra didn't show up).

GT5 had a really, really clever idea. Easily one of the biggest advancements that GT5 brought to the table. It was even just a few things away from being a fantastic one, too; and it even showed just how great the AI in GT5 could be in certain situations. Put in the 3X Option, slipstream it into the main game, give the player the ability to pause, give more detailed time split details (the player splits were useless on anything longer than a 90 second laptime) and tweak the Bob AI so it doesn't drop off so quickly. Done. Perfect B-Spec. Most of that is just putting stuff that was in GT4 back. Couple that with standing starts and you have a very well balanced mode, and a legitimately entertaining (at times) way to enjoy the game's events in a passive way. I honestly did it a lot in GT5 just because it could be cool to watch (especially post-tire wear patch Nurburgring 4 Hour when those stupid Amuse S2000s didn't screw everything up). The online functionality was also pretty cool a couple times.

GT6 is pretty much useless, both because of its stripped functionality compared to both and even worse micromanaging, and because of how poorly GT6 is structured in general; making me legitimately wonder what the hell took them so long to put it in the game.






By sheer potential it had, I'll personally say GT5.
 
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I personally feel GT5 is my favourite, it was useful in LeMans/endurance races and it also had a levelling up system which mad the game more interesting. Sure you can speed GT4 up but how's that realistic?
 
GT4 by a long shot as far as GT6 goes there isnt really any races for B-Spec as the majority of us have already done the races and really no need for it IMO
 
As much as I disliked B-Spec in GT5, I'm going with that version as my favourite. They (PDI) should've expanded upon that idea. If the next GT game gets a B-Spec mode, I'm hoping it'll be more like GT5, just with the fast-forward functionality of GT4 and the ability to have your Bob race with you in long A-Spec endurance races.
 
GT4 was best for one simple option - You raced along side the bots - That made the feeling of being part of a team far better. You could actually be part of the endurance races. This made it supremely flexible. You could use it to grind events, to do endurance events, and to be part of a team.

GT5 had growth, but what was the point of it if you couldn't participate? I did GT5 B-spec just to complete the game, but I didn't enjoy it.

GT6 B-spec is completely pointless beyond grinding for you (and that's arguable)

B-spec might be useful in GT6 if they used the bots to populate servers when there isn't enough human players to fill out the field
 
Though I got plenty of memories from GT5's B-Spec, the fact is, you don't have to press a single button on GT4's. With GT5 you mash overtake and with GT6 you hold R1 and triangle the whole race. And you can't argue against 3x speed races.
 
I prefer GT5, it makes me feel more in charge. The racing feels better to watch since they are longer and are grid starts. Also rising up your drivers gives me a bit of a Pokemon feel.
 
GT5 by far. It was like a game within a game. I grew fond of my NAMED bobs. I liked training them, liked being involved in their successes.

It was quasi team management. Not a good one mind you, but its all we got.

I'm of the opinion that perhaps Sony saws heaps of people hate it so they watered it down to a 'driver substitute to pass hard races' in GT6.

B-Spec is a niche sorta feature. So why did they make it front and center with almost half the main screen in GT5? I can see how people who hate B-Spec hate it hogging up their GT lives in GT5.

I wish they would read this thread and other B-Spec threads here and put GT5 B-spec into GT7 and give us all these features rolled into one. I suspect what will happen is we will see B-Spec GT6 in GT7... and a year later in Update 1.12... maybe early 2018...
 
GT4 Bob also gained skill.

A combination of version 4 and 5 to me would be ideal .There should also be more specific commands .1 How late to brake 1 to 10 .Turning deep into corner or shallow .To ride the kerb or not .
2 Accelerate out of corner amount .
3 Each sector of a lap has a nominal time .The player's command to the Bspec driver to go by how many tenths of a second faster or conservative as per sector .The car set up being key to each sector .
4 In career mode .Other Bspec drivers with various styles who gain experience as your driver does .Experience levels being tied to categories of cars .As a Bspec driver gains more experience points that driver has to go to higher levels of competition .So the player cannot regurgitate an experienced driver through easier competitions .
5 The risk of losing an experienced driver to another team but the ability to recruit from other teams as well .A variation of pay rates between teams and driver dynamic .
 
