noisiaturismo
(Banned)
- 2,093

- Netherland
- help me im banned
Dying/almost dead for me, so bored with it right now.
iridegravityThis kind of explains it for me. exactly whats wrong with this game. Unless your want to cultivate your own clique. It's random lobbies? I am not looking for a scene or control. I want competition. I don't want to work at it like a career networking experiment. i just want to get in, get out and get some competition on.
The DLC hit 1,000,000 downloads, I'm sure there are around 3 to 5 million players..
I can't speak to the online experience, as it holds no allure for me. I would disagree with your thoughts on DLC though. You really should take a 15 minute trip to the marketplace to see how many collectors/traders are active. DLC, OCD switches, or anything that adds to what can be collected/traded will always keep that part of things going. Throw in DLC tracks, and you will put in the more driving driven folks. You might also get a slight uptick in online play as well.
Now that its been a year and GT5's price has dropped about $20.00. I'll bet there are going to be alot of GT5 games under the Christmas Tree this year. That will bring in more new players to the game and kind of give it a new boost of GT5 fans. As far as the online play dying I don't think so. The ones that left were the ones that were not true GT5 fans anyway. I find online rooms to have much better drivers now. And for the noobs that just wanted to go in a room and think they were the best driver on the planet only to take every one out in the first turn. Well they found out they don't stand a chance at winning in a room with good skilled drivers, that took the time to learn the skill to drive and race in a online room correctly. I am glad they are the ones that got bored and moved on to other games.
Live on GT5 live on.
Any one know how many people are playing GT5 online? I know Modern Warfare has a counter and tells you. Just curious what kind of numbers GT5 is drawing since I am finding it increasingly difficult to find lobbies.
Shuffle is dead it seems and normal racing is too time consuming.
This game needs a refresh now, before it dies.
Match making Anyone?
I don't think there are fewer players, I think more players are running the seasonals because they pay so well. And more drivers are joining clubs because the open lobbies are unbearable.
^ This.I don't think there are fewer players, I think more players are running the seasonals because they pay so well. And more drivers are joining clubs because the open lobbies are unbearable.
I don't know if the game is dying. I don't care. I'm still playing.
What i do know, the people that run this game have done it wrong. I'm sorry, but that is the truth. As a result, the population isn't where it could be.
This game comes from a console point of view. To me, that is the absolute wrong point of view. They need to look at it as a console-based MMO. Every three months, they should've been releasing new content (though I can forgive them for letting that slide with the tsunami). The game should've been built around online play. A-Spec should've been the afterthought, not online. B-Spec should be redesigned from the ground up. On paper, it is brilliant idea. In implementation, it is just a cow to be milked for cash.
The game is not where it should've been because the guys who made it just have the wrong vision. It is clear, with this fifth version of the game, that they will never really get it.
Enough whining though. None of us own a video game company with the resources to compete. We have no choice but to accept what they give us. I'll be hosting another race tonight, and another next week, and will be starting a new season after the new year.
I wonder how many more people would get hooked on the online competition if it included better matchmaking/lobby features. Imagine if we had multipliers for a clean race with fastest lap and most incident free passes etc. Anything that says somebody put some thought into online competition. Seems like a game mostly governed by "timed laps"could find a way to implement competition better. Racing has to be the easiest type of gameplay to handicap as lap times say a lot. Yet lap times aren't being used an any way to shape the online play via qualifying or match making. Being able to run your car off of walls the entire time and still collect a winners check after a race?
DLC ought to be saved for inventive new gameplay. How about a DLC damage pack for Derby Mode. Game Over mode for racing until you crash out. Has to be lots of other good ideas I have not thought of.
I like your thoughts on grading racers, but honestly, I don't know that it is practical. What is a incident free pass and how do you tell what an incident is and isn't? I can see just as many complaining about the scoring system being unfair as complain about it not existing now. Plus, do you really want PD spending their time and resources adjudicating these types of disputes and settling problems with the system. I know iRacing has a similar system, but I just don't see it working out in GT. Not to mention, the "casual gamer" wouldn't stand for it, PD knows that, and wouldn't lose revenue over it.
Yes I do expect them to cater to my competitive racing needs. It is a racing game to me. Not a driving simulator. I figured out the driving a long time ago, but maybe there just building a base now or only worried about new revenue from new drivers.
I also think there is a serious limits to the hardware and servers as well as bandwidth issues that make this a future next gen cycle racing series. Maybe a current driving sim.
An incident free pass it one that involves no contact as you go by. The clean as a whistle achievement could be for people who go an entire race doing only that.
Complaining about the scoring system? I would welcome any new innovations and even beta test them, not that they beta tested the current penalty system, but you get my point.
We both know what an incident free pass is. That wasn't my point exactly. The question is can that type of subsytem be written into the game on this gen console or next? This conversation happened months ago regarding Fight Night Champion on Operation Sports. Turns out that the kinds of things we were asking for were just beyond the capabilities of the hardware, AND even if they weren't, were considered too resource intensive to be profitable. It would be nice to hear tech types who have more than just a working knowledge of the programming and hardware capabilities weigh in on whether this could be achieved on the console and at what cost.
When I say complaining about the scoring system, I will illustrate my point by quoting from Days of Thunder:
"That guy just hit me."
"He didn't hit you, Cole, he rubbed you. And rubbin' is racin'.
This is the type of thing I am talking about. Not that there aren't a lot of people that wouldn't like to see such a system, but that everyone's opinion then becomes an issue. If the casual gamer is forced to race clean by a point system, PD loses them and thus revenue. No successful company caters 100% to the customer or 100% to their bottom line. There has to be a balance.
I feel ya. This game does do a good job being a lot of things to a lot of different people and is definitely a cash cow most likely. However, MW got the online component right and is setting records for a reason. I am not saying it as a player or fan boy, just somebody recognizing the success of that franchise is largely driven on its competitive nature. If some one is dominating in MW, you know they are a talented player.
Winning a race in GT5 don't mean jack most of the time.
The recipe for success is Patience with some luck mixed in?
The result for me is usually frustration.
I think a simple point system would be like a 10% reduction in winnings and XP for each incident of contact to simulate the repair bill. What would be so wrong with a DNF for someone who wrapped his car around a guarded apex or totaled his car in some other fashion. How about a complaint system where drivers could place a complaint, but a driver would only be kicked if multiple complaints made against same driver etc. I don't really care what kind of ideas they implement. Just looking for a little effort to implement something to change a system that seems to frustrate a lot of people. Because it's nowhere near perfect, or even remotely fully explored.
The die hard fans
Sorry, to me the "die hard fans" argument is like saying, "its in The Constitution". The Constitution was written with an amendment process because it was out of date before it was signed.
The die hard fanbois keep buying GT1 and GT2 and GT3 and GT4 and GT5 and are eager for GT6. Cut out the insanity...
...So, I realize I am probably more tolerant of hardcore gaming than a casual console gamer. But web-integration with these league management tools and a long life-cycle plan for this game would make it a "The" driving game and expand it beyond the fanboi base.
My argument was far from, "If you make online better no core fans will buy the game." I also didn't say that core fans wouldn't buy a game that had A-Spec as an afterthought (I said it was possible), but they certainly would not be shelling out for DLC. I really hate straw men.
As for improving the game and expanding its appeal, I am all in favor of that...as long as I don't have to compromise my experience to make yours better.
I do agree with that. I don't want them to hold back cars and tracks just to charge us for them later in DLC. I want them to add new cars, either new model years or new cars that they are finally able to get license for.
I don't really car about standard/premium, but I guess they can do that in DLC to make some people happy.