GT5 dead or dying?

  • Thread starter Thread starter iridegravity
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GT5 is old now, I have lost my lust for the game. Its like getting married then 7 years later finding something fresh. Unless they pull as much excitement out of the new DLC or a 2.5, I see this fading away like the NFS series. I need a new game now. Any new content is just old stuff put in new context. It's the same thing over and over, never anything new, Only Spa ! I found a few tracks that where made in the editor that where fun for a minute because theres only so much you can do in this game. I have no clue how many miles I have driven, but it's enough to make me want a new game. Or just go drive my legacy GT like an @$$&*(#.
 
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The way I see it, online will always appeal MORE to the flippant crowd than the core gamers (And yes, you could certainly make the argument that even if that is true, it is only because online is not what it should be). As a result, if I am making the marketing decisions, I please my base first and then go after the the rest.[/QUOTE]

I think the online gamer that trolls lobbies regularly reflects the harder core gamer. He finished the game completely or thoroughly enough to move on to the next without ditching the game because he was done collecting etc. I see how you look at it differently though, as a collector more than a driver. I disagree that the Collector crowd outweighs the driver crowd, but impossible to tell for sure I guess. I wiill always maintain someone looking to take his skills online and challenge himself against others is a true hardcore gamer as opposed to a collector, who needs DLC regularly to Placate his consumption habit. Funny thing is you and I are arguing about which is Sony's bread and butter, truth is I don't think they had either one of us at heart when they made this game. Honestly think it was about creating a game that would tax your PS3 as much as possible. This game is a PS3 equipment killer due to it's menu and the way it likes to stuff Random (Stupid) info like paint chips, horns, suits, Museum cards, thumb nails and crap all over my hard drive. I know all those thumbnails that dissapear end up somewhere on my hard drive eating up space. I have never owned a game that fed my hard drive so much junk food, except maybe LBP, which did a number on my kids PS3 quick.
 
Heal: GT5
Hurt: The Competition

GT has always been there for me when I was looking for a game that would provide consistent fun. I'll wander away when a new COD comes out, but always come straight back just because it's that good. You can't kill Gran-Turismo, there's too many of us "die hard fans".
 
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Heal: GT5
Hurt: The Competition

GT has always been there for me when I was looking for a game that would provide consistent fun. I'll wander away when a new COD comes out, but always come straight back just because it's that good. You can't kill Gran-Turismo, there's too many of us "die hard fans".

I think a game without a thriving online component is at least already partially dead. If people are not gathering together around a title regularly to keep it Fresh/Current, does it exist to anybody other than the individual playing by himself? Some of the MW games live through two new game releases before their lobbies begin to fade. That game goes two years of populated online play before the developer allows the online to die by patching fixes less so people will have to move to a more current version.
It's because you know exactly what to expect when you sit down to play it. You don't have to go hunt down your own prey. Lets face it. Racing is all about stocking/owning the guy in front of you and no one likes it when that happens and their really aren't any rules. Easy to see how it becomes something other than racing to most.
 
Random online lobbies were close to dead, but are doing much better in the recent month. As we all knew, the casual GTers have moved on to other titles leaving the lobbies much cleaner. Private lounge racing is where it's at for me.
People who actively watch or participate in real racing and play GT5 are the friends I target. Nobody likes a first corner hero, and first place or rage quit is no fun. Some of my best races have just been podium finishes. It's not always who gets there first, but what happens along the way.
 
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Random online lobbies were close to dead, but are doing much better in the recent month. As we all knew, the casual GTers have moved on to other titles leaving the lobbies much cleaner. Private lounge racing is where it's at for me.
People who actively watch or participate in real racing and play GT5 are the friends I target. Nobody likes a first corner hero, and first place or rage quit is no fun. Some of my best races have just been podium finishes. It's not always who gets there first, but what happens along the way.

Consistent Podiums in shuffle mode is definitely where it's at. Just tough to do in random lobbies when there is usually at least one group of two or more drivers playing a team tactics race. Cant count the amount of times that I have entered a room quietly, won a race or two, then watch the dynamic completely change. Suddenly those friends find each other and become a tight little pack that has no problem driving consistently around each other, but is all over the place once you reel them in. When Pride is involved, i think the Lobby system suffers for it. Has no one else ever seen a mob come into the lobby and try and take over a room and try to intimidate the host into leaving? No wonder the lobbies are like a Wild West Poker Game that commonly ends in a gun fight. I am always trying to fly under the radar to avoid a blow out.
 
