GreekBull and TheMarco both are making all of the points that the naysayers will be quietly agreeing within the next few years.
In the past, everybody would sit around and complain that the Gran Turismo series didn't have any of the "sense of speed" gimmicks that arcade racers used. What those games did was stretch the image and add blur lines to simulate the effect of your surroundings passing you
as they would in 3D. But now that GT5 can give us a better "sense of speed" in a way that your eyes actually see it in real life, people are complaining about it.
Yeah, it needs to be refined. And it will be. When Dolby Surround and Pro Logic were introduced, they were FAR from perfect and audiophiles turned up their noses favor of their time-tested stereos, but look where we are now with DTS HD Master Audio and Dobly TrueHD. I think it's fair to say that, by today's standard, no home theater is considered complete without the considerable added expense of 5+ channel equipment, just for the "novelty" of tricking the brain into feeling like it's in the movie's environment.
So everyone watching your TV needs a pair then... say of you have 10 peopel over, or have a family of 7 - thats 7 pair of 3D shades to keep in tip top shape.
The question at hand is "GT5 in 3D", not "Invite a 10 people over to watch a movie in 3D". Either way, I don't see how having some more peripherals is such a big deal. When I have 3 friends over and we want to play a multi-player game, all we have to do is
pick up the controllers. If it was 3d, all we would have to do is
put on the glasses.
Keeping the glasses charged and organized isn't any different. If you're going to spend $1,600 on a 3D setup and another $600+ on a PS3 console with several games and controllers, getting a charging base is not going to be any kind of an issue. I spent $20 on my controller base.
Back to the point, here's an interesting quote from the people who analyzed every facet of GT5's visual performance in 720, 1080, and 3D. If you haven't read
the article, you should.
Digital Foundry
But is the 3D actually any good? Frame-rate issues aside, Gran Turismo 5 works in 3D, and works well, because Polyphony has made use of it as a tool in improving the experience of its "Real Driving Simulator". There are no attempts at 3D gimmicks or "in your face" effects. During gameplay it's all about depth perception: judging braking distances, turn-in points and apexes. It's some of the most impressive 3D we've seen so far because it has a clear purpose within the structure of the game