I can't believe what I'm seeing right now...

...did my thread just got a part in this week's Community spotlight!!!!????

:eek::eek::eek:

I don't really know what to say but...YAY:gtpflag:
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I think the chooses depends on how you want and use B-spec. GT4 b-spec would be good for long endurance races especially 24h Nurburgring and le mans with using the 3x race speed. Also it would be kinda more useful for faster grinding and the fact you can swap between "Bob" and yourself in the pits during the race.
If you're the levelling up kind of guy then gt5 b-spec would suit you since you could create B-spec drives with names, clothes and their personality. He would start from novice small experience to more "legendary" racing driver to the point where he losses his skills by the time he gets old and retires.
GT6 b-spec is more of focused on how you control him on the track, there's no longer separated drivers like in GT5. There's no control on his appearance as it's basically an A.I of the player like in GT4 (I would think anyway). But on the other side you have control on going inward or outward of the track, forcing him to accelerate or brake earlier/later...compared to GT5 and gt4 which basically just controlling his pace (which still exist in gt6 btw) and allow him to overtake or not.

Basically every GT B-spec has Pros and cons IMO so if I had to choose from which one is the best then I would take each thing that it's good from each b-spec and combine them along with brand new features and make them in GT7.

But at the end, most reason why i would use b-spec is for grinding and completing 24h endurance race which means GT4 is the best one in doing that job.

(Sorry for bad english and I would like to thank @Terronium-12 for including this thread in this week's spotlight).
 
..................XsnipX

B-spec might be useful in GT6 if they used the bots to populate servers when there isn't enough human players to fill out the field

This is surely where we are heading. Which begs the question - will they be more 'fun' to play with? Or would there be rammer rabbits, too? But that's another subject . . . ;)

Would be very interesting when we can race our B-Spec drivers online against each other as well as race against each other - 24 Hour races would be a blast as we alternate between our bots and ourselves. :lol:
Which then leads off to the idea of 'teams' - player and B-Spec drivers together, competing against other players and their team of B-Spec Drivers.
For now GT6 has the one lonely Bob they've given us - so they must have some plan in mind.

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As for which one is the best - as the TS himself says: there are pros and cons in all three. There is certainly some evolution and improvements, yet - so characteristic of PD - there are the parts we love best taken out and dangled just out of reach while we wait, mouth open, hoping that PD will say: okay, guys, here it is - the works!
The works, of course, would be all the stuff outlined above that is missing, that was given and that we got used to having - 3X for instance, or the ability to train Bobs in Machine skill or Course Skill or Battle skill, like we did in GT4, or to personalise our Bob with a temperament, like in GT5, or even have multiple Bobs, etc - so many features that B-Spec aficionados found absorbing . . . all these just seemed to be buried like it never happened.

I would have to say - at this point in time - that GT5 B-Spec overall delivered a lot more than GT4 and in comparison to what GT6 offers was a mini-game in itself. GT6 B-Spec is a shadow of what B-Spec was, and to use the word 'Disappointing' on it would be an understatement. I can only hope it is some sort of foundation being built for a hugely expanded B-Spec game in Gran Turismo.
Having studied the AI quite obsessively, though, since B-Spec was included in GT, MHO is that the AI have significantly improved, taking lines that are race-driven, making maneuvers that predictably good racers would make, pacing the player for a closer race, blocking aggressively but legally, over-driving and crashing, battling with each other, etc, all noticeable improvements that make for great replays, and also some interesting races with Bob.

One caveat about the GT6 Bob (not forgetting the many GT6 Bobettes that race, too): the GT6 Bob seems good to go right out of the box. Boot him up, send him racing, and more often than not he (or she) will win for you while you're off raiding the fridge, and browsing GTplanet for threads on B-Spec.
 

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