I think the online gamer that trolls lobbies regularly reflects the harder core gamer. He finished the game completely or thoroughly enough to move on to the next without ditching the game because he was done collecting etc. I see how you look at it differently though, as a collector more than a driver. I disagree that the Collector crowd outweighs the driver crowd, but impossible to tell for sure I guess. I wiill always maintain someone looking to take his skills online and challenge himself against others is a true hardcore gamer as opposed to a collector, who needs DLC regularly to Placate his consumption habit. Funny thing is you and I are arguing about which is Sony's bread and butter, truth is I don't think they had either one of us at heart when they made this game. Honestly think it was about creating a game that would tax your PS3 as much as possible. This game is a PS3 equipment killer due to it's menu and the way it likes to stuff Random (Stupid) info like paint chips, horns, suits, Museum cards, thumb nails and crap all over my hard drive. I know all those thumbnails that dissapear end up somewhere on my hard drive eating up space. I have never owned a game that fed my hard drive so much junk food, except maybe LBP, which did a number on my kids PS3 quick.

Ok, let's get the agreement out of the way first. No doubt this thing is a HD killer. Even if they wanted the presentation to be as it is, was there no other way than to write to the drive every 2 seconds. I have all music off and my drive still does a hard read/write every couple of minutes even when I am just sitting at the GT Life menu.

I guess in my experience (or perhaps lack of), I see the casual gamer as the one that goes straight for online and renders his entire opinion of the game based on what happens there. Good online=good game to him and good PR and more replay value. Regardless though, these guys stumble upon GT, they don't care about DLC, they don't collect, and thus they are a big question mark from a marketing standpoint.

There are no doubt core gamers that do a lot of online racing. But usually, they finish the offline game first and generally have more goals than just to win every race to say they completed the game A-spec or B-spec. Then they move on, maybe dabble maybe go feet first, into online. Regardless, online is always going to be part of what they do with the game, not all of it. These guys buy every GT regardless of what the reviews are or what people say about online because they know that even if online sucks, they are still going to be able to fall back on the offline experience or collecting. They usually love DLC and as a result are more of a stable cash cow.

I think we also need to separate out what we might call "core gamers" and what would be better described as "highly competitive alpha males." I think group 2 is always going to want to put themselves in a head to head with the best competition (Human or AI). I just don't think that the group 1 are all alphas. So, our core gamers are just as likely to be offline collectors as online racers.

As for collectors needing DLC, not really. No cheating, complete collecting of all the possibilities easily would take a year or more. In fact, the most advanced research that has been done on cars/color combinations tells us that we don't even know them all yet, so we couldn't possibly have collected everything yet. Add in the DLC and that increases. The problem with camping the two, drivers and traders, is where do you draw the line. If you look at my trade thread in my sig, I defy you to find 5 guys on GTP that trade more than I do or will over the next 30-60 days. However, I race no less than 5-10 times a night even if it is just grinding. So what does that make me?
 
Which do you enjoy more? The 5 races a night, or your trade schedule?
 
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Which do you enjoy more? The 5 races a night, or your trade schedule?

LOL. Good point. I really like racing, I do. The challenge for me in the racing though isn't whether or not I can beat you. It's whether of not I made the first hairpin in London the fastest I could. It's about beating the AI on comfort softs while they're using sports tires of some kind. It's about the thrill of find the sweet spot on any given car and driving it on an edge that is right at the outskirts of my ability to control it.

I would definitely class myself as a collector. I guess the difference I see between myself (I have never raced online but am not adverse to it.) and the casual gamer is why they race online. The casual gamer in my experience doesn't race online because the are alphas, they do it for the social interaction. It's Twitter or Facebook with cars for them for $60.

The cutting indictment for PD is this: Regardless the camp, without GTP would you GT5 experience be better or worse? By how much? And should GTP demand royalties? (OK, that last one was joke, but you get the point) Whether it is finding trading partners or racing partners, setting up deals or setting up races, collecting 100% of everything or beating every damned driver out there, without GTP, you're not getting your $60 worth. That's something both camps can definitely agree on...I think.
 
