- 3,446
- GTP_Coxis
- Coxis
No power steering, feedback on 8.
Thanks. 👍
No power steering, feedback on 8.
Sorry but I'm not sure whats to be laughed at. I chose the wrong set of tyres and done the lap in 7mins 7 seconds! Roughly three seconds faster than the time he posted in Hard tyres.
I already checked. No chance with normal (stock) tires. There's always some load under on the rear inside tire under steady cornering conditions.
My wheel is broken, so only tested 2.0 with a pad, but still a huge difference. Much easyer to control car and suspension reacts more real to elevation changes and bumps, Its actually fun with pad nowAs crazy as it may sound, if you want to spot the differences in "balance" and "flow" of the suspensions, take a lap in the X2010....
Or go to Eiger, and do the seasonal drift event. The differences in "dirt" tracks is amazing.
The change is subtle, but that how PD works. I still think that you need a wheel to feel it properly. I´m driving with an DFGT.
If you are referring to lap times: yes, small changes. But the changes PD made in the physics model are huge. I can totally understand that this took a year (not so much the changes itself but the tweaking and tuning to make sure laptimes, cornering speeds, etc. etc. still match up) to complete. So to me, the changes are huge, and they are putting GT5 right up there with the PC sims as far as realism/depth is concerned. 👍Everyone (almost) is saying that the changes are small.
Nuck81The AI physics seem to have changed a little.
I've never seen an AI car lose control on it's own and spin till the update.......
Still, FF hot hatchbacks with normal tires (comfort soft, or sports hard tires at most) don't lift their inside rear wheel when cornering hard. The suspension model in GT5 has probably been improved in a very general way, but key characteristics of certain cars aren't correctly reproduced yet.
Real life example:
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So far I'm liking the new phisics. It seems that it's a bit easier to spin after being hit in the back (did it to the leading car in FGT seasonals after he did it to me) and roll over (happened twice while racing NASCAR in Daytona after being spun out by the AI wich has never happened to me before at least in this track).
No, using racing soft tires has nothing to do with what I meant.Praiano posted a pic in his garage today I believe of an FF car lifting the rear wheel, cornering, not on the curb. Peugot maybe, can't remember...check it out...was at the end of his garage thread this morning.
I just did this right before the update, guess I could try it again, but I have to assume you screwed something up in your testing, no offense.One thing that bugged me about GT5 was the Sebastien Loeb Chamonix event. I retried this last night and couldn't get a clean lap in after 5 tries (I did gold it previously). I tried the same track with the same car with real loss of grip in practice mode and got a time some 40s faster than gold. Why are they so much different? Did Loeb think that slipperier was more realistic and everything else is dumbed down? Did Loeb just happen to "visit" Chamonix when it was icier? 40s is a long long time.
It's less then "strong" for certain, how much less is debatable.I'd like someone to comment on the drafting. The weak draft seems to be a lot better especially when cars are more spread out but I'm not sure when cars are grouped together such as the start of a race at DSS. I tried a race at DSS with some friends. Standing start, I started in second but I had a good start so soon got into first but before the end of lap 1 everyone behind me came flying past so I was quickly near the end of the pack. I don't know if this is realistic or not but the draft seemed awfully powerful. Has anyone who is familiar with oval racing tried it out in spec 2?
I rolled an X2010 doing the Vettel at Nurb GP, is that new? (Certainly new for me)
I just did this right before the update, guess I could try it again, but I have to assume you screwed something up in your testing, no offense.
With grip reduction on "low", I can turn under 3:30 on Chamonix with the C4, in the Loeb challenge, (grip is set to "real" there) I turn between 4:00 and 4:10. (Probably 4:00 with a few runs)
So I have to say I think I know where your 40 second loss comes in already.
And I did all those runs before the update, with shown 35-40 second difference.
It's less then "strong" for certain, how much less is debatable.
"Strong" is the same as before Spec II.
Did you roll over after crashing into a wall or did the car just flip when going sideways?
Sadly I think that going sideways very fast still won't make you roll over.
LOLThat video is pure awsome!!👍
An extra 5-10bhp has never made that much of a difference in this game (to me)!
"that much" yeah, well I guess that depends.
So you'll try to run the 7:09.xxx without BREAKING IN the the motor then? 👍 Interesting to hear that, because actually I do believe breaking in the motor is not needed to get a '09 - you just need a really good lap, so I guess it doesn't matter. Good luck, waiting for the replay.![]()
Well, you're doing something wrong..Just ran it again with grip reduction on real with a standing start and got 3:32 then switched grip reduction to low and got 3:31. So it appears that the grip reduction setting does nothing.
Edit: checked out toscana. times were much more similar to Loeb event and changing grip reduction had no effect.
Is this serious? Not trying to come at you, but cars lose and gain power in GT5. Isn't that what wearing out and breaking in an engine is?Better yet do it with a worn out engine (without an oil chance) - oh sorry I forgot its a game and the engines in a game dont worn out...![]()
I just tried the Ferrari Seasonal at Sarthe for the first time since the physics improvement, before the first turn I could already tell the difference. After the first two turns, I started to wonder (racing softs, I only grind that event) how people don't notice any difference. Granted, not everyone has a steering wheel, but even with that first turn, I had to adjust. Noticeably, the bumps are so perfect (not literally).Well these new physics are good I'd say. At least karts don't spin out as easy.