
Please add me to the list
For those who haven't seen much of the Ring lately .....
http://www.youtube.com/watch?v=oEDXt9sKMXc
I am up to level 50 and feel like I have a decent working knowledge of the game. At first it was great fun and then slowly but surely the typical EA bugs and glitches began to get to me. Maybe someone could confirm these for me ?
1) There are serious frame-rate issues at a couple tracks.
2) There are 2 events (so far) where your car will just simply not leave the starting line. It just sits there revving in gear. Exiting completely out of the Level and re-entering does not change anything. One such event is the Tier 3, Manufacturers Competition, Corvette Z06 Race @ Donnington National. NOTE: I just tried this event again today and it worked !! I had tried it previously 3 or 4 times over a two day period and it didn't work. I can't explain it, but it's still a glitch as far as I'm concerned.
3) The Grid Girls, while shapely and cute, most often stand in the center of my car with their torso protruding out the top of the roof.
4) Some cars @ some tracks bounce like pogo sticks and are undriveable, with the default settings. It takes a great deal of trial and error with the suspension settings to get a car to handle correctly. I guess I will have to experiment some more. The Porsche Carrera @ Spa GT in the Invitational events is an example whereby you do not have the option to adjust any of the settings.
Creating a game whereby you can make some tuning adjustments does not in itself make it a "Sim". This game is in no way a "Racing Sim" as advertised. It is purely an Arcade racer where the cars turn on a central pivot point in the center of the car as arcade racers have for years. It is however, one of EA's better efforts in the NFS series for sometime and still quite fun
Just tried the "Balance" fix as described and it does make a major improvement .... many thanks

Using the "Quick Tune" however, does void any changes you made to the car in "Advanced" settings which were necessary to eliminate the boucing.
Also note:
1) the car that you bring from your garage to an online race will retain all the graphic nuances that you created for it

2) My G25 wheel with steering deadzone set to 0 feels like it has about 15% of actual deadzone with 360 or 270 degrees of rotation. Setting this to 15% as suggested creates what actually feels like 30% or about 160 degrees of rotation without any influance on the car's direction

3) Setting the Steering sensitivity at 5% as the originator suggested is what apparently causes the steering deadzone to be be accentuated. Returning it to my original 50% and increasing it to 80% greatly reduced the deadzone and helped immensely.