Ok, let's get the agreement out of the way first. No doubt this thing is a HD killer. Even if they wanted the presentation to be as it is, was there no other way than to write to the drive every 2 seconds. I have all music off and my drive still does a hard read/write every couple of minutes even when I am just sitting at the GT Life menu.

I guess in my experience (or perhaps lack of), I see the casual gamer as the one that goes straight for online and renders his entire opinion of the game based on what happens there. Good online=good game to him and good PR and more replay value. Regardless though, these guys stumble upon GT, they don't care about DLC, they don't collect, and thus they are a big question mark from a marketing standpoint.

There are no doubt core gamers that do a lot of online racing. But usually, they finish the offline game first and generally have more goals than just to win every race to say they completed the game A-spec or B-spec. Then they move on, maybe dabble maybe go feet first, into online. Regardless, online is always going to be part of what they do with the game, not all of it. These guys buy every GT regardless of what the reviews are or what people say about online because they know that even if online sucks, they are still going to be able to fall back on the offline experience or collecting. They usually love DLC and as a result are more of a stable cash cow.

I think we also need to separate out what we might call "core gamers" and what would be better described as "highly competitive alpha males." I think group 2 is always going to want to put themselves in a head to head with the best competition (Human or AI). I just don't think that the group 1 are all alphas. So, our core gamers are just as likely to be offline collectors as online racers.

As for collectors needing DLC, not really. No cheating, complete collecting of all the possibilities easily would take a year or more. In fact, the most advanced research that has been done on cars/color combinations tells us that we don't even know them all yet, so we couldn't possibly have collected everything yet. Add in the DLC and that increases. The problem with camping the two, drivers and traders, is where do you draw the line. If you look at my trade thread in my sig, I defy you to find 5 guys on GTP that trade more than I do or will over the next 30-60 days. However, I race no less than 5-10 times a night even if it is just grinding. So what does that make me?

I think i cold get along with you. You seem like a level headed guy who comes to the forum to discuss things openly and not trying to pick a side or take head shots. I would agree with your assessments of the different types of players. I am a cat 2. Plays no matter what, but is hoping for a better online component. I also may need to do more research into my own and GT5's internet connection issues and how to create a more stable environment. Because lost connections and errors are a huge source of my frustration. Always seems like I get something going only to lose connection.
I have 5-10 drops a day.
 
LOL. Good point. I really like racing, I do. The challenge for me in the racing though isn't whether or not I can beat you. It's whether of not I made the first hairpin in London the fastest I could. It's about beating the AI on comfort softs while they're using sports tires of some kind. It's about the thrill of find the sweet spot on any given car and driving it on an edge that is right at the outskirts of my ability to control it.

I would definitely class myself as a collector. I guess the difference I see between myself (I have never raced online but am not adverse to it.) and the casual gamer is why they race online. The casual gamer in my experience doesn't race online because the are alphas, they do it for the social interaction. It's Twitter or Facebook with cars for them for $60.

The cutting indictment for PD is this: Regardless the camp, without GTP would you GT5 experience be better or worse? By how much? And should GTP demand royalties? (OK, that last one was joke, but you get the point) Whether it is finding trading partners or racing partners, setting up deals or setting up races, collecting 100% of everything or beating every damned driver out there, without GTP, you're not getting your $60 worth. That's something both camps can definitely agree on...I think.

Very much agreed. Not sure making your clients dig for they're own entertainment is a long term winning strategy, as it becomes a "Grind" that people tire of, but we will all know more soon.
 
Oh, and AJNS. As a guy sitting with 20 million in the bank always, not spending money or collecting, what else could I do with that money that people collecting might find interesting? Currently just wasting credits. Maybe your threads might be interesting, what are people looking for and what are they willing to pay or trade? I am sure the allure is the rare car like the Nardo or ZZll etc? I probably have something to offer, but is it a place for someone who doesn't need much, but has stuff?
 
Oh, and AJNS. As a guy sitting with 20 million in the bank always, not spending money or collecting, what else could I do with that money that people collecting might find interesting? Currently just wasting credits. Maybe your threads might be interesting, what are people looking for and what are they willing to pay or trade? I am sure the allure is the rare car like the Nardo or ZZll etc? I probably have something to offer, but is it a place for someone who doesn't need much, but has stuff?

