GT5 critics converted

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Whereas Forza has become a casual noob painting game with little to no focus on racing. It appears that GT is/has become a casual noob pokecar collector game with little to no focus on racing.

The lack of leaderboard support on this game completely blows me away. It's 2011 and evidently Kaz thinks everyone is still plenty happy writing their times down in a little paper notebook. I mean really, no local LB's??? Even Sonic All Star Racing had local leaderboards. I thought only Dan Greenawalt could be that dense. Evidently he's got a brother from another mother in Kaz.



This
 
After a year or so without playing a racing game (one of my favorite genres), and having not played a GT game since GT2, I bought GT5 and thought it was the best racing game ever -- for about 2 weeks. By that time I had got to the end of the Extreme series in A-spec, did a couple enduro races (boring) and felt like the game was basically complete. I figured I'd finish the rest of the Special Events, licenses, and endurance races when I get my Fanatec wheel (supposedly in May). I started in on B-spec, but it got boring after the first few races and so I started playing Forza 2 while I waited for the races to finish.

...I ended up really enjoying Forza 2. I had bought it years ago for $5 and shelved it immediately, but GT5 changed my mind about it. I designed some cars I'm proud of, made a bunch of money in the auction house from them, and completed a good 50% of the career and arcade challenges before B-spec Bob finished the final lap of the Nurb 24-hour. I also learned in that time that the Xbox controller analog positions make for more comfortable driving.

When the Bonus Races started to dry up I figured I'd try Forza 3. I bought it, and haven't thought about another racing game since. The sheer volume of content and track/terrain variety is awesome. GT5 made me fall in love with cockpit view but most of the cars I drive don't have it in GT5, unlike Forza, and I can unleash my creative side when I feel the urge without blowing through cash picking the perfect colors and rims.

...
TL;DR: For all the differences, better or worse, Forza has content where GT5 falls short. GT5 is near-complete, Forza is not even close.
...

I like all my racing games, and I'll return to each of them when I get my wheel, but for now I still have a solid 200 hours worth of racing to do in Forza 3 just to complete the single-player and it's got all my racing needs covered while GT5 collects dust.
 
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GT5 has made me a critic of GT in general. I enjoyed most all of the GT's and when GT5P came out I was impressed....sort of. The time between that and GT5 I kept thinking, if GT5P is basically a "demo" of what is to come in a few years, the final version will be awesome. Then I picked up GT5 on release day and couldn't put it down for a week or so. That was, until I realized I was constantly reminding myself that it was a good game.

See, when a game is actually good there is no reason to remind yourself that it is good. When something is actually good it is so easy to overlook the flaws, but this was not something I could do with GT5. Instead, every time I played it was giving me another "what the 🤬" moment!

I never really felt immersed and thinking back, I'm not actually sure if I ever did with the GT series. I always in some way or another felt disconnected.
Perhaps this has to do with my undying love for open-wheel racing? No, it can't be as I love all forms of touring car racing as well.

Where have I felt immersion then you may ask?
It all started for me with this gem known as Rally Championship(1993). After that, I became hooked on racing sims. Indy Car Racing 2, Nascar Racing 2, Sports Car GT (blew GT1-2 out of the water), Formula 1 Champ Edition (PSX), and Formula 1 Challenge 99-02 which led to me finding an awesome mod called GTR2002 which became GTR....

I've realized now that I prefer racing to driving. Console racers just seem to lack that special racing element. The ones that do have it are sim/arcade hybrids such as GRID, DIRT, or Shift. Then we have GT which is just a realistic driving game and Forza is just a realistic tuner game, but at least it keeps me somewhat immersed. Honestly, if Forza increased the car count on track I would never play GT again. F1 2010 is the only console racer recently to give me that immersion I always felt on the PC years back.
 
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I was waiting since GT5 prologue for the game to come out. Played the heck out of GT HD prior to that. GT5 prolouge kept me busy all the way up until GT5. Now GT5 has been the only game in my PS3 since launch.

I just had to start all the way over last weekend because my hard drive got corrupted. Starting fresh, I golded all the licenses, I think I'm level 16 or 17 already? Own several cars, did a few online races.

I dislike B spec, I don't see the point of having the computer drive around for you. I wish there were a few more tracks, a few more japanese cars, a few less american and euro. If you look at the timeline, It didn't really take long for GT5 to come out. 4 came out in 2005, HD in 2006, prologue in 2008, now GT5 in 2010.

Alot of people had unreal expectations. It's unfortunate that people were dissapointed. I would have been extremely happy just to get more cars, more tracks added added onto prologue. Instead we got a new physic system, revamped online racing, more tuning options, and a course creator.

I wish the online racing was more regulated, I get tired of seeing everyone on R tires ALL the time.

Sounds pretty darn good to me.
 
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Can you elaborate more on that? I'm trying to understand that part....I'm confuse :dunce:

The first bolded part is (basically) what some people would tell you if you said you don't like GT5.

"Hey, I dislike GT5."
"WTF, dude, you're not a car enthusiast, then!"

I don't get why somebody would try to make that point, but it has been done before :P
 
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