GT5 and "Story Mode"

  • Thread starter Thread starter Machate-man
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I'm not too keen on a "story mode". GT is best with the impersonal structure they have always had.

Of course, in simulation mode I would still like to see some sort of progression. It can be done with prize cars. For example, after winning the Karting Experience special event, you win a low-level beginner formula car. The prize for winning the one-make beginner formula is a mid-level formula. In turn, the prize for winning the mid-level formula is a Formula GT. If you can't buy any of these cars from the dealership, it forces you to do the events in order.

Nevertheless, I want to see GT6 returning back to it's roots and going back to the traditional license system without any levels. If GT6 had a GT3 style interface and layout (for offline), with more events, more cars, more tracks and next-gen graphics and physics, I'd be very happy.
 
It'd be so awesome if you could begin as a newbie, with really , really noob cars, not like in GT5Mode where you have like 400 cars... you begin with an old fiat or sth (you have to buy sth for 18.000 Cr.) , then you make your way up and get to a good car like a mercedes SL500.. after reaching level 25, you start creating your own crew and a car design... you can modify your car and can write sth on it or put an image on it.. <3 then a new challenge opens where you have to find other drivers to join your crew... after finding some you have a chance to win a Le Mans race or 24h Nürnburgring challenge... wouldnt be that awesome?
 
The thing is GT5 goes in some many directions. It has so many different types of racing. They better hire writers considering how long it took to create GT5.
 
A Schumacher-like story. An old experienced driver (should be time after 5 previous games) fighting its way back to the top.
 
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