I'll be honest with you, I don't think you would find the trading/collecting aspect fulfilling in the least (from what I know of you through your posts.) However, now that you've asked the question, you've unwittingly given me an open door to unleash my latest monster. In response to a few knuckleheads in the Marketplace forum, I wrote the following. I sent it off to an admin to get his feedback and he never even opened the message. So, my friend, I'm using you as my straight man and posting it here. Should give you a pretty good idea of what we do over there and how to get started if you should really want to. There is more to it than just this post, but in general, the more is driven by the particular OCD (no, not Online Car Dealship) of the trader. That is to say, what you want to accomplish is personal and changes from trader to trader. So, without further ado:

Here are some guidelines and advice on getting a trading thread started in the Marketplace. Think of this and approach it the same way you would if you were opening a brick and mortar store.
1) This step in NOT NECESSARY, but I strongly suggest it. As will become obvious when we get to #2, besides cars that carry specific colors or color/model combinations, the most heavily traded cars are 0/0/0s. There a few ways to obtain these, but I'll get to that in #2. Having a second account will help you to build an initial stock of 0/0/0s with which to get started. A second account also allows you to double up on the OCD 0/0/0s you can purchase. They will be of the same color for both accounts, but 2 cars to trade are better than 1.

2) You must decide what you are going to "sell,” in this case, cars, paints, gear, or museum cards. Although you may diversify your inventory eventually, it is usually best to pick one thing with which to get started. This IS a game centered around cars, so most people start there and that will probably produce the most initial interest. If it is cars you are going to sell, chances are you are going to be dealing in 0/0/0s that you've won on a second account or purchased from the OCD. If you are a good driver, you can knock out all the license tests in about 2-3 days of "normal" play, less if you do a marathon session. Six license test sets will provide you with somewhere between 6 and 18 0/0/0 cars. Beginner, Amateur, and Professional level races will net you another 30 0/0/0 cars (27 car tickets and 3 Lvl tickets). Once you get above Professional, the cars you obtain become less "tradable" because of the trade cap, but there are still cars you can use. A quick note about tickets: Although it is considered cheating by some, duping tickets is another effective way to replenish stock, especially of specific cars. Search the forum for threads describing how to do this.

3) Once you have inventory, you need a store (a thread in this case). Take the time to browse the Marketplace and look at other people's threads. Some are very organized and well structured, and some are...well, NOT. Remember, the easier it is for your customers to read and understand the thread, the more hits you'll get. Design isn't about what you think looks cool, but rather about what makes your inventory most accessible to your customers. Also take the time to observe how other "shopkeepers" handle traffic and set up trades. Whether your OP is one post or you reserve multiple posts for organization, all good OPs consist of the following: (1) what you have; (2) What you want; (3) a dated schedule (4) a listing of your PSN IDs (5) Ground Rules. BB Code limits the structure you can physically apply to the content, so make effective use of underlining, bolding, italics, and colors. Again, look at other efforts to pick the best combination of these. The first 4 should be self-explanatory. As for #5, this is something that can be invaluable in avoiding conflict. Your Ground Rules should include any protocols you want followed while customers browse and negotiate deals. While the Ground Rules are usually different for each person, one thing I STRONGLY suggest you include is a prohibition on PM negotiation. Obviously, this is your call. However, the minute you go back channel, there are only two sides to the story, and I think you know what can happen with a (s)he said/(s)he said on the Internet. If you keep the negotiating and final deal terms in the thread, everyone can see it and there can be no "misunderstandings" about what the deal was.

4) Once your inventory is displayed, you will start to field requests. The default system for dealing with requests is "first come, first served" however, how you do it is up to you. Make sure that if you are deviating from the default that you note that fact in your "Ground Rules." This stage is where your dated schedule and its maintenance become paramount. The schedule should be as specific about the trade as possible. It should include what is being traded, with whom (GTP ID), to what account (PSN ID), what is being sent in return, and from which of your accounts (PSN ID) if you have multiples. Remember (especially if you are an Ugly American), GT5 and GTP are international phenomena. When you are setting a date, make sure your customer knows what time zone you are in and whether you are trading before or after reset on that day. I suggest you keep a 2 part schedule: a "pending" or "scheduled" section, and a completed section. If you are maintaining the schedule in your thread only and not using an offline spread sheet or Google docs, you should keep your "completed" section visible going back at least 30 days. I suggest this for two reasons: (1) it is a running record of what you've done in case there is an issue post-trade; (2) it is an advertisement for your business and shows a track record of reliability. Generally speaking, you may negotiate the best deal you can for yourself, but the accepted conversions are as follows: 1 car/ticket=1car/ticket or 5 paints or 5 museum cards or 1 set of gear. When it comes to cars, generally, fully tuned or partially tuned cars are worth no more (and sometimes less) than any other car.

