The story behind this PlayStation 3-exclusive racing game is interesting: Haunted by the delays, more and more ambitious as the project progressed, and apparently it has ended up as one of history's most expensive to develop.
Bilsimulatoren has almost reached mythical heights. And just before launch, even mystical heights, partly due to a surprising extension now to end it.
Over 1,000 cars and just over 70 courses in the game, the developers found the course that it had to support 3D graphics, such as Sony are now marketing heavily - in addition to that you should be able to import cars from Gran Turismo PSP, "which came out last fall.
Moreover, it is the standard in 2010 to bring a onlinedel, and "Gran Turismo 5" may be no exception: Share your favorite moments on the track with others through film clips and photos, and compete in the fierce race, make your own tracks or contribute to GT community via the game menus.
Have we forgotten anything now? NASCAR or rally? Sure, both are to be found in "GT5".
Go-Kart? Of course!
How about a futuristic war game set in a penal colony on an alien planet - where the goal is both to gather resources and train a crew before the big, dramatic conclusion?
No, unfortunately, something you will not be included. But this is virtually the only thing you can not find stuffed into the "Gran Turismo 5."
A racing game to at least $ 60,000,000
The boss himself, Kazunori Yamauchi, estimated in an interview with Auto Week and a half years ago that "GT5" at that time had cost 60 millions of dollars to create. The meter has Duret and gone, even after Sony and developers Polyphony Digital had to postpone the game from its original European launch on 3 November.
What this delay of three weeks really is due to remain until further notice a little mystery. But just before the launch, there has appeared a couple of clues that we immediately come back to.
But most importantly for many PS3 owners: Five and a half years after the "Gran Turismo 5" was first announced, the wait is finally over! With all this as a backdrop, it is a kind of horror mixed joy that we have spent several days in the intimate company of "GT5".
And then there are two main impressions that are left: A kind of comforting feeling that allows us to easily proclaim this as the most ambitious, most beautiful and complete racing game to date. A racing game that probably nobody will be able to outdo the next five or six years.
But, "Gran Turismo 5" is actually still not quite finished, in no way tuned and trimmed - and also does not correct all that we have been predicted during the long development time. The game is not likely to turn out in full bloom for a while, either.
Damage model, for example, it is a key element here. It is by no means fully implemented and "made available only in a later update," the boss, Kazunori Yamauchi, written on Twitter (according to fansite GTPlanet).
Moreover, the online component added to the game through a patch of 133 megabytes - the day before release. This will need to download before you can get access to this important feature in the game. This is not so much drama for those who buy the game after launch, but it shows how busy they seem to have had it in the home stretch.
pressure was tested four online play for an hour before the servers were taken down Tuesday - most likely something that was done to prepare for tomorrow's big launch and / or make some improvements. There is too little time to say anything certain about just tilt this mode.
What we did, saw and experienced there, testify as much ambition as in single-player part of "Gran Turismo 5." You can choose to see pre-race which is in progress while you wait for yourself to join in the fun, and does so in a way that most of all memories of watching an episode of "Top Gear" on an HD TV.
You have extensive opportunities to set up different race types and interact with other players, and here we also traces of the mysterious injury model that Gran Turismo developers long ago predicted.
But this with damage to vehicles not impress so far, far away to serve as an equally important, well-adjusted part of the driving experience as the example we find in "Forza Motorsport 3". Many believe this is an essential element in a simulator.
On the other hand, there is hardly anyone who cares, that never connected anyway GT series with the sort (with the exception of light mechanical damage, which was in the "Gran Turismo 2").
Gran Turismo is for them first and foremost a racing game that puts brilliant graphics in the driver's seat. It has passion for motorsport and eye for detail and is always technically revolutionary in its console generation.
This slightly negative have their place when you now rate this game. It adds a few scratches in the otherwise shiny paint, but let's open the hood and see what "GT5" might actually offer on launch day.
How about some
Go-Kart?
How to become a sickening rich bilentusiast?
The balance of the career section is straight amazing that we have become accustomed to before the GT-context. You should always have something to reach for and you rarely get a walkover.
But it is never uninteresting or monotonous, although sometimes you have to run some races multiple times to earn enough money to upgrade your vehicle with the necessary horsepower.
While some of its predecessors in the series have been slightly more challenging to the less patient, it is this time easier to find things to do before you lock up a larger portion of the sample - both in terms of number of fun tracks, new races and cars being made available.
"GT5" has so many more strings to play in relation to how you can go up in level or earn the money you need. You have such licenses, where you lock up a total of six driving through the ten exercises to master in each class - which all have a common goal to educate you to become a better driver, little by little. And it works, because you learn driving techniques here because you get good use. Braking Techniques, mastery of hairy S-curves, and the like.
On the way, you can also become a far richer driver, which is necessary if you suffer from collecting mania and want to start filling the garage with some of the more than 1000 cars that are there and waiting.
You also have the Special Events, a category that is a bit of a smorgasbord. It consists of Go-Kart exercises, a little NASCAR, the Top Gear test track is clear, Mercedez 'own driver education with a focus on the iconic Nurburgring circuit, rally disciplines, and more.
This section serves up mouth fullerenes with different ways to drive on, and with the licenses and career section, there is always something new to do.
Not all cars have
turbo installed ...
- So nice that it is unprecedented
Some of the fantastic with "GT5" is precisely how you fight margins. It's a struggle to scrape out the largest possible prize money - and all the while drooling on buying the turbo or clutch that you hope will lead you right to the top of the podium.
For that is where you have to be whether to advance quickly.
One example of this - and which so far stands as a somewhat unexpected highlight of "GT5" for me - is one of the early career levels (ie from A-Spec part of the game):
The requirements of this challenge are as follows: You can only use so-called micro-cars manufactured in Japan, and the only car I had at that time in my garage that met these criteria, was a 1970-model Honda Z Act '70. A mosquito, and in many ways a pathetic car.
But a few hours later, this Honda has been transformed into a speed monster that I'm never going to get rid of. For that I have spent too much time and money on parts, painted it in a beautiful sky blue color, bought spoilers and tuned a little down in the hood so that the cart literally floated in the end - and I whistled past the far more prestigious vehicles.
And not least: It's damned fun to just drive this car!
Let's talk about shopping. Car showrooms, especially that which you can buy brand new cars from around 50 car manufacturers, is the consummate symbiosis between an adult film and a multi-million pound bilkatalog - accompanied by Table jazz.
In addition to being able to extract all kinds of information you need - and a bunch of facts you strictly need, you can study models in the free training through a movie if you wish.
Moreover, it is a team of some sort tørrvittighet from Polyphony Digital can make you smile a little way, and that you just gotta love. For example, when the prize for having "flex" U.S. motor muscles in the Pick-Up Truck Challenge, with the worst American cars, receiving a pitiful Daihatsu Midget II D Type '98 prize.
I do not know how it is with you, but it is certainly my kind of humor ...
The game, as it is in stores on launch on Wednesday 24 November, is not perfect. By no means. But it is inconceivable how much potential it has. In the same way as it is difficult to comprehend why it is not polish and feel full after such a long development time?
Had you thought that "GT5" would be the rescue of the third world or Lightning soccer club, you may be disappointed.
"Gran Turismo 5" However, the flooding of the content, but manage to avoid leaving you as a player with the feeling of being stuffed full. It is a game engine that provides pleasure in every way, and it is so versatile and pretty that it lacks none!
PS! "Gran Turismo 5" will be launched on 24 November, and is exclusive to PlayStation 3
PPS! pressure four have played single player part of "GT5" for nearly 40 hours, and got to test it online in an hour before the servers disappeared.