5) Once you have customers and a schedule for trades, you are ready to actually execute the trade. Make sure this part goes flawlessly. All the planning and good intentions in the world will not save your reputation from failed trades. I suggest sending a PM reminder to your partner 24 hours in advance of a trade with the details just to be sure you are both on the same page and have the correct PDN IDs "friended." In the end, we are all human and mistakes get made. There are 2 ways of dealing with these, but they both come down to the same thing: good communication. Identify the problem as a soon as possible and communicate it to your partner with possible solutions. Remain in touch, and hammer out a new deal to fix the problem. Most people in the Marketplace are decent folks who also maintain their own threads. They understand that these things are going to happen from time to time. Give them a reason to trust you by not disappearing at the first sign of trouble. Remember, these folks are not your family and not your friends (at least initially). They are your customers, and you should use best customer service practices when dealing with them, especially if there is a problem. One of the best traders on GTP once said, "I'd rather be the one inconvenienced, than the one causing it."

6) Use and monitor the Trader's Reputation Thread. It is no longer maintained, but traders still post feedback there. You can check the reputation of a possible partner as well as keep tabs on your own reputation there. Be honest, and follow the terms of use. Posting negative comments in that thread may get you banned. The search function is your friend in a situation like this.

7) General things to avoid. All of these things will either get you noticed by mods or aggravate your customers (or both):
A) DO NOT bump your own thread unnecessarily. Changes to the schedule or your inventory should be made by editing the OP.
B) Be a good neighbor. You are one among many "selling" in the Marketplace. DO NOT "jack" another person's thread. If they have a deal in place with someone, move on. Honestly, you shouldn't be shopping for customers; they should be shopping your thread.
C) DO NOT double post. This is just part of the GTP guidelines, however, many people forget about it when they start a trading thread. The "edit" button is your friend.
D) While other "shopkeepers" technically are your competition, fight the urge to look at it that way. It will only lead you into bad behavior. While you must defend your thread if "jacked," DO NOT try to undermine another "shopkeeper" with false accusations, by advertising in their thread, or PMing traffic from their thread to try a back channel "jack."
 
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I think i cold get along with you. You seem like a level headed guy who comes to the forum to discuss things openly and not trying to pick a side or take head shots. I would agree with your assessments of the different types of players. I am a cat 2. Plays no matter what, but is hoping for a better online component. I also may need to do more research into my own and GT5's internet connection issues and how to create a more stable environment. Because lost connections and errors are a huge source of my frustration. Always seems like I get something going only to lose connection.
I have 5-10 drops a day.

I have my days when I just like to pxss in everyone's soup, but I try to be as reasonable as possible. I am more prolific on this topic than some others because it is a discussion that parallels one that was had about Fight Night Champion on the Operation Sports boards. So, I've had time and practice to hone what I truly believe about the whole casual/core debate and how they do or don't relate to online play. I may have let this go 10 posts ago if not. Not because I don't enjoy the discussion, but I try to stay out of stuff that I don't have a cogent thought process about. In the end, many a fine discussion is ruined not because of disagreement or different points of view, but rather because, in the absence of a coherent point, people become frustrated with their own inability to express themselves and lash out at others just to have something to say.
 
I fired GT5 up last night for a few races, sure it's familiar but that doesn't make it 'old' or 'dead'. With a wheel it's still a beast of an experience.

Last night I discovered the Alfa 8C Competizione - What a little beauty, with snappy oversteer right out of the box. If you try one car a day, and give it a few races, in theory you have 3 years of content in GT5.
 
Join a league m8, youll get clean,competative racing where finishing on the podium will mean a whole lot more than in open rooms and youll have a group of regular guys to race with, myself and my team mates really dont venture out of our private lobbies too much, league racing spoils you, the cleanest open rooms seem dirty in comparison. Theres obviously enough players for Kaz to be promising more DLC/updates in the future which is what matters.

The end result of joining a league/club suited to the type of racing you like is youll have a regular group of guys to race with instead of room hunting.
 
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GT5 is old now, I have lost my lust for the game. Its like getting married then 7 years later finding something fresh. Unless they pull as much excitement out of the new DLC or a 2.5, I see this fading away like the NFS series. I need a new game now. Any new content is just old stuff put in new context. It's the same thing over and over, never anything new, Only Spa ! I found a few tracks that where made in the editor that where fun for a minute because theres only so much you can do in this game. I have no clue how many miles I have driven, but it's enough to make me want a new game. Or just go drive my legacy GT like an @$$&*(#.

Have you compleated the game to 100%
Have you earned every trophy in GT5
Have you got gold in all 60 license test
Are you level 40 in A-spec and B-spec
Have you got gold in the three Sebastian Vettel Challenges

There is always something in GT5 to keep it interesting.
 
Had GT5 since day one, been racing online in 450pp-550pp rooms 3-4 nights a week. For me it never gets old. So many different cars and tracks in GT I could never get bored. But that's me.

I like good competition as much as the next guy and am considering joining a racing league. Even in the casual day/night racing in 450pp-550pp rooms your going to find clean challenging opponents. At least I do. I haven't noticed any shortage of rooms since the time I've been playing GT5.

I'm not into the shuffle races though, so can't speak about those.

Over time GT has changed for me. Before the internet I played GT because the cars were so cool and it was nice to experience what they drove like.

Then online came out back in '07 and GT was all about competing, either in TT or online races. And still there are all the cool cars to drive.
 
Have you compleated the game to 100%
Have you earned every trophy in GT5
Have you got gold in all 60 license test
Are you level 40 in A-spec and B-spec
Have you got gold in the three Sebastian Vettel Challenges

There is always something in GT5 to keep it interesting.

This is another conversation I have had before. Should a game offer an ever escalating challenge through escalating difficulty to reach an end point alone or should there be strata offering each skill level new content to keep it fresh. This is an especially interesting question with a game like GT5 because it is clearly meant to be a living thing more so than its predecessors. With the ability to add content as you go, producers can extend the life of a game well beyond what it used to be. They can also placate the masses by turning a title into more of a bridge to its successor. With the newest DLC pack, PD has done more to enhance the experience and offer goodiesto its loyal customers than I have ever seen with any other title. We'll see if 12/20 brings an influx of interest in the new cars and features.
 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
"We'll see if 12/20 brings an influx of interest in the new cars and features".[/QUOTE]

Standard Rims and new Cars for $4 not to bad.
 
It's pretty hard to play GT5 when you've got MW2 and MW3 laying around......

I'd say that GT5 needs to be freshened up!
 
It's pretty hard to play GT5 when you've got MW2 and MW3 laying around......

I'd say that GT5 needs to be freshened up!

Um, the recent updates 2.0, 2.1 and soon to come out 2.2 are not fresh enough for you? I don't think people realise how much we use the features added since the game was 'released'.
 
I'm typically a "shoot em up online or rpg player" and I can tell you that GT5 is the ****. After I've killed every walking human, zombie and creature I still come back to the hardest (in reference to "golding" eall courses) game I've ever played.
So no, it's not dying, nor dead.
 
This game wont start dying till GT6 comes out. Cause I sure dont think any other game will be coming out soon that will rival it (on ps3) in the sense of simulation. Im sure there will be drops in players every once in a while when new games come out, but a lot of them will be back when they tire of those other games. Replayability with GT is infinite with online, I can usually find an adrenaline pumping race any day I jump on to find one.
 
GT5 is on life support.
It's undergoing it's second surgery after 2.0 on 20 december.
 
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"We'll see if 12/20 brings an influx of interest in the new cars and features".

Standard Rims and new Cars for $4 not to bad.[/QUOTE]

I'm just as excited about them making it easier to accept tickets and manipulate tuning sheets. In fact, all of the little additions are welcome. I don't think I looked at one thing and said, "So what?"
 
This game wont start dying till GT6 comes out. Cause I sure dont think any other game will be coming out soon that will rival it (on ps3) in the sense of simulation. Im sure there will be drops in players every once in a while when new games come out, but a lot of them will be back when they tire of those other games. Replayability with GT is infinite with online, I can usually find an adrenaline pumping race any day I jump on to find one.

^^^^^^^^ what he